Armed Assault Wiki

Fatigues are ballistic-resistant uniforms worn by CSAT forces in ArmA 3.

Overview[]

The standard-issue combat uniform of all Iranian and Chinese soldiers, CSAT's Fatigues are oversuits which provide full-body protection against ballistic threats, representing the pinnacle of the alliance's technological superiority over its Western adversaries.

Fatigues have a weight of 80[CfgWp 1] "mass" units and provide enough space for up to 40[CfgWp 2]units of ammunition/items. Fatigues are rated at Level II protection standards and protect the wearer's chest, abdomen, diaphragm, pelvis, legs, arms and hands.

A set of Fatigues will allow their wearer to easily shrug off a direct hit from a single 7.62 mm bullet at point blank ranges. When paired with a ballistic-resistant vest or mil-spec plate carrier, the wearer can resist even more hits, though they must be at full "health" to survive the damage.

Variants[]

Officer[]

Lighter version that has a weight of 60[CfgWp 3] "mass" units and features rolled-up sleeves with no armour applied to the wearer's torso, abdomen, diaphragm, neck, arms or hands. The pelvis and legs retain some protection but ballistic/explosive damage resistance has been sharply reduced.

The Officer Fatigues' storage capacity remains identical at 40[CfgWp 4] "mass". It is only available in either Arid or Tropical Hexacam schemes (an Urban variant is not available for use).

Ghillie[]

Bulkier variant with a ghillie jacket applied over the top of the uniform. As opposed to the baseline uniform, its storage capacity has been slightly raised from 40 to 60 units.[CfgWp 6]

However, it should be noted that unlike dedicated ghillie suits, the jacket does not mask the wearer from infrared sensors/thermal optics. Furthermore, it is heavier to wear and weighs a "mass" of 100 units instead.[CfgWp 5] Similar to Officer Fatigues, the Ghillie variant is only available in either Arid or Tropical Hexacam schemes and lacks an Urban Hexacam version.

Recon[]

Worn primarily by Iranian armoured vehicle crews and reconnaissance/special operations units.

Aside from its name and its exclusivity status to Mediterranean CSAT forces (and therefore lacking alternate camouflage schemes), the Recon Fatigues are statistically unchanged from the standard-issue Fatigues.

Hitpoints[]

Fatigues/Ghillie Suit/Recon Fatigues[]

Arma3-uniform-fatiguescsat-hitpoints

LEGEND[SCR 1]
Green = Abdomen
Dark cyan = Arms
Orange = Chest
Violet = Diaphragm
Maroon = Hands
Blue = Legs
Pink = Neck
Yellow = Pelvis

Body part Base armour value Damage reduction modifier (vs. ballistic) Damage reduction modifier (vs. explosions)
Abdomen 6[CfgVh 1]
(12)[Formula 1]
67%[CfgVh 2] No reduction (100%)[CfgVh 3]
Arms 6[CfgVh 4]
(12)[Formula 2]
10%[CfgVh 5] 70%[CfgVh 6]
Chest 6[CfgVh 7]
(12)[Formula 3]
67%[CfgVh 8] No reduction (+150%)[CfgVh 9]
Diaphragm 6[CfgVh 10]
(12)[Formula 4]
67%[CfgVh 11] No reduction (+150%)[CfgVh 12]
Hands 6[CfgVh 13]
(12)[Formula 5]
10%[CfgVh 14] 70%[CfgVh 15]
Legs 6[CfgVh 16]
(12)[Formula 6]
10%[CfgVh 17] 70%[CfgVh 18]
Neck 4[CfgVh 19]
(8)[Formula 7]
20%[CfgVh 20] 50%[CfgVh 21]
Pelvis 6[CfgVh 22]
(12)[Formula 8]
67%[CfgVh 23] No reduction (100%)[CfgVh 24]

Officer[]

Arma3-uniform-officerfatiguescsat-hitpoints

LEGEND[SCR 1]
Blue = Legs
Yellow = Pelvis

Body part Base armour value Damage reduction modifier (vs. ballistic) Damage reduction modifier (vs. explosions)
Legs 6[CfgVh 25]
(12)[Formula 9]
10%[CfgVh 26] 70%[CfgVh 27]
Pelvis 6[CfgVh 28]
(12)[Formula 10]
20%[CfgVh 29] No reduction (100%)[CfgVh 30]

Camouflage[]

  • Hex: Brown Hexacam camouflage pattern. Worn by Mediterranean CSAT soldiers.
  • Green Hex: Tropical Hexacam camouflage pattern. Used by Pacific CSAT soldiers.
  • Urban: Urban Hexacam camouflage pattern. Exclusive to CSAT's elite Guards units.

Notes[]

  • Due to technical limitations, units that are not actually classified as snipers will not benefit from the Ghillie variant's properties.
    • Only sniper-type classes benefit from the decreased detection range at which the wearer will be detected by both players and AI (by approximately 40% assuming no quick movements and remaining prone/motionless).[CfgVh 31] However, this is only due to the internal camouflage value of their infantry class, and not because of the uniform itself.

Trivia[]

  • The design of CSAT's Fatigues is completely fictitious, but several components appear to be inspired by a few real-life technologies.
    • One such example are the suit's "mechanical" parts like the neck duct. Officially, it is meant to be an internal temperature regulating system[1] similar to the real-world "Microclimate Cooling System" developed by the U.S. military's PEO Soldier for use by helicopter/armoured ground vehicle crews.[2]
  • In the final version of ArmA 3, all conventional light infantry, vehicle crews, and recon CSAT units ubiquitously wear the Fatigues.
    • However, on a Twitch livestream event held on March 8th, 2023[3], Bohemia Interactive developer Ivan Buchta explained that the outfit was originally meant to be worn by CSAT special operations rather than conventional troops.[4] Additionally, it was also explained that what eventually became the Special Purpose Suit from the Apex expansion was intended to be the Fatigues' undersuit.[5]
    • Buchta also stated in the livestream that the Fatigues are heavily inspired by various outfits from the Dune science-fiction series of books and films.[6]
  • The model's "pants" are actually ported from the same model used for British Army troopers from ArmA 2's British Armed Forces DLC[7], though the rest of the model is originally made for ArmA 3.
  • For a brief period of time, the Fatigues' textures were temporarily changed to a Desert Hex pattern (this texture was essentially identical to the one used on Arid Hex Carryall Backpacks). Additionally, this "new" texture did not feature the iconic CSAT shoulder emblem. This change was quickly reverted after the release of Game Update 1.50.[8]
The information below details unused, pre-release or removed content.
  • An unused texture (Texture name: clothing_rus_co.paa) camouflaged with the AAF's Digital pattern remains hidden within the game's files, though it uniquely features a patch with the Russian flag attached to the shoulders.[9]
    • This texture was actually intended for use with the Raven Security sub-faction, a Russian private military company which was meant to appear in the pre-Alpha iterations of ArmA 3 (the faction itself does not make an appearance in the final version of the game).[10]
  • Arma3-uniform-fatiguescsat-08

    Intel photograph of codename Pegasus, a mission objective in the Drones showcase. Note the presence of pre-Alpha badges, insignia and different shoulder boards.

    Prior to ArmA 3's full release, the Officer variant was adorned with several badges and shoulder boards with different logos. This texture was still available for some time during the Alpha before it was eventually replaced by a 'sanitised' version that has no iconography other than the CSAT emblem/logo.
    • These now deprecated adornments were remnants of the original 2011/2012 iterations of the main campaign's storyline. The opposing force originally comprised of Iranian paratrooper units under the command of Colonel Vahid Namdar on Limnos, the former name of Altis before the storyline was overhauled.[10][11]
    • Although the original variant is no longer present within the game files, traces of its appearance can still be seen on the Officer variant's inventory icon[12] as well as in some playable showcases.[13]

Gallery[]

Config/script references[]

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> U_O_CombatUniform_ocamo >> ItemInfo >> mass
  2. 2.0 2.1 CfgWeapons >> U_O_CombatUniform_ocamo >> ItemInfo >> containerClass >> "Supply40"
  3. 3.0 3.1 CfgWeapons >> U_O_OfficerUniform_ocamo >> ItemInfo >> mass
  4. 4.0 4.1 CfgWeapons >> U_O_OfficerUniform_ocamo >> ItemInfo >> containerClass >> "Supply40"
  5. 5.0 5.1 CfgWeapons >> U_O_GhillieSuit >> ItemInfo >> mass
  6. 6.0 6.1 CfgWeapons >> U_O_GhillieSuit >> ItemInfo >> containerClass >> "Supply60"
  7. CfgWeapons >> U_O_SpecopsUniform_ocamo >> ItemInfo >> mass
  8. CfgWeapons >> U_O_SpecopsUniform_ocamo >> ItemInfo >> containerClass >> "Supply40"

CfgVehicles

  1. CfgVehicles >> O_Soldier_F >> HitPoints >> HitAbdomen >> armor
  2. CfgVehicles >> O_Soldier_F >> HitPoints >> HitAbdomen >> passThrough >> "0.33"
  3. CfgVehicles >> O_Soldier_F >> HitPoints >> HitAbdomen >> explosionShielding >> "1"
  4. CfgVehicles >> O_Soldier_F >> HitPoints >> HitArms >> armor
  5. CfgVehicles >> O_Soldier_F >> HitPoints >> HitArms >> passThrough >> "0.9"
  6. CfgVehicles >> O_Soldier_F >> HitPoints >> HitArms >> explosionShielding >> "0.3"
  7. CfgVehicles >> O_Soldier_F >> HitPoints >> HitChest >> armor
  8. CfgVehicles >> O_Soldier_F >> HitPoints >> HitChest >> passThrough >> "0.33"
  9. CfgVehicles >> O_Soldier_F >> HitPoints >> HitChest >> explosionShielding >> "1.5"
  10. CfgVehicles >> O_Soldier_F >> HitPoints >> HitDiaphragm >> armor
  11. CfgVehicles >> O_Soldier_F >> HitPoints >> HitDiaphragm >> passThrough >> "0.33"
  12. CfgVehicles >> O_Soldier_F >> HitPoints >> HitDiaphragm >> explosionShielding >> "1.5"
  13. CfgVehicles >> O_Soldier_F >> HitPoints >> HitHands >> armor
  14. CfgVehicles >> O_Soldier_F >> HitPoints >> HitHands >> passThrough >> "0.9"
  15. CfgVehicles >> O_Soldier_F >> HitPoints >> HitHands >> explosionShielding >> "0.3"
  16. CfgVehicles >> O_Soldier_F >> HitPoints >> HitLegs >> armor
  17. CfgVehicles >> O_Soldier_F >> HitPoints >> HitLegs >> passThrough >> "0.9"
  18. CfgVehicles >> O_Soldier_F >> HitPoints >> HitLegs >> explosionShielding >> "0.3"
  19. CfgVehicles >> O_Soldier_F >> HitPoints >> HitNeck >> armor
  20. CfgVehicles >> O_Soldier_F >> HitPoints >> HitNeck >> passThrough >> "0.8"
  21. CfgVehicles >> O_Soldier_F >> HitPoints >> HitNeck >> explosionShielding >> "0.5"
  22. CfgVehicles >> O_Soldier_F >> HitPoints >> HitPelvis >> armor
  23. CfgVehicles >> O_Soldier_F >> HitPoints >> HitPelvis >> passThrough >> "0.33"
  24. CfgVehicles >> O_Soldier_F >> HitPoints >> HitPelvis >> explosionShielding >> "1"
  25. CfgVehicles >> O_officer_F >> HitPoints >> HitLegs >> armor
  26. CfgVehicles >> O_officer_F >> HitPoints >> HitLegs >> passThrough >> "0.9"
  27. CfgVehicles >> O_officer_F >> HitPoints >> HitLegs >> explosionShielding >> "0.3"
  28. CfgVehicles >> O_officer_F >> HitPoints >> HitPelvis >> armor
  29. CfgVehicles >> O_officer_F >> HitPoints >> HitPelvis >> passThrough >> "0.8"
  30. CfgVehicles >> O_officer_F >> HitPoints >> HitPelvis >> explosionShielding >> "1"
  31. CfgVehicles >> O_sniper_F >> camouflage >> "0.6"

Scripts

  1. 1.0 1.1 diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Man class armor value * HitPoints armor value = 2 * 6
  2. Man class armor value * HitPoints armor value = 2 * 6
  3. Man class armor value * HitPoints armor value = 2 * 6
  4. Man class armor value * HitPoints armor value = 2 * 6
  5. Man class armor value * HitPoints armor value = 2 * 6
  6. Man class armor value * HitPoints armor value = 2 * 6
  7. Man class armor value * HitPoints armor value = 2 * 4
  8. Man class armor value * HitPoints armor value = 2 * 6
  9. Man class armor value * HitPoints armor value = 2 * 6
  10. Man class armor value * HitPoints armor value = 2 * 6

References[]

  1. van 't Land, J.J. 2019, In our view CSAT uses more advanced infantry uniforms with their own 'air-conditioning' and some CBRN protection features built-in., Bohemia Interactive Forums, viewed 15 April 2021, <https://forums.bohemia.net/forums/topic/223445-contact-expansion-asset-feedback/?tab=comments#comment-3358042>.
  2. Program Executive Office Soldier 2022, Microclimate Cooling System (MCS), PEO Soldier, viewed 28 February 2024, <http://web.archive.org/web/20220818052841/https://www.peosoldier.army.mil/Equipment/Equipment-Portfolio/Project-Manager-Soldier-Survivability-Portfolio/Microclimate-Cooling-System/>. (archived link)
  3. Bohemia Interactive a.s., 2023, Background, History, and Setting | Discussions with Ivan Buchta and Scott Alsworth, Twitch [Online Video], viewed 10 March 2023, <https://www.twitch.tv/videos/1759425550>.
  4. Twitch 2023 [Online Video], Buchta, I, Background, History, and Setting | Discussions with Ivan Buchta and Scott Alsworth, 01:50:11, "Ivan Buchta: At some point we were discussing some, like elite but as hunter-killer trained sci-fi warriors as part of CSAT. Basically, counter insurgency shock troops."
  5. Twitch 2023 [Online Video], Buchta, I, Background, History, and Setting | Discussions with Ivan Buchta and Scott Alsworth, 01:51:15, "Ivan Buchta: The camouflage was basically just the oversuit over this thing. So, I kind of wanted to expose what was under this camouflage garment and add a bit of steroids."
  6. Twitch 2023 [Online Video], Buchta, I, Background, History, and Setting | Discussions with Ivan Buchta and Scott Alsworth, 31:54, "Ivan Buchta: Those suits and oversuits. The suit was kind of inspired by some all-climate suit or desert suit from Dune novels."
  7. ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\characters_d_baf\data\camo_mtp_co.paa
  8. van 't Land, J.J. 2015, SPOTREP #00047, Arma 3, viewed 9 September 2023, <https://dev.arma3.com/post/spotrep-00047>.
  9. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\characters_f\opfor\data\clothing_rus_co.paa
  10. 10.0 10.1 Bohemia Interactive a.s., 2011, Factions, Arma 3, viewed 10 March 2023, <https://web.archive.org/web/20110925084030/http://www.arma3.com/arma-3-overview/factions/>. (archived link)
  11. Bohemia Interactive a.s., 2011, Personnel, Arma 3, viewed 10 March 2023, <https://web.archive.org/web/20110925084040/http://www.arma3.com/arma-3-overview/personnel/>. (archived link)
  12. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Officer Fatigues [CSAT], \a3\characters_f\data\ui\icon_u_oi_officer_ocamo_ca.paa
  13. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Drones (showcase), \a3\missions_f_gamma\data\img\showcase_drones_pegasus_photo_ca.paa

See also[]

Wearable uniforms in ArmA 3
Level II FatiguesFull Ghillie [CSAT]Granit (Tracksuit) • Pilot Coveralls [CSAT]
Level III Special Purpose Suit
Armourless Aid Worker ClothesCBRN SuitCombat Fatigues [AAF]Combat Fatigues [LDF]Combat Fatigues [NATO]Commoner Clothes (Casual, Worn) • Competitor SuitConstruction CoverallCTRG Combat Uniform (Stealth) • Driver CoverallFormal Suit (T-Shirt) • Full GhillieGendarmerie UniformGuerilla Garment (Outfit, Smocks, Apparel, Combat Fatigues) • Heli Pilot CoverallsHunting ClothesJacket and ShortsJournalist ClothesLight FatiguesLooter Clothes (T-Shirt, Deserter) • Marshal ClothesMechanic ClothesParade Uniform (Decorated) • Paramedic OutfitParamilitary Garb (Bandit) • Pilot CoverallsScientist OutfitSport Clothes (Summer) • Tanker CoverallsVR SuitWetsuitWorker Coveralls (Farmer, Scientist)
(Parenthesis) denote variants.
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