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Spinoff noncanon
SPIN-OFF: The following information stems from a spin-off expansion or third party Creator DLC and is considered to be non-canon in the main Armaverse timeline.

The Extraterrestrials, also referred to as Alien Entities[1] or "The Visitors"[2][3], are artificial lifeforms featured in ArmA 3's non-canon First Contact campaign.

Background[]

Arma3-faction-extraterrestrials-01

SPC Aiden Rudwell attempts to communicate with one of the smaller drones.

The Extraterrestrials are the scientific and defence forces of an unknown species, which have been deployed on Earth to extract strange, rootlike structures that have begun to break through the terrain in certain locations throughout Earth.[3][4] The Extraterrestrials are believed to have originated from somewhere in the Sagittarius constellation.[2]

Their presence on Earth consists solely of airborne drones that serve a variety of purposes, including scientific measurements and self-defence. Their weaponry is gravity-based, utilising matter taken from the surrounding environment which is then condensed and superheated into projectile form.[5]

Although their drones communicate on the broad electromagnetic spectrum, the Extraterrestrials exhibit the ability to broadcast images and sensations directly into the minds of organic beings.[6][7]

Appearance[]

In a discussion with Dr. Ian Kesson, Czech astrobiologist Šimon Čapek speculates that the robotic entities are constructed in the image of their creators.[8]

Čapek states his belief that the Extraterrestrials evolved in a dark, watery world with strong currents in orbit around a red dying star. This environment is reflected in the fin-shaped drones they use and the gill-like indentations on parts of the drones. Accordingly, the Extraterrestrials' speculated natural means of communication is via the electromagnetic spectrum, rather than sound or light, which would have limited utility in their natural environment.[5][8][9][10]

Equipment[]

Arma3 contact screenshot 06

A superheated "matter ball".

Although the Extraterrestrials are not an "army" in the conventional sense, their drones utilise various modules and tools as a form of weaponry.

The smaller Alien Entities demonstrate the ability to manipulate local gravity and use this to hold tools and resources in various orbits around their hull. These tools include the Scan Module and the Gravity Tool Module; a research tool and weapon/manipulator (respectively).[5]

The Alien Entities also collect and superheat matter from their environment to use as ammunition - up to six of these "matter balls" are held in orbits around the central hull and are fed into the Gravity Module when attacking.[11][12]

In addition, all drones are largely impervious (though not completely invulnerable) to human weapons. In combat situations, the drones have demonstrated several means of defence, ranging from less-than-lethal (LTL) gravity bursts to ranged, semi-homing missile-like objects with area of effect blast and lastly, a "gravity cannon" that is effective against single targets.

The drones have two means of active defence. The first is a "light burst" countermeasure that overwhelms and disorients targets with noise and light, akin to a prolonged stun effect found in human-made flashbang grenades. The second is a pulsing "force field" that can catch and redirect projectiles as well as temporarily prevent movement.

Methods of travel[]

Arma3-faction-extraterrestrials-08

In one of the visions projected to SPC Rudwell's mind, a "network" is briefly visible.

Scientific consensus on how exactly the Extraterrestrials were able to arrive on Earth is divided.[13] However, it is widely agreed upon that a mass cluster of neutrinos - released from the root network at the SIŁA Factory into space, was one of the primary causes (if not the main factor).[14]

One theory posits that the Extraterrestrials began their journey hundreds of thousands of years ago in pursuit of the roots, and timed their arrival in the system for just after the network began broadcasting.[4][13]

Alternately, a second theory states that because neutrinos may travel faster than the speed of light, the neutrino messages arrived at the alien homeworld before they were sent - travelling backward in time from the moment of their release. Accordingly, the aliens were acting on acausal information carried by neutrinos, while their actual drones and ships were still constrained by the speed of light and thus would take decades to return to their point of origin.[4][13][15]

History[]

Events of First Contact (2039)[]

SPOILER ALERT

NOTE: This section contains significant spoilers from ArmA 3: Contact's non-canon 'First Contact' campaign.

The Extraterrestrials are discovered when their equipment interferes with the GPS guidance system of a NATO UCAV, resulting in a friendly fire incident during a joint U.S./Livonian training exercise in the isolated countryside of Livonia.[16]

In the days before the arrival of their large drone ship, scientists observe an unusual amount of neutrino activity.[14] When the Extraterrestrials do arrive, their ship creates a local, transient EMP-like event that knocks out all unshielded electronics, creating confusion among LDF and NATO forces.[17][18]

Arma3-faction-extraterrestrials-02

Responding to human aggression, the drone retaliates with devastating force.

Efforts at communicating with the entities - although initially somewhat successful - quickly degenerate into armed conflict after one of the smaller drones temporarily knocks out Specialist Aiden Rudwell while trying to communicate with him.[6] After taking sporadic fire from LDF and NATO squads[19], the drone destroys the attackers with unknown ranged weaponry while demonstrating incredible agility and speed.[11]

Extraterrestrials later engage in a full battle with LDF and NATO. Fighting is only halted when Corporal Jack Stype is forced to shoot his commanding officer and LDF soldiers to prevent further retaliatory strikes against the aliens.[20]

The Extraterrestrials continued to patrol around the region for other roots.[21][22] Simultaneously, SPC Aiden Rudwell continued his search for roots but after he returned to the Rodzanica radio tower, one of the drones suddenly appears right above the installation and seemingly "looks" directly at the human.[23] The drone appears to recognise the NATO soldier from prior attempts to communicate and begins relaying visions directly into the human's mind once more, though it momentarily renders him unconscious.[24]

Arma3-faction-extraterrestrials-07

The unstable core on the brink of failure.

The Extraterrestrials make one final appearance as their "mothership" above the factory comes under heavy attack from the Livonians once more.[25] With its core now dangerously close to breaking apart, its self-destruction and ensuing detonation would effectively wipe out the entire country and parts of Poland, Belarus, Lithuania, and Russia.[26][27]

A team of Russo-American operatives succeed in protecting the core and drive back the Livonians before its destruction.[28][29][3] The ship, along with the rest of the Extraterrestrials eventually depart from Earth, presumably to return to their homeworld.[30]

Post-First Contact[]

SPOILER ALERT

NOTE: This section contains significant spoilers from ArmA 3: Contact's non-canon 'First Contact' campaign.

In the wake of humanity's first contact with the Extraterrestrials, it soon turns out that eleven alien crafts had visited the Earth and arrived over the root core locations in the past. Roughly half were located at sea and only three craft were actually located near major population centres.[4]

The roots the Extraterrestrials were extracting are speculated to have been a type of self-replicating Von Neumann probe that arrived on the Earth millions of years prior when there was only one large supercontinent, possibly as part of an interstellar communications array.[4][15]

Roughly forty days after the Extraterrestrials departed from Earth, Astra announced they would begin the Acaronar Project, sending small, wafer-like probes at a quarter of the speed of light using a 70-gigawatt laser array, with parts set to launch one year after its announcement. Another project, Eter, was also announced, with the intention of tracing the Extraterrestrials' trajectory into the Sagittarius constellation and then beaming a message using neutrinos.[2]

Trivia[]

  • While not strictly a "faction" in the conventional gameplay sense, the Extraterrestrials are the first faction in the series to only use robotic drones as units.
  • A half-buried alien drone can be found during the events of First Contact. This dig-site was documented by a civilian who fled the area after the LDF issued toxic vapour warnings.
    • The depth of the burial would imply that the drone had been buried there for some time and suggest that the Extraterrestrials have scouted Livonia long before the events of the campaign.[13][15]

Gallery[]

References[]

  1. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Carpe Noctem, "LDF SOLDIER: Gray Wolf. Foxtrot. Any update yet? Over. GRAY WOLF: Negative - survey the root and that alien entity. Over. LDF SOLDIER: Acknowledged. If it attacks, what's our ROE? Over. GRAY WOLF: Maximum aggression, but only on the order to move up and engage. Do not do so yet. Wait out."
  2. 2.0 2.1 2.2 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Another Earth, "In other news, Astra, the international space agency, has confirmed reports that they will go ahead with the ambitious 'Acaronar' project. Dubbed the 'journey to end all journeys', Acaronar will see a series of miniscule, waferlike robotic probes sent deep into space at a velocity one quarter the speed of light. The first step, however, involves constructing a huge, 10 kilometer laser array in orbit - employing 70 gigawatts of power. Lead engineer on the project, Katya Rosing, has said components for the laser array will be launched on the anniversary of First Contact in the summer of next year. A parallel project, 'Eter', is also commencing this week. It hopes to trace the trajectory of The Visitors within the Sagittarius constellation - and then, to beam a message at a fixed point using the medium of neutrinos. The message itself will be composed by the UN's 'One Voice' council and marks the first of many attempts to reconnect with alien life."
  3. 3.0 3.1 3.2 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Another Earth, "HOST: In the studio now is Dr. Ian Kesson, a theoretical physicist and eyewitness to the chaotic events in Livonia. Dr. Kesson, welcome to the show. KESSON: Thanks. Good to be here. HOST: You've only just come back from Russia, is that correct? KESSON: Yeah, we had a 40 day quarantine in Kaliningrad. But, nah, don't get me wrong. I was glad for it. There was quite a lot to process... HOST: I can imagine! And, they gave you the all clear, I hope? KESSON: It's fine - we're all fine, we were lucky out there. A small team of Americans helped us get some biological samples HOST: From the buried probe? KESSON: Ah, we can call it that? Sure, yeah, and the data? It saved lives. HOST: Even though there wasn't any danger from alien bacteria? KESSON: Right. But, what you've got to remember is an unknown threat... it can be as dangerous as a known one. HOST: And what was your reaction when you learned The Visitors were elsewhere in the world? You didn't know there were 11 ships in total, at the time... KESSON: I was relieved, I guess. I mean, I figured, not everybody could have messed it up quite as bad as we did. I'm just glad they saw us as we are. In our infuriating complexity, y'know?"
  4. 4.0 4.1 4.2 4.3 4.4 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Another Earth, "Six weeks have passed and still there is no scientific consensus on the mysterious objects collected by The Visitors. One popular theory is that the giant, subterranean, root-like networks were a type of Von Neumann probe which swept across the cosmos billions of years ago, when the Earth was one large supercontinent. It is thought that all 11 of the alien craft were positioned above these artifacts, buried deep beneath the ground at seemingly random locations, around the world. Of these, half were situated at sea and only the big three were located near populated areas... One left behind, following the Hopi Incident in Livonia, has now almost completely withered away, presumably due to measures taken by The Vistors themselves. Stories continue to abound regarding this failed 'extraction', with many claiming authorities made a discovery some weeks before First Contact was established. Reliable information on events, however, is difficult to confirm...", AAN News
  5. 5.0 5.1 5.2 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Anomalous Phenomena, "RUDWELL: Jack. You're definitely gonna wanna hear this... I got more of that levitating crap, an overturned World War Two bunker, and another root. The alien must've bought it up with its gravity tech. Over. STYPE: I guess Dr. Kesson' right. They've come all this way for that. You think you can get a soft tissue sample from it? RUDWELL: I dunno, can I? STYPE: Yeah, now that's a question. Let me pass you over, er, over. RUDWELL: Christ... ČAPEK: Hello, Rudwell. RUDWELL: Hello. ČAPEK: Okay, I'd like to talk to you about our subterranean friend. Imagine what you see is an ordinary electric 'cable'. There's the jacket, the insulation, and within that, copper conducting. But unlike a normal cable, the copper in this one has feelings. If it's exposed, and you upset it, the inner wire retracts. Are you with me so far, Specialist? RUDWELL: Affirmative. ČAPEK: Splendid. What we need you to do is connect to Eddie, then maneuver him into a position where he can access a cavity in the outer casing. If you walk over yourself, our cable is going to get agitated and hide for awhile. RUDWELL: This thing can see me? ČAPEK: No, it can't 'see' you, but, it can sense your thermal signature. Once you've got Eddie's manipulator arm in place, and the lance is over a hole, grab a sample. RUDWELL: So, not the laser? The other thing? ČAPEK: Not the laser. The composition we already know. Or know we don't know, rather. Mica, with potassium atoms, sandwiched between nanoscale layers of silica. Plus eka-francium, which is really, really exciting."
  6. 6.0 6.1 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, \a3\missions_f_contact\data\img\visions\vision1_3.jpg, "RUDWELL: Argh! Ergh... Ergh, no... no... SPENDER: The Specialist is down! No! Cease fire! Cease fucking fire!"
  7. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Anomalous Phenomena, "STYPE: Rud, you reckon they were trying to commune with you? RUDWELL: No. All I said was, I saw something and felt - I dunno. Off. DILLON: You had a vision? RUDWELL: Like, the worst case of déjà vu you can imagine."
  8. 8.0 8.1 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Anomalous Phenomena, "KESSON: That's a leap - we create robots... ČAPEK: Yes, my point exactly, some of them resemble us. KESSON: And some of them don't. I mean, take Eddie for example. ČAPEK: You asked me what I think they look like, and I'm telling you. Perhaps, what we're seeing's just a reflection of what they are! KESSON: Or once were. ČAPEK: Or once were, fair enough... I imagine them in the red glow of a dying star... Evolving in roaring waterways, grappling in darkness, clutching at rocks in deep-sea tempests where sight and sound and smell and touch are completely useless... Where weak eyes once caught a glimpse of distant stars, and minds, possessed by a singular, impossible thought have risen up to meet them. KESSON: Christ, don't wax lyrical about it. ČAPEK: All I'm saying is, there could be a reason these entities are using the radio spectrum. For us, it's a means of communication, but for them, it might actually be their language... They might be speaking at the speed of thought! KESSON: Yeah? So you'd have that in common, I guess... ČAPEK: Ah, come on, don't be close minded! Everything we thought we understood has come undone - and now someone's got to pick up the pieces. And that, my friend, requires a lot of theoretical conjecture."
  9. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, "SPENDER: Alchemist, this is Captain Spender. Advise, what's the play here? Over. HOMEWOOD: BIOSEC. You suited n' booted? Over. SPENDER: More or less - everyone's got masks on, at least. Best we could do, given the current circumstances, over. HOMEWOOD: Then no one get too close. There's a Dr. Kesson here. He's going to help coordinate this. KESSON: Hello, Point Hopi. Can you tell me what you see there? SPENDER: Not a lot - a bluish, pulsing glow. The Alpha Echo, or, er, alien entity, it's on the other side of a glade. And our team have no line of sight. Over. KESSON: Do you lads have any working lights handy? SPENDER: Affirmative, we've turned them off. KESSON: Turn them back on, please. Everything you've got. Let's see if he responds. SPENDER: Alright, lights! The ranger's offroad too! Switch the headlights on! Switch the headlights on! Doctor, we're lit - nothing from it yet, over."
  10. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, "KESSON: Give it another sixty seconds, then kill the lights, Captain. SPENDER: Holy fuck... It's lifting them up! They're flashing! They're rising up and flashing! There's one red tent lamp, the others are alternating with it! KESSON: Jesus suffering fuck! That could be binary code. I think he's trying to communicate."
  11. 11.0 11.1 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, "Oh, no... No! Major! The Alpha Echo's firing back, it's -"
  12. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, "RUDWELL: It's not anything living. ČAPEK: Perhaps not. But it's hot. Looks more like ordinary matter only, super-heated. KESSON: It's been shaped, as well. Moulded. ČAPEK: Specialist Rudwell. Eddie's got a telescopic biosampler mounted on his upper arm. It's invasive, but we'd learn a lot from a physical specimen."
  13. 13.0 13.1 13.2 13.3 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Another Earth, "ROOK: The big question is, if the Electron Exercises triggered something, how did The Visitors get here so quickly? At the moment, the scientific community is, well - honestly? It's divided. INTERVIEWER: Okay, walk us through it, Dr. Rook. ROOK: Famed cosmologist, Moravec, claims they were travelling for hundreds, maybe thousands of years. The buried objects, according to him, only became active once the 11 craft entered our solar system. INTERVIEWER: Alright. That's a lot of air miles! ROOK: Yes, it is. His supposition, of course, is in line with what we already know about physics, and it preserves the concept of the speed of light being some unbreakable barrier. However, British astrophysicist Simon Alcroft argues we should not be thinking linearly. It is a known fact that time's relative. INTERVIEWER: And he believes what? That lightspeed isn't a cosmic limit? ROOK: He does not suggest The Visitors got here at speeds faster than light, no. But rather, that the neutrino messages sent from Earth arrived even before they were sent. And, I don't need to tell you, those really do open the door to exciting possibilities."
  14. 14.0 14.1 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, False Negative, "Earth Hit by First 'Neutrino Storm' Scientists worldwide confirm mysterious findings, indicating we are in the midst of a 'neutrino storm'. The spike in neutrino detections started around 06:47 local time on Friday 10 June at the 'Super-K' Neutrino Observatory, located deep beneath Mount Ikeno, Japan. Project Manager, Negano Ishiguro, initially suspected a technical problem, saying "we did not think much of it, until the first calls came in from other observatories. "Our results were validated by both the IceCube Neutrino Observatory in Antarctica and the NEVOD Neutrino Detector in Moscow. It was only then that we realized, it wasn't a glitch in the system. "It seems there really has been a three fold increase in the number of neutrinos passing through the Earth. It could be due to a huge supernova or blazar, or else, it might indicate the existence of neutrino clouds, or a yet unknown cosmic event. "Whatever the cause, it's very exciting and could fundamentally change the way we think about our universe." Neutrinos are small elementary particles that interact only with weak subatomic forces and gravity, making them difficult to detect. "They are created by radioactive decay," explained Dr. John Ogilvy, Lead Astronomer at the Cubic Kilometre Neutrino Telescope. "Most reach us from natural reactions occurring in the sun – but they also have artificial causes, like nuclear power stations or even nuclear weapons tests. "On average, 65 billion neutrinos move through every square centimetre of our planet, perpendicular to the sun – every second. Now we're seeing upwards of 200 billion. And it's consistent, across the globe. "That's the real mystery. The surge isn't coming from the sun, so we want to know where it's coming from. Our next task will be to compare data from different neutrino observatories in an attempt to localize the source."", AAN News
  15. 15.0 15.1 15.2 ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Anomalous Phenomena, "Yes. Nearly ten thousand years old. And spanning four square miles. The roots here? We believe they're part of something like that - just older and maybe, bigger. [...] We believe it's some sort of probe. Seeded on our planet by intelligent life, millions of years ago. The neutrino emissions are encoded. There's information being sent into space - in all directions. [...] The same thing, over and over, at a rate we can't even calculate. The beings out there? They may have only received the message... The probe might not belong to them.""
  16. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Going Dark, \a3\missions_f_contact\data\img\intro2\articles\intro2_aan_image1_accident_co.paa, "A US board of inquiry has said it is "very unlikely" Russian provocateurs were behind the June 19 training accident in Livonia. The incident occurred when a Greyhawk UAV overshot its target and dropped a GPS guided bomb on a military site, claiming the lives of 7 Livonians and 1 American. Allegations of human error and a strongly-worded denial of responsibility from the White House have led to a collapse in US-Livonian relations, as well as the cancellation of the exercises themselves, creating a logistics nightmare and leaving 11,000 overseas personnel stranded.", AAN News
  17. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Going Dark, "RUDWELL: Aliens... Fucking aliens! STYPE: I never... Never believed this could... Oh my god. Oh my god, Rud. DILLON: Shit the fuck! You guys saw it! The hell it look like? RUDWELL: Big - bright. STYPE: Sorta squid-like, smooth, metallic. Holy fucking shit... And stuff was, just, rising off the ground - floating... RUDWELL: You see it? DILLON: No - no, we lost power. Bunch of us left Konrad. I was driving and - oh, oh, damn, yeah, damn! Colonel Richter's dead. RUDWELL: What? DILLON: His HEMTT crashed. RUDWELL: Jesus... STYPE: Y'know who's in charge, Dill? DILLON: Here...? The Don. He's bringing arrivals up to speed. STYPE: Aw, fuck me. DILLON: You guys? You gotta go, get the G2."
  18. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Going Dark, "Alchemist to any station. Flash. This is an emergency broadcast. Electronic equipment disrupted. Severe damage to all communications. Trunk network down. Confirmed sighting of Alpha Foxtrot Oscar. Request immediate assistance at Camps Konrad and Kresnik. Relay to address group: North Star. Authentication is: November Sierra."
  19. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, "SPENDER: Alchemist, one of our guys engaged! And the LDF? They're still shooting! Over. HOMEWOOD: Hopi - words twice - who is firing? SPENDER: Relay to all Livonian Defense Force callsigns, cease fire!"
  20. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Close Encounters, "STYPE: They were gonna call a damn artillery strike on it, Rud! Someone had to do something! RUDWELL: Yeah? Like what? This? This! You've fucked us, Jack! STYPE: No! No, we fucked ourselves. You'd rather I let the LDF spark an intergalactic war? I did what I did, you don't have to be happy about it."
  21. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Carpe Noctem, "LDF SOLDIER: Gray Wolf. It's Foxtrot. That Pulser? It isn't fucking off. Over. GRAY WOLF: Copy, Foxtrot. Continue to observe. Over. LDF SOLDIER: Affirmative. It's definitely curious about that root - you think it's a weapon? Some kinda... tectonic device? Over. GRAY WOLF: Idle speculation, Sergeant. Standby for tasking. Out."
  22. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Carpe Noctem, "LDF SOLDIER: Foxtrot to Gray Wolf. Pulser's still hovering around the root. Over. GRAY WOLF: Roger that, Foxtrot. Golf is almost in position. Over. LDF SOLDIER: Acknowledged. How do you want us to handle this? Over. GRAY WOLF: Hold position at your OP - we don't know right now. Wait one. Over."
  23. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Carpe Noctem, "KINGSLY: Copy... oh my god - we got eyes on! ROE. Nobody fire unless fired upon! Corporal. Get your science liaisons ready to advise... STYPE: Rud, do that thing with the Spectrum Device again. Communicate. Get him inside your head. The visions he's sharing? He's gotta be trying to tell us something. RUDWELL: Yeah, like, piss off! I don't need this thing rearranging my brain, Jack. STYPE: Just do it. This is our last chance if we wanna make meaningful contact. Maybe we can show him we're not all gun-toting idiots this time. No one engage if Rudwell goes down!"
  24. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Carpe Noctem, \a3\missions_f_contact\data\img\visions\vision4_3.jpg, "RUDWELL: Argh... KINGSLY: Hold your fire! STYPE: Rud, what do you see? KINGSLY: Goddamn it, what's it doing to him? RUDWELL: Argh! STYPE: Tell us what you see! RUDWELL: Argh, I can't... I see stars... planets... No... oh my god..."
  25. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Elimination Coda, "Ataman. This is Shashka. The Livonians have just begun their offensive. A group of American dissidents will join us for plan Thunder Child - we need the numbers. All teams are approaching the phase line. Execute to follow. Out."
  26. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Elimination Coda, "Rudwell, lad. You remember in 2020? A meteor hit Olom? [...] Aye. Ruskies were drilling for oil. Only what they had? It was defunct. Crushed by the movement of tectonic plates. The whole thing had biomineralized. Huge cover-up. The roots were connected to a central device. A hub, a node, part of a cosmic communications network. Powered by exotic energy. Non-baryonic matter, negative mass. [...] Thirty megaton explosion. And that one? It wasn't even bloody active! Imagine what this could do!"
  27. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Carpe Noctem, "Alien is giving Livonian forces hell. But danger is core. It is destructible, weak. If it would be destroyed, all this? Ash and ruin, or maybe, much worse."
  28. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Elimination Coda, "KRUPIN: Shashka, Nagaika, we've got a foothold on the factory, over. SEVEROV: Excellent work, set perimeter defenses and consolidate your position! News from command, our brothers are across the border - wait out."
  29. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Elimination Coda, "SEVEROV: Kinzhal. It is Shashka. Our enemy retreat. You are in... how is it you say? Ninth innings, no? RUDWELL: Yeah! Ninth innings. SEVEROV: Stay alive, Specialist Rudwell. The day is not yet done. Out."
  30. ARMA 3: Contact 2019 [Video Game], Bohemia Interactive a.s., First Contact, Elimination Coda, "Shashka, it's Nagaika. The mothership's moving! Over. [...] Guess we gave the wrong impression. It looks like they're leaving. Out."

External links[]

See also[]

Sub-factions
ArmA: Armed Assault Black ElementResistanceUSMC
ArmA 2 Bystrican MilitiaTakistani Militia
ArmA 3 CTRGIDAPTask Force AegisThe Visitors*Viper
ArmA: Mobile Ops Attidan GuerrillasTask Force
* this sub-faction does not canonically exist within the main Armaverse timeline.
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