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« The Mk14 is a classic battle rifle used in service since the sixties. It is a selective fire automatic rifle that fires the 7.62x51 mm NATO ammunition. Mk14 was replaced by advanced modern variants like Mk18 ABR, but thanks to its low cost, simple construction, and reliability, it is still used in several countries.
Field Manual
»
The Mk14 7.62 mm battle rifle.

The Mk14 is a 7.62 mm battle rifle used by both Altian government Loyalist and FIA sharpshooters, along with Livonian civilian hunters in ArmA 3. It was added with the release of the Marksmen DLC.

Overview[]

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This is a premium asset that requires ownership of the Marksmen DLC.

The Mk14 is a selective-fire, gas operated battle rifle that is chambered to fire the 7.62×51 mm NATO round.

It loads from 20-round box magazines, and can attain a fire rate of up to 705 rounds per minute with a muzzle velocity of 850 m/s. The Mk14 only accepts optical sights on its top rail but can also fit bipods onto a small rail located beneath the forward end of the barrel, while also being able to mount attachments onto its muzzle.

Despite being described as an outdated weapon, its performance is almost identical to its contemporary counterpart, the Mk18 ABR. However, the Mk14 is not only lighter in comparison, but shares the same high damage output befitting its status as a medium power marksman rifle and is fairly accurate out to a distance of 600 metres.

The only main downside to the Mk14 is its higher-than-average recoil. Whereas the Mk18 ABR has at least somewhat manageable recoil during both semi/fully automatic fire, the Mk14's recoil is more unstable and is very difficult to handle.

This limits the operator to firing in semi-automatic only even at close range, lest they expend ammunition fruitlessly on missed shots. Additionally, unlike the Mk18 ABR the Mk14 also lacks a siderail and is thus unable to attach a flashlight or a laser pointer.

Variants[]

Mk14 (Classic)[]

Premium content logo
This is a premium asset that requires ownership of the Contact expansion pack.

« The Mk14 is a classic battle rifle used in service since the sixties. It is a selective fire automatic rifle that fires the 7.62x51 mm NATO ammunition. Mk14 was replaced by advanced modern variants like Mk18 ABR, but thanks to its low cost, simple construction, and reliability, it is still used in several countries. Civilian hunters in many corners of the world use a single fire version with classic walnut finish, often loaded with a smaller 10 round magazine.
Field Manual
»
The civilian Mk14 7.62 mm battle rifle.

This variant is a civilian model of the mil-spec Mk14. It was added with the release of the Contact DLC.

Used by civilian hunters, Altian and Livonian criminal organisations, as well as Tanoan anti-government fighters, it features a few downgrades compared to its parent model. For instance, it is restricted to a semi-automatic fire mode only and is intended to feed from smaller 10-round magazines.

Though it retains an identical rate of fire and is unchanged when it comes to weight, its reduced capacity magazine and lack of a full auto mode hampers its usefulness in close quarters.

As compensation for these downgrades, the Classic is slightly more precise against distant targets. Furthermore, its reduced capacity issue can be somewhat alleviated by obtaining the mil-spec Mk14's 20-rounders, allowing them to retain the best of both weapons without having to sacrifice accuracy.

However, it should be noted that this only applies if the user has access to regular 20-round magazines. If the latter are not available then the mil-spec Mk14 remains as the more viable option for most situations.

Ironsights[]

Arma3-mk14-ironsight-overview
The Mk14's ironsights allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it is set to a zeroing of 200 metres. Neither the front nor rear sights are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Mk14 will allow for an absolute maximum zeroing of 1,600 metres.

Arma3-mk14classic-ironsight-overview
Ironsights on the Mk14 Classic allow for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it is set to a zeroing of 200 metres. Neither the front nor rear sights are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. LRPS), the Mk14 Classic will allow for an absolute maximum zeroing of 1,600 metres.

Camouflage[]

  • Camo: Spraypaint camouflage designed to mimic foliage and forest brush.
  • Olive: Simple olive green paint scheme.
  • Walnut: Chromed walnut-coloured finish with a wooden frame. Only used on civilian Mk14 Classics.

Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
11.6 -0.001 850 20.4

Both mil-spec and Classic Mk14s can be fed with two types of magazines, either the 20- or 10-rounders:

7.62 mm 20Rnd Mag[]

Arma3-ammunition-20rndmk18

Standard 20-round box magazine loaded 7.62 mm NATO ball ammunition. It has a weight of 12 "mass" units.

Does not have any visible tracer rounds loaded.

7.62 mm 10Rnd Mk14 Mag[]

Arma3-ammunition-10rndmk14

Reduced capacity 10-round magazine intended for use with the Mk14 Classic.

Unlike the standard 20-rounder magazine, it has a weight of 8 "mass" units instead.

Achievements[]

  • Arma3-achievement-marksmenweaponmaster
    Marksmen Weapon Master
    • The Mk14 is one out of seven premium weapons featured in the DLC. Simply equip it (and the other six) in the Virtual Arsenal and begin testing it. Can be done in a single sitting or in multiple playthroughs.
    • Note that the Mk14 Classic does not count as it is not a part of Marksmen's content, but rather originates from the Contact expansion pack.

Trivia[]

  • The Mk14 is based on the real-life "M14" battle rifle that is still in service with the armed forces of many countries worldwide.[1]
  • Prior to the DLC's release, a teaser render of the Mk14 showed that it was originally meant to be an AAF weapon. Upon release, it was changed to become an FIA-exclusive weapon instead.[2]
  • The Classic variant was not included with the Marksmen DLC and was only added following the Contact expansion pack's release.[3]
    • Initially, the Classic variant was less accurate and had significantly higher dispersion compared to the mil-spec Mk14. This was eventually refactored following Contact's full release whereupon the Classic variant's dispersion was reduced.

Gallery[]

References[]

  1. Haládik, L 2015, OPREP - MARKSMEN WEAPONS, Arma 3, viewed 24 September 2017, <https://dev.arma3.com/post/oprep-marksmen-weapons>.
  2. Crowe, J 2015, SITREP #00096, Arma 3, viewed 26 November 2023, <https://dev.arma3.com/post/sitrep-00096>.
  3. van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 26 July 2019, <https://dev.arma3.com/post/spotrep-00089>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia FIA - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines TRG-20 5.56 mm
Assault rifles Mk20 5.56 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-fia Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-syndikat L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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