« | The L111A1 is a British designation for the M2 .50 caliber Machine Gun. It is a very versatile weapon which be used effectively against infantry, light armoured vehicles, slow flying aircraft and small boats. This weapon features the ACOG (Advanced Combat Optical Gunsight). Armoury Description
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The L111A1 is a .50 cal heavy machine gun used exclusively by the British Army in ArmA 2. It was added with the release of the British Armed Forces DLC.
Overview[]
The L111A1 is an air-cooled, belt fed weapon that fires from a closed bolt and is chambered to fire the .50 BMG round.
It feeds from 100-round ammocans, and can attain a fire rate of up to ~ 545 rounds per minute with a muzzle velocity of 930 m/s. The L111A1 features an ACOG riflescope that has a magnification strength of 4.01x. It has an effective firing range of up to 1,500 metres, and can be mounted onto either lowered or raised tripods.
The L111A1 has the same ammunition capacity as the M2 HMG, with the total amount of rounds varying based on the platform that it's mounted on. Static L111A1s for example, always feed from 100-round ammocans and have a further three more boxes to spare. L111A1s fitted onto Jackals on the other hand, carry five ammocans instead.
As the L111A1 is simply the British Army's designation for the M2, it shares the same strengths and drawbacks. Specifically, it has the same underwhelming rate of fire as well as mediocre accuracy against targets beyond 1,200 metres. The sole advantage of the L111A1 is that all models are fitted with a magnified scope which makes aiming at distant targets slightly easier, as opposed to the M2 which limits its gunner to using ironsights only. In all other aspects, it remains completely identical to the M2 in every way.
Optics[]
Its riflescope does not have enhanced vision modes but it does allow the gunner to activate their night vision goggles while looking through it. Under low-light conditions, only the red chevron will be visible; the rest of the reticle's markings are coloured in black.
Ammunition[]
NOTE: L111A1s can technically load the same 250-round belts used by the American HMMWV-mounted M3P, though no British HMGs - static or vehicle-mounted, retain access to them by default.
Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
26 | -0.00068 | 930 |
L111A1s feed from one type of "magazine":
100Rnd[]
Standard belt box loaded with 12.7 mm (.50 cal) ball ammunition.
Every fourth round fired will consist of a visible red-coloured tracer. Only the last five rounds of the belt are exclusively tracer rounds.
Trivia[]
- Its internal config entry refers to the L111A1 as the "L2A1" instead.[1]
- Prior to the latest Steam version patches, the L111A1 shared the same firing sounds with the M240/L7A2 GPMG. This was changed by CorePatch's release so that it uses the M2's sound effects instead.[2]
Gallery[]
References[]
- ↑ ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_baf\config.bin, CfgWeapons >> BAF_L2A1
- ↑ 2.0 2.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 7 April 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
- ↑ ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_baf\config.bin, CfgWeapons >> BAF_L2A1 >> manual >> reloadTime
External links[]
See also[]
Static weapons of comparable role and configuration[]
- M2 (USMC/U.S. Army counterpart)
- KORD (Modern Russian Armed Forces/Takistani Army counterpart)
- DShKM (Outdated CDF/ChDKZ/NAPA/Takistani Militia counterpart)
- Mk30 (NATO/CSAT/AAF counterpart, ArmA 3 only)
British Army - Armoury (ArmA 2) | |
---|---|
Handguns | M1911 .45 |
Assault rifles | L85A2 5.56 mm (L85A2 UGL) |
Designated marksman rifles | L86A2 LSW 5.56 mm |
Sniper rifles | AS50 12.7 mm • LRR .338 |
Squad automatic weapons | L110A1 5.56 mm |
Machineguns | L7A2 GPMG 7.62 mm |
Launchers | FGM-148 Javelin • FIM-92F Stinger • NLAW |
Static | L111A1 • L134A1 |
(Parenthesis) denote variants. British Armed Forces |