Armed Assault Wiki
Advertisement

NOTE: This article is about the M2 heavy machine gun in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:


The M2 is a .50 cal heavy machine gun that has been featured in all of the ARMA games to date, beginning with ArmA: Cold War Assault and all the way to ARMA Reforger.


ArmA: Cold War Assault[]

« Browning M2 machine gun is belt-fed, air-cooled machine weapon capable of semi-automatic and automatic fire. After WW2, .50-caliber Browning guns found a wide acceptance across the world, and today are still widely used as ground and vehicle guns inmost of NATO countries and many others.
Weapon Description
»


The M2 is used by both U.S. and Soviet military forces in ArmA: Cold War Assault.

Overview[]

The M2 Browning is an air-cooled, belt fed heavy machine gun that fires from a closed bolt, and is chambered to fire the .50 BMG round.

It can attain a fire rate of up to 600 rounds per minute, and has a muzzle velocity of 1,000 m/s. The M2 uses a simple ironsight for aiming. Both static and vehicle-mounted versions always feed from a single 500-round belt.

Officially adopted in 1923 by the U.S. military, the M2 has since continued to serve as the standard HMG of many armed forces throughout the world. It is commonly employed on the M1A1 MBT or M113 APC where it serves as a coaxial/primary weapon.

The M2 is a surprisingly accurate and powerful heavy weapon. Because it fires the powerful .50 cal round, it can penetrate through the armour of most light and even some medium armoured vehicles.

Although it isn't man-portable, it works well in any fortified position as a static weapon when paired alongside anti-tank weapons such as the M72 LAW/Carl Gustav and medium machine guns like the M60. All four systems combined will make any position almost unassailable by ground forces bar heavy air power.


Ironsights[]

OFP-m2-ironsight-overview

Ammunition[]

Base damage value Initial velocity (m/s)
13 1,000

M2s only support feeding from one type of "magazine":

500Rnd[]

Standard .50 cal ammunition. Used by both static and vehicle-mounted M2s.


Trivia[]

  • Upon destruction, M2s will violenty explode with greatly exaggerated explosion effects. This is because M2 turrets are actually considered to be immobile "tanks" (and share many of the same properties as a result).
  • In prior versions of Cold War Assault (when it was previously released under its original name as Operation Flashpoint: Cold War Crisis) the M2 were treated as vehicles and could be seen on vehicle "radars". This was eventually fixed after the release of Patch 1.20.[1]
  • Cold War Assault's M2 is erroneously shown being used by the Soviet military.
    • While M2s delivered as part of the U.S. government's Lend-Lease policy during the Second World War did result in it seeing some (limited) service as an anti-aircraft gun within the Soviet Armed Forces, they were completely replaced in that role by the (then-newer) "DShK" HMG by the conflict's end and throughout the Cold War.
    • The DShK itself is notably absent in Cold War Assault, nor is the "NSV" for that matter. This is in spite of the fact that both HMGs would have been more appropriate as the in-game Soviet HMG instead of the M2.

Gallery[]

ArmA: Armed Assault[]

« The Browning M2 .50 caliber Machine Gun, is a World War II era automatic, crew-operated machine gun. The very versatile M2 has served on a wide variety of ground vehicles, aircraft and ships over the years, and is still widely used around the world. This weapon can be used effectively against infantry, light armored vehicles, slow flying aircraft and small boats.
Library Description
»


The M2 Machine Gun is used exclusively by U.S. Army forces in ArmA: Armed Assault.

Overview[]

The M2 returns as both a static and vehicle-mounted weapon in Armed Assault. Unlike its predecessor, the M2 is no longer shared with REDFOR factions and is exclusive to U.S. Army forces only.

It can now be used to engage targets at distances of up to 1,200 metres, though it has a lower fire rate of only ~ 545 RPM and has a reduced muzzle velocity of 930 m/s. Belt capacity-wise, it has also been reduced to feeding from 100-round belt boxes for both static and vehicle-mounted M2s. However, it is now available in two variants and can be mounted onto either a raised tripod or low minitripod.

The M2 is once again employed as a static turret and vehicle-mounted weapon. It serves as the primary weapon of HMMWVs and M113 APCs, as well as with the M1A1 MBT and Stryker ICV as remotely-operated guns.

Compared to the SLA's DShKM, both it and the M2 have similar dispersion against targets at ranges of 1,000 metres and beyond. Though it fires slightly slower than the DShKM (545 versus 600 RPM), the M2 compensates by being able to feed from 100-round belts as opposed to the DShKM's 50-round only "magazines". In all other aspects, both HMGs are functionally and statistically identical.


Ironsights[]


Ammunition[]

Base damage value Initial velocity (m/s)
26 930

M2 HMGs load exclusively from one type of "magazine" only:

100Rnd[]

Standard .50 cal ball ammunition.

Does not contain visible tracer rounds.


Trivia[]

  • Although RACS forces utilise the M2 on some of their vehicles, they do not retain access to a static tripod-mounted variant (not even in the Warfare game mode).
  • Prior to Patch 1.04, the M2's ironsights were misaligned and did not zero correctly for targets located beyond 800 metres.[2]

Gallery[]

ArmA 2[]

« The Browning M2 .50 caliber Machine Gun, is a World War II era automatic, crew-operated machine gun. The very versatile M2 has served on a wide variety of ground vehicles, aircraft and ships over the years, and is still widely used around the world. This weapon can be used effectively against infantry, light armored vehicles, slow flying aircraft and small boats.
Armoury Description
»


The M2HB is used by both the U.S. Marines and U.S. Army forces in ArmA 2.

Overview[]

The M2HB is the modernised version of its Cold War Assault/Armed Assault predecessors.

It still has a fire rate of only ~ 545 RPM and retains an identical muzzle velocity. However, it does have a slightly higher effective firing range of between 1,200 and up to 2,000 metres, and can also be mounted onto either lowered or raised tripods.

Ammunition capacity now varies depending on the platform it is being utilised on. Standalone static M2HBs for example, always feed from 100-round belt boxes and have a further three more boxes to spare (for a combined total of 400 rounds). On the other hand, vehicle-mounted M2HBs such as those on the M1A2 TUSK or armed Military Offroads, can carry up to four boxes instead. No matter its mounting, the M2HB still lacks optical accessories and relies on a simple ironsight for aiming.

Like its older model, the ArmA 2 M2HB continues to serve as the primary HMG of the U.S. military with both branches utilising it in some form - either as a defensive/static or vehicle-mounted weapon. Some other factions such as pro-government Takistani militia groups and Czech special operations also make use of the M2HB on their armed vehicles.

Compared to all other static HMGs in ArmA 2 like the Russian KORD, the M2HB suffers from having fairly high dispersion at distances of beyond 1,000 metres, but is now more accurate than the (figuratively-speaking) newer Soviet-era DShKM. Once again however, this is only due to its ability to feed from 100-round (or larger) belt boxes; in all other aspects it isn't that much better than the DShKM.


Ironsights[]

Arma2-m2high-ironsight-overview
The M2HB's ironsights can be manually zeroed start from a minimum of 100 metres up to a maximum of 2,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000). By default, it is set to a zeroing of 300 metres.

Arma2-m2low-ironsight-overview
Ironsights on the M2HB Minitripod can be manually zeroed start from a minimum of 100 metres up to a maximum of 2,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000). By default, it is set to a zeroing of 300 metres.


Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s)
26 -0.00068 930

M2HBs can feed from two types of "magazines":

100Rnd[]

Standard .50 cal ball ammunition.

Every third round fired will be a visible red-coloured tracer. Only the last five rounds of the belt are exclusively tracer rounds.

250Rnd[]

Alternate 250-round belt. Utilised exclusively on Avenger HMMWVs armed with the M3P machine gun.

It is statistically identical to regular 100-round belts with the exception of round capacity.


Trivia[]

  • Although Czech SOF and Takistani militiamen are shown using the M2 as vehicle-mounted weapons, they do not actually have access to a static tripod variant.
  • USMC M2HBs cannot be disassembled into a man-portable backpack form, unlike those used by the U.S. Army in the Operation Arrowhead expansion pack.
    • This is because the ability to dismantle/reassemble static weapons was only added with the release of the expansion pack, and was not retroactively applied to the original ArmA 2 static weapons (as none of the pre-expansion pack units are able to carry backpacks in the first place).
  • Prior to Patch 1.05, an issue with memory points on the M2's model (both variants) would prevent players from being able to man the HMG properly, although AI-controlled units were not affected by this.[3]

Gallery[]

ArmA 3[]

The M2 HMG is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3.

Overview[]

The M2 returns once more in ArmA 3. Unlike in previous games however, the M2 has been modified with a bullet-resistant gunshield and on certain models, also features a mounted reflex sight for easier aiming.

It returns to having a normalised fire rate of 600 RPM as in Cold War Assault and retains an effective firing range of between 1,200 up to maximum of 1,500 metres. Its muzzle velocity has been further reduced to 910 m/s, however, and is now restricted to feeding from 100-round belt boxes only (unlike in ArmA 2). Depending on the faction, M2s feature a reflex sight that can assist with aiming at distant targets.

Compared to the newer Mk30 HMG employed by the main factions, the M2 is handicapped by its lack of an integrated Fire Control System. As well as having higher dispersion against targets beyond ~ 800 metres, the M2 is always limited to 100-round belt boxes as opposed to the Mk30's 200 or 500-round "magazines".

Its saving graces are the gunshield, which provides the gunner with better protection at the cost of some visibility, as well as its higher base rate of fire. Nonetheless, even these advantages are offset by its lack of magnified optics and decreased accuracy at long ranges.


Sights[]

Arma3-m2high-ironsight-overview
The M2's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 600, 800, 1000, 1200, 1500). By default, it is set to a zeroing of 300 metres.

Note that adjustments beyond 400 metres are made with increments/decrements of 200 metres. This continues all the way up until 1,200 metres, whereupon the final zeroing setting will be capped at 1,500 metres.

Arma3-m2low-ironsight-overview
Ironsights on the lowered M2 can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 600, 800, 1000, 1200, 1500). By default, it is set to a zeroing of 300 metres.

Note that adjustments beyond 400 metres are made with increments/decrements of 200 metres. This continues all the way up until 1,200 metres, whereupon the final zeroing setting will be capped at 1,500 metres.

Arma3-m2highreflex-ironsight-overview
The M2's reflex sight can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 600, 800, 1000, 1200, 1500). By default, it is set to a zeroing of 300 metres.

Note that adjustments beyond 400 metres are made with increments/decrements of 200 metres. This continues all the way up until 1,200 metres, whereupon the final zeroing setting will be capped at 1,500 metres.

Arma3-m2lowreflex-ironsight-overview
The reflex sight on the lowered M2 can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,500 metres (100, 200, 300, 400, 600, 800, 1000, 1200, 1500). By default, it is set to a zeroing of 300 metres.

Note that adjustments beyond 400 metres are made with increments/decrements of 200 metres. This continues all the way up until 1,200 metres, whereupon the final zeroing setting will be capped at 1,500 metres.


Ammunition[]

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
30 -0.00086 910 35.49

There are a total of four belts that static M2s can feed from, though most vehicles armed with the M2 only use either the red or yellow tracer belts:

100Rnd[]

Standard 100-round belt box loaded with .50 cal ball ammunition.

It is available in four tracer colour varieties: white, red, green and yellow, which are all faction-specific. The fourth round fired will always consist of a coloured tracer. However, there are no dedicated belts that are fully loaded with tracers.


Trivia[]

  • Both the static and vehicle-mounted M2 turrets are original models made specifically for ArmA 3.
    • On ArmA 3's initial release however, the vehicle-mounted M2s were simply updated ports of the ArmA 2 M2HB (they use the exact same textures as their previous iteration).
  • The reflex sight featured on LDF/AAF M2s is based on the real-world "DCL-120" designed by DI Optical.
  • Although listed as Apex content, the M2 is included as part of the free platform update for the Old Man mini-campaign/scenario[4] and can be used without any restrictions for both DLC and non-DLC owners.[5]
  • Though it isn't directly referred to as such, the RCWS fitted on the Rhino MGS UP is modelled after the M2 instead of newer Mk30s for unknown reasons (unlike on other NATO vehicles).
  • Prior to the Old Man update, ArmA 3 was the first game in the series to not feature the M2 as a static turret.
  • There are hidden variants of the M2 for both Mediterranean NATO and CSAT forces within the game files for raised/lowered tripods.[6][7]
    • Though they cannot be placed in the editor or through the Zeus Curator module, they can still be spawned via scripting commands.
    • Oddly enough, this does not extend to Pacific NATO/CSAT forces as they still lack hidden M2s.
The information below details unused, pre-release or removed content.
  • At one point in development, SLAP rounds were presumably meant to be included as an alternative type of ammunition for .50 calibre HMGs.
    • Ultimately this ammunition didn't make it to the release version of ArmA 3. While leftover config entries for the ammunition are still present in the game's files (Classname: B_127x99_SLAP[8]), there are no magazine configs that include it so it cannot be added onto any weapons without a custom addon.

Gallery[]

ARMA Reforger[]

« 12.7×99mm heavy machine gun.
Weapon Description
»


The M2HB is used exclusively by U.S. military forces in ARMA Reforger.

Overview[]

Reforger's M2HB is available in both vehicle-mounted and static turret configurations. By default, a static M2HB feeds from a single 100-round linked belt stored in an ammocan. Three spare ammocans are available in reserve, providing a combined pool of 400 rounds total.

The static turret version is attached to an M3 tripod, which allows the operator to swivel the turret up to a maximum of 50 degrees in either direction horizontally. Vertical limits are more restrictive, allowing for a maximum elevation of 25 degrees and a depression of approximately 20 degrees.

The M2HB has an unchanged fire rate of 600 RPM, though it should be noted that as opposed to its predecessors in ArmA 2 and ArmA 3, Reforger's M2HB cannot be disassembled into a man-portable backpack form. Furthermore, its muzzle velocity has again been reduced to 890 m/s and it is no longer possible to adjust its zeroing.

The M2HB is available as part of the U.S. Machine-Gun Nest. It has a Supply cost of 350 units.


Ironsights[]

Reforger-m2tripod-ironsight-overview

The M2's ironsights cannot be zeroed.


Ammunition[]

Ammo parameters M33 M10
Base damage value 340 340
Classification FMJ FMJ + Tracer
Aerodynamic friction 0.000027 0.000027
Initial velocity (m/s) 890 890
Penetration depth (mm) 21 21
Penetration density (g/cm3) 7.86 7.86
Penetration speed (m/s) 887 887
Deflection angle (degrees) 45° 45°

Static M2HBs can load two types of magazines:

12.7×99 mm 100rnd M2 Belt[]

Reforger-ammunition-100rndm2hb

Standard 100-round linked belt loaded with a mix of M33 ball and M10 tracer ammunition (with a 74/26 split). Every fifth round fired will be a visible tracer round. Only the last six rounds of the belt will comprise exclusively of tracers.

The ammocan weighs 15.74 kg when it is fully loaded with all one-hundred rounds (each round in the belt has a weight of 0.132 kg) while an empty ammocan only weighs 2.54 kg. It takes up a 1x1 inventory slot and has a volume of 5,000 cm3.

It has a Supply cost of 1 unit if it is taken from an Arsenal Box or a Resupply Pack.

12.7×99 mm 100rnd M2 Tracer Belt[]

Reforger-ammunition-100rndm2hb

Dedicated tracer belt loaded exclusively with M10 tracers.

It weighs and occupies the same amount of space as the stock M33 belts. Its Supply cost also remains the same (1 unit).


Trivia[]

  • Prior to the first Ground Support update, the M2's ammunition cans only weighed 2.54 kg. The patch subsequently refactored Reforger's weighting system and now properly accounts for each individual round on the belt (equating to a ~ 520% increase in weight to the ammocans).[9]
  • Before Update 0.9.9.62, the M2's ironsights had a leaf that was unfolded. However, because the M2 can't be zeroed, the leaf was essentially useless and actually obstructed the gunner's view. The patch subsequently folded the sights down, making the M2 much easier to aim with.[10]
The information below details unused, pre-release or removed content.
  • Unused ammocans that contain belts loaded with M20 API/API-T rounds exist within the Workbench.[11][12][13] However, they cannot be obtained from U.S. military Arsenal Box crates without the use of scripting commands or a custom addon.

Gallery[]

References[]

  1. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 1 October 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.20>.
  2. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 1 October 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  3. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 1 October 2023, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.05>.
  4. van 't Land, J.J. 2020, SPOTREP #00093, Arma 3, viewed 1 October 2023, <https://dev.arma3.com/post/spotrep-00093>.
  5. van 't Land, J.J. et al. 2019, Arma 3: DLC Restrictions, Bohemia Interactive Community Wiki, viewed 1 October 2023, <https://community.bistudio.com/wiki/Arma_3:_DLC_Restrictions>.
  6. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., \a3\static_f\hmg_02\config.bin, CfgVehicles >> B_HMG_02_F
  7. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., \a3\static_f\hmg_02\config.bin, CfgVehicles >> O_HMG_02_F
  8. ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\config.bin, CfgAmmo >> B_127x99_SLAP
  9. Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 27 January 2023, <https://reforger.armaplatform.com/news/december-update-1>.
  10. Bohemia Interactive a.s., 2023, 0.9.9.62 Update, Arma Reforger, viewed 1 October 2023, <https://reforger.armaplatform.com/news/update-august-10-2023>.
  11. ARMA Reforger 2023 [Video Game], Bohemia Interactive a.s., \ArmaReforger\Prefabs\Weapons\Magazines\Box_127x99_M2_100rnd_AP.et
  12. ARMA Reforger 2023 [Video Game], Bohemia Interactive a.s., \ArmaReforger\Prefabs\Weapons\Magazines\Box_127x99_M2_100rnd_4AP_1Tracer.et
  13. ARMA Reforger 2023 [Video Game], Bohemia Interactive a.s., \ArmaReforger\Prefabs\Weapons\Magazines\Box_127x99_M2_100rnd_4AP_1APIT.et

External links[]

See also[]

Static weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-unitedstates United States - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mmGlock 17 9 mmS&W .357
Submachine guns MP5SD3 9 mmUZI 9 mm
Carbines XM-177E2 5.56 mm (XM-177S)
Assault rifles AUG A1 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles M21 7.62 mm
Machineguns M60 7.62 mm
Grenade launchers MM-1
Launchers Carl Gustav M2FIM-92 StingerM72 LAW
Static M2
(Parenthesis) denote variants.
OFP-factionicon-sovietunion Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M16A2 + M203) • M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (M16A4 M203)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Arma2-factionicon-usarmy U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Submachine guns PDW 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-fia FIA - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines TRG-20 5.56 mm
Assault rifles Mk20 5.56 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-fia Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-gendarmerie Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Arma3-factionicon-aaf AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Arma3-factionicon-syndikat Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2
(Parenthesis) denote variants.
Apex DLC
Arma3-factionicon-syndikat L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
Arma3-factionicon-livoniandefenseforce LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa 58 P 7.62 mm (V)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mmUK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
Italics denote weapons confirmed to become available in future updates.
OFP-factionicon-unitedstates United States - Armoury (ARMA Reforger)
Handguns M9 9 mm
Carbines M16 Carbine 5.56 mm (M203)
Assault rifles M16A2 5.56 mm (M203)
Sniper rifles M21 SWS 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M60 7.62 mm
Launchers M72A3 LAW
Static M2HB - TripodM60 - Tripod
(Parenthesis) denote variants.
Western Sahara
Arma3-factionicon-wssfia Sefrawi Freedom and Independence Army - Armoury (Western Sahara)
Handguns ACP-C2 .45P07 9 mm
Submachine guns PDW2000 9 mmSting 9 mm
Carbines Velko R5 5.56 mm
Assault rifles Galat ARM 7.62 mmSLR 7.62 mm
Machineguns SA-77 7.62 mm
Launchers RPG-42Titan MPRL
Static M2Mk6 MortarZU-23-2
Arma3-factionicon-wstura Tura - Armoury (Western Sahara)
Submachine guns PDW2000 9 mm
Assault rifles Galat ARM 7.62 mm (Old) • SLR 7.62 mm
Machineguns SA-77 7.62 mm
Launchers RPG-42
Static M2Mk6 MortarZU-23-2
(Parenthesis) denote variants.
Advertisement