NOTE: This article is about RPG-7Vs featured in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:
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The RPG-7V is a 40 mm rocket launcher featured in ArmA: Armed Assault, ArmA 2, ArmA 3, and ARMA Reforger.
ArmA: Armed Assault[]
« | The RPG-7 is a recoilless, shoulder-fired, muzzle-loaded, reloadable anti-tank grenade launcher. The RPG-7V model can be fitted with a telescopic sight and both infrared and passive night sights. It can also fire the powerful PG-7VR 105mm tandem HEAT rocket grenade. Library Description
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The RPG-7V is used primarily by the SLA and in limited numbers with Resistance guerillas in ArmA: Armed Assault.
Overview[]
The RPG-7V is a portable, reusable, unguided, shoulder-launched, anti-tank rocket-propelled grenade launcher.
It is capable of being loaded with two types of grenade rounds: the regular PG-7V and the larger PG-7VR. Both have the same effective ranges; only the PG-7VR has a higher damage output difference. It cannot be fitted with optics and only relies on a traditional ironsight.
Despite being the sole AT launcher available to SLA forces and anti-Kingdom guerilla fighters, the only real drawback the RPG-7V has is that because it lacks any kind of guidance for its munitions or magnified optics, it cannot be used against targets beyond 300 metres (even though it has a theoretical maximum range of 500 metres).
Beyond that distance, hitting a target with any degree of precision requires a lot of practice to achieve (and a shred of luck as well) simply due to the unpredictable flight trajectory of the grenades.
Ironsights[]
Munitions[]
The RPG-7V can load two types of grenades. Both require two inventory slots to carry:
PG-7V[]
Damage type | Base damage value |
---|---|
High-Explosive / Kinetic | 500 |
Standard issue grenade round. Uses a high-explosive anti-tank (HEAT) warhead.
The PG-7V's warhead is more powerful than the American M136 and also flies slightly faster (though not by much). It is best reserved for Armoured Personnel Carriers like the Stryker or unarmoured trucks due to its small blast radius and short range/underwhelming performance.
It has an effective range of 300 metres and a maximum of 500 metres. The warhead has a blast radius of 2 metres.
PG-7VR[]
Damage type | Base damage value |
---|---|
High-Explosive / Kinetic | 600 |
Uses a HEAT warhead.
The PG-7VR is slightly more powerful than the regular PG-7V grenade. Besides this increased firepower, it is virtually identical to its baseline round in every other way.
It has an effective range of 300 metres and a maximum of 500 metres. The warhead has a blast radius of 2 metres.
Trivia[]
- The in-game PG-7VR grenade is actually modelled after the smaller "VL" round and not the actual 105 mm grenade, with its icon even depicting it as the VL as well.
- Because it reuses the same generic hand animation as other shoulder-launched weapons, the RPG-7V will always be incorrectly held as if it were the M136.
Gallery[]
ArmA 2[]
« | The RPG-7 is a recoilless, shoulder-fired, muzzle-loaded, reloadable anti-tank grenade launcher. The RPG-7V model can be fitted with a telescopic sight and both infrared and passive night sights. It can also fire the powerful PG-7VR 105mm tandem HEAT rocket grenade. Armoury Description
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The RPG-7V is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 2.
Overview[]
The ArmA 2 RPG-7V remains largely unchanged from its predecessor in Armed Assault, and is similarly intended for light anti-vehicle purposes.
It is however, capable of loading two new types of grenades in addition to the two from Armed Assault: the medium anti-tank PG-7VL, and anti-personnel OG-7V grenade rounds.
ArmA 2's RPG-7V remains as a versatile shoulder-fired launcher that can be used against infantry and vehicles alike. One quick switch of a grenade allows an RPG-7V operator to easily become a dedicated anti-ground vehicle or anti-infantry soldier.
It is easier to carry than the heavier 9K115-2 ATGM, and packs more of a punch than the lighter (and weaker) RPG-18.
Since each round only occupies two inventory slots, an RPG-7V operator can comfortably carry up to three to four grenades at a time - with more if necessary provided they have an assistant holding grenades for them in a backpack.
Munitions[]
The ArmA 2 RPG-7V is unique for being able to utilise four different types of grenades. Each of them have varying levels of armour penetration (in the case of the anti-vehicle rounds) and explosive power.
With the sole exception of the PG-7VR, all other grenades occupy two inventory slots:
PG-7V[]
Damage type | Base damage value |
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High-Explosive | 208 |
Standard issue grenade round. Uses a high-explosive anti-tank (HEAT) warhead.
The PG-7V uses a shaped charge warhead which grants it armour piercing capabilities. It is ideal for use against light vehicles such as the HMMWV or LAV-25, but is practically useless against heavily armoured vehicles such as the M1A1 Main Battle Tank.
Antiquated Soviet-era tanks like the T-34 or the T-55 can also be penetrated with this grenade, though modern Infantry Fighting Vehicles such as the M2A3 Bradley will be able to resist a few direct hits so as long as they are not struck in the rear.
It has an effective range of 300 metres and a maximum of 500 metres. The warhead has a blast radius of 2 metres.
PG-7VL[]
Damage type | Base damage value |
---|---|
High-Explosive / Kinetic | 320 |
Uses a single-stage HEAT warhead.
It is very similar to the basic PG-7V grenade in terms of performance and weighs the same but has increased penetration against armoured vehicles. However, it is still mostly useful against light and medium armoured vehicles only, and can only inflict moderate damage if a hit is scored on the rear of MBTs.
Note that the PG-7VL has even less explosive filling than the PG-7V, so it does very little explosive damage and has a relatively tiny splash radius.
It has an effective range of 300 metres and a maximum of 500 metres. The warhead has a blast radius of just 1 metre.
PG-7VR[]
Damage type | Base damage value |
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High-Explosive / Kinetic | 510 |
Uses a 105 mm tandem HEAT warhead.
The most powerful of the anti-vehicle grenade rounds, the PG-7VR is a dedicated anti-tank grenade that has the highest damage value out of the three. It is the only round that can inflict serious damage against MBTs like the M1A1 or even the T-90 regardless of where it hits, though rear shots are still recommended.
However, as the heaviest grenade out of the four the PG-7VR also flies significantly more slowly compared to the PG-7V/PG-7VL as it has an initial launch velocity of just 70 m/s, with a maximum speed of 200 m/s.
This greatly limits its effective range to just 100 metres and less, as beyond that distance targets will be extremely difficult, if not impossible, to hit with any hint of accuracy (especially against a fast moving vehicle).
The PG-7VR is the only grenade that occupies three inventory slots as opposed to two. The warhead has a blast radius of 2 metres.
OG-7V[]
Damage type | Base damage value |
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High-Explosive | 75 |
Uses a high-explosive fragmentation (HE-Frag) warhead.
The OG-7V is an anti-personnel grenade that relies exclusively on explosive damage. It has the largest splash radius of the four grenade rounds, and is highly effective against clustered infantry and even light vehicles such as the HMMWV or UAZ-469.
It is completely redundant against any kind of armoured ground vehicle, though it can be used to some effect against certain Armoured Personnel Carriers and IFVs by blowing up their wheels or tracks with a direct hit (inflicting a mobility kill), or the RWS turret and externally-fitted optics on any modern MBT.
It has an effective range of 300 metres and a maximum of 500 metres. The warhead has a blast radius of 12 metres.
Trivia[]
- The RPG-7V's reloading animation is erroneously shared with all other AT launchers (including ATGMs such as the American Javelin).
- Along with the AK-74 assault rifle, it is one of the most ubiquitous weapons in ArmA 2, with virtually every REDFOR faction using it as a standard-issue AT weapon. In addition, United Nations peacekeepers, the various Takistani rebel groups, as well as the Czech military and former Soviet BLUFOR/INDFOR factions such as the CDF and NAPA make use of the RPG-7V to some extent.
Gallery[]
ArmA 3[]
« | The RPG-7 is a portable, reusable, unguided, shoulder-launched, anti-tank, rocket-propelled grenade launcher. The ruggedness, simplicity, low cost and effectiveness of the RPG-7 has made it the most widely used anti-armor weapon in the world. Currently, around 40 countries use the weapon and it is manufactured in several variants by nine countries. It is popular with irregular and guerrilla forces. The RPG has been used in almost all conflicts across all continents since the mid-1960s, from the Vietnam War to the early recent conflicts in the Pacific area. Field Manual
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The RPG-7 is used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The ArmA 3 RPG-7 is far less capable compared to its previous incarnations, and is restricted to loading PG-7V high-explosive anti-tank (HEAT) 40 mm grenades only.
It cannot be fitted with optics and instead uses a traditional ironsight that can be zeroed to launch grenades at distances of between 200-500 metres.
Designed to provide infantry with the capability to engage lightly armoured and unarmoured vehicles at ranges of up to 600 metres, the ArmA 3 RPG-7 remains as a relatively simple and easy-to-use launcher. Though it obviously lacks the flexibility of its predecessors (in terms of munitions variety), the ArmA 3 RPG-7's PG-7V grenades are fairly light to carry and only require a small backpack like the Assault Pack to store backup rounds.
However, the small diameter of the RPG-7's 40 mm grenades means that they are only strong enough to neutralise Armoured Personnel Carriers and MRAPs. They are not quite powerful enough to raze a reinforced structure or large building, and will not scratch tanks in the slightest.
The warhead possesses a kinetic penetrator but its explosive charge is extremely lacklustre, rendering the PG-7V grenade easy to neutralise by vehicle slat cages. Furthermore, multiple successive hits in an exposed area of the MBT like the engine will be required to simply disable them, not to outright destroy.
Lastly, it should also be noted that while the launcher can be zeroed to launch grenades at distances of up to 500 metres (in theory), the variable arc trajectory of the RPG-7's grenades makes it largely ineffective and very difficult to account for when used for long distance shots.
For that reason, this limits the actual maximum effective range of the launcher to just under 300 metres in practice. Beyond this distance, the RPG-7 is essentially impossible to use reliably with any degree of precision.
Sight[]
The RPG-7's sight can be zeroed starting at a minimum of 200 metres up to a maximum of 500 metres (200, 300, 400, 500).
The centre prong of the sight represents the point of impact depending on the zeroing. It is not illuminated and uses a default zeroing of 200 metres.
Munitions[]
The RPG-7V is limited to firing only one type of grenade. It has a weight of 40 "mass" units:
Warhead | Damage type | Base damage value | Penetration depth (mm) |
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Primary | High-Explosive | 95 | N/A |
Secondary | Kinetic | 390 | 300 |
The round has an initial launch velocity of 134 m/s and a maximum in-flight velocity of 300 m/s. It will begin to increase speed 0.1 seconds after launch but only requires a further 0.05 seconds of flight time to attain it.
The primary warhead has a blast radius of 3.6 metres, while the kinetic submunition has a launch velocity of 1,000 m/s and a penetration depth of 300 millimetres.
Trivia[]
- It is one of the few in-game weapons in ArmA 3 to retain its real-world manufacturer name.
- On Apex's release, the RPG-7's grenades used a flat arc trajectory and did not spin at all during flight. This allowed users to strike targets at ranges of up to 1,200 metres away with absolutely no dispersion whatsoever.
- This was later corrected with Game Update 1.68, which added zeroing for the launcher and proper flight characteristics for the PG-7V grenades.
- Prior to Tac-Ops' release, the RPG-7 was exclusively a Syndikat-only weapon. It was later changed with the DLC's first scenario, Beyond Hope, which showed the weapon in use with Altian Government Loyalists (the predecessors of the modern-day FIA).
- Following the release of the Old Man mini-campaign/scenario, the Tanoan Gendarmerie's Quick Reaction Force units are also shown utilising the RPG-7.
- The information below details unused, pre-release or removed content.
- Following Game Update 1.92 the RPG-7 gained the ability to utilise the new magazine proxies system, which would allow the RPG-7 to visually show different rockets being loaded.
- Because the in-game RPG-7 does not feature any additional variants to load, however, this capability can only be exploited through the use of custom addons or semi-official Creator DLCs that feature the RPG-7 as a usable weapon.
- Additionally, the RPG-7 is able to mount optical sights from either community-made addons or semi-official Creator DLCs, though they must be specifically designed for use on RPG launchers to prevent the attachments from clipping into the launcher's model.
Gallery[]
Video[]
ARMA Reforger[]
« | 40mm reloadable anti-tank grenade launcher. Weapon Description
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The RPG-7V1 is used by both Soviet military forces and FIA guerillas in ARMA Reforger.
Overview[]
Reforger's RPG-7V1 returns as the primary anti-armour launcher of Soviet forces and the FIA.
It is (roughly) analogous to the U.S. M72A3 LAW. However, unlike the LAW the RPG-7V1 is not a disposable weapon and will allow its user to reload the launcher after firing. Just like in ArmA 3, RPG-7V1s can only load one type of grenade fitted with a high-explosive anti-tank (HEAT) warhead.
It does not have a dedicated optical sight, though the ironsight can be used to aim with and allows for adjustments between a minimum of 200 m up to a maximum of 500 m (any adjustment is made with increments/decrements of 100 m).
Sight[]
The RPG-7V1's sight can be zeroed starting at a minimum of 200 metres up to a maximum of 500 metres (200, 300, 400, 500).
The sight uses a default zeroing of 200 metres. It is not illuminated.
Munitions[]
The RPG-7V1 is limited to loading only one type of grenade round:
Ammo parameters | Primary warhead (expl.) | Primary warhead (frag.) | Secondary warhead |
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Damage type | Explosive + Incendiary | Fragmentation | Kinetic + Incendiary |
Base damage value | 100 (E) / 12 (I) | 1 | 485 (K) / 24 (I) |
Initial velocity (m/s) | 140 | 1,000 | 1,000 |
Penetrator type | N/A | N/A | Chemical |
Penetration depth (mm) | 0 | 0 | 300 |
Penetration density (g/cm3) | N/A | N/A | 7.86 |
Penetration speed (m/s) | N/A | N/A | 1,000 |
70 mm high-explosive anti-tank (HEAT) grenade round.
It is launched with an initial velocity of 140 m/s. PG-7VM rounds have a maximum flight time of 5 seconds. The warhead consists of two components: the primary explosive charge, and a secondary chemical-based penetrator submunition.
The primary charge inflicts a mixture of explosive and incendiary damage. Explosive damage is inflicted to all targets with a radius of 10 metres. Incendiary damage on the other hand, only affects targets within 8 metres of the blast. The primary explosive also deals fragmentation damage and will randomly disperse up to 15 fragments in a cylindrical-shaped radius of 20 metres around the blast.
The secondary submunition is launched with a velocity of 1,000 m/s and can penetrate up to 300 millimetres of armour plating. It inflicts both kinetic and incendiary damage to the target.
Individual grenade rounds weigh 2 kg, occupy 2x1 inventory slots, and have a volume of 1,200 cm3.
Trivia[]
- The information below details unused, pre-release or removed content.
- Although no entities or prefabs exist for them yet, there are several unused strings that reference two other grenade rounds for Reforger's RPG-7V1:
- 93 mm PG-7VL grenade, described as possessing an effective range of 300 metres (String names: AR-Magazine_PG7VL_Name, AR-Magazine_PG7VL_Description)
- 105 mm PG-7VR grenade, described as having an effective range of only 200 metres (String names: AR-Magazine_PG7VR_Name, AR-Magazine_PG7VR_Description)
Gallery[]
External links[]
See also[]
Weapons of comparable role and configuration[]
Weapons of ArmA: Armed Assault | |
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Handguns | M9 9 mm • Makarov 9 mm |
Submachine guns | MP5A5 9 mm |
Carbines | AKS-74U 5.45 mm • M4A1 5.56 mm (M4A1 GL, M4, M4 GL) |
Assault rifles | AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M16A2 + M203) • M16A4 5.56 mm (M16A4 M203) |
Designated marksman rifles | Mk12 SPR 5.56 mm |
Sniper rifles | KSVK 12.7 mm • M107 .50 • M24 7.62 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | M240 7.62 mm • PKM 7.62 mm |
Grenade launchers | 6G30 |
Launchers | 9K32 Strela • FIM-92F Stinger • Javelin Launcher • M136 • RPG-7V |
Static | AA Pod • AT Tripod • AGS-30 • D-30 • DShKM • M2 • M119A1 • Mk. 19 • Searchlight |
(Parenthesis) denote variants. Queen's Gambit |
SLA - Armoury (ArmA: Armed Assault) | |
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Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm* |
Assault rifles | AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) |
Sniper rifles | KSVK 12.7 mm • SVD Dragunov 7.62 mm |
Grenade launchers | 6G30 |
Machineguns | PKM 7.62 mm* |
Launchers | RPG-7V* • Strela-2 9K32 |
Static | AA Pod • AT Tripod • AGS-30 • D-30 • DShKM • Searchlight |
(Parenthesis) denote variants. * denotes weapons also used by the Resistance sub-faction. Queen's Gambit |
CDF - Armoury (ArmA 2) | |
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Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKS 7.62 mm |
Sniper rifles | SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
Russian Armed Forces - Armoury (ArmA 2) | |
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Handguns | Makarov 9 mm |
Submachine guns | PP-19 Bizon 9 mm |
Shotguns | Saiga 12K |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-107 5.45 mm (AK-107 GP-25) |
Designated marksman rifles | VSS Vintorez 9 mm |
Sniper rifles | KSVK 12.7 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKP 7.62 mm • PKM 7.62 mm |
Launchers | 9K38 Igla • 9K115-2 Metis-M • RPG-7V • RPG-18 |
Static | AGS-30 • D-30 • Igla AA Pod • KORD • Metis AT-13 • Searchlight |
(Parenthesis) denote variants. |
ChDKZ - Armoury (ArmA 2) | |
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Handguns | Makarov 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machine guns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • RPG-7V |
Static | AGS-30 • D-30 • DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
Takistani Army - Armoury (ArmA 2) | |
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Handguns | Makarov 9 mm • Revolver .45 |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mm • M16A2 5.56 mm (M16A2 M203) |
Sniper rifles | KSVK 12.7 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | M240 7.62 mm • PKM 7.62 mm |
Launchers | 9K32 Strela-2 • Metis-M 9K115-2 • RPG-7V • RPG-18 |
Static | AGS-30 • D-30 • Igla AA Pod • KORD • Metis AT-13 • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. | Operation Arrowhead |
NAPA - Armoury (ArmA 2) | |
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Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) • AKM 7.62 mm • AKS 7.62 mm |
Sniper rifles | CZ 550 9.3 mm • SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | 9K32 Strela-2 • FIM-92F Stinger • RPG-7V |
Static | DShKM • 2B14 Podnos • Searchlight • SPG-9 • ZU-23 |
(Parenthesis) denote variants. |
ACR - Armoury (ArmA 2) | |
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Handguns | CZ 75 9 mm • G17 9 mm |
Submachine guns | CZ Scorpion Evo 3 A1 9 mm |
Carbines | M4A3 5.56 mm (M4A3 M203) |
Assault rifles | CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • Sa-58V 7.62 mm (Sa-58P) |
Sniper rifles | CZ 750 S1 M1 .308 • SVD Dragunov 7.62 mm |
Squad automatic weapons | M249 Para 5.56 mm |
Machineguns | M60E4 7.62 mm • UK-59 7.62 mm |
Launchers | MAAWS • RPG-7V |
Static | DShKM • RBS-70 |
(Parenthesis) denote variants. Operation Arrowhead | Army of the Czech Republic |
United Nations - Armoury (ArmA 2) | |
---|---|
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-74 5.45 mm (AK-74 GP-25, AKS-74) |
Sniper rifles | SVD Dragunov 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm |
Machineguns | PKM 7.62 mm |
Launchers | RPG-7V |
Static | AGS-30 • KORD • Searchlight |
(Parenthesis) denote variants. |
Government Loyalists - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Carbines | AKS-74U 5.45 mm • Mk20C 5.56 mm • TRG-20 5.56 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • Mk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm • Mk18 ABR 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • Mk200 6.5 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 • Mk6 Mortar |
(Parenthesis) denote variants. Marksmen DLC | Apex DLC |
Gendarmerie - Armoury (ArmA 3) | |
---|---|
Handguns | P07 9 mm |
Submachine guns | ADR-97 TR* (ADR-97C TR*) • Protector 9 mm |
Carbines | AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm* |
Assault rifles | AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm* |
Squad automatic weapons | LIM-85 5.56 mm* |
Launchers | RPG-7* |
Static | M2* |
(Parenthesis) denote variants. * denotes post-Apex Protocol weapons. Apex DLC | Contact DLC |
Syndikat - Armoury (ArmA 3) | |
---|---|
Handguns | PM 9 mm |
Carbines | AKS-74U 5.45 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm |
Launchers | RPG-7 |
Static | M2 |
(Parenthesis) denote variants. Apex DLC |
L'Ensemble - Armoury (ArmA 3) | |
---|---|
Handguns | PM 9 mm |
Submachine guns | Sting 9 mm • PDW2000 9 mm • Protector 9 mm |
Shotguns | Kozlice |
Carbines | AKS-74U 5.45 mm • AKU-12 7.62 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) |
Designated marksmen rifles | Mk14 Classic 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • RPK-12 7.62 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 |
(Parenthesis) denote variants. Apex DLC | Contact DLC |
Weapons of ARMA Reforger | |
---|---|
Handguns | M9 9 mm • PM 9 mm |
Carbines | M16 Carbine 5.56 mm (M203) |
Assault rifles | AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa 58 P 7.62 mm (V) |
Sniper rifles | M21 SWS 7.62 mm • SVD 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm • RPK-74 5.45 mm (N) |
Machine guns | M60 7.62 mm • PKM 7.62 mm • UK-59L 7.62 mm |
Launchers | M72A3 LAW • RPG-7V1 |
Static | 2B14 • M2HB - Tripod • M252 • M60 - Tripod • NSV - Tripod • PKM - Tripod |
(Parenthesis) denotes variants. Italics denote weapons confirmed to become available in future updates. |
Soviet Union - Armoury (ARMA Reforger) | |
---|---|
Handguns | PM 9 mm |
Assault rifles | AK-74 5.45 mm (N) |
Sniper rifles | SVD 7.62 mm |
Squad automatic weapons | RPK-74 5.45 mm (N) |
Machineguns | PKM 7.62 mm |
Launchers | RPG-7V1 |
Static | NSV - Tripod • PKM - Tripod |
(Parenthesis) denote variants. |
FIA - Armoury (ARMA Reforger) | |
---|---|
Handguns | PM 9 mm |
Assault rifles | Sa 58 P 7.62 mm (V) |
Sniper rifles | SVD 7.62 mm |
Machine guns | UK-59L 7.62 mm |
Launchers | RPG-7V1 |