Armed Assault Wiki
Advertisement

NOTE: This article is about West German/Danish G3s in ArmA 3's Global Mobilization - Cold War Germany Creator DLC. For Resistance G3A4 battle rifles featured in ArmA: CWA, see G3A4.


« The G3 is a 7.62×51 mm NATO battle rifle of West German origin. It is well known for its high precision.
Field Manual
»
The G3A3 7.62 mm battle rifle.

The G3A3 is a 7.62 mm battle rifle used exclusively by West German military forces in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

The G3A3 is a selective-fire battle rifle that uses a roller-delayed blowback operating system. It is chambered to fire the ubiquitous 7.62×51 mm cartridge.

It loads exclusively from 20-round box magazines designed specifically for use with the G3 family of rifles, though it is also able to load high/reduced capacity 40-, 10-, and 5-round magazines that can be shared with other weapons based on the G3's design.

It can attain a fire rate of approximately ~ 550 rounds per minute and has a muzzle velocity of 800 m/s. The G3A3 utilises a claw mount and can be fitted with a wide variety of optical sights, IR/visible laser pointers, flashlights (both on the receiver and underbarrel), as well as either a bayonet or a 7.62 mm sound suppressor.

Variants[]

G3A3A0[]

The G3A3A0 7.62 mm battle rifle.

The G3A3A0 variant is statistically unchanged from the baseline G3A3 rifle. The only modification is that it now features a wider handguard that allows for a folding bipod to be mounted.

However, one caveat is that the G3A3A0 no longer allows for a flashlight to be attached onto the handguard. The result of this change is that it is not possible to have an optical sight and a flashlight fitted onto the rifle at the same time.

It should be noted that the G3A3A0 is the only G3 rifle that has a separate model with a gold-plated finish. This unique finish is not available to any other G3 variant.

G3A3A1[]

The G3A3A1 7.62 mm battle rifle.

The G3A3A1 is statistically identical to its parent rifle. The main difference is that it features a redesigned handguard with Picatinny rails positioned at the three, six and nine o'clock positions.

The three o'clock rail can be fitted with post-Cold War flashlights and IR laser pointers, while the six o'clock rail allows for (also post-Cold War) tactical bipods to be attached.

However, the upper receiver still only allows for optics with a claw mount to be fitted. Additionally, the G3A3A1 also loses the ability to mount a bayonet and cannot be fitted with the G3's dedicated bipod.

G3A4[]

The G3A4 7.62 mm battle rifle.

The G3A4 variant removes the fixed stock and replaces it with a collapsible stock.

This change applies a slight reduction to the G3A4's inertia penalty, reducing it by almost ~ 14%. The fixed stock's omission also shaves the weapon's weight to ~ 90 "mass". Aside from these two changes, the G3A4 remains mostly unchanged and still supports the same attachments as the G3A3.

G3A4A0[]

The G3A4A0 7.62 mm battle rifle.

The G3A4A0 combines the collapsible stock of the G3A4 with the widened handguard of the G3A3A0.

As with the G3A3A0, the changed handguard will allow for the G3's dedicated folding bipod to be mounted. It also shares the same limitation with the G3A3A0, meaning that it is no longer possible to have a flashlight and an optical sight attached at the same time.

G3A4A1[]

The G3A4A1 7.62 mm battle rifle.

The G3A4A1 features the same collapsible stock used on the G3A4 but has a total of four Picatinny rails: three on the handguard (at the three, six and nine o'clock positions) and one on the upper receiver (attached with a claw mount).

The side and underbarrel rails allow for post-Cold War IR laser pointers, flashlights, and tactical bipods to be attached. All Picatinny-compatible optics can also be fitted onto the top rail. However, it is no longer possible to mount bayonets and the G3's dedicated bipod.

G3KA4[]

The G3KA4 7.62 mm carbine.

The G3KA4 utilises a carbine configuration and features a sliding stock. Compared to the baseline G3A3, the G3KA4 has a reduced muzzle velocity of 736 m/s as a result of its shorter barrel, though it gains the same ~ 14% reduced inertia buff with the G3A4.

When it comes to attachments, all claw mount-based optics, IR/visible laser pointers, flashlights, and sound suppressors can be fitted. Even the G3's dedicated folding bipod can be attached, though it is not possible to have a bayonet fitted, nor is it possible to have a laser pointer/flashlight fitted simultaneously with an optic.

Lastly, it should be noted that the G3KA4 does not allow for rifle grenades to be loaded and fired from the muzzle.

G3KA4A1[]

The G3KA4A1 7.62 mm carbine.

The G3KA4A1 incorporates four Picatinny rails: three on the handguard and one on the upper receiver.

The handguard's side (three o'clock) and underbarrel (six o'clock) rails allow for post-Cold War IR laser pointers, flashlights, and tactical bipods to be attached. Meanwhile, any Picatinny-compatible optics can be mounted onto the top rail.

Aside from these changes, the G3KA4A1 shares the same benefits and drawbacks with the G3KA4.

G3SG1[]

The G3SG1 7.62 mm battle rifle.

The G3SG1 is a marksman rifle configuration of the G3, featuring a cheek rest on the stock and significantly improved accuracy.

Attachment-wise, the G3SG1 is effectively identical to the G3A3A0 and allows for claw mount optics, IR/visible laser pointers, flashlights, and the G3's bipod to be fitted (no flashlight may be mounted onto the handguard, however).

GV M/75[]

The GV M/75 7.62 mm battle rifle.

GV M/75 is the Danish military's designation for the G3A3.

Statistically and functionally, the GV M/75 is unchanged and bears no differences to its parent West German counterpart.

GV M/75 Carbine[]

The GV M/75 Carbine 7.62 mm battle rifle.

The GV M/75 Carbine is wielded by certain units within the Danish military.

Just like the baseline GV M/75 rifle, the GV M/75 Carbine is also the Danish designation for the G3A4. Except for its reduced ~ 14% inertia penalty, there are no functional differences between the two weapons.

Ironsights[]

Arma3-gmcwgg3a3-ironsight-overview patch15
The G3A3's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3A3 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3a3a0-ironsight-overview patch15
The G3A3A0's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3A3A0 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3a3a1-ironsight-overview patch15
The G3A3A1's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3A3A1 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3a4-ironsight-overview patch15
The G3A4's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3A4 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3a4a0-ironsight-overview patch15
The G3A4A0's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3A4A0 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3a4a1-ironsight-overview patch15
The G3A4A1's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3A4A1 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3ka4-ironsight-overview patch15
The G3KA4's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3KA4 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3ka4a1-ironsight-overview patch15
The G3KA4A1's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3KA4A1 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwgg3sg1-ironsight-overview patch15
The G3SG1's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the G3SG1 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwggvm75-ironsight-overview patch15
The GV M/75's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the GV M/75 will allow for an absolute maximum zeroing of 1,000 metres.

Arma3-gmcwggvm75carbine-ironsight-overview patch15
The GV M/75 Carbine's ironsights can be zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400). By default, it is set to use a zeroing of 100 metres.

If fitted with an optical scope that permits zeroing beyond 400 metres, the GV M/75 Carbine will allow for an absolute maximum zeroing of 1,000 metres.

Camouflage[]

  • Black: All-black finish.
  • Gold:* Unique gold-plated finish with a black stock, pistol grip, and handguard.
  • Olive:** Black finish with olive green-coloured furniture.

(*) Exclusive to the G3A3A0 variant.
(**) Not available to the G3KA4A1 variant.

Ammunition[]

Round name Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
DM21 11.76 -0.00094464 800 10.8
DM21A1 11.76 -0.00094464 800 10.8
DM21A2 11.76 -0.00094464 800 10.8
DM111 11.76 -0.00087543 800 9.36
DM41 11.76 -0.00094464 800 10.8
DM151 15.76 -0.00077855 800 18
DM22A1 (Primary/HEAT) 80 -0.001 80 0
DM22A1 (Secondary/HEAT) 240 -0.28 1,000 261.9

All variants of the G3 family can load six unique types of magazines. These six magazine types are available in capacities of 5-, 10-, 20- and 40-round models. They all share the same Black colour scheme, though there is a single version of the 20-rounder magazine that is available with a unique Gold texture.

All of these magazines are fully interchangeable with the MSG90 sniper rifle but cannot be loaded into the SG542 battle rifle:


Magazines (20-round)[]

NOTE: All of the following magazines share the same weight of 14 "mass" units.

7.62 mm 20Rnd G3 Ball-T DM21 Black Mag

Arma3-ammunition-gmcwg20rndg3

Standard 20-round box magazine shared with the MSG90 sniper rifle. All twenty rounds of the magazine will emit visible tracers.

This is the one and only magazine that features the unique Gold colour scheme.

7.62 mm 20Rnd G3 Ball-T DM21A1 Black Mag

Arma3-ammunition-gmcwg20rndg3

Alternate tracer magazine loaded with yellow-coloured tracers.

7.62 mm 20Rnd G3 Ball-T DM21A2 Black Mag

Arma3-ammunition-gmcwg20rndg3

Identical to the DM21A1-loaded tracer magazines but reverts to using red-coloured tracers instead.

7.62 mm 20Rnd G3 Ball DM111 Black Mag

Arma3-ammunition-gmcwg20rndg3

Loaded with DM111 rounds.

Has slightly reduced penetration against armour but retains energy better over long ranges.

7.62 mm 20Rnd G3 Ball DM41 Black Mag

Arma3-ammunition-gmcwg20rndg3

Loaded with DM41 rounds.

Statistically identical to regular DM21-loaded 20-rounders.

7.62 mm 20Rnd G3 AP DM151 Black Mag

Arma3-ammunition-gmcwg20rndg3

Armour piercing round intended for both ballistic vest-wearing infantry and lightly-armoured vehicles.


Magazines (40-round)[]

NOTE: All of the following magazines share the same weight of 26.6667 "mass" units.

7.62 mm 40Rnd G3 Ball-T DM21 Black Mag

Arma3-ammunition-gmcwg40rndg3

Unique 40-round "magazine" that consists of two 20-rounders connected together with a magazine coupler. All forty rounds of the magazine will emit visible tracers.

There is no need to reload even after twenty rounds are fired as the "magazine" is considered to be a single object.

7.62 mm 40Rnd G3 Ball-T DM21A1 Black Mag

Arma3-ammunition-gmcwg40rndg3

Alternate tracer magazine loaded with yellow-coloured tracers.

7.62 mm 40Rnd G3 Ball-T DM21A2 Black Mag

Arma3-ammunition-gmcwg40rndg3

Identical to the DM21A1-loaded tracer magazines but reverts to using red-coloured tracers instead.

7.62 mm 40Rnd G3 Ball DM111 Black Mag

Arma3-ammunition-gmcwg40rndg3

Loaded with DM111 rounds.

Has slightly reduced penetration against armour but retains energy better over long ranges.

7.62 mm 40Rnd G3 Ball DM41 Black Mag

Arma3-ammunition-gmcwg40rndg3

Loaded with DM41 rounds.

Statistically identical to regular DM21-loaded 20-rounders.

7.62 mm 40Rnd G3 AP DM151 Black Mag

Arma3-ammunition-gmcwg40rndg3

Armour piercing round intended for both ballistic vest-wearing infantry and lightly-armoured vehicles.


Magazines (10-round)[]

NOTE: All of the following magazines share the same weight of 7 "mass" units.

7.62 mm 10Rnd G3 Ball-T DM21 Black Mag

Arma3-ammunition-gmcwg10rndg3

Reduced capacity 10-rounder magazine used by PSG1s.

All ten rounds of the magazine will emit visible tracers.

7.62 mm 10Rnd G3 Ball-T DM21A1 Black Mag

Arma3-ammunition-gmcwg10rndg3

Alternate tracer magazine loaded with yellow-coloured tracers.

7.62 mm 10Rnd G3 Ball-T DM21A2 Black Mag

Arma3-ammunition-gmcwg10rndg3

Identical to the DM21A1-loaded tracer magazines but reverts to using red-coloured tracers instead.

7.62 mm 10Rnd G3 Ball DM111 Black Mag

Arma3-ammunition-gmcwg10rndg3

Loaded with DM111 rounds.

Has slightly reduced penetration against armour but retains energy better over long ranges.

7.62 mm 10Rnd G3 Ball DM41 Black Mag

Arma3-ammunition-gmcwg10rndg3

Loaded with DM41 rounds.

Statistically identical to regular DM21-loaded 20-rounders.

7.62 mm 10Rnd G3 AP DM151 Black Mag

Arma3-ammunition-gmcwg10rndg3

Armour piercing round intended for both ballistic vest-wearing infantry and lightly-armoured vehicles.


Magazines (5-round)[]

NOTE: All of the following magazines share the same weight of 3.33333 "mass" units.

7.62 mm 5Rnd G3 Ball-T DM21 Black Mag

Arma3-ammunition-gmcwg5rndg3

Reduced capacity 5-rounder magazine. Only used on PSG1s by default.

All ten rounds of the magazine will emit visible tracers.

7.62 mm 5Rnd G3 Ball-T DM21A1 Black Mag

Arma3-ammunition-gmcwg5rndg3

Alternate tracer magazine loaded with yellow-coloured tracers.

7.62 mm 5Rnd G3 Ball-T DM21A2 Black Mag

Arma3-ammunition-gmcwg5rndg3

Identical to the DM21A1-loaded tracer magazines but reverts to using red-coloured tracers instead.

7.62 mm 5Rnd G3 Ball DM111 Black Mag

Arma3-ammunition-gmcwg5rndg3

Loaded with DM111 rounds.

Has slightly reduced penetration against armour but retains energy better over long ranges.

7.62 mm 5Rnd G3 Ball DM41 Black Mag

Arma3-ammunition-gmcwg5rndg3

Loaded with DM41 rounds.

Statistically identical to regular DM21-loaded 20-rounders.

7.62 mm 5Rnd G3 AP DM151 Black Mag

Arma3-ammunition-gmcwg5rndg3

Armour piercing round intended for both ballistic vest-wearing infantry and lightly-armoured vehicles.


Rifle grenades[]

NOTE: Rifle grenades cannot be loaded into the G3KA4 and G3KA4A1 variants.

Rifle Grenade, DM22A1[]

Arma3-ammunition-gmcwgg3riflegrenade

67 mm rifle grenade with a high-explosive anti-tank (HEAT) warhead. It has a weight of 13.1111 "mass" units.

The grenade's primary explosive component has a blast radius of 6 metres and a minimum fuse distance of 15 metres. Its secondary kinetic submunition can penetrate a depth of ~ 261.9 millimetres.

Trivia[]

  • The G3's ability to launch rifle grenades is the first (semi-official) occasion that the mechanic has made a comeback to the series. Previously, only the M16A2 rifle and XM-177E2 carbine in Cold War Assault were capable of loading rifle grenades.
  • Prior to Update 1.2, the DM22A1's warhead did not actually function as a HEAT-type munition and was merely a glorified HE grenade.[1]
  • The G3A3A1 RIS and G3A4A1 RIS variants with rail mounts (formerly known as the G3A3 DMR and G3A4 EBR[2]) were only included after the release of Update 1.3.[3]
  • Update 1.5 greatly expanded upon the G3 family with the introduction of the A3A0, A4A0, SG1, KA4, and KA4A1 RIS variants.[4]
    • The patch also changed the names of both the G3A3 DMR and G3A4 EBR variants to their current designations, though they remained (mostly) unchanged functionality-wise from their pre-1.5 predecessors.
  • Attempting to load a rifle grenade into any of the supported G3 variants will strangely depict the user inserting an invisible magazine into the magwell rather than physically attaching the grenade onto the muzzle.
  • Of the G3 variants (as of 1.5), the G3A3A0, G3A4A0, G3A3A1 RIS, G3A4A1 RIS and G3KA4A1 RIS are the only variants that utilise fictitious designations.[5]
The information below details unused, pre-release or removed content.
  • Arma3-render-gmcwgg3a3tan

    Pre-1.5 Desert/Tan G3A3.

    Before the release of Update 1.5, desert/tan camouflage finishes existed for all the original G3 variants (but not for those included after 1.5).[2] Post-patch, they are no longer visible in the Virtual Arsenal and also cannot be found in any of the DLC's default ammo crates.[4]
    • The classnames for each desert/tan variant were not removed even after the patch's release, meaning that it is still possible to spawn them using scripting commands or a custom addon to unhide them. However, since the textures are seemingly no longer present within the DLC's files, they will simply appear as regular G3s with olive textures.

Gallery[]

References[]

  1. GalComT et al. 2020, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3411467>.
  2. 2.0 2.1 Mondkalb 2021, Global Mobilization Weapons, Bohemia Interactive Community Wiki, viewed 29 June 2023, <https://community.bistudio.com/wiki?title=Global_Mobilization_Weapons&oldid=251921>. (archived link)
  3. GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3433609>.
  4. 4.0 4.1 GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 5 May 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.
  5. GalComT 2023, Question 20: What are the differences between the G3 versions, Discord [Social Media], viewed 17 September 2023, <https://discord.com/channels/245546995874267147/568080069797347355/1148600712272547840>.

External links[]

See also[]

Variants[]

  • G33

Weapons of comparable role and configuration[]

Weapons of Global Mobilization - Cold War Germany
Handguns LP1 26.5 mmP1 9 mm (P1SD) • P2 9 mm (P M/49) • PiM 9 mm (PiMB) • PM 9 mmPN-3P2A1 26.5 mmwz. 78 26.5 mm
Submachine guns MP2A1 9 mmPM-63 9 mmSG5A2 9 mm (A3, A4, A5, N, NSD1, NSD2, SD2, SD3, SD5, SD6)
Shotguns MZF512
Assault rifles AKM 7.62 mm (L, N, S, SL, SN, Pallad) • AK-74N 5.45 mmC7A1 5.56 mmG3A3 7.62 mm (A3A0, A3A1, A4, A4A0, A4A1, KA4, KA4A1, SG1, GV M/75, GV M/75 Carbine) • G11K2 4.73 mmG33A2 5.56 mm (A3, KA2, KA3, SG1) • G36A1 5.56 mm (G36E) • G53A2 5.56 mm (A3, Mp M/85) • GV M/95 5.56 mmLMG K 500 7.62 mm (S) • M16A1 5.56 mm (M16A2) • MPi AK-74 (AKS-74, AKS-74K) • MPi KM-72 7.62 mm (KMS-72, KMS-72K, KMS-72KSD, KM) • SG542 7.62 mmSG550 5.56 mm (SG551, SG551 SWAT)
Squad automatic weapons G8A1 7.62 mm (A2, MG8A1, MG8A2) • LMG RPK 7.62 mm (RPKN) • LMG RPK-74 5.45 mm (RPK-74N)
Machineguns HMG PKM 7.62 mmMG3 7.62 mm (LMG M/62)
Designated marksman rifles SVD 7.62 mm
Sniper rifles MSG90 7.62 mm (A1, PSG1)
Grenade launchers GraPiwz.83 Pallad-D
Launchers FIM-43M72A3 LAWPzF 3PzF 44-2PzF 84RPG-7RPG-18Strela-2M
Static DShKMFagotLATGMMG3 - Anti Air TripodSearchlightSPG-9
(Parenthesis) denote variants.
Arma3-factionicon-gmcwgwestgermany West Germany - Armoury (Global Mobilization)
Handguns P1 9 mmP2 9 mmP2A1 26.5 mm
Submachine guns MP2A1 9 mmSG5A2 9 mm (A3, SD3)
Assault rifles G3A3 7.62 mm (A4) • G36A1 5.56 mm
Squad automatic weapons G8A1 7.62 mm (A2)
Machineguns MG3 7.62 mm
Sniper rifles PSG1 7.62 mm
Launchers FIM-43PzF 3PzF 44-2PzF 84
Static LATGMMG3 - Anti Air Tripod
(Parenthesis) denote variants.
Arma3-factionicon-gmcwgdenmark Denmark - Armoury (Global Mobilization)
Handguns P M/49 9 mmP2A1 26.5 mm
Submachine guns SG5A2 9 mm
Assault rifles GV M/75 7.62 mm (Carbine) • GV M/95 5.56 mm
Squad automatic weapons MG8A2 7.62 mm
Machineguns LMG M/62 7.62 mm
Sniper rifles MSG90A1 7.62 mm
Launchers FIM-43M72A3 LAWPzF 84
(Parenthesis) denote variants.
Advertisement