« | The Mk200 is a gas-operated light machine gun based on the Belgian LMG with ergonomical grips, reinforced lock and quick barrel removal system. It fires 6.5x39 mm (caseless) ammunition fed from a belt with a rate of 800 rounds per minute. The Mk200 provides the squad with the accurate and sustained fire-power required to suppress and destroy enemy targets. Field Manual
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The Mk200 is a 6.5 mm light machine gun used by several BLUFOR and INDFOR factions in ArmA 3.
Overview[]
The Mk200 is a belt fed, gas operated, fully automatic light machine gun that is chambered to fire 6.5×39 mm caseless ammunition.
It feeds from 200-round linked belts stored in soft pouches, and can attain a fire rate of up to 800 rounds per minute with a muzzle velocity of 920 m/s. The Mk200 can mount accessories on its side, top and underbarrel rails and can also have suppressors fitted onto its muzzle.
Compared to both its CSAT and Russian-made counterparts, the Mk200 is lighter to wield against the former while possessing a much larger magazine capacity (200 rounds versus the Zafir's 150 or the RPK-12's meagre 75).
Despite being an LMG, the Mk200's recoil is fairly manageable even without a bipod deployed, making sustained bursts over medium ranges a feasible option. It also retains a greater muzzle velocity while being better in terms of accuracy over long ranges. Furthermore, unlike the Zafir, it can be suppressed, which renders it ideal for stealth missions that require the firepower of an LMG.
The main drawback to the Mk200 stems from its use of the smaller 6.5 mm cartridge. While this is what makes the Mk200 lighter to carry, it also means that its rounds are relatively less hard-hitting compared to the Zafir's 7.62×54 mm rounds. The other downside is its inability to toggle a semi-automatic or reduced RPM fire mode (as opposed to the LIM-85) which limits it to firing on full auto only. Although this isn't necessarily a drawback to the Mk200, it can result in a few wasted rounds after every burst if the user is careless with the trigger.
Ironsights[]
The Mk200 can be manually zeroed starting at a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it is set to a zeroing of 200 metres. Neither the front nor rear sights are illuminated.
If the top rail is fitted with an optic that can be zeroed beyond 600 metres (e.g. TWS MG), the Mk200 will permit an absolute maximum zeroing of 1,200 metres.
Camouflage[]
- Black: Matte black paint finish. Exclusive to LDF autoriflemen.
- Sand: Flat dark earth finish with some black coloured parts. Shared by AAF, FIA and Loyalist automatic riflemen.
Ammunition[]
Base damage value | Aerodynamic friction | Initial velocity (m/s) | Penetration depth (mm) |
---|---|---|---|
10 | -0.0009 | 920 | 13.8 |
The Mk200 can be fed with four types of belt pouch magazines. All four have identical "mass" values of 50 units:
6.5 mm 200Rnd Reload Tracer (Yellow) Belt[]
Linked belt pouch containing 200 rounds worth of caseless 6.5 mm ammunition.
The fourth round will always be a visible yellow tracer. Only the last four rounds are exclusively tracers.
6.5 mm 200Rnd Reload Tracer (Red) Belt[]
Identical to regular yellow pouches, but every fourth round (along with the last four) will be coloured in red instead.
6.5mm 200Rnd Belt Tracer (Yellow)[]
Consists purely of visible yellow tracers. Identical in all other aspects to regular belt pouches.
6.5mm 200Rnd Belt Tracer (Red)[]
Identical to yellow tracer-loaded belts but coloured in red.
Trivia[]
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Gallery[]
References[]
- ↑ Fitch, N 2016, 'Knight's Armament Stoner LMG (Finally) Enters Production', The Firearm Blog, 3 February, viewed 11 February 2024, <https://www.thefirearmblog.com/blog/2016/02/03/knights-armament-stoner-lmg-finally-enters-production/>.
- ↑ Miles 2017, 'French, Danish SF To Test KAC Stoner LMG', The Firearm Blog, 27 April, viewed 11 February 2024, <https://www.thefirearmblog.com/blog/2017/04/27/french-danish-sf-test-kac-stoner-lmg/>.
- ↑ Johnson, S 2013, 'Textron Inc. Awarded $2 million Contract To Work on LSAT Machine Gun Ammunition', The Firearm Blog, 7 August, viewed 11 February 2024, <https://www.thefirearmblog.com/blog/2013/08/07/textron-awarded-2-million-contract-work-lsat-machine-gun-ammunition/>.
- ↑ ARMA 3 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\machineguns\m200\data\ui\gear_m200_ca.paa
- ↑ ARMA 3 2013 [Video Game], Bohemia Interactive a.s., Mk200 6.5 mm, \a3\weapons_f\machineguns\m200\data\body_co.paa, "VIGILANTE DESIGN BUFFALO, NY USA"
- ↑ Bohemia Interactive a.s., 2013, What's New in the Beta, Arma 3, viewed 21 December 2022, <https://arma3.com/whatsnew/beta>.
- ↑ van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 25 February 2023, <https://dev.arma3.com/post/spotrep-00040>.
- ↑ van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 1 August 2019, <https://dev.arma3.com/post/spotrep-00089>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- MX SW (NATO counterpart)
- SPAR-16S (CTRG counterpart, ArmA 3: Apex only)
- Zafir (Mediterranean CSAT counterpart)
- CAR-95-1 (Pacific CSAT counterpart, ArmA 3: Apex only)
- RPK-12 (Russian Spetsnaz counterpart, ArmA 3: Contact only)
- LIM-85 (Syndikat/Loyalist counterpart, ArmA 3: Apex only)
- M249 SAW (USMC/U.S. Army counterpart, ArmA 2/ArmA 2: OA only)
FIA - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Carbines | TRG-20 5.56 mm |
Assault rifles | Mk20 5.56 mm • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • RPG-42 |
Static | M2 • Mk6 Mortar |
(Parenthesis) denote variants. Marksmen DLC | Apex DLC | Tanks DLC |
Government Loyalists - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Carbines | AKS-74U 5.45 mm • Mk20C 5.56 mm • TRG-20 5.56 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • Mk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm • Mk18 ABR 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • Mk200 6.5 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 • Mk6 Mortar |
(Parenthesis) denote variants. Marksmen DLC | Apex DLC |
AAF - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Submachine guns | PDW2000 9 mm |
Carbines | Mk20C 5.56 mm |
Assault rifles | Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm |
Designated marksman rifles | Mk18 ABR 7.62 mm |
Sniper rifles | GM6 Lynx 12.7 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 0 • PCML • RPG-42 • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC |
LDF - Armoury (ArmA 3) | |
---|---|
Handguns | 4-five .45 |
Submachine guns | ADR-97 5.7 mm |
Assault rifles | Promet series (Promet, Promet GL, Promet SG) |
Designated marksman rifles | Promet MR 6.5 mm |
Squad automatic weapons | Mk200 6.5 mm |
Launchers | MAAWS Mk4 Mod 1 • PCML • Titan MPRL • Titan MPRL Compact |
Static | M2 • Mk6 Mortar • Mk30 • Mk32 • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. Apex DLC | Tanks DLC | Contact DLC |
ION Services - Armoury (Western Sahara) | |
---|---|
Handguns | P07 9 mm |
Submachine guns | ADR-97C TR 5.7 mm • PDW2000 9 mm • Vermin .45 |
Shotguns | AA40 |
Assault rifles | XMS 5.56 mm (SG, GL) |
Squad automatic weapons | Mk200 6.5 mm • XMS SW 5.56 mm |
Designated marksman rifles | Mk18 ABR 7.62 mm |
(Parenthesis) denote variants. |
UNA - Armoury (Western Sahara) | |
---|---|
Handguns | ACP-C2 .45 |
Submachine guns | Vermin .45 |
Carbines | Velko R5 5.56 mm (R5 GL) |
Assault rifles | Velko R4 5.56 mm |
Squad automatic weapons | Mk200 6.5 mm |
Machineguns | SA-77 Compact 7.62 mm |