« | The SPAR-16 is a standard issue assault rifle of CTRG units in the Pacific, chambered for 5.56mm ammunition. The gun is a reliable rifle compatible with a large number of accessories. Multiple variants of this rifle exist, each suitable for a different role. The SPAR-16 GL is equipped with an underslung grenade launcher, while the SPAR-16S with its thicker barrel and drum magazine works as a light support weapon. Field Manual
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The SPAR-16 series (full name: Special Purpose Assault Rifle[1]) are a family of modular assault rifles used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Variants[]
The SPAR-16 is a 5.56 mm assault rifle used by several BLUFOR, REDFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
It loads from 30-round STANAG magazines, and can attain a fire rate of up to 857 rounds per minute with a muzzle velocity of 800 m/s. The SPAR-16 accepts accessories on its top, side and underbarrel rails, and suppressors can be fitted onto its muzzle.
Out of all its contemporary counterparts, the SPAR-16 is undisputedly the most accurate assault rifle by far. It has minimal recoil even when firing on full auto, and its low dispersion results in the SPAR-16 being significantly more precise than the MX. Furthermore, it completely outclasses the Type 115 at medium-long distances (between ~ 420 and upwards of 550 metres).
The main drawbacks to the SPAR-16 stem from its somewhat lacklustre rate of fire and usage of regular 5.56 mm ammunition as opposed to specialised/larger calibre rounds. The first prevents it from being able to output as many rounds in close quarters, while the latter necessitates that the user expend more rounds per target on average.
This can become particularly noticeable if the target is wearing body armour or a ballistic-resistant outfit, and is positioned further than 500 metres away from the shooter. In contrast, a 6.5 mm-chambered rifle will require less than half of what it would take the SPAR-16 to fatally wound an enemy.
The SPAR-16 GL is a 5.56 mm assault rifle used by several BLUFOR and INDFOR factions in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
The SPAR-16 GL is a modified version of the baseline SPAR-16 model that has a grenade launcher attached to it.
As with its parent model, it is also chambered to fire the 5.56×45 mm NATO round while the underbarrel grenade launcher can fire 40 mm high-explosive (HE), less-than-lethal (LTL) flares, and non-lethal smoke grenade rounds.
It is completely identical to the baseline variant stat-wise. The sole difference is that it cannot fit accessories to its underbarrel rail as the position is occupied by the GLM attachment. For aiming, the GLM utilises a leaf sight that can be zeroed up to a maximum distance of 400 m.
Because it shares the same characteristics of the baseline model (aside from being unable to mount underbarrel accessories), it is just as accurate at medium-long ranges but also shares the same drawbacks with the baseline SPAR-16. Examples being its average rate of fire, and usage of relatively weak 5.56 mm ammunition as opposed to specialised/larger calibre rounds.
The GLM is also less ergonomic to aim with since it only uses a simple leaf sight. Its conventional NATO/CSAT counterparts on the other hand, have quadrant sights with red dots fitted that are much easier to aim with.
The SPAR-16S is a 5.56 mm light support weapon used exclusively by CTRG operatives in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
It loads from 150-round drums as opposed to standard 30-round magazines (though it can still accept the latter) and has the same rate of fire - the only difference being that it has a higher a muzzle velocity of 880 m/s. The SPAR-16S shares the same ability to mount accessories on its top, side and underbarrel rails, and can also be fitted with muzzle attachments.
Unlike its conventional NATO and CSAT LSW counterparts, the SPAR-16S is the most accurate of the three weapons (it is even more accurate than the baseline SPAR-16).
Along with having less dispersion at medium-long ranges, it is only just slightly heavier to carry than CSAT's CAR-95-1 while having the highest magazine capacity of the three (150 rounds versus the 100 rounds of the MX SW/CAR-95-1).
But as with its assault rifle parent, the SPAR-16S' downsides stem from having the same unchanged rate of fire and being forced to chamber conventional 5.56 mm ammunition. This largely negates the additional 50-round advantage of the SPAR-16S against targets at longer distances since enemies wearing body armour will require several more shots to kill (assuming that the shooter doesn't miss).
Ironsights[]
If an optic with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the SPAR-16 will allow it to be zeroed to no more than 800 metres.
If an optic with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the SPAR-16 GL will allow it to be zeroed to no more than 800 metres.
If the SPAR-16S is fitted with an optical sight that has a zeroing limit greater than 600 metres (e.g. TWS), the SPAR-16S will allow the optic to be zeroed up to a maximum of 1,000 metres.
By default, the ladder is set to 100 metres. It is not illuminated.
Camouflage[]
All variants are capable of using any of the following finishes:
- Khaki: Pale tropical green paint finish.
- Sand: Desert sand/desert tan paint finish.
- Black: Matte black paint finish.
Ammunition[]
Base damage value | Aerodynamic friction | Initial velocity (m/s) | Penetration depth (mm) |
---|---|---|---|
9 | -0.0012 | 920 | 11.9 |
For grenade rounds usable with the GLM, refer to its dedicated article here.
All variants of the SPAR-16 support being fed with either 30-round STANAGs or 150-round drums. They are fully interchangeable between each variant and other 5.56 mm NATO-chambered firearms (EXCEPT for the drums).
They are all available in either a Black or Sand finish; only the drums possess a third Khaki-coloured finish:
5.56 mm 30rnd Reload Tracer (Red) Mag[]
Basic 30-round 5.56 mm STANAG magazine. The last four rounds of the magazine always consist of red tracers.
Weighs in at a total "mass" of 8 units.
5.56 mm 30rnd Reload Tracer (Yellow) Mag[]
Identical to the baseline STANAG, but the last four rounds consist of yellow tracers instead.
5.56 mm 30rnd Reload Tracer (Green) Mag[]
Identical to the baseline STANAG, but the last four rounds consist of green tracers instead.
5.56 mm 30rnd Tracer (Red) Mag[]
Contains 30 rounds worth of visible red tracer ammunition. Identical in all other aspects to regular STANAG magazines.
5.56 mm 30rnd Tracer (Yellow) Mag[]
Consists purely of visible yellow tracers. Identical to the other full tracer STANAG magazines.
5.56 mm 30rnd Tracer (Green) Mag[]
Consists purely of visible green tracers. Identical to the other full tracer STANAG magazines.
5.56 mm 150Rnd Mag[]
Contains 150-rounds worth of 5.56 mm NATO ammunition. Note that rounds fired from this magazine specifically have a slightly higher initial velocity of 930 m/s instead.
Unlike 30-round STANAGs, drums have a total "mass" of 30 units instead. Only the last four rounds of the drum consist of visible red tracers.
5.56 mm 150Rnd Tracer (Red) Mag[]
Drum with a full load of visible red tracer rounds.
Remains otherwise identical (performance/weight-wise) to regular 150-round drums.
Trivia[]
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Gallery[]
References[]
- ↑ ARMA 3 2016 [Video Game], Bohemia Interactive a.s., Showcase: NATO, "The Special Purpose Assault Rifle series, NATO's newest, high-tech primary weapon system. 7.62mm and 5.56mm caliber variants, combined with an optional grenade launcher, make the series a fan favorite among special operations groups."
- ↑ Johnson, S 2012, 'The New Heckler & Koch HK416A5', The Firearm Blog, 17 October, viewed 4 March 2024, <https://www.thefirearmblog.com/blog/2012/10/17/the-new-heckler-koch-hk416a5/>.
- ↑ Kovařič, V 2016, SPOTREP #00059, Arma 3, viewed 7 August 2023, <https://dev.arma3.com/post/spotrep-00059>.
- ↑ van 't Land, J.J. 2019, SPOTREP #00088, Arma 3, viewed 25 February 2023, <https://dev.arma3.com/post/spotrep-00088>.
- ↑ ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Beyond Hope, No Reprieve
- ↑ ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Stepping Stone, Fait Accompli
- ↑ ARMA 3: Tac-Ops 2017 [Video Game], Bohemia Interactive a.s., Steel Pegasus, LZ Nowhere
- ↑ ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
External links[]
See also[]
Weapons of comparable role and configuration[]
- MX (NATO counterpart)
- Promet (LDF counterpart, ArmA 3: Contact only)
- Katiba (Mediterranean CSAT counterpart)
- CAR-95 (Pacific CSAT counterpart, ArmA 3: Apex only)
- G36 (KSK counterpart, ArmA 2: OA only)
NATO - Armoury (ArmA 3) | |
---|---|
Handguns | 4-five .45 • P07 9 mm* • Spectrum Device |
Submachine guns | Vermin .45 |
Carbines | MXC 6.5 mm* |
Assault rifles | MX series (MX*, MX 3GL*) • SDAR 5.56 mm • SPAR-16 series* (SPAR-16*, SPAR-16 GL*) |
Designated marksman rifles | Mk-I EMR 7.62 mm • MAR-10 .338* • MXM 6.5 mm • SPAR-17 7.62 mm* |
Sniper rifles | M320 LRR .408 |
Squad automatic weapons | MX SW 6.5 mm* • SPAR-16S 5.56 mm* |
Machineguns | SPMG .338 |
Launchers | MAAWS Mk4 Mod 1* • PCML* • Titan MPRL • Titan MPRL Compact |
Static | Mk6 Mortar • Mk30 • Mk32 • Remote Designator • Static Titan Launcher (AA, AT) |
(Parenthesis) denote variants. * denotes weapons also used or are exclusive to the CTRG sub-faction. Marksmen DLC | Apex DLC | Tanks DLC |
Government Loyalists - Armoury (ArmA 3) | |
---|---|
Handguns | ACP-C2 .45 |
Carbines | AKS-74U 5.45 mm • Mk20C 5.56 mm • TRG-20 5.56 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • Mk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM) |
Designated marksmen rifles | Mk14 7.62 mm • Mk18 ABR 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • Mk200 6.5 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 • Mk6 Mortar |
(Parenthesis) denote variants. Marksmen DLC | Apex DLC |
Gendarmerie - Armoury (ArmA 3) | |
---|---|
Handguns | P07 9 mm |
Submachine guns | ADR-97 TR* (ADR-97C TR*) • Protector 9 mm |
Carbines | AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm* |
Assault rifles | AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm* |
Squad automatic weapons | LIM-85 5.56 mm* |
Launchers | RPG-7* |
Static | M2* |
(Parenthesis) denote variants. * denotes post-Apex Protocol weapons. Apex DLC | Contact DLC |
L'Ensemble - Armoury (ArmA 3) | |
---|---|
Handguns | PM 9 mm |
Submachine guns | Sting 9 mm • PDW2000 9 mm • Protector 9 mm |
Shotguns | Kozlice |
Carbines | AKS-74U 5.45 mm • AKU-12 7.62 mm |
Assault rifles | AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm • SPAR-16 series (SPAR-16, SPAR-16 GL) |
Designated marksmen rifles | Mk14 Classic 7.62 mm |
Squad automatic weapons | LIM-85 5.56 mm • RPK-12 7.62 mm |
Launchers | RPG-7 • RPG-42 |
Static | M2 |
(Parenthesis) denote variants. Apex DLC | Contact DLC |