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The Firefighter Fatigues is an outfit worn by civilian wildland firefighters in ArmA 3. It was added with the release of the Reaction Forces Creator DLC.

Overview[]

A flame-resistant uniform that comprises a high-visibility tunic, khaki-coloured trousers, and heat-resistant gloves. It has a weight of 60 "mass"[CfgWp 1][CfgWp 2] and its pockets can store up to 40 units worth of ammunition/items.[CfgWp 3][CfgWp 4] The Firefighter Fatigues is available in two styles: the baseline outfit, and a sub-variant that has the sleeves rolled up to the wearer's elbows.

Regardless of whether its sleeves are rolled up or not, the Firefighter Fatigues does offer limited protection for its wearer to blast damage. It has an explosion reduction modifier of 70%, covering the wearer's arms, hands and legs. However, it will not provide any sort of protection to damage from gunfire.

Hitpoints[]

Arma3-uniform-rffirefighterfatigues-hitpoints

LEGEND[SCR 1]
Dark cyan = Arms
Maroon = Hands
Blue = Legs

Body part Base armour value Damage reduction modifier (vs. ballistic) Damage reduction modifier (vs. explosions)
Arms 5[CfgVh 1]
(10)[Formula 1]
No reduction (100%)[CfgVh 2] 70%[CfgVh 3]
Hands 5[CfgVh 4]
(10)[Formula 2]
No reduction (100%)[CfgVh 5] 70%[CfgVh 6]
Legs 5[CfgVh 7]
(10)[Formula 3]
No reduction (100%)[CfgVh 8] 70%[CfgVh 9]

Camouflage[]

Gallery[]

Config/script references[]

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> U_C_FirefighterFatigues_RF >> ItemInfo >> mass
  2. 2.0 2.1 CfgWeapons >> U_C_FirefighterFatigues_RolledUp_RF >> ItemInfo >> mass
  3. 3.0 3.1 CfgWeapons >> U_C_FirefighterFatigues_RF >> ItemInfo >> containerClass >> "Supply40"
  4. 4.0 4.1 CfgWeapons >> U_C_FirefighterFatigues_RolledUp_RF >> ItemInfo >> containerClass >> "Supply40"

CfgVehicles

  1. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitArms >> armor
  2. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitArms >> passThrough >> "1"
  3. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitArms >> explosionShielding >> "0.3"
  4. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitHands >> armor
  5. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitHands >> passThrough >> "1"
  6. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitHands >> explosionShielding >> "0.3"
  7. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitLegs >> armor
  8. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitLegs >> passThrough >> "1"
  9. CfgVehicles >> C_FirefighterFatigues_UniformHolder_RF >> HitPoints >> HitLegs >> explosionShielding >> "0.3"

Scripts

  1. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Man class armor value * HitPoints armor value = 2 * 5
  2. Man class armor value * HitPoints armor value = 2 * 5
  3. Man class armor value * HitPoints armor value = 2 * 5

See also[]

Wearable uniforms in Reaction Forces
Firefighter FatiguesGuerilla Apparel (Combat Uniform) • Leather Jacket
(Parenthesis) denote variants.