Armed Assault Wiki

First Aid Kits (short form: FAK) are medical items in ArmA 3.

Overview[]

« The First Aid Kit (FAK) is used to treat small wounds. Point the cursor at a wounded soldier. Open the action menu. Select treat. Confirm to use the FAK. You can even use it on yourself. FAK is depleted after a single use and is removed from your inventory.
Field Manual
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A disposable, single-use only medical item, First Aid Kits contain the bare minimum of medical applications to address battlefield wounds. An individual FAK has a weight of 8 "mass" units.[CfgWp 2] The user can either apply an FAK to themselves or to another person. Regardless of whoever it is used on, the FAK will be "consumed" immediately and removed from their inventory.

In the event that a medic or combat lifesaver is not within proximity of the user, First Aid Kits can spell the difference between dying or surviving just one more bullet. Furthermore, as they only weigh 8 "mass", any soldier or civilian can store several at once on their uniform or backpack/vest depending on the user's preferences.

However, First Aid Kits are not a substitute for proper medical treatment. One major caveat to FAKs is that they do not fully heal an injured person's wounds; only 75% of their "health" is restored.[CfgWp 1] The end result of this is that the user will still suffer from the lingering effects of their wound despite being treated with an FAK. A prime example would be increased weapon sway from being shot in the arms/hands or, alternately, difficulty holding their breath for precision aiming.

Trivia[]

  • ArmA 3 is the first title in the series to feature FAKs as usable medical items. In prior games, medical treatment was an innate ability exclusive to medic-type classes, ambulance vehicles and certain specops units.
  • If a mission uses the official Revive module, it is possible for the creator to force settings that require human player(s) to consume a FAK every time they attempt to revive incapacitated players (even as a medic/CLS-type soldier class).[1]
  • The animation played to show the user healing themselves is shared with repairing vehicles using a Toolkit. Amusingly enough, this essentially means that the repairer is injecting (presumably) morphine into their own thigh to fix a damaged vehicle.
  • Prior to a hotfix for Game Update 2.18, characters that were healed with a FAK would briefly scream like as if they had been injured even though their "health" was actually restored. The patch's release fixed this so that the patient will no longer scream once the healing process is finished.[2]
The information below details unused, pre-release or removed content.
  • When ArmA 3 was initially launched in Alpha, First Aid Kits were ~ 66% lighter and had a weight of 4 "mass" units rather than 8.[3] Its weight would be changed to its current value of 8 "mass" by the time of the game's full launch.

Gallery[]

Config/script references[]

CfgWeapons[]

  1. 1.0 1.1 1.2 1.3 CfgWeapons >> FirstAidKit >> ItemInfo >> type >> "401"
  2. 2.0 2.1 CfgWeapons >> FirstAidKit >> ItemInfo >> mass

References[]

  1. Kašný, J et al. 2015, Arma 3: Revive, Bohemia Interactive Community Wiki, viewed 9 November 2024, <https://community.bistudio.com/wiki/Arma_3:_Revive>.
  2. van 't Land, J.J. 2024, SPOTREP #00116, Arma 3, viewed 24 October 2024, <https://dev.arma3.com/post/spotrep-00116>.
  3. ARMA 3 Alpha 2013 [Video Game], Bohemia Interactive a.s., \a3\weapons_f\items\config.bin, CfgWeapons >> FirstAidKit >> ItemInfo >> mass

See also[]

Equipment
Non-lethal BinocularsChemical DetectorChemlightCompassDetonatorEntrenching ToolFlaresFlashlightFuel ContainerGPSInfrared StrobeLandmine MarkerLaser DesignatorMine DetectorNight Vision GogglesParachuteRadioRangefinderRepair ToolResupply PackSmoke GrenadeSpectrum DeviceToolkitUAV TerminalWatch
Lethal ExplosivesHand GrenadesLandminesUnderbarrel grenade launcher (Cold War Assault, Armed Assault, ArmA 2, ArmA 3, Reforger)
Medical BandageFirst Aid KitMedikitMorphine InjectorSaline SolutionTourniquet