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« Aboard USS Khe Sanh
Mission Description
»

First To Fight is the first mission of ArmA 2's Operation Harvest Red campaign.

Overview

The players control the four operatives of USMC Force Recon fireteam callsign Razor. The 27th Marine Expeditionary Unit (27th MEU) has liberated the island of Utes. The primary phase of Operation Harvest Red; the invasion of South Zagoria, can now begin in earnest.

Roles/classes:

Default loadouts:

Initial:

  • Primary weapon: None
  • Secondary weapon: None
  • Equipment: None
  • Backpack: None

Initial:

  • Primary weapon: None
  • Secondary weapon: None
  • Equipment: None
  • Backpack: None

Initial:

  • Primary weapon: None
  • Secondary weapon: None
  • Equipment: None
  • Backpack: None

Initial:

  • Primary weapon: None
  • Secondary weapon: None
  • Equipment: None
  • Backpack: None

The briefing loadout menu is not available for this mission.

Objectives

Primary

  • (1) Survive
  • (2) Follow Shaftoe
  • (3) Report to WO Maddox

Optional

N/A

Mandatory

  • All members of Razor must survive
  • Do not harm your fellow Marines
  • Remain on the ship

Walkthrough

Primary 1: Survive

You begin as members of a CDF squad trapped inside the ruined church at Strelka for this "dream" sequence.

There's not much you can do other than attempt to kill as many of the ChDKZ insurgents assaulting your position. Once the tank rolls into position, it will fire a barrage at the church and instantly slaughter every survivor. Alternately, you'll all be killed once a jet drops a bomb onto your position. Either way, the "dream" will end once everyone has been killed.

Primary 2: Follow Shaftoe

Once you regain control of your Marine, follow Captain Shaftoe to the ship's briefing room. You will have the option of asking one out of three questions when Shaftoe prompts at the end of the briefing.

Primary 3: Report to WO Maddox

You are now free to explore the rest of the ship, take part in training exercises or do target/manoeuvring practice at the improvised courses.

No matter your decision, speak with Lieutenant John Maddox (your team's transport pilot) when you are all ready to proceed with the next mission. The ending cutscene will also begin if time passes 1900 hours (7:00 PM).

Trivia

  • It is not possible to survive the "dream" sequence even if you use scripting commands to become invincible or spawn anti-tank weapons, as the CDF survivors are scripted to die at the end.
    • Invisible barriers also surround the church, making it impossible to leave the ruins unless the players resort to scripted methods of relocation.
  • Third person view cannot be toggled for the duration of the briefing (it will be re-enabled after it finishes).
  • The USS Khe Sanh's escort ships - the Fregatas and Destroyers, are simply decorative props with no crews manning them. They do possess roadway LODs which will allow the players to (theoretically) walk on them assuming they were somehow able to get aboard.

See also

Playable missions in ArmA 2
Operation Harvest Red First To FightInto The StormAmphibious AssaultHarvest RedRazor TwoOne Week LaterManhattanBitter Chill (Delaying The Bear) • Badlands (CDF/NAPA) • Dogs of War (CDF/NAPA) • War That Never Was (Newborn RepublicSetting SailMissing In ActionRevelation)
Eagle Wing Eagle WingEnd of the WorldEmpty Wasteland
Operation Arrowhead BackstabGood Morning T-stanPathfinderColtan BluesOpen SeasonSandstorm (From Hell) • Eye of the Hurricane (Finishing TouchOperation Phoenix) • Press Conference
Operation Crimson Lance Blue JamLancersHeatMountain Lair
Silver Lion War CriminalPatrolMan's Best FriendFireworksWind StormDum Spiro SperoThunderstormThere Will Be Flood
Operation Black Gauntlet InceptionReceptionVocationConfirmationTransportationEliminationMalfunctionRetaliationPreparationAviationDecisionDeception (Termination)
Missions are listed in order of left-to-right based on chronological order.
(Parenthesis) indicate route-specific and/or alternate non-canon missions.
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