Armed Assault Wiki

The Flak Vest is a flak jacket used by West German military forces in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

Distributed in the early 1990s, the Flak Vest is the latest standard-issue vest of the Bundeswehr. Depending on their role within the squad, the Flak Vest can be customised with a load bearing rig to meet the specific needs of the wearer:

  • The baseline unmodified Flak Vest with no external pouches
  • A Rifleman variant with a satchel in the back, multiple pouches for 5.56 mm rifle magazines, and a strapped bag on its left
  • A Machinegunner variant with two large satchels for storing 7.62 mm belts, several pouches and a container slung onto the back
  • A Medic variant with a strapped bag with medical supplies, a satchel in the back, multiple pouches and another bag on its left
  • A Demolition variant with two bags on either side, a satchel in the rear, and multiple pouches for carrying plastic explosives
  • A Leader variant with a bag on its left side, a satchel in the rear and multiple pouches along with a strapped squad leader radio
  • A Crew variant with a bag on the left side of the vest and magazine pouch on the front-right
  • An Officer variant with only the belt rig and a holster to store a flare gun
Variant Weight ("mass") Storage capacity ("mass")
Flak Vest 80[CfgWp 2] 30[CfgWp 3]
Flak Vest, Rifleman 80[CfgWp 4] 160[CfgWp 5]
Flak Vest, Machinegunner 80[CfgWp 6] 200[CfgWp 7]
Flak Vest, Medic 80[CfgWp 8] 160[CfgWp 9]
Flak Vest, Demolition 80[CfgWp 10] 160[CfgWp 11]
Flak Vest, Leader 80[CfgWp 12] 160[CfgWp 13]
Flak Vest, Crew 80[CfgWp 14] 80[CfgWp 15]
Flak Vest, Officer 80[CfgWp 16] 80[CfgWp 17]

The Flak Vest is exclusively designed to minimise damage to the wearer from indirect blasts due to having a damage reduction modifier of 90% against explosive damage. The Flak Vest covers the wearer's chest, diaphragm and abdomen. The user's neck is also covered by a neck protector (its explosive damage reduction modifier remains unchanged).

It should be noted that despite being rated at Level I protection standards, the Flak Vest does not provide the wearer with any sort of protection to damage from ballistic projectiles. Regardless of calibre, a single bullet to the chest is usually sufficient to severely injure or outright kill the wearer.

Hitpoints[]

Arma3-vest-gmcwgflakvest-hitpoints

LEGEND[SCR 1]
Green = Abdomen
Orange = Chest
Violet = Diaphragm
Pink = Neck

Body part Base armour value Damage reduction modifier (vs. ballistic) Damage reduction modifier (vs. explosions)
Abdomen 16[CfgWp 18] 10%[CfgWp 19] 90%[CfgWp 20]
Chest 16[CfgWp 21] 10%[CfgWp 22] 90%[CfgWp 23]
Diaphragm 16[CfgWp 24] 10%[CfgWp 25] 90%[CfgWp 26]
Neck 8[CfgWp 27] 10%[CfgWp 28] 90%[CfgWp 29]

Camouflage[]

Trivia[]

  • The Flak Vest and its derivatives were not added until the release of Update 1.3.[1]
  • Like its Danish counterpart, the shoulder pads on all Flak Vest variants are purely cosmetic and do not provide increased safety from explosives.
  • Upon its introduction in Update 1.3, Flak Vests were initially rated at Level III protection standards and could allow the wearer to survive a single hit from a non-full powered cartridge.
    • This is no longer the case after Update 1.4's release. The Flak Vest was changed so that it has no ballistic-resistant attributes and is purely configured as an explosive-resistant vest.[2]
  • After Update 1.5, slight changes were made to the Flak Vest's proportions and model weighting so that there is less visible clipping when it is worn alongside the Field Dress.[3]

Gallery[]

Config/script references[]

CfgWeapons

  1. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> mass
  2. CfgWeapons >> gm_ge_vest_armor_90_flk >> ItemInfo >> mass
  3. CfgWeapons >> gm_ge_vest_armor_90_flk >> ItemInfo >> containerClass >> "Supply30"
  4. CfgWeapons >> gm_ge_vest_armor_90_rifleman_flk >> ItemInfo >> mass
  5. CfgWeapons >> gm_ge_vest_armor_90_rifleman_flk >> ItemInfo >> containerClass >> "Supply160"
  6. CfgWeapons >> gm_ge_vest_armor_90_machinegunner_flk >> ItemInfo >> mass
  7. CfgWeapons >> gm_ge_vest_armor_90_machinegunner_flk >> ItemInfo >> containerClass >> "Supply200"
  8. CfgWeapons >> gm_ge_vest_armor_90_medic_flk >> ItemInfo >> mass
  9. CfgWeapons >> gm_ge_vest_armor_90_medic_flk >> ItemInfo >> containerClass >> "Supply160"
  10. CfgWeapons >> gm_ge_vest_armor_90_demolition_flk >> ItemInfo >> mass
  11. CfgWeapons >> gm_ge_vest_armor_90_demolition_flk >> ItemInfo >> containerClass >> "Supply160"
  12. CfgWeapons >> gm_ge_vest_armor_90_leader_flk >> ItemInfo >> mass
  13. CfgWeapons >> gm_ge_vest_armor_90_leader_flk >> ItemInfo >> containerClass >> "Supply160"
  14. CfgWeapons >> gm_ge_vest_armor_90_crew_flk >> ItemInfo >> mass
  15. CfgWeapons >> gm_ge_vest_armor_90_crew_flk >> ItemInfo >> containerClass >> "Supply80"
  16. CfgWeapons >> gm_ge_vest_armor_90_officer_flk >> ItemInfo >> mass
  17. CfgWeapons >> gm_ge_vest_armor_90_officer_flk >> ItemInfo >> containerClass >> "Supply80"
  18. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Abdomen >> armor
  19. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Abdomen >> passThrough >> "0.9"
  20. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Abdomen >> explosionShielding >> "0.1"
  21. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Chest >> armor
  22. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Chest >> PassThrough >> "0.9"
  23. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Chest >> explosionShielding >> "0.1"
  24. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Diaphragm >> armor
  25. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Diaphragm >> PassThrough >> "0.9"
  26. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Diaphragm >> explosionShielding >> "0.1"
  27. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Neck >> armor
  28. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Neck >> passThrough >> "0.9"
  29. CfgWeapons >> gm_ge_vest_armor_90_base >> ItemInfo >> HitpointsProtectionInfo >> Neck >> explosionShielding >> "0.1"

Scripts

  1. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

References[]

  1. GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 9 December 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3433609>.
  2. GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 9 December 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3445572>.
  3. GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 9 December 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.

See also[]

Wearable vests in Global Mobilization - Cold War Germany
Ballistic-resistant Ballistic Vest, PilotBESPASpecial Operations Vest [Armoured]Type 3 Vest (3A1) • Type 18 Vest
Flak jackets Flak VestFrag Vest M/00Ochra
Armourless BeltBelt RigBrassard, Military PoliceCombat Vest M3Gasmask-bagGear (Police) • Special Operations Vest [Armourless]Tactical SuspendersUTV
NOTE: Vests in Global Mobilization are still classified with armour levels but they do not conform to the same protection standards as their non-Creator DLC counterparts.