« | Snipers for each faction wearing new Ghillie suits with color patterns more fitting for the Aegean Theater. Field Manual[1]
|
» |
Full Ghillies are multi-faction uniforms in ArmA 3. They were added with the release of the Marksmen DLC.
Overview[]
Ghillie suits optimised specifically for use by snipers, Full Ghillies offer the best concealment from both the naked eye and thermal optics/infrared sensors. They weigh a total "mass" of 80 to wear and provide 60 units of storage space for ammunition/gear.
Provided that they do not stand up and expose their face (which is not concealed), the user can remain mostly undetectable to IR-based electronics. For best results however, donning a thermally masked balaclava will hide the thermal signature of the user's face, resulting in the wearer becoming fully "invisible" on the infrared spectrum.
Full Ghillies do not offer any protection from either gunfire or explosives.
Variants[]
CSAT[]
Worn by CSAT snipers and Viper operatives. Just like regular fatigues with ghillie jackets applied over them, this version of the Full Ghillie variant is unique for being bullet resistant.
It is rated at Level II protection standards, and the suit's "armour" covers the wearer's chest, abdomen, diaphragm, pelvis, legs, arms and hands (this includes the neck even though it isn't visually depicted).
Unlike the Full Ghillies worn by other factions, the CSAT variant weighs almost twice as much with a "mass" value of 120 instead.[CfgWp 5] Total storage-capacity remains unchanged at 60 "mass" units, however.[CfgWp 6]
Hitpoints[]
CSAT[]

LEGEND[SCR 1]
Green = Abdomen
Dark cyan = Arms
Orange = Chest
Violet = Diaphragm
Maroon = Hands
Blue = Legs
Pink = Neck
Yellow = Pelvis
Body part | Base armour value | Damage reduction modifier (vs. ballistic) | Damage reduction modifier (vs. explosions) |
---|---|---|---|
Abdomen | 6[CfgVh 1] (12)[Formula 1] |
67%[CfgVh 2] | No reduction (100%)[CfgVh 3] |
Arms | 6[CfgVh 4] (12)[Formula 2] |
10%[CfgVh 5] | 70%[CfgVh 6] |
Chest | 6[CfgVh 7] (12)[Formula 3] |
67%[CfgVh 8] | No reduction (+150%)[CfgVh 9] |
Diaphragm | 6[CfgVh 10] (12)[Formula 4] |
67%[CfgVh 11] | No reduction (+150%)[CfgVh 12] |
Hands | 6[CfgVh 13] (12)[Formula 5] |
10%[CfgVh 14] | 70%[CfgVh 15] |
Legs | 6[CfgVh 16] (12)[Formula 6] |
10%[CfgVh 17] | 70%[CfgVh 18] |
Neck | 4[CfgVh 19] (8)[Formula 7] |
20%[CfgVh 20] | 50%[CfgVh 21] |
Pelvis | 6[CfgVh 22] (12)[Formula 8] |
67%[CfgVh 23] | No reduction (100%)[CfgVh 24] |
Camouflage[]
- Arid: Suited for desert environments.
- Semi-Arid: Useful for dry environments with grasslands or rocky terrain.
- Lush: Designed for use in temperate woodland and non-tropical forests.
- Jungle: Intended for tropical environments. Exclusive to Pacific NATO and CSAT forces only.
Notes[]
- The Full Ghillie's concealment attributes only apply to sniper-type infantry classes due to ArmA 3's technical limitations.
- For dedicated sniper classes, the Full Ghillie greatly reduces the likelihood of detection by both enemy players and hostile AI. With a modifier of 60% (factor of 0.4), the wearer won't be spotted from afar unless they make noticeable movements and/or stand up.
- However, this is only due to the integral camouflage value of their infantry class, not because of the uniform itself.
Non-stealthed soldier (left) vs. ghillied sniper (right) lying prone on an asphalt road.
- Depending on the terrain's surface type, time of day, weather conditions, and whether the wearer is hiding amongst foliage, they will either be completely concealed (as before the changes) or become visibly identifiable regardless of the toggled spectrum.
- This is especially noticeable if the wearer happens to be lying on paved roads or other unnatural man-made surfaces and will apply even if they are wearing a Stealth Balaclava.
Trivia[]
- Jungle camouflaged variants were only made available after the release of the Apex expansion pack.[3]
- Despite the fact that its model clearly lacks a neck protector, CSAT Full Ghillies still provide ballistic/explosive-resistant properties to the wearer's neck since the uniform inherits its protective attributes from the standard-issue Fatigues.
- Prior to the unveiling and release of the Marksmen DLC, a snapshot (Texture name: dlc_bundle_ca.paa[5]) of what Full Ghillies would look like in the final version could be seen in the game's DLC browser menu.
Gallery[]
Config/script references[]
CfgWeapons
CfgVehicles
Scripts
Formulae
|
References[]
- ↑ Bohemia Interactive a.s., 2015, Marksmen, Arma 3, viewed 28 May 2025, <https://arma3.com/dlc/marksmen>.
- ↑ van 't Land, J.J. 2022, SPOTREP #00105, Arma 3, viewed 27 June 2023, <https://dev.arma3.com/post/spotrep-00105>.
- ↑ Kovařič, V 2016, SPOTREP #00058, Arma 3, viewed 24 June 2024, <https://dev.arma3.com/post/spotrep-00058>.
- ↑ Mořický, K et al. 2015, Arma 3: CfgWeapons Equipment, Bohemia Interactive Community Wiki, viewed 24 June 2024, <https://community.bistudio.com/wiki?title=Arma_3:_CfgWeapons_Equipment&direction=prev&oldid=96997>. (archived link)
- ↑ ARMA 3 2014 [Video Game], Bohemia Interactive a.s., \a3\data_f\images\dlc_bundle_ca.paa