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NOTE: This article is about G36 modular rifles in the main ARMA games. For G36A1s in ArmA 3's Global Mobilization - Cold War Germany Creator DLC, see G36 (Global Mobilization).


The G36 series are a family of modular assault rifles featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.


ArmA: Cold War Assault[]

« Rifle adopted by German Army - Bundeswehr - and Spain
Weapon Description[1]
»
The G36 5.56 mm assault rifle.
The G36 5.56 mm assault rifle.

The G36 is a 5.56 mm assault rifle that remains unused by any faction in ArmA: Cold War Assault.

Overview[]

The G36 is a gas operated, selective-fire assault rifle that uses a short-stroke piston/closed rotating bolt. It is chambered to fire the 5.56×45 mm NATO cartridge.

It can only feed from its proprietary 30-round magazines[CWACfgW 8], and can attain a fire rate of up to 600 rounds per minute on semi-auto/3-round burst fire[CWACfgW 9][Formula 1][CWACfgW 10][Formula 2] or ~ 857 RPM on full auto.[CWACfgW 11][Formula 3] It has a muzzle velocity of 900 m/s.[CWACfgW 12]

One of the best assault rifles in Cold War Assault, the G36 features an integrated scope that has a fixed magnification of 1.24x zoom.[CWACfgW 13][CWACfgW 14][Formula 4] With a base damage of 11[CWACfgA 1], its 5.56 mm ammunition boasts extremely high stopping power (even more than the Austrian-made AUG[CWACfgA 2]) and easily can ~ 2 shot most infantry targets at any distance under 600 metres.

The only drawbacks of the G36 are that it has no sub-variant fitted with a 40 mm underbarrel grenade launcher, and that it does not have the ability to load and fire rifle grenades. Its scope can also be somewhat of a hindrance in close quarters since it has no backup ironsights to aim with.


Optics[]

OFP-g36-ironsight-overview

The G36 does not have ironsights and only allows the user to aim through its scope. The scope uses a fixed zeroing of 300 metres (this setting cannot be manually adjusted).[CWACfgW 15][CWACfgW 16]


Recoil curves[]

Semi-automatic

 
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Full auto

 
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Ammunition[]

OFP-ammunition-30rndg36
Ammo parameter 5.56 mm NATO (Ball)
Base damage value 11[CWACfgA 1]
Spill damage value 1[CWACfgA 3]
Muzzle velocity (m/s) 900[CWACfgW 12]

The G36 can only load one type of magazine.[CWACfgW 8] It requires one[CWACfgW 17] free inventory slot to carry:

G36 Mag.[]

Proprietary 30-round magazine loaded with 5.56 mm ball ammunition.[CWACfgW 18][CWACfgW 19][CWACfgW 20]

Its bullets have a spill radius of 0.1 metres upon impact.[CWACfgA 4][CWACfgA 5][CWACfgA 6]


Trivia[]

  • Cold War Assault's G36 is based on the real-world "G36E" ("Export") variant designed by Heckler & Koch GmbH of Germany.[2]
    • Its appearance in Cold War Assault is highly anachronistic given the time period of the game. The earliest prototype of the G36 would not begin development until five years after the main events of Cold War Crisis, as the campaign predominately takes place in 1985 (with the sole exception of the final canonical mission). Actual production and its acceptance into service with the Bundeswehr on the other hand, would not start until eleven years after the first mission of Cold War Crisis.[3][4]
  • The G36 was not initially available when Operation Flashpoint: Cold War Crisis (the original name for Cold War Assault) was first released. It was only added with Patch 1.30[5] (initially as part of the "WEAPON PACK 1" standalone addon pack[6]), and even then, it was only available for use in the editor as no faction actually uses the weapon in either the main or Resistance campaigns.
    • The exception to this is the non-canonical Red Hammer campaign (which was not designed by Bohemia Interactive) where it is strangely shown being utilised by U.S. military forces alongside the AUG A1.
    • Outside of Red Hammer, its only other appearance is in the Underhill singleplayer scenario added with the Resistance expansion pack, whereupon two G36s can be found inside the ammo crates at the defences.

Gallery[]

ArmA: Armed Assault[]

« The German G-36 assault rifle has been adopted by the Bundeswehr, and later, Spain adopted its export version, G36E. The G36 is also used by various law enforcement agencies worldwide.
The rifle features dual sights: a 3.5X scope sight beneath, and a 1X red-dot sight above.
There are two shorter variants: the G-36K Carbine and the extremely short G-36C (Commando).
Library Description[7]
»
The G36 5.56 mm assault rifle.
The G36 5.56 mm assault rifle.

The G36 is used by RACS Royal Guards units, as well as in limited numbers with both the U.S. Army and Black Element PMCs in ArmA: Armed Assault.

Overview[]

The G36 returns in Armed Assault and is primarily wielded by Royal Guards units of the RACS.

Compared to its predecessor in Cold War Assault, Armed Assault's G36 is still restricted to feeding from its own proprietary 30-rounder magazines (the G36 is unable to load 5.56 mm STANAGs)[A1CfgW 11] but has a fixed fire rate of 600 RPM regardless of the toggled fire mode.[A1CfgW 12][Formula 5] However, its muzzle velocity has been slightly increased to 920 m/s[A1CfgM 2] and the integrated scope now uses a fixed magnification of 3x zoom.[A1CfgW 13][A1CfgW 14][Formula 6]

Accuracy-wise, the G36 is superior to both the M16A2 and M16A4. This does come at the cost of accessory options however, as the G36's user is restricted to only aiming with its integrated scope. Furthermore, the G36 has no sub-variants fitted with a sound suppressor and does not have the ability to load magazines with subsonic 5.56 mm ammunition, making it useless for stealth missions (unlike the M4A1 carbine).[A1CfgW 11]

When it comes to stopping power, Armed Assault's G36 is identical to the M16/M4 family since all three weapons are chambered to fire the exact same 5.56 mm cartridge.[A1CfgA 1] But despite this being the case, the G36 is still slightly worse off since it has a ~ 1% lower muzzle velocity (920 m/s versus the M16/M4's 930 m/s).[A1CfgM 2]

As a result, the only upside to Armed Assault's G36 is its high accuracy; in all other aspects, it is an objectively inferior platform to the M16/M4.


Variants[]

G36K[]

The G36K 5.56 mm carbine.
The G36K 5.56 mm carbine.

The G36K is a compact carbine configuration of the G36.

Aside from its appearance, it is functionally identical to the baseline G36 rifle in almost every aspect. The sole difference is its accuracy, as the G36K has ~ 52% increased dispersion due to its slightly shorter barrel (0.0012 rad versus the baseline G36's 0.0007 rad).[A1CfgW 15][A1CfgW 16][A1CfgW 17]

G36C[]

The G36C 5.56 mm carbine.
The G36C 5.56 mm carbine.

The G36C is a carbine configuration of the G36 rifle.

Out of the three G36s, it has the shortest barrel length and is ~ 2.3% lighter to wield as a result.[A1CfgW 34] However, this comes at a steep cost as it has the worst accuracy in the G36 family, having an almost ~ 96% increase in dispersion compared to its parent rifle (0.0007 rad) and exactly 50% higher dispersion compared to the G36K compact carbine (0.0012 rad).[A1CfgW 25][A1CfgW 26][A1CfgW 27]


Optics[]

Arma1-g36-ironsight-overview
The G36's integrated scope uses a fixed zeroing of 300 metres. This cannot be manually adjusted.[A1CfgW 35][A1CfgW 36]

Arma1-g36-ironsight-overview
The G36K's integrated scope uses a fixed zeroing of 300 metres. This cannot be manually adjusted.[A1CfgW 37][A1CfgW 38]

Arma1-g36-ironsight-overview
The G36C's integrated scope uses a fixed zeroing of 300 metres. This cannot be manually adjusted.[A1CfgW 39][A1CfgW 40]


Recoil curves[]

 
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Ammunition[]

Arma1-ammunition-30rndg36
Ammo parameter 5.56 mm NATO (Ball)
Base damage value 8[A1CfgA 1]
Aerodynamic friction -0.001425[A1CfgA 2]
Muzzle velocity (m/s) 920[A1CfgM 2]
Expected velocity (m/s) 900[A1CfgA 3][note 1]
Deflection angle (degrees) 10°[A1CfgA 4]

All three variants of the G36 can only load one type of magazine.[A1CfgW 11][A1CfgW 41][A1CfgW 42] It requires at least one[A1CfgM 3] free primary weapon magazine inventory slot to carry:

G36 Mag.[]

Proprietary 30-rounder plastic magazine loaded with 5.56 mm NATO ball ammunition.[A1CfgM 4]

None of the rounds fired will emit visible tracers.


Magazine compatibility[]

Weapon name
(Classname)
G36 Mag.
G36
(G36a)
G36 C
(G36C)
G36 K
(G36K)

Trivia[]

  • As in Cold War Assault, Armed Assault's G36s are once again strangely shown being used by in-game U.S. troops. In reality, no branch of the U.S. military has ever utilised the G36 in any official capacity.
  • Prior to Patch 1.08, the texture for the G36's scope reticle did not scale correctly when viewed on widescreen resolutions (specifically 16:9 aspect ratio).[8]

Gallery[]

ArmA 2[]

« The G36 is 5.56mm assault rifle, manufactured by Heckler & Koch GmbH in Germany. This weapon is used in German Armed Forces from the year 1997; and these dayes, many armies used this weapon. The rifle features dual sights: a 3.5X scope sight beneath, and a 1X red-dot sight above.
Armoury Description[9][10]
»
The G36A 5.56 mm assault rifle.
The G36A 5.56 mm assault rifle.

The G36A is a 5.56 mm assault rifle used exclusively by the KSK in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

This asset partially requires the Operation Arrowhead expansion pack.

ArmA 2's iteration of the G36A assault rifle is now exclusively wielded by operatives of the German military's KSK.

Statistically, ArmA 2's G36A still has the same rate of fire regardless of the toggled fire mode (600 RPM)[A2CfgW 9][Formula 7], an unchanged muzzle velocity of 920 m/s[A2CfgM 4], and the same excellent accuracy (0.0007 rad).[A2CfgW 1][A2CfgW 2] Where it drastically differs is that the G36A is no longer restricted to feeding from its own proprietary 30-round magazines and can load 5.56 mm STANAG magazines as well. In addition to STANAGs, the G36A can load 100-round drum magazines, essentially allowing the G36A's user to turn it into a quasi-light support weapon (if drums are available).[A2CfgW 10]

Magnification for the integrated scope on ArmA 2's G36A has also been slightly increased to 4.01x zoom[A2CfgW 11][A2CfgW 12][Formula 8], and it features a backup sight in the form of a red dot reflex sight. Unlike its clunky predecessor in Armed Assault, ArmA 2's G36A is much easier to wield in close quarters since the user won't be forced to aim through the primary scope and can simply switch to the backup reflex.

Compared to its contemporary American, British and Czech-made counterparts in ArmA 2, the G36A remains superior to all 5.56 mm platforms when it comes to accuracy since it has the lowest dispersion out of them all (0.0007 rad versus the 0.001 rad/0.00175 rad of the M16A4/Mk16/L85A2/CZ 805). However, it is also one of the slowest-firing assault rifles since it has a fire rate of only 600 RPM even on full auto. Unlike the Mk16, the G36A does not have the ability to mount a suppressor and also lacks variety when it comes to optics since only the integrated scope is available, making it the least flexible platform out of all the modular rifles in ArmA 2.


Variants[]

G36C[]

This asset partially requires the Operation Arrowhead expansion pack.

« The G36 is a 5.56mm caliber assault rifle, manufactured in Germany. This weapon has been used by the German Armed Forces since 1997 and these days many armies have adopted it.
The G36C (C -> Compact) is a further development of this weapon. It features a shorter barrel and a shorter flash suppressor. This type also uses rail-mounted iron sights instead of dual optic sights.
Armoury Description[9][10]
»
The G36C 5.56 mm carbine.
The G36C 5.56 mm carbine.

The G36C carbine in ArmA 2 has also been changed from its predecessor in Armed Assault.

Although it is statistically unchanged in aspects such as ROF (600 RPM) and accuracy (0.002 rad), ArmA 2's G36C no longer has an integrated scope and only features a pair of ironsights on its carryhandle (zeroing is adjustable up to a maximum of 300 metres).[A2CfgW 22] However, thanks to the integrated scope's removal, the G36C can now mount alternate optics in the form of a (non-magnified) holographic sight, making it significantly easier to use in close quarters.

Furthermore, ArmA 2's G36C has the ability to mount a sound suppressor (in the form of the G36C SD). However, suppressed G36Cs are restricted to what types of magazines that can be loaded; specifically, they cannot load regular 5.56 mm G36 or STANAG-type magazines and are limited to only feeding from magazines loaded with subsonic 5.56 mm ammunition.[A2CfgW 23] As a result of this restriction, suppressed G36Cs have a significantly lower muzzle velocity of only 320 m/s.[A2CfgM 5]

It should be noted that ArmA 2's G36C has one unusual quirk in that it is less accurate when the weapon is toggled to fire on semi-auto (0.002 rad)[A2CfgW 13] and is more precise when it is switched to firing on full auto (0.0016 rad).[A2CfgW 14] This discrepancy applies to both the baseline ironsights-only G36C and suppressed G36Cs.

G36K[]

This asset partially requires the Operation Arrowhead expansion pack.

« The G36 is a 5.56mm caliber assault rifle, manufactured in Germany. This weapon has been used by the German Armed Forces since 1997 and these days many armies have adopted it.
The G36K (K -> Kurz; in English: Short) is a carbine variant of this weapon.
Armoury Description[9][10]
»
The G36K 5.56 mm carbine.
The G36K 5.56 mm carbine.

ArmA 2's G36K compact carbine mostly shares its stats and functionality with the G36A.

Aside from its appearance, the only difference with the G36K over the G36A is its accuracy since it has a dispersion value of 0.00011 rad compared to the G36A's 0.0007 rad.[A2CfgW 24][A2CfgW 25] In spite of its shorter barrel, this is an impressive ~ 145% increase in accuracy over the baseline G36A rifle.

As a result of this very low dispersion, the G36K is essentially the best variant in the G36 family purely in terms of stats since it has all the benefits of the G36A but none of the drawbacks of the G36C/MG36; save for the G36K's inability to mount any other kind of optic (it is restricted to its default 4.01x integrated scope).[A2CfgW 32][A2CfgW 33][Formula 9]

MG36[]

This asset partially requires the Operation Arrowhead expansion pack.

« The G36 is a 5.56mm caliber assault rifle, manufactured in Germany. This weapon has been used by the German Armed Forces since 1997 and these days many armies have adopted it.
The MG36 is a light machine gun variant of the G36 and features increased resistance against cook-off.
Armoury Description[11]
»
The MG36 5.56 mm light support weapon.
The MG36 5.56 mm light support weapon.

The MG36 is a light support weapon configuration of the G36A rifle. It features the ability to toggle a burst fire mode[A2CfgW 45] and also has a (non-folding) bipod attached, though its fire rate remains unchanged at 600 RPM regardless of the toggled fire mode.[A2CfgW 46][Formula 10]

Unlike the baseline G36A rifle, the MG36 always feeds from 100-round drum magazines by default, though it still accepts 30-/20-round STANAG and G36-type magazines.[A2CfgW 47] Handling-wise, the MG36 has the lowest recoil in the G36 family whilst the user is firing from a prone position.

However, these benefits come at a cost since the MG36 is ~ 11% heavier to wield.[A2CfgW 44] Not having an integrated scope may or may not be considered to be a drawback as well depending on the user's preference, as the MG36 is only fitted with a (non-magnified) holographic sight. Given the engagement ranges that the MG36 is mainly intended for (500+ metres), the lack of a magnified scope ironically makes it more difficult to use in long distance firefights compared to the G36A or even the G36K.


Sights[]

Arma2-g36a-ironsight-overview
The G36A's integrated scope uses a fixed magnification of 4.01x zoom[A2CfgW 11][A2CfgW 12][Formula 8] and is also set to a fixed zeroing of 100 metres.[A2CfgW 48][A2CfgW 49] It is not possible to manually adjust this to a different setting.

The scope itself does not have the ability to toggle enhanced vision modes. However, it is possible for the user to wear their own night vision goggles whilst they are looking through it.[A2CfgW 50]

Arma2-g36areflex-ironsight-overview
The backup red dot reflex sight on top of the G36A's integrated scope uses a fixed zeroing of 100 metres.[A2CfgW 51][A2CfgW 52] It is not possible to manually adjust this to a different setting.

Arma2-g36c-ironsight-overview
The baseline G36C carbine with no optics attached onto its carryhandle rail allows for zeroing to be manually adjusted, starting from a minimum of 100 metres up to a maximum of 300 metres (100, 200, 300).[A2CfgW 22] By default, the ironsights are set to a zeroing of 100 metres.[A2CfgW 53]

Arma2-g36cholosight-ironsight-overview
G36Cs with holographic sights attached do not allow for zeroing to be manually adjusted. The holographic sight's reticle will be fully visible under low-light conditions.

Arma2-g36k-ironsight-overview
The G36K's integrated scope uses a fixed magnification of 4.01x zoom and is also set to a fixed zeroing of 100 metres.[A2CfgW 32][A2CfgW 33][Formula 9] It is not possible to manually adjust this to a different setting.

The scope itself does not have the ability to toggle enhanced vision modes. However, it is possible for the user to wear their own night vision goggles whilst they are looking through it.[A2CfgW 54]

Arma2-g36kreflex-ironsight-overview
The backup red dot reflex sight on top of the G36K's integrated scope uses a fixed zeroing of 100 metres.[A2CfgW 55][A2CfgW 56] It is not possible to manually adjust this to a different setting.

Arma2-mg36-ironsight-overview
The MG36's holographic sight does not allow for zeroing to be manually adjusted. The sight's reticle will be fully visible under low-light conditions.


Recoil curves[]

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Prone

 
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Camouflage[]

  • Desert: Standard two-tone dark/light tan spraypaint camouflage.
  • Black: Matte black paint finish.

Ammunition[]

Ammo parameter 5.56 mm NATO (Ball/STANAG) 5.56 mm NATO (Ball/G36) 5.56 mm NATO SD (Ball)
Base damage value 8[A2CfgA 1] 8[A2CfgA 1] 7[A2CfgA 2]
Aerodynamic friction -0.001425[A2CfgA 3] -0.001425[A2CfgA 3] -0.0006[A2CfgA 4]
Muzzle velocity (m/s) 930[A2CfgM 6] 920[A2CfgM 4] 320[A2CfgM 5]
Expected velocity (m/s) 900[A2CfgA 5][note 1] 900[A2CfgA 5][note 1] 320[A2CfgA 6][note 1]
Deflection angle (degrees) 10°[A2CfgA 7] 10°[A2CfgA 7] 10°[A2CfgA 8]

Excluding suppressed variants of the G36C, all other G36 variants can load up to six types of magazines[A2CfgW 10][A2CfgW 57][A2CfgW 58][A2CfgW 47] while suppressed G36s are only capable of feeding from two types of magazines.[A2CfgW 23] All six of these magazines are interchangeable with any M16/G36-type assault rifle and carbine that is chambered to fire the 5.56 mm NATO cartridge. This also includes (but is not limited to) light machine guns like the M249 SAW and the L110A1, as well as marksman rifles like the Mk12 SPR.

With the sole exception of the MG36's 100-round drum magazines, all magazines only need one free inventory slot to carry.[A2CfgM 7][A2CfgM 8][A2CfgM 9] Only the MG36's 100-rounder drums specifically need at least two[A2CfgM 10] free inventory slots:

G36 Mag.[]

Arma1-ammunition-30rndg36

30-round plastic magazine used primarily by G36-type weapons and non-M16 assault rifles/carbines loaded with 5.56 mm ball ammunition.[A2CfgM 11] Rounds fired from this magazine specifically have a lower muzzle velocity of 920 m/s.[A2CfgM 4]

None of the rounds fired will emit visible tracers.

30rnd G36 SD[]

Arma1-ammunition-30rndg36

Special G36-type plastic magazine loaded with thirty rounds of subsonic 5.56 mm ammunition.[A2CfgM 12] Rounds fired from this magazine specifically have a reduced muzzle velocity of 320 m/s.[A2CfgM 5]

Aside from its subsonic loadout, this magazine is statistically unchanged from the standard G36-type magazine.

This is one of the only two magazines that can be loaded by suppressed variants of the G36C.

MG36 Mag.[]

Arma2-ammunition-100rndmg36

High-capacity 100-round drum magazine loaded with a mix of 5.56 mm ball and tracer ammunition.[A2CfgM 13] Rounds fired from this drum specifically have a lower muzzle velocity of 920 m/s.[A2CfgM 14]

Every fourth[A2CfgM 15] round fired will emit a visible tracer. The last four[A2CfgM 16] rounds of the drum will always emit tracers.

30Rnd. STANAG[]

Arma1-ammunition-30rndstanag

30-round STANAG magazine used primarily by M16-type assault rifles and carbines. Loaded exclusively with 5.56 mm NATO ball ammunition.[A2CfgM 17]

None of the rounds fired will emit visible tracers.

30Rnd. STANAG SD[]

Arma1-ammunition-30rndstanag

Special 30-round STANAG magazine loaded with subsonic 5.56 mm NATO ammunition.[A2CfgM 18] Rounds fired from this magazine specifically have a reduced muzzle velocity of 320 m/s.[A2CfgM 19]

As with the stock 30-rounder STANAGs, it does not contain any visible tracer rounds.

This is one of the only two magazines that can be loaded by suppressed variants of the G36C.

20Rnd. STANAG[]

Arma2-ammunition-20rndfnfal

20-round STANAG magazine containing only twenty rounds worth of 5.56 mm ball ammunition.[A2CfgM 20]

None of the rounds fired from this magazine will emit visible tracers.


Magazine compatibility[]

Weapon name
(Classname)
G36 Mag.
MG36 Mag.
30rnd G36 SD
30Rnd. STANAG
30Rnd. STANAG SD
20Rnd. STANAG
G36C
(G36C)
G36C SD
(G36_C_SD_eotech)
G36A
(G36a)
G36K
(G36K)
MG36
(MG36)
G36C (camo)
(G36C_camo)
G36C SD (camo)
(G36_C_SD_camo)
G36A (camo)
(G36A_camo)
G36K (camo)
(G36K_camo)
MG36 (camo)
(MG36_camo)

Trivia[]

  • Although it was originally made available for use in ArmA 2, the G36 and its sub-variants would actually remain unused by any faction (save for certain storyline characters)[9] until the release of Operation Arrowhead, whereupon it became a BLUFOR weapon that was used exclusively by KSK operatives.[10]
  • Following the latest Community Configuration Project/CorePatch updates, all variants of the G36 (with the sole exception of the MG36) have lost the capability to fire in a 2-round burst mode. Prior to the patch, G36s had access to the same fire modes as the baseline XM8 rifle.[12]
    • CorePatch also added hidden variants of the MG36 that specifically occupy the user's backpack slot (Classnames: MG36_Large, MG36_camo_Large).[12] However, these variants are not available in supply crates by default and can only be equipped through the use of scripting commands or a custom addon to "unlock" them.
  • Despite being able to feed from STANAG magazines, the models of all G36 variants will not change to reflect this. This is especially noticeable on the MG36 variant as it will still depict a 100-round Beta-C drum magazine even if the user loads a 30-round G36 magazine into it.
  • Of the modular weapon platforms featured in the main ARMA games, the G36 is the only platform that lacks a sub-variant fitted with an underbarrel grenade launcher.
  • Due to a misconfiguration that remains unfixed even by CorePatch[12], black-coloured G36As and G36Ks are incorrectly referred to as the G36C in the player's Heads Up Display (HUD). This is due to G36A/Ks still using the old muzzles system that simulates the ability to switch to a backup sight (proper engine-level support for backup sights was only introduced in Operation Arrowhead).[13]
    • Because black G36A/Ks were not configured to have their own displayName for their semi-auto/full auto fire modes, they inherit their strings from the G36C instead, thereby causing them to be named incorrectly in the HUD (G36A/Ks will be properly named if they are being picked up off the ground or are being collected from a supply crate/vehicle inventory).[14][15]
    • Operation Arrowhead's G36A/Ks do not have this bug as their fire modes were properly named from release, hence why this discrepancy does not apply to camouflaged G36s and only affects pre-Operation Arrowhead black G36s.[16][17]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgAmmo >> G36a >> hit
  2. CfgAmmo >> Steyr >> hit
  3. CfgAmmo >> G36a >> indirectHit
  4. CfgAmmo >> G36a >> Single >> indirectHitRange
  5. CfgAmmo >> G36a >> Burst >> indirectHitRange
  6. CfgAmmo >> G36a >> FullAuto >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> G36a >> count
  2. CfgWeapons >> G36a >> Single >> dispersion
  3. CfgWeapons >> G36a >> Burst >> dispersion
  4. CfgWeapons >> G36a >> FullAuto >> dispersion
  5. CfgWeapons >> G36a >> Single >> recoil
  6. CfgWeapons >> G36a >> Burst >> recoil
  7. CfgWeapons >> G36a >> FullAuto >> recoil
  8. 8.0 8.1 CfgWeapons >> G36a >> magazines[] >> {"G36aMag"}
  9. CfgWeapons >> G36a >> Single >> reloadTime
  10. CfgWeapons >> G36a >> Burst >> reloadTime
  11. CfgWeapons >> G36a >> FullAuto >> reloadTime
  12. 12.0 12.1 CfgWeapons >> G36a >> initSpeed
  13. CfgWeapons >> G36a >> opticsZoomMin >> "0.28"
  14. CfgWeapons >> G36a >> opticsZoomMin >> "0.28"
  15. CfgWeapons >> G36a >> distanceZoomMin
  16. CfgWeapons >> G36a >> distanceZoomMax
  17. CfgWeapons >> G36a >> magazineType >> "256"
  18. CfgWeapons >> G36a >> Single >> ammo >> "G36a"
  19. CfgWeapons >> G36a >> Burst >> ammo >> "G36a"
  20. CfgWeapons >> G36a >> FullAuto >> ammo >> "G36a"

CfgAmmo (ArmA: Armed Assault)

  1. 1.0 1.1 CfgAmmo >> B_556x45_Ball >> hit
  2. CfgAmmo >> B_556x45_Ball >> airFriction
  3. CfgAmmo >> B_556x45_Ball >> typicalSpeed
  4. CfgAmmo >> B_556x45_Ball >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 CfgMagazines >> 30Rnd_556x45_G36 >> count
  2. 2.0 2.1 2.2 CfgMagazines >> 30Rnd_556x45_G36 >> initSpeed
  3. CfgMagazines >> 30Rnd_556x45_G36 >> type >> "256"
  4. CfgMagazines >> 30Rnd_556x45_G36 >> ammo >> "B_556x45_Ball"

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> G36a >> Single >> dispersion
  2. CfgWeapons >> G36a >> Burst >> dispersion
  3. CfgWeapons >> G36a >> Burst >> dispersion
  4. CfgWeapons >> G36a >> Single >> recoil
  5. CfgWeapons >> G36a >> Burst >> recoil
  6. CfgWeapons >> G36a >> FullAuto >> recoil
  7. CfgWeapons >> G36a >> Single >> recoilProne
  8. CfgWeapons >> G36a >> Burst >> recoilProne
  9. CfgWeapons >> G36a >> FullAuto >> recoilProne
  10. CfgWeapons >> G36a >> dexterity
  11. 11.0 11.1 11.2 CfgWeapons >> G36a >> magazines[] >> {"30Rnd_556x45_G36"}
  12. CfgWeapons >> G36a >> FullAuto >> reloadTime
  13. CfgWeapons >> G36a >> opticsZoomMax >> "0.0833"
  14. CfgWeapons >> G36a >> opticsZoomMin >> "0.0833"
  15. 15.0 15.1 CfgWeapons >> G36K >> Single >> dispersion
  16. 16.0 16.1 CfgWeapons >> G36K >> Burst >> dispersion
  17. 17.0 17.1 CfgWeapons >> G36K >> Burst >> dispersion
  18. CfgWeapons >> G36K >> Single >> recoil
  19. CfgWeapons >> G36K >> Burst >> recoil
  20. CfgWeapons >> G36K >> FullAuto >> recoil
  21. CfgWeapons >> G36K >> Single >> recoilProne
  22. CfgWeapons >> G36K >> Burst >> recoilProne
  23. CfgWeapons >> G36K >> FullAuto >> recoilProne
  24. CfgWeapons >> G36K >> dexterity
  25. 25.0 25.1 CfgWeapons >> G36C >> Single >> dispersion
  26. 26.0 26.1 CfgWeapons >> G36C >> Burst >> dispersion
  27. 27.0 27.1 CfgWeapons >> G36C >> Burst >> dispersion
  28. CfgWeapons >> G36C >> Single >> recoil
  29. CfgWeapons >> G36C >> Burst >> recoil
  30. CfgWeapons >> G36C >> FullAuto >> recoil
  31. CfgWeapons >> G36C >> Single >> recoilProne
  32. CfgWeapons >> G36C >> Burst >> recoilProne
  33. CfgWeapons >> G36C >> FullAuto >> recoilProne
  34. 34.0 34.1 CfgWeapons >> G36C >> dexterity
  35. CfgWeapons >> G36a >> distanceZoomMin
  36. CfgWeapons >> G36a >> distanceZoomMax
  37. CfgWeapons >> G36K >> distanceZoomMin
  38. CfgWeapons >> G36K >> distanceZoomMax
  39. CfgWeapons >> G36C >> distanceZoomMin
  40. CfgWeapons >> G36C >> distanceZoomMax
  41. CfgWeapons >> G36K >> magazines[] >> {"30Rnd_556x45_G36"}
  42. CfgWeapons >> G36C >> magazines[] >> {"30Rnd_556x45_G36"}

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> B_556x45_Ball >> hit
  2. CfgAmmo >> B_556x45_SD >> hit
  3. 3.0 3.1 CfgAmmo >> B_556x45_Ball >> airFriction
  4. CfgAmmo >> B_556x45_SD >> airFriction
  5. 5.0 5.1 CfgAmmo >> B_556x45_Ball >> typicalSpeed
  6. CfgAmmo >> B_556x45_SD >> typicalSpeed
  7. 7.0 7.1 CfgAmmo >> B_556x45_Ball >> deflecting
  8. CfgAmmo >> B_556x45_SD >> deflecting

CfgMagazines (ArmA 2)

  1. 1.0 1.1 1.2 1.3 CfgMagazines >> 30Rnd_556x45_G36 >> count
  2. 2.0 2.1 2.2 2.3 CfgMagazines >> 100Rnd_556x45_BetaCMag >> count
  3. 3.0 3.1 3.2 3.3 CfgMagazines >> 20Rnd_556x45_Stanag >> count
  4. 4.0 4.1 4.2 CfgMagazines >> 30Rnd_556x45_G36 >> initSpeed
  5. 5.0 5.1 5.2 CfgMagazines >> 30Rnd_556x45_G36SD >> initSpeed
  6. CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  7. CfgMagazines >> 30Rnd_556x45_Stanag >> type >> "256"
  8. CfgMagazines >> 20Rnd_556x45_Stanag >> type >> "256"
  9. CfgMagazines >> 30Rnd_556x45_G36 >> type >> "256"
  10. CfgMagazines >> 100Rnd_556x45_BetaCMag >> type >> "2 * 256"
  11. CfgMagazines >> 30Rnd_556x45_G36 >> ammo >> "B_556x45_Ball"
  12. CfgMagazines >> 30Rnd_556x45_G36SD >> ammo >> "B_556x45_SD"
  13. CfgMagazines >> 100Rnd_556x45_BetaCMag >> ammo >> "B_556x45_Ball"
  14. CfgMagazines >> 100Rnd_556x45_BetaCMag >> initSpeed
  15. CfgMagazines >> 100Rnd_556x45_BetaCMag >> tracersEvery
  16. CfgMagazines >> 100Rnd_556x45_BetaCMag >> lastRoundsTracer
  17. CfgMagazines >> 30Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  18. CfgMagazines >> 30Rnd_556x45_StanagSD >> ammo >> "B_556x45_SD"
  19. CfgMagazines >> 30Rnd_556x45_StanagSD >> initSpeed
  20. CfgMagazines >> 20Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"

CfgWeapons (ArmA 2)

  1. 1.0 1.1 CfgWeapons >> G36a >> MuzzleFar >> Single >> dispersion
  2. 2.0 2.1 CfgWeapons >> G36a >> MuzzleFar >> FullAuto >> dispersion
  3. CfgWeapons >> G36a >> type >> "1"
  4. CfgWeapons >> G36a >> MuzzleFar >> Single >> recoil
  5. CfgWeapons >> G36a >> MuzzleFar >> FullAuto >> recoil
  6. CfgWeapons >> G36a >> MuzzleFar >> Single >> recoilProne
  7. CfgWeapons >> G36a >> MuzzleFar >> FullAuto >> recoilProne
  8. CfgWeapons >> G36a >> dexterity
  9. CfgWeapons >> G36a >> MuzzleFar >> Single >> reloadTime
  10. 10.0 10.1 CfgWeapons >> G36a >> magazines[] >> {"30Rnd_556x45_G36","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}
  11. 11.0 11.1 CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Scope >> opticsZoomMax >> "0.0623"
  12. 12.0 12.1 CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Scope >> opticsZoomMin >> "0.0623"
  13. 13.0 13.1 CfgWeapons >> G36C >> Single >> dispersion
  14. 14.0 14.1 CfgWeapons >> G36C >> FullAuto >> dispersion
  15. CfgWeapons >> G36C >> type >> "1"
  16. CfgWeapons >> G36C >> Single >> recoil
  17. CfgWeapons >> G36C >> FullAuto >> recoil
  18. CfgWeapons >> G36C >> Single >> recoilProne
  19. CfgWeapons >> G36C >> FullAuto >> recoilProne
  20. CfgWeapons >> G36C >> dexterity
  21. CfgWeapons >> G36_C_SD_eotech >> dexterity
  22. 22.0 22.1 CfgWeapons >> G36C >> discreteDistance[] >> {100,200,300}
  23. 23.0 23.1 CfgWeapons >> G36_C_SD_eotech >> magazines[] >> {"30Rnd_556x45_G36SD","30Rnd_556x45_StanagSD"}
  24. 24.0 24.1 CfgWeapons >> G36K >> MuzzleFar >> Single >> dispersion
  25. 25.0 25.1 CfgWeapons >> G36K >> MuzzleFar >> FullAuto >> dispersion
  26. CfgWeapons >> G36K >> type >> "1"
  27. CfgWeapons >> G36K >> MuzzleFar >> Single >> recoil
  28. CfgWeapons >> G36K >> MuzzleFar >> FullAuto >> recoil
  29. CfgWeapons >> G36K >> MuzzleFar >> Single >> recoilProne
  30. CfgWeapons >> G36K >> MuzzleFar >> FullAuto >> recoilProne
  31. CfgWeapons >> G36K >> dexterity
  32. 32.0 32.1 CfgWeapons >> G36K >> MuzzleFar >> OpticsModes >> Scope >> opticsZoomMax >> "0.0623"
  33. 33.0 33.1 CfgWeapons >> G36K >> MuzzleFar >> OpticsModes >> Scope >> opticsZoomMin >> "0.0623"
  34. CfgWeapons >> MG36 >> Single >> dispersion
  35. CfgWeapons >> MG36 >> Burst >> dispersion
  36. CfgWeapons >> MG36 >> FullAuto >> dispersion
  37. CfgWeapons >> MG36 >> type >> "1"
  38. CfgWeapons >> MG36 >> Single >> recoil
  39. CfgWeapons >> MG36 >> Burst >> recoil
  40. CfgWeapons >> MG36 >> FullAuto >> recoil
  41. CfgWeapons >> MG36 >> Single >> recoilProne
  42. CfgWeapons >> MG36 >> Burst >> recoilProne
  43. CfgWeapons >> MG36 >> FullAuto >> recoilProne
  44. 44.0 44.1 CfgWeapons >> MG36 >> dexterity
  45. CfgWeapons >> MG36 >> modes[] >> {"Single","Burst","Fullauto","close","medium","far"}
  46. CfgWeapons >> MG36 >> FullAuto >> reloadTime
  47. 47.0 47.1 CfgWeapons >> MG36 >> magazines[] >> {"100Rnd_556x45_BetaCMag","30Rnd_556x45_G36","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}
  48. CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Scope >> distanceZoomMax
  49. CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Scope >> distanceZoomMin
  50. CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Scope >> visionMode[] >> {}
  51. CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Kolimator >> distanceZoomMax
  52. CfgWeapons >> G36a >> MuzzleFar >> OpticsModes >> Kolimator >> distanceZoomMin
  53. CfgWeapons >> G36C >> discreteDistanceInitIndex >> "0"
  54. CfgWeapons >> G36K >> MuzzleFar >> OpticsModes >> Scope >> visionMode[] >> {}
  55. CfgWeapons >> G36K >> MuzzleFar >> OpticsModes >> Kolimator >> distanceZoomMax
  56. CfgWeapons >> G36K >> MuzzleFar >> OpticsModes >> Kolimator >> distanceZoomMin
  57. CfgWeapons >> G36C >> magazines[] >> {"30Rnd_556x45_G36","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}
  58. CfgWeapons >> G36K >> magazines[] >> {"30Rnd_556x45_G36","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36SD","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 60 / reloadTime = 60 / 0.1
  3. 60 / reloadTime = 60 / 0.07
  4. 0.35 / opticsZoomMin = 0.35 / 0.28
  5. 60 / reloadTime = 60 / 0.1
  6. 0.25 / opticsZoomMin = 0.25 / 0.0833
  7. 60 / reloadTime = 60 / 0.1
  8. 8.0 8.1 0.25 / opticsZoomMin = 0.25 / 0.0623
  9. 9.0 9.1 0.25 / opticsZoomMin = 0.25 / 0.0623
  10. 60 / reloadTime = 60 / 0.1

Notes[]

  1. 1.0 1.1 1.2 1.3 Damage will be reduced if the projectile's velocity drops below this value.
  2. Does not apply to the hidden MG36 variants (MG36_Large, MG36_camo_Large).

References[]

  1. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Operation Flashpoint - Download - GEAR, flashpoint1985.com, viewed 5 March 2025, <http://web.archive.org/web/20020214204218/http://www.flashpoint1985.com/download/gear_weaponp1.html#anchor>. (archived link)
  2. McCollum, I 2018, H&K G36: Germany Adopts the 5.56mm Cartridge, 28 December, viewed 4 October 2024, <https://www.youtube.com/watch?v=qQNsZ8Qbd8A>.
  3. Federal Ministry of Defence 2019, Ausrüstung und Technik: Das Gewehr G36, Bundeswehr, viewed 5 January 2025, <https://web.archive.org/web/20191127222644/https://www.bundeswehr.de/de/ausruestung-technik-bundeswehr/ausruestung-bewaffnung/gewehr-g36>. (archived link)
  4. Operational Environment Enterprise 2019, Heckler and Koch G36 German 5.56mm Assault Rifle, ODIN - OE Data Integration Network, viewed 4 October 2024, <https://odin.tradoc.army.mil/WEG/Asset/Heckler_and_Koch_G36_German_5.56mm_Assault_Rifle>.
  5. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 3 March 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.30>.
  6. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Operation Flashpoint - Download - GEAR, flashpoint1985.com, viewed 3 October 2024, <http://web.archive.org/web/20020214065052fw_/http://www.flashpoint1985.com/download/gear.html>. (archived link)
  7. Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  8. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 3 October 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.08>.
  9. 9.0 9.1 9.2 9.3 Bohemia Interactive a.s., 2009, Assault Rifles, Arma 2, viewed 3 October 2024, <https://www.arma2.com/arma-2-weaponry/assault-rifles>.
  10. 10.0 10.1 10.2 10.3 Bohemia Interactive a.s., 2010, Assault Rifles, Arma 2, viewed 3 October 2024, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-assault-rifles>.
  11. Bohemia Interactive a.s., 2010, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-machineguns>.
  12. 12.0 12.1 12.2 Mazzon, M et al. 2015, CorePatch, GitHub, viewed 3 March 2023, <https://github.com/Goliath86/CorePatch>.
  13. Suma_bi_wiki et al. 2010, Arma 2: Operation Arrowhead: Questions and Answers, Bohemia Interactive Community Wiki, viewed 5 October 2024, <https://community.bistudio.com/wiki/Arma_2:_Operation_Arrowhead:_Questions_and_Answers>.
  14. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgWeapons >> G36a >> MuzzleFar >> displayName
  15. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\weapons\config.bin, CfgWeapons >> G36K >> MuzzleFar >> displayName
  16. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_e\g36\config.bin, CfgWeapons >> G36A_camo >> MuzzleFar >> displayName
  17. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_e\g36\config.bin, CfgWeapons >> G36K_camo >> MuzzleFar >> displayName

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
RACS - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series (G36C, G36K)
Assault rifles G36 5.56 mmM16A2 5.56 mm (M203)
Sniper rifles M24 7.62 mm
Machineguns M240 7.62 mm
Launchers FIM-92F StingerM136
Static M2* • Searchlight§
(Parenthesis) denote variants.
* only used for the Warfare game mode.
§ denotes campaign-exclusive weapons.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
KSK - Armoury (ArmA 2)
Handguns G17 9 mm
Carbines G36 series (G36C, G36K)
Assault rifles G36A 5.56 mm
Squad automatic weapons MG36 5.56 mm
(Parenthesis) denote variants.
Operation Arrowhead
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