Armed Assault Wiki

« The HD Pistol is an excellent close-range counter-insurgency weapon with very high accuracy and an effective integral suppressor. It is chambered in .22 Long Rifle, supplied in 10-round magazines. Widely used by LRRP, CIA, SOG and other Special Forces in missions including guard dog suppression, suppression of personnel during prisoner snatches, assassination of target-specific military and political cadre, and also behind-enemy-lines, in hunting for food.
Field Manual
»
The HD .22 handgun.
The HD .22 handgun.

The HD is a .22 handgun in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

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The HD is a semi-automatic pistol that uses a simple blowback action operation and single action trigger. It is chambered to fire the .22 LR round.

It feeds exclusively from 10-round magazines, and can attain a fire rate of up to 600 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 450 m/s.[CfgWp 8] The HD cannot be fitted with optical sights but does feature an integral suppressor.[CfgAm 1][CfgAm 2] It has an effective firing range of no more than 50 metres.

Ironsights[]

Arma3-sogpfhd-ironsight-overview

It is not possible to manually adjust zeroing on the HD. It utilises a fixed zeroing of 50 metres.[CfgWp 9]

Ammunition[]

Arma3-ammunition-sogpf10rndhd
Ammo parameter .22 LR (Ball)
Base damage value 6[CfgAm 3]
Aerodynamic friction -0.0015[CfgAm 4]
Muzzle velocity (m/s) 380
[CfgMa 2][note 1]
Actual: 450
[CfgWp 8][note 2]
Expected velocity (m/s) 380
[CfgAm 5][note 3]
Penetration depth (mm) 5.7
[CfgAm 6][Formula 2]
Actual: 6.75
[Formula 3][note 4]
Deflection angle (degrees) 30°[CfgAm 7]

The HD is only capable of loading one type of magazine.[CfgWp 10] It has a weight of 6[CfgMa 3] "mass" units:

10Rnd. HD Mag[]

Single column box magazine loaded with ten rounds of .22 LR.[CfgMa 4]

Does not contain any tracers.

Magazine compatibility[]

Weapon name
(Classname)
10Rnd. HD Mag
HD (S)
(vn_hd)


Trivia[]

  • Unlike the Welrod, the HD isn't carried by any of the in-game MACV units by default.
  • Update 1.2 fixed a minor visual issue with its reloading animation. This visual glitch would only appear if it was reloaded while the pistol's magazine was empty.[1]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_560x15 >> audibleFire >> "0.035"
  2. CfgAmmo >> vn_560x15 >> visibleFire >> "0.035"
  3. CfgAmmo >> vn_560x15 >> hit
  4. CfgAmmo >> vn_560x15 >> airFriction
  5. CfgAmmo >> vn_560x15 >> typicalSpeed
  6. CfgAmmo >> vn_560x15 >> caliber
  7. CfgAmmo >> vn_560x15 >> deflecting

CfgMagazines

  1. CfgMagazines >> vn_hd_mag >> count
  2. CfgMagazines >> vn_hd_mag >> initSpeed
  3. CfgMagazines >> vn_hd_mag >> mass
  4. CfgMagazines >> vn_hd_mag >> ammo >> "vn_560x15"

CfgWeapons

  1. CfgWeapons >> vn_hd >> Single >> dispersion
  2. CfgWeapons >> vn_hd >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> vn_hd >> recoil
  4. CfgWeapons >> vn_hd >> recoilProne
  5. CfgWeapons >> vn_hd >> inertia
  6. CfgWeapons >> vn_hd >> dexterity
  7. CfgWeapons >> vn_hd >> Single >> reloadTime
  8. 8.0 8.1 CfgWeapons >> vn_hd >> initSpeed
  9. CfgWeapons >> vn_hd >> discreteDistance[] >> {50}
  10. CfgWeapons >> vn_hd >> magazines[] >> {"vn_hd_mag"}

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. Magazine's initSpeed * Ammo's caliber * 15 / 1000 = 380 * 1 * 15 / 1000
  3. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 450 * 1 * 15 / 1000

Notes[]

  1. Only applies to the magazine itself. The HD's weapon class uses its own initSpeed value (450 m/s).
  2. This is the HD's actual muzzle velocity. The weapon class initSpeed value (450 m/s) takes precedence over the magazine initSpeed value (380 m/s).
  3. Damage will be reduced if the projectile's velocity drops below this value.
  4. This is the actual penetration depth of the HD's .22 LR ammunition. The weapon class initSpeed value (450 m/s) takes precedence over the magazine initSpeed value (380 m/s), affecting its penetration formula as a result.

References[]

  1. Graham, R et al. 2022, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3463284>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M40 7.62 mmM91/30 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.