Armed Assault Wiki

The HEMTT (full name: Heavy Expanded Mobility Tactical Truck) is logistics truck used exclusively by NATO forces in ArmA 3.

Overview[]

  • Roles:
    • Troop transport
    • Munitions transport
    • Cargo transport
    • Ground vehicle repair
    • Refuelling
    • Vehicle munitions rearmament
    • Medical support
« The Heavy Expanded Mobility Tactical Truck is an 8x8 diesel-powered off-road truck. It servers as a standard heavy transport vehicle for BLUFOR armies. There are several versions covering the basic transport functions: cargo, refuel, medical, repair, and ammo resupply.
Field Manual[1]
»

Design[]

The HEMTT is an eight-wheel drive tactical truck. Its primary mission is to provide heavy transport capabilities for the resupply of combat vehicles and weapon systems.

Features
A workhorse of the U.S. Army's logistics, the HEMTT is available in multiple configurations aside from its standalone, trailer-less tractor unit:

  • Troop carriers with covered/uncovered flatbeds capable of transporting up to seventeen passengers at a time[CfgVh 9][CfgVh 12]
  • An ammunition carrier that can resupply armed vehicles and aircraft
  • Fuel tanker that can refuel nearby ground vehicles and landed aircraft
  • A mobile repair vehicle variant capable of fixing damaged vehicles/aircraft
  • Two flatbeds (with and without railings/panels) that can haul other vehicles using Vehicle-in-Vehicle Transportation (ViVT)
  • An ambulance variant that can not only carry wounded personnel but also provide field aid to the injured[CfgVh 17]
  • A flatbed truck with a large container loaded by default

Mobility
The HEMTT's engine has a power output of 450 kW[CfgVh 18] and can generate up to 1,450 N·m of torque.[CfgVh 19]

In terms of engine performance and efficiency, it sits between the Tempest (180 kW[CfgVh 20]/1,520 N·m[CfgVh 21]) and the Zamak (206 kW[CfgVh 22]/1,180 N·m[CfgVh 23]). It has a better torque curve[CfgVh 24] compared to the Zamak[CfgVh 25] but isn't too different from the Tempest.[CfgVh 26] Where the HEMTT drastically differs from both is acceleration, as it is much faster than its counterparts thanks to the high power output of its engine.[CfgVh 18] Because of this, the HEMTT can climb up hills and rough terrain much more easily than the Tempest can (the latter will always be slowed to a crawl).

When it comes to pure speed, the HEMTT is only faster than the Zamak by 1 km/h (83 km/h versus the Zamak's 82 km/h). Against the Tempest, the HEMTT is ~ 11% slower and is unable to come close to matching the former's top speed of 93 km/h. Despite most Tempest variants being on average 4-5 tonnes heavier than the HEMTT, its usage of a more efficient engine[CfgVh 21] means that it will always be faster on flat terrain over the HEMTT (even when turbo is not toggled).

Handling-wise, the HEMTT possesses the worst turn rate out of the three trucks due to the length of its body.[CfgVh 27] Compared to the likes of the Zamak[CfgVh 28] and to a lesser extent, the Tempest[CfgVh 29], the HEMTT will need plenty of room to manoeuvre as it is the longest of the three logistics-oriented military trucks in ArmA 3. This extends to off-road performance as well, as the HEMTT loses speed much more quickly when driving on rough terrain[CfgVh 30] compared to the Tempest[CfgVh 31] and the Zamak.[CfgVh 32] Fortunately however, this drawback is minor at best, since the HEMTT's powerful engine will allow the driver to overcome any off-road speed penalties.

Drawbacks
No variant of the HEMTT has weapons fitted to the cab's roof. An armed escort is essentially mandatory if the HEMTT is being driven into a combat zone since the truck's crew possess no means of self-defence. Although troop carrier HEMTTs allow the rear two passengers to fire their own weapons out of the vehicle, their firing arcs are extremely limited as they cannot point their weapons towards the front of the truck (only the rear and opposite side of their seat).[CfgVh 33][CfgVh 34]

Furthermore, only the lower half of the cab's hull is actually bullet-resistant regardless of the truck's configuration. The rest of the truck's body - including the flatbed, is not so well-protected. A hail of gunfire can easily immobilise the HEMTT by popping its tyres (6.5 mm Gatling guns are especially effective in this regard) or be outright blown up in a single hit by shoulder-fired launchers if the munition strikes the truck's fuel tank.

Crew Capacity
No matter the variant, all HEMTTs only require a single crewman in the form of its driver. Passenger capacity on the other hand, varies depending on the HEMTT's configuration:

Variants[]

Transport[]

Standalone tractor unit with no trailer/flatbed attached. It can only transport a single passenger.[CfgVh 1]

This variant has a gross weight of 10842.8 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Cargo truck with a shipping container[note 2] loaded onto its flatbed. It can only transport a single passenger.[CfgVh 2]

This variant has a gross weight of 11692.9 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Cargo carrier variant.

It can haul supply crates[note 3] and other ground vehicles that are compact enough to fit on its flatbed. The HEMTT Cargo can only transport a single passenger.[CfgVh 3] It should be noted that due to the presence of side panels/side gates, its flatbed has a slightly smaller bounding box that prevents some larger vehicles from being carried.

This variant has a gross weight of 11786.7 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Cargo carrier variant.

It can haul supply crates[note 3] and other ground vehicles that are compact enough to load onto its flatbed. The HEMTT Flatbed can only transport a single passenger.[CfgVh 4]

This variant has a gross weight of 11739 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Troop carrier variant.

It carry up to seventeen passengers at a time.[CfgVh 9] Sixteen passengers are always seated on the flatbed's benches whilst the seventeenth passenger is seated in the cab alongside the driver.[CfgVh 35] It should be noted that the rearmost two passengers have the ability to fire their own weapons out of the vehicle.[CfgVh 10][CfgVh 11]

This variant has a gross weight of 10942.9 kg.[SCR 1]
This variant CAN be slingloaded by rotary-wing aircraft.[CfgVh 36]

Troop carrier variant with a covered flatbed.

It carry up to seventeen passengers at a time.[CfgVh 12] Sixteen passengers are always seated on the flatbed's benches whilst the seventeenth passenger is seated in the cab alongside the driver.[CfgVh 37] It should be noted that the rearmost two passengers have the ability to fire their own weapons out of the vehicle.[CfgVh 13][CfgVh 14]

This variant has a gross weight of 11026.2 kg.[SCR 1]
This variant CAN be slingloaded by rotary-wing aircraft.[CfgVh 38]

Logistics[]

Ammunition resupply vehicle.

It can only transport a single passenger.[CfgVh 5] The HEMTT Ammo can rearm nearby land vehicles and grounded aircraft within a radius of 10 metres[CfgVh 39] (up to 1,000,000,000,000 units of ammunition).[CfgVh 40]

This variant has a gross weight of 12407.2 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Fuel servicing tanker truck.

It can only carry a single passenger.[CfgVh 6] This variant can refuel nearby land vehicles and grounded aircraft within a radius of 10 metres[CfgVh 41] (up to 1,000,000,000,000 units worth of fuel).[CfgVh 42]

This variant has a gross weight of 13181 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Medical support/transport variant.

Injured soldiers can approach the vehicle and "use" its supplies to fully recover from their wounds.[CfgVh 17] The HEMTT Medical can ferry up to sixteen passengers at a time[CfgVh 8], seven of whom lie down on their backs on the left side of the flatbed while the rest are seated on the right side bench. Only one passenger is seated in the cab alongside the driver.[CfgVh 43]

This variant has a gross weight of 11026.2 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Mobile repair vehicle.

The HEMTT Repair can transport only a single passenger.[CfgVh 7] It carries spare parts, tools, and additional components that can repair nearby land vehicles and grounded aircraft within a radius of 10 metres[CfgVh 44] (up to 1,000,000,000,000 points of damage can be restored).[CfgVh 45]

This variant has a gross weight of 11692.9 kg.[SCR 1]
It cannot be slingloaded by rotary-wing aircraft.[note 1]

Camouflage[]

  • Olive: Tropical green paint scheme. Used by NATO forces in the Pacific and Eastern European theatres.
  • Sand: Pale coyote brown paint scheme. Used by NATO forces in the Mediterranean theatre.


Western Sahara Creator DLC only
Information on this article is only relevant up to patch version 1.1.4 (Western Sahara)

NOTE: The following camouflage schemes will only be available if the third party-developed Western Sahara Creator DLC is activated.

This is a premium asset that requires ownership of the Western Sahara Creator DLC.

  • UNA: Flat white colour scheme. Depending on the configuration, UNA is emblazoned onto the vehicle's cab.


Protection: Hitpoints[]

All configurations of the HEMTT have a base armour value of 200.[CfgVh 46]

The following highlighted positions serve as weak points on HEMTT trucks:

Arma3-hemttmover-hitpoints

LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank

Arma3-hemttammoboxrepairfuel-hitpoints

Left: HEMTT Ammo, Centre: HEMTT Fuel, Right: HEMTT Box/HEMTT Repair

LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank

It should be noted that the vehicle body and fuel tank hitpoints explicitly overlap on the HEMTT Fuel variant (the tanker itself is considered to be a part of the main fuel hitpoint).

Arma3-hemttcargoflatbed-hitpoints

Left: HEMTT Cargo, Right: HEMTT Flatbed

LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank

Arma3-hemtttransportcoveredmedical-hitpoints

LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank

It should be noted that the only difference on the uncovered HEMTT Transport variant is the lack of a tarpaulin cover over the rear flatbed. The length of the body hitpoint remains unchanged for the rear section of the vehicle.


Body[]

The HEMTT's body (including the flatbed supply containers on the HEMTT Ammo/Box/Repair variants) can withstand up to 200 points of damage.[CfgVh 47][Formula 1] It takes 150% additional damage from high-explosive (HE) type munitions.[CfgVh 48]

Depletion of the body's integrity will instantly result in a catastrophic kill.[CfgVh 49][CfgVh 50]

Engine[]

The HEMTT's engine can take a maximum of 100 points of damage before it fails.[CfgVh 51][Formula 2] It takes 50% reduced damage from HE-type munitions.[CfgVh 52] 100% of damage inflicted upon the engine will always be shared with the HEMTT's main "health" pool. Destroying the engine can potentially cause the HEMTT to blow up if it is at or near critical "health" status.[CfgVh 53]

Fuel tanks[]

The HEMTT's primary fuel tank (and the tanker on the HEMTT Fuel variant) can withstand up to 100 points of damage before it ruptures.[CfgVh 54][Formula 3] It takes 150% additional damage from HE-type munitions.[CfgVh 55] 100% of incoming damage inflicted upon the HEMTT's fuel tank(s) will always be shared with the truck's main "health" pool. If the HEMTT is at critical "health" status, destruction of the fuel tank(s) will consistently cause the HEMTT to explode.[CfgVh 56]

Wheels[]

Each of the HEMTT's eight wheels can take up to 200 points of damage before their tyres burst.[CfgVh 57][CfgVh 58][note 4] They take 400% additional damage from HE-type munitions.[CfgVh 59][CfgVh 60] However, no damage inflicted upon any of the wheels will be shared with the HEMTT's main "health" pool.[CfgVh 61][CfgVh 62]

Destroying all eight wheels will be necessary to completely immobilise the HEMTT. Depending on how many wheels are remaining, it is still possible for the HEMTT to continue driving even if the majority of its tyres have been burst (aside from climbing uphill).

Protection: Armour[]

HEMTTs utilise a mix of Composite Armour plating and non-composite materials. It is not possible to retrofit any configuration of the HEMTT with addon armour modules:

.bisurf Density
[2][3][4]
Thickness
[2][3][4]
bulletPenetrability
[2][3][4]
bulletPenetrabilityWithThickness
[2][3][4]
Friction
[2][5]
Restitution
[2][5]
armour.bisurf 8600 N/A; based on vehicle fire geometry thickness 15 N/A; not used by armour.bisurf 0.7 0.3
armour_plate_30mm.bisurf 8600 30 N/A; not used by armour_plate_30mm.bisurf 15 0.7 0.3
cloth_plate.bisurf 192 1 N/A; not used by cloth_plate.bisurf 900 0.7 0.3
glass.bisurf 2800 N/A; based on vehicle fire geometry thickness 69 N/A; not used by glass.bisurf 0.1 0.1
iron_cast.bisurf 6500 N/A; based on vehicle fire geometry thickness 30 N/A; not used by iron_cast.bisurf 0.7 0.3
metal.bisurf 4000 N/A; based on vehicle fire geometry thickness 48 N/A; not used by metal.bisurf 0.7 0.3
metal_plate.bisurf 4000 30 N/A; not used by metal_plate.bisurf 48 0.7 0.3
plastic.bisurf 1200 N/A; based on vehicle fire geometry thickness 160 N/A; not used by plastic.bisurf 0.7 0.3
rubber.bisurf 320 N/A; based on vehicle fire geometry thickness 300 N/A; not used by rubber.bisurf 0.9 0.5
wood_plate.bisurf 640 40 N/A; not used by wood_plate.bisurf 300 0.7 0.3

Baseline HEMTT tractor[]

Arma3-hemtt-firegeo-penetration

LEGEND:[SCR 3]
Green = armour.bisurf
Maroon = metal.bisurf
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab is protected by a wedge-shaped block of composite armour.[rvmat 1][bisurf 1] Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body (including the fuel tank) is made out of non-composite metals.[rvmat 3][bisurf 3]

It should be noted that the cab's glass is not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

HEMTT Transport/HEMTT Transport (Covered)/HEMTT Medical[]

Arma3-hemtttransportcovered-firegeo-penetration

LEGEND:[SCR 3]
Green = armour.bisurf
Lime green = rubber.bisurf
Maroon = metal.bisurf
Pink = wood_plate.bisurf
Purple = cloth_plate.bisurf[note 5]
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab is protected by a wedge-shaped block of composite armour.[rvmat 1][bisurf 1] Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body (including the fuel tank and rear flatbed) is made out of non-composite metals.[rvmat 3][bisurf 3]

The rear flatbed's tarpaulin cover[note 5] is made out of cloth-based materials. Its has a thickness of just 1 millimetre.[rvmat 5][bisurf 5] On the other hand, the mud flaps are made out of rubber[rvmat 6][bisurf 6] while the flatbed's railings/side panels are made out of wood. These wooden railings/side panels have a thickness of 40 millimetres.[rvmat 7][bisurf 7]

The cab's glass windows are not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

HEMTT Ammo[]

Arma3-hemttammo-firegeo-penetration

LEGEND:[SCR 3]
Dark blue = metal_plate.bisurf
Green = armour.bisurf
Lime green = rubber.bisurf
Maroon = metal.bisurf
Orange = plastic.bisurf
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab is protected by a wedge-shaped block of composite armour.[rvmat 1][bisurf 1] Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body (including the fuel tank and rear flatbed) is made out of non-composite metals.[rvmat 3][bisurf 3]

The cover wrapped over the flatbed's supplies is made out of plastic.[rvmat 8][bisurf 8] The rearmost mud flaps are made out of rubber[rvmat 6][bisurf 6], while the centremost mud flaps are made out of plain metals. These plates of metal have a thickness of 30 millimetres.[rvmat 9][bisurf 9]

The cab's glass windows are not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

HEMTT Box/HEMTT Repair[]

Arma3-hemttboxrepair-firegeo-penetration

LEGEND:[SCR 3]
Dark blue = metal_plate.bisurf
Green = armour.bisurf
Lime green = rubber.bisurf
Maroon = metal.bisurf
Red = armour_plate_30mm.bisurf
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab and the supply container itself are protected by composite armour.[rvmat 1][bisurf 1] The container's composite plates specifically have a thickness of 30 millimetres (this does not apply to the cab's composite armour).[rvmat 10][bisurf 10]

Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body (including the fuel tank) is made out of non-composite metals.[rvmat 3][bisurf 3] The rearmost mud flaps are made out of rubber[rvmat 6][bisurf 6], while the centremost mud flaps and the flatbed itself are made out of plain metals. These plates of metal have a thickness of 30 millimetres.[rvmat 9][bisurf 9]

The cab's glass windows are not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

HEMTT Cargo[]

Arma3-hemttcargo-firegeo-penetration

LEGEND:[SCR 3]
Dark blue = metal_plate.bisurf
Green = armour.bisurf
Lime green = rubber.bisurf
Maroon = metal.bisurf
Pink = wood_plate.bisurf
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab is protected by a wedge-shaped block of composite armour.[rvmat 1][bisurf 1] Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body (including the flatbed and its side railings/panels) are made out of non-composite metals.[rvmat 3][bisurf 3]

All of the truck's mud flaps are made out of rubber.[rvmat 6][bisurf 6] The flatbed's frame is made out of plain metals, while the centremost mud flaps also have a plate of metal attached to them. These plates of metal have a thickness of 30 millimetres.[rvmat 9][bisurf 9] The flatbed's frontmost panel is made out of wood and has a thickness of 40 millimetres.[rvmat 7][bisurf 7]

The cab's glass windows are not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

HEMTT Flatbed[]

Arma3-hemttflatbed-firegeo-penetration

LEGEND:[SCR 3]
Dark blue = metal_plate.bisurf
Green = armour.bisurf
Lime green = rubber.bisurf
Maroon = metal.bisurf
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab is protected by a wedge-shaped block of composite armour.[rvmat 1][bisurf 1] Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body are made out of non-composite metals.[rvmat 3][bisurf 3]

The truck's mud flaps are made out of rubber.[rvmat 6][bisurf 6] The flatbed itself and centremost mud flaps are also made out of plain metals. These metal plates have a thickness of 30 millimetres.[rvmat 9][bisurf 9]

The cab's glass windows are not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

HEMTT Fuel[]

Arma3-hemttfuel-firegeo-penetration

LEGEND:[SCR 3]
Dark blue = metal_plate.bisurf
Green = armour.bisurf
Lime green = rubber.bisurf
Maroon = metal.bisurf
Teal = iron_cast.bisurf
Yellow = glass.bisurf

The lower half of the HEMTT's cab is protected by a wedge-shaped block of composite armour.[rvmat 1][bisurf 1] Its engine is made out of cast iron[rvmat 2][bisurf 2], while the upper half/roof of the cab and rest of the truck's body (including the fuel servicing tanker and its primary fuel tank) is made out of non-composite metals.[rvmat 3][bisurf 3]

The rearmost mud flaps are made out of rubber.[rvmat 6][bisurf 6] The centremost mud flaps on the other hand, are made out of plain metals. These plates of metal have a thickness of 30 millimetres.[rvmat 9][bisurf 9]

The cab's glass windows are not ballistic-resistant. None of the windows are durable enough to block bullet projectiles.[rvmat 4][bisurf 4]

Mobility[]

Engine[]

The HEMTT's engine has a power output of 450 kW.[CfgVh 18] It has a maximum rotational speed of 320 rad/s.[CfgVh 63] and can attain a maximum torque of 1,450 N·m.[CfgVh 19]

Torque curves[]

Engine RPM (@%) X-value[6] Y-value[6]
@ 0% 0[CfgVh 24] 0.2[CfgVh 24]
@ 27% 0.278[CfgVh 24] 0.5[CfgVh 24]
@ 35% 0.35[CfgVh 24] 0.85[CfgVh 24]
@ 46% 0.461[CfgVh 24] 1[CfgVh 24]
@ 70% 0.7[CfgVh 24] 0.95[CfgVh 24]
@ 75% 0.75[CfgVh 24] 0.85[CfgVh 24]
@ 80% 0.8[CfgVh 24] 0.7[CfgVh 24]
@ 100% 1[CfgVh 24] 0.5[CfgVh 24]

Gearbox[]

The HEMTT utilises an automatic gearbox:[CfgVh 64]

Gear #[7] Gearbox Ratio[7]
Reverse (R) -10.094[CfgVh 65]
Neutral (N) 0[CfgVh 65]
Gear 1 (D1) 5.562[CfgVh 65]
Gear 2 (D2) 3.456[CfgVh 65]
Gear 3 (D3) 2.623[CfgVh 65]
Gear 4 (D4) 1.678[CfgVh 65]
Gear 5 (D5) 1.078[CfgVh 65]

Idle[]

The HEMTT's engine technically[note 6] has an idle RPM of 600[CfgVh 66] but will default to 0 RPM instead:[SCR 4]

Gear #[7] Ratio RPM
Reverse (R) -50.47 -0.00
Neutral (N) 0.00 0.00
Gear 1 (D1) 27.81 0.00
Gear 2 (D2) 17.28 0.00
Gear 3 (D3) 13.11 0.00
Gear 4 (D4) 8.39 0.00
Gear 5 (D5) 5.39 0.00

Reverse[]

The HEMTT's engine has an RPM of 3,055.77 when reversing:[SCR 4]

Gear #[7] Ratio RPM
Reverse (R) -50.47 3113.45
Neutral (N) 0.00 -0.00
Gear 1 (D1) 27.81 -1715.57
Gear 2 (D2) 17.28 -1065.99
Gear 3 (D3) 13.11 -809.05
Gear 4 (D4) 8.39 -517.57
Gear 5 (D5) 5.39 -332.50

Drive (5th gear/normal)[]

Without vehicle turbo active, the HEMTT's engine has an RPM of 1,492.81 while it is shifted to 5th gear:[SCR 4]

Gear #[7] Ratio RPM
Reverse (R) -50.47 -13956.88
Neutral (N) 0.00 0.00
Gear 1 (D1) 27.81 7690.53
Gear 2 (D2) 17.28 4778.58
Gear 3 (D3) 13.11 3626.80
Gear 4 (D4) 8.39 2320.15
Gear 5 (D5) 5.39 1490.54

Drive (5th gear/turbo)[]

When accelerating with vehicle turbo toggled on, the HEMTT remains on 5th gear but the engine has an RPM of 1,743.26 instead:[SCR 4]

Gear #[7] Ratio RPM
Reverse (R) -50.47 -16298.16
Neutral (N) 0.00 0.00
Gear 1 (D1) 27.81 8980.62
Gear 2 (D2) 17.28 5580.19
Gear 3 (D3) 13.11 4235.20
Gear 4 (D4) 8.39 2709.36
Gear 5 (D5) 5.39 1740.58

FFV[]

Main article: Firing from vehicles (mechanic)#HEMTT

Vehicle-in-Vehicle Transport[]

Arma3-hemtt-vivt

Prowler LSVs loaded onto the back of Cargo (background) and Flatbed (foreground) HEMTTs.

Load limits and parameters for ViVT on both the Cargo and Flatbed HEMTTs are as follows:

  • It has a height limit restriction. Transported vehicles and freight must not be taller than the flatbed's bounding box (the flatbed on Cargo HEMTTs are shorter than Flatbed HEMTTs as the latter does not have side panels/railings).[CfgVh 67][CfgVh 68]
  • To be loaded onto its flatbed, vehicle(s) must be within a proximity of 5 metres to the rear of the truck (the point of interaction is located a car's length behind the truck's flatbed).[CfgVh 69][CfgVh 70]
    • The vehicle(s) must also be within a cone-shaped radius of 60 degrees (this cone originates from the flatbed's POI).[CfgVh 71][CfgVh 72]
  • The vehicle(s) must not weigh more than 10,000 kilograms (10 tonnes).[CfgVh 73][CfgVh 74]

The Cargo variant can transport most non-medium/heavy armour ground vehicles on its rear flatbed:

Due to the side panels/railings being removed on its flatbed, the Flatbed variant is able to load the following vehicles in addition to the ones that can already be loaded on the regular Cargo HEMTT:

It should be noted that despite the Flatbed variant allowing for up to two AR-2 Darters to be transported, the Cargo variant cannot carry any at all (other types of drones are still accepted, however).


Supply crates[]

NOTE: Objects that are not strictly classified as supply crates, as well as those featured in non-official third party-developed Creator DLCs are deliberately excluded from this section.

Arma3-hemtt-vivt-crates

Cargo HEMTT serving as an improvised munitions resupply truck.

The Flatbed variants are also capable of loading a variety of ammunition crates and portable containers:

  • 20× Basic Ammo/Explosives/Grenades/Support/Weapons/Launchers crates
  • 18× Special Weapons crates
  • 6× Supply Box pallets
  • 4× Cargo Net pallets (all variants)
  • 2× Ammo Cache/Equipment Cache/Weapons Cache piles
  • 25× Equipment/Uniform crates
  • 4× Vehicle Ammo containers

Compared to the Flatbed variant, the Cargo HEMTT has stricter limitations to what objects it can and cannot load:

  • 20× Basic Ammo/Explosives/Grenades/Support/Launchers crates
  • 19× Basic Weapons crates
  • 9× Special Weapons crates
  • 5× Supply Box pallets
  • 3× Cargo Net pallets (baseline variant only)
  • 3× Cargo Net (Box) pallets
  • 4× Cargo Net (Fuel) pallets
  • 2× Equipment Cache piles (does not include the Ammo/Weapons variants)
  • 13× Equipment/Uniform crates
  • 3× Vehicle Ammo containers

Supply containers/pods[]

Arma3-hemtt-vivt-containerpods

Loaded with the CH-67 Huron's Repair container.

Flatbed HEMTTs are able to load the CH-67 Huron's specialised supply containers and hauling some of the Mi-290 Taru's multi-mission pods.

It should be noted that this capability is restricted to the Flatbed variant only, as the Cargo variant's side panels/railings obstruct the Huron's containers/Taru's pods. Additionally, it is not possible to load the Taru's Medical/Transport pods. This restriction applies to both the Flatbed and Cargo variants.

Sensors[]

HEMTTs are not equipped with any sensors that can be used for targeting purposes.

Defensive sensors[]

No configuration of the HEMTT is equipped with defensive sensors. The truck's riders will not be warned if a guided weapon system is attempting to acquire a lock onto the vehicle.[CfgVh 75] No alerts will be issued if a guided projectile has successfully locked onto the HEMTT and is inbound towards it.[CfgVh 76]

AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All configurations of the HEMTT have a camouflage[8] rating of 2.[CfgVh 77]

Cost[]

Main article: AI Basics: Targeting priority

All configurations of the HEMTT have a cost[9] value of 50000.[CfgVh 78]

Threat values[]

Main article: AI Basics: Targeting priority

No variant of the HEMTT is considered to be a threat[10] to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[CfgVh 79] Enemy AI will not directly target the HEMTT unless there are no other more threatening targets within range.

Noise factor[]

Main article: AI Basics: Detection

All configurations of the HEMTT have an audible[11] factor of 9.[CfgVh 80]

Trivia[]

  • The HEMTT is based on its real-life vehicle of the same name, the Oshkosh "M977" heavy utility truck used by all branches of the U.S. military and several other nations (both NATO and non-NATO).
    • However, it should be noted that the in-game HEMTTs (produced by an Armaverse company named "Rozkos") are not precisely modelled after their real-world counterparts. The in-game HEMTTs actually appear to be an amalgamation of parts from both the "A3" and newer "A4" models.
  • During the Alpha, the HEMTT and its variants were not originally featured as drivable assets. They were only later included after the release of Game Update 0.70 (as part of the Beta).[12]
  • Like the Hunter MRAP, Olive textures for Pacific NATO HEMTTs were not available on Apex's release. They only added after the Game Update 1.90 patch.[13]
  • Both the Cargo and Flatbed variants were not added until the release of the Contact expansion pack.[14]
  • Following Game Update 2.06's release, the Flatbed and Cargo variants were given the ability to load supply crates and other portable objects through the editor.[15]

Gallery[]

Config/script references[]

CfgVehicles

  1. 1.0 1.1 1.2 CfgVehicles >> B_Truck_01_mover_F >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> B_Truck_01_box_F >> transportSoldier
  3. 3.0 3.1 3.2 CfgVehicles >> B_Truck_01_cargo_F >> transportSoldier
  4. 4.0 4.1 4.2 CfgVehicles >> B_Truck_01_flatbed_F >> transportSoldier
  5. 5.0 5.1 5.2 CfgVehicles >> B_Truck_01_ammo_F >> transportSoldier
  6. 6.0 6.1 6.2 CfgVehicles >> B_Truck_01_fuel_F >> transportSoldier
  7. 7.0 7.1 7.2 CfgVehicles >> B_Truck_01_Repair_F >> transportSoldier
  8. 8.0 8.1 8.2 CfgVehicles >> B_Truck_01_medical_F >> transportSoldier
  9. 9.0 9.1 9.2 9.3 CfgVehicles >> B_Truck_01_transport_F >> transportSoldier
  10. 10.0 10.1 10.2 CfgVehicles >> B_Truck_01_transport_F >> Turrets >> CargoTurret_01 >> isPersonTurret >> "1"
  11. 11.0 11.1 11.2 CfgVehicles >> B_Truck_01_transport_F >> Turrets >> CargoTurret_02 >> isPersonTurret >> "1"
  12. 12.0 12.1 12.2 12.3 CfgVehicles >> B_Truck_01_covered_F >> transportSoldier
  13. 13.0 13.1 13.2 CfgVehicles >> B_Truck_01_covered_F >> Turrets >> CargoTurret_01 >> isPersonTurret >> "1"
  14. 14.0 14.1 14.2 CfgVehicles >> B_Truck_01_covered_F >> Turrets >> CargoTurret_02 >> isPersonTurret >> "1"
  15. CfgVehicles >> Truck_01_base_F >> maximumLoad
  16. CfgVehicles >> Truck_01_base_F >> fuelCapacity
  17. 17.0 17.1 CfgVehicles >> B_Truck_01_medical_F >> attendant
  18. 18.0 18.1 18.2 CfgVehicles >> Truck_01_base_F >> enginePower
  19. 19.0 19.1 CfgVehicles >> Truck_01_base_F >> peakTorque
  20. CfgVehicles >> Truck_03_base_F >> enginePower
  21. 21.0 21.1 CfgVehicles >> Truck_03_base_F >> peakTorque
  22. CfgVehicles >> Truck_02_base_F >> enginePower
  23. CfgVehicles >> Truck_02_base_F >> peakTorque
  24. 24.00 24.01 24.02 24.03 24.04 24.05 24.06 24.07 24.08 24.09 24.10 24.11 24.12 24.13 24.14 24.15 24.16 CfgVehicles >> Truck_01_base_F >> torqueCurve[] >> {{0,0.2},{0.278,0.5},{0.35,0.85},{0.461,1},{0.7,0.95},{0.75,0.85},{0.8,0.7},{1,0.5}}
  25. CfgVehicles >> Truck_02_base_F >> torqueCurve[] >> {{0.204778,0.754237},{0.307167,0.898305},{0.426621,1},{0.460751,1},{0.546075,0.957627},{0.648464,0.911017},{0.784983,0.847458},{1,0.762712}}
  26. CfgVehicles >> Truck_03_base_F >> torqueCurve[] >> {{0,0.2},{0.278,0.5},{0.35,0.85},{0.461,0.95},{0.6,1},{0.7,0.95},{0.8,0.7},{1,0.4}}
  27. CfgVehicles >> Truck_01_base_F >> turnCoef >> "4"
  28. CfgVehicles >> Truck_02_base_F >> turnCoef >> "3"
  29. CfgVehicles >> Truck_03_base_F >> turnCoef >> "3.7"
  30. CfgVehicles >> Truck_01_base_F >> terrainCoef >> "2.5"
  31. CfgVehicles >> Truck_03_base_F >> terrainCoef >> "1.8"
  32. CfgVehicles >> Truck_02_base_F >> terrainCoef >> "2"
  33. CfgVehicles >> B_Truck_01_transport_F >> Turrets >> CargoTurret_01 >> TurnIn >> limitsArrayBottom[] >> {{-45,-94.9193},{-44.0104,-13.0683},{-31.6632,-5.2087},{-27.2245,-4.5888},{-24.2733,-2.6233}}
  34. CfgVehicles >> B_Truck_01_transport_F >> Turrets >> CargoTurret_01 >> TurnIn >> limitsArrayTop[] >> {{24.5211,-88.823},{26.2387,-59.0294},{9.5906,-16.2671},{5.4713,-4.581},{2.7563,-1.1697}}
  35. CfgVehicles >> B_Truck_01_transport_F >> cargoCompartments[] >> {"Compartment1","Compartment2"}
  36. CfgVehicles >> B_Truck_01_transport_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  37. CfgVehicles >> B_Truck_01_covered_F >> cargoCompartments[] >> {"Compartment1","Compartment2"}
  38. CfgVehicles >> B_Truck_01_covered_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  39. CfgVehicles >> B_Truck_01_ammo_F >> supplyRadius
  40. CfgVehicles >> B_Truck_01_ammo_F >> transportAmmo
  41. CfgVehicles >> B_Truck_01_fuel_F >> supplyRadius
  42. CfgVehicles >> B_Truck_01_fuel_F >> transportFuel
  43. CfgVehicles >> B_Truck_01_medical_F >> cargoCompartments[] >> {"Compartment1","Compartment2"}
  44. CfgVehicles >> B_Truck_01_Repair_F >> supplyRadius
  45. CfgVehicles >> B_Truck_01_Repair_F >> transportRepair
  46. CfgVehicles >> Truck_01_base_F >> armor
  47. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitBody >> armor
  48. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitBody >> explosionShielding
  49. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitBody >> passThrough
  50. CfgVehicles >> Truck_01_base_F >> hullDamageCauseExplosion >> "1"
  51. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitEngine >> armor
  52. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitEngine >> explosionShielding
  53. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitEngine >> passThrough
  54. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitFuel >> armor
  55. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitFuel >> explosionShielding
  56. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitFuel >> passThrough
  57. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitLFWheel >> armor
  58. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitRFWheel >> armor
  59. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitLFWheel >> explosionShielding
  60. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitRFWheel >> explosionShielding
  61. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitLFWheel >> passThrough
  62. CfgVehicles >> Truck_01_base_F >> HitPoints >> HitRFWheel >> passThrough
  63. CfgVehicles >> Truck_01_base_F >> maxOmega
  64. CfgVehicles >> Truck_01_base_F >> complexGearbox >> gearBoxMode >> "auto"
  65. 65.0 65.1 65.2 65.3 65.4 65.5 65.6 CfgVehicles >> Truck_01_base_F >> complexGearbox >> GearboxRatios[] >> {"R1",-10.094,"N",0,"D1",5.562,"D2",3.456,"D3",2.623,"D4",1.678,"D5",1.078}
  66. CfgVehicles >> Truck_01_base_F >> idleRpm
  67. CfgVehicles >> B_Truck_01_cargo_F >> VehicleTransport >> Carrier >> disableHeightLimit >> "0"
  68. CfgVehicles >> B_Truck_01_flatbed_F >> VehicleTransport >> Carrier >> disableHeightLimit >> "0"
  69. CfgVehicles >> B_Truck_01_cargo_F >> VehicleTransport >> Carrier >> loadingDistance
  70. CfgVehicles >> B_Truck_01_flatbed_F >> VehicleTransport >> Carrier >> loadingDistance
  71. CfgVehicles >> B_Truck_01_cargo_F >> VehicleTransport >> Carrier >> loadingAngle
  72. CfgVehicles >> B_Truck_01_flatbed_F >> VehicleTransport >> Carrier >> loadingAngle
  73. CfgVehicles >> B_Truck_01_cargo_F >> VehicleTransport >> Carrier >> maxLoadMass
  74. CfgVehicles >> B_Truck_01_flatbed_F >> VehicleTransport >> Carrier >> maxLoadMass
  75. CfgVehicles >> Truck_01_base_F >> lockDetectionSystem >> "0"
  76. CfgVehicles >> Truck_01_base_F >> incomingMissileDetectionSystem >> "0"
  77. CfgVehicles >> Truck_01_base_F >> camouflage
  78. CfgVehicles >> Truck_01_base_F >> cost
  79. CfgVehicles >> Truck_01_base_F >> threat[] >> {0,0,0}
  80. CfgVehicles >> Truck_01_base_F >> audible

.bisurf

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 \a3\data_f\penetration\armour.bisurf
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 \a3\data_f\penetration\iron_cast.bisurf
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 \a3\data_f\penetration\metal.bisurf
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 \a3\data_f\penetration\glass.bisurf
  5. \a3\data_f\penetration\cloth_plate.bisurf
  6. 6.0 6.1 6.2 6.3 6.4 6.5 \a3\data_f\penetration\rubber.bisurf
  7. 7.0 7.1 \a3\data_f\penetration\wood_plate.bisurf
  8. \a3\data_f\penetration\plastic.bisurf
  9. 9.0 9.1 9.2 9.3 9.4 \a3\data_f\penetration\metal_plate.bisurf
  10. \a3\data_f\penetration\armour_plate_30mm.bisurf

.rvmat

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 \a3\data_f\penetration\armour.rvmat
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 \a3\data_f\penetration\iron_cast.rvmat
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 \a3\data_f\penetration\metal.rvmat
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 \a3\data_f\penetration\glass.rvmat
  5. \a3\data_f\penetration\cloth_plate.rvmat
  6. 6.0 6.1 6.2 6.3 6.4 6.5 \a3\data_f\penetration\rubber.rvmat
  7. 7.0 7.1 \a3\data_f\penetration\wood_plate.rvmat
  8. \a3\data_f\penetration\plastic.rvmat
  9. 9.0 9.1 9.2 9.3 9.4 \a3\data_f\penetration\metal_plate.rvmat
  10. \a3\data_f\penetration\armour_plate_30mm.rvmat

Scripts

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 getMass (get3DENSelected "object" select 0)
  2. 2.0 2.1 2.2 2.3 diag_drawMode "FireGeometry"; diag_toggle "HitPoints";
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 diag_drawMode "FireGeometry"; diag_toggle "Shots";
  4. 4.0 4.1 4.2 4.3 "EPEVehicle" diag_enable true;

Formulae

  1. Base vehicle armor value * HitPoint armor value = 200 * 1
  2. Base vehicle armor value * HitPoint armor value = 200 * 0.5
  3. Base vehicle armor value * HitPoint armor value = 200 * 0.5

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 The slingLoadCargoMemoryPoints token is technically defined in this HEMTT variant's config but the model itself does not have the necessary memory points to allow for slingloading operations. As a consequence, utilising the setMass scripting command to deliberately reduce the truck's weight to an acceptable threshold will not change anything (the HEMTT will still be non-slingloadable).
  2. The HEMTT Box's container is purely cosmetic. It does not actually have any logistics capabilities.
  3. 3.0 3.1 The ViVT mechanic does not natively allow for supply crates to be loaded dynamically onto the HEMTT's flatbed. They can only be loaded either in the Eden editor or via scripting commands.
  4. The HEMTT's wheel hitpoints do not use a coefficient value and are always set to a fixed value of 200.
  5. 5.0 5.1 Only applies to the HEMTT Transport (Covered).
  6. Although the idleRpm configuration token is defined, the HEMTT always defaults to 0 RPM while the vehicle remains idle.
  7. Despite its small size (visually), the AR-2 Darter's geometry LOD is significantly larger than its appearance which prevents more than two from being loaded onto the flatbed.

References[]

  1. Hlava, B et al. 2014, Arma 3: Field Manual - Vehicles Info, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Field_Manual_-_Vehicles_Info>.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Foltyn, D, Reyhard et al. 2009, RVMAT basics, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/RVMAT_basics#Physical_Properties>.
  3. 3.0 3.1 3.2 3.3 Kolář, P et al. 2013, Tanks Config Guidelines – Arma 3, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Tanks_Config_Guidelines#Armour_plates_setup>.
  4. 4.0 4.1 4.2 4.3 Vida, J et al. 2014, Damage Description – Arma 3, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Damage_Description>.
  5. 5.0 5.1 Dedmen, Reyhard et al. 2014, Config Properties Megalist, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/Config_Properties_Megalist#ARMOR/MATERIAL_Configs>.
  6. 6.0 6.1 Revial, F, Vida, J et al. 2018, Arma 3: Vehicle Handling Configuration, Bohemia Interactive Community Wiki, viewed 8 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Handling_Configuration#torqueCurve>.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 Revial, F, Vida, J et al. 2018, Arma 3: Vehicle Handling Configuration, Bohemia Interactive Community Wiki, viewed 8 April 2025, <https://community.bistudio.com/wiki/Arma_3:_Vehicle_Handling_Configuration#class_complexGearbox>.
  8. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  9. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  10. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  11. Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 7 April 2025, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  12. van 't Land, J.J. 2013, SPOTREP #00006, Arma 3, viewed 28 January 2023, <https://dev.arma3.com/post/spotrep-00006>.
  13. Kužel, O 2019, SPOTREP #00085, Arma 3, viewed 6 March 2019, <https://dev.arma3.com/post/spotrep-00085>.
  14. van 't Land, J.J. 2019, SPOTREP #00089, Arma 3, viewed 28 June 2019, <https://dev.arma3.com/post/spotrep-00089>.
  15. van 't Land, J.J. 2021, SPOTREP #00100, Arma 3, viewed 6 October 2021, <https://dev.arma3.com/post/spotrep-00100>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
NATO - Vehicles (ArmA 3)
Wheeled AMV-7 MarshallHEMTT (Ammo, Box, Cargo, Fuel, Flatbed, Medical, Repair, Transport, Transport Covered) • Hunter (HMG, GMG) • Prowler (Light, HMG, AT) • QuadbikeRhino MGS (UP) • UGV Stomper (RCWS)
Tracked CRV-6e BobcatED-1D Pelter (ED-1E Roller) • IFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 Blackfoot (Stub Wings) • AL-6 Pelican (Medical) • AR-2 DarterCH-67 Huron (Unarmed) • MH-9 HummingbirdMQ-12 FalconUH-80 Ghost Hawk (Stub Wings)
Fixed-wing A-164 WipeoutF/A-181 Black Wasp II (Stealth) • MQ-4A GreyhawkUCAV SentinelV-44X Blackfish (Infantry Transport, Vehicle Transport)
Aquatic Assault Boat (Rescue) • Speedboat MinigunSDV
(Parenthesis) denote variants.
Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
Western Sahara
NATO - Vehicles (Western Sahara)
Wheeled AMV-7 Marshall (ATGM, CV, Mortar) • HEMTTHunterQuadbikeUGV Stomper
Tracked CRV-6e BobcatIFV-6a CheetahIFV-6c PantherM2A1 Slammer (A4 UP) • M4 ScorcherM5 Sandstorm
Rotor-wing AH-9 PawneeAH-99 BlackfootAP-5 BustardAR-2 DarterMH-9 HummingbirdUH-80 Ghost Hawk
Fixed-wing A-164 Wipeout
(Parenthesis) denote variants.
UNA - Vehicles (Western Sahara)
Wheeled AMV-7 Marshall CVHEMTTHunterOffroad (UP)
Tracked MBT-52 Kuma
Rotor-wing CH-49 Mohawk
Expeditionary Forces
Marine Joint Task Force - Vehicles (Expeditionary Forces)
Wheeled HEMTTHunter (FSV, AT, LAAD) • QuadbikeUGV Stomper
Tracked AAV-9 Mack (A1) • M2A1 Slammer (A4 UP) • M5 Sandstorm
Rotor-wing AH-99 Blackfoot (99J Python) • AR-2 DarterUH-80 Ghost Hawk
Fixed-wing MQ-4A Greyhawk
Aquatic Assault BoatCombat BoatLCC-1Speedboat MinigunSDV
(Parenthesis) denote variants.