The HMMWV (full name: High Mobility Multi-purpose Vehicle, better known as the Humvee) is a family of light utility vehicles featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.

ArmA: Cold War Assault

HMMWV
OFP-render-hmmwv.png
Faction Icon-side-blufor.png United States
Type Light Utility Vehicle
Seats 4 seats:
  • 1× Driver
  • 3× Passengers
Item capacity Max:
  • 10× Weapons
  • 50× Magazines
Top speed ~ 84 km/h
Fuel capacity 50 fuel units
Primary armament None
Secondary armament None
Variants None
Games
OFP-logo.png

The HMMWV is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview

  • Role:
    • Troop transport
« The High Mobility Multi-purpose Wheeled Vehicle (HMMWV) has replaced the M151 ‘Willys’ jeep in US Army service. The HMMWV was designed to fill myriad roles, including that of light tactical commander's vehicle, special purpose shelter carrier, and mobile weapons platform. The HMMWV is equipped with a high performance diesel engine and four wheel drive, making it capable of traversing very difficult terrain.
Vehicle Description
»

Design

The HMMWV was first developed in 1979 and was eventually brought into serve with the U.S. military in 1981. It was designed primarily for personnel and light cargo transport duties, supplementing and intended to completely replace the M151 'Wilys' Jeep in these roles.

Features
The HMMWV is essentially a tougher version of the more commonplace Jeep transport used by conventional U.S. forces at the height of the Cold War.

Compared to both the Jeep and the Soviet-made UAZ, the HMMWV provides far better protection for both its passengers and the driver. Because it's completely enclosed and has almost triple the base amount of armour, this allows it to survive moderate amounts of small arms fire - though it should be noted that by no means does this make the HMMWV completely impervious to damage.

HMMWVs on the move.

Mobility
Like the Jeep, the HMMWV is intended to be an off-road vehicle. It has virtually identical stats to the Jeep and has decent handling on all terrain types.

Though the HMMWV is slightly slower than the Soviet UAZ, the differences are generally insignificant in practice, and is barely noticeable when both vehicles are close to reaching their top speeds.

Drawbacks
Ironically, its only downside stems from the lack of armament. Unlike the Jeep, this makes it largely ineffective in combat outside of transporting troops around (like the Soviet UAZ) since it cannot defend itself or return fire on hostile forces.

Crew Capacity
The HMMWV has enough seats to transport its driver and up to three passengers.


Protection

The HMMWV has 80 points worth of armour plating.


Trivia

  • The HMMWV was not actually included as part of the default set of vehicles that could be driven in Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault), and was only added with the release of Patch 1.20.

Gallery

ArmA: Armed Assault

HMMWV
Arma1-render-hmmwvwoodland.png
Faction Icon-side-blufor.png U.S. Army
Icon-side-neutral.png Civilians
Icon-side-greenfor.png Black Element
Type Light Utility Vehicle
Seats All variants: 4 seats:
  • 1× Driver
  • 3× Passengers

Armed variants: 5 seats:

  • 1× Gunner
Item capacity Max:
  • 10× Weapons
  • 50× Magazines
Top speed ~ 79 km/h
Fuel capacity 100 fuel units
Primary armament M2 Loadout only:
  • 1× M2 .50 HMG

Mk19 Loadout only:

  • 1× Mk. 19 40 mm

TOW Loadout only:

  • 6× M220 TOW ATGM
Secondary armament None
Variants Unarmed, M2, Mk19, TOW, Civil
Games
A1-logo.png

QG-logo.png

The HMMWV is used by U.S. Army forces in ArmA: Armed Assault.

A dedicated non-military variant called the HMMWV Civil is also available, and is used by both Black Element private military contractors and Sahrani government officials. It was added with the release of the Queen's Gambit expansion pack.

Overview

  • Roles:
    • Utility vehicle
    • Troop transport
    • Armed scout
    • Weapons carrier
    • V.I.P transport
« The High Mobility Multi-purpose Wheeled Vehicle (HMMWV) replaced the M151 ‘Willys’ jeep in US Army service. The HMMWV was designed to fill myriad roles, including that of light tactical commander's vehicle, special purpose shelter carrier, and mobile weapons platform. The HMMWV is equipped with a high performance diesel engine and four wheel drive, making it capable of gaining access to very difficult terrain. It can be armed with an M2 machinegun, a Mk 19 grenade laucher, or a TOW Anti-Tank Guided Missile.
Library Description
»

Design

Having replaced the long-since outdated Jeep, the Armed Assault HMMWV now occupies the same role as the Jeep did for the U.S. military as its primary light utility vehicle.

Features
Unlike its Cold War Assault predecessor, the Armed Assault HMMWV features separately armed sub-variants that can now provide light fire support in addition to transporting soldiers.

Compared to both the SLA's UAZ and the RACS Army 4x4 LUVs, the HMMWV is similar in terms of configuration and roles. Where the HMMWV differs is its armament; the HMMWV is the only one that offers a dedicated anti-tank variant that can take on tanks and other armoured vehicles.

M2-armed troop carrier variant.

It is also the only vehicle that provides (albeit limited) protection for its riders against ballistic projectiles. Naturally however, the armour plating on HMMWVs isn't that much better than other light vehicles in its class, so staying out of harm's way is preferrable unless it's absolutely unavoidable to expose them to enemy fire.

Mobility
The HMMWV has moderate handling and can accelerate fairly quickly for a vehicle of its size. It has decent off-road handling, and has a more stable centre of gravity compared to the UAZ.

Drawbacks
The HMMWV has the least capacity out of the three LUVs. Although they are consistently capable of carrying three at a time (not including the gunner on the armed variants) unlike the armed UAZ/Army 4x4, the HMMWV still contains three less seats than both vehicles which makes it far less useful as a dedicated troop transport.

Crew Capacity
HMMWVs support a crew consisting of the driver and in the case of the armed variants, a gunner. All variants can carry up to three passengers at a time.


Variants

Arma1-render-hmmwvwoodland.png

Baseline unarmed troop transport variant.

Can transport up to three passengers (one in the front-right seat and two in the rear).

Arma1-render-hmmwvm2woodland.png

Armed troop carrier.

This HMMWV variant is fitted with an M2 .50 cal heavy machine gun mounted onto the turret ring above the roof of the vehicle. The M2 is pre-loaded with a single 100-round belt box and has five more to reload with (for a combined total of 600 rounds).

It can transport up to three passengers at a time.

Arma1-render-hmmwvmk19woodland.png

Alternate armed variant equipped with a Mk. 19 40 mm automatic grenade launcher.

The Mk. 19 is pre-loaded with a single 48-round grenade belt, and carries a further three more belts spare for a combined total of 192 grenades.

It contains the same number of seats as the baseline vehicle.

Arma1-render-hmmwvtowwoodland.png

Anti-tank weapons carrier variant.

This variant is armed with an M220 TOW missile launcher. The TOW is pre-loaded with one missile by default and carries a further five to reload from (for a combined total of six missiles).

It contains the same number of seats as the baseline vehicle.

Premium content logo.png
This is a premium asset that requires ownership of the Queen's Gambit expansion pack.


Arma1-render-hmmwvblack.png

Identical to the baseline variant but uses an all-black chromed paint scheme and modified interior. It otherwise retains the same number of seats and core functionality of mil-spec HMMWVs.

This variant is only used by Sahrani government officials and PMCs.


Camouflage

  • Black: Chromed black paint scheme. Exclusively used by PMC and civilian HMMWVs only.
  • Woodland: Three-colour woodland camouflage scheme. Used by U.S. Army HMMWVs only.

Protection

All HMMWV variants have base armour values of 40.

Body

The vehicle body on all HMMWV variants can survive up to 40 points of damage.

Engine

HMMWV engines are capable of resisting just 16 points of damage before failure.

Fuel tank

Fuel tanks can only withstand 12 points of damage before rupturing.

Wheels

HMMWV wheels will break if they take more than 15.2 points of damage.


Armament

Weapon systems on the armed variants are exclusively handled by the roof gunner position.

All mounted weapons have no limitation to their horizontal rotation, but vertical rotation is limited to a maximum elevation of 60 degrees for the M2/Mk. 19-armed variants and only 20 degrees for the M220 TOW model. For depression, they have limits of 25 and 10 degrees instead (respectively):

M2

Arma1-vehicleweapons-hmmwv-m2.png

NOTE: Only available on the HMMWV (M2) variant.

Base damage value Initial velocity (m/s)
26 930

Heavy machine gun. Intended for anti-infantry use, or against unarmoured vehicles and low-flying helicopters.

Has a fire rate of ~ 545 rounds per minute and a muzzle velocity of 930 m/s. It takes 10 seconds to reload a fresh belt box. The M2 has an effective firing range of between 400 and up to 1,200 metres, with a dispersion of 0.002 rad at all distances.

Mk. 19

Arma1-vehicleweapons-hmmwv-mk19.png

NOTE: Only available on the HMMWV (Mk19) variant.

Damage type Base damage value Initial velocity (m/s)
High-Explosive 12 240

Automatic grenade launcher. Useful against groups of infantry and unarmoured/lightly-armoured vehicles.

Can attain a fire rate of 150 RPM and has a muzzle velocity of 240 m/s. 6 seconds are required to reload grenade belts. The Mk. 19 has a firing range of between 450 up to a maximum of 1,500 metres. Accuracy-wise, it has a dispersion of 0.015 rad for targets at all distances.

M220 TOW

Arma1-vehicleweapons-hmmwv-m220tow.png

NOTE: Only available on the HMMWV (TOW) variant.

Damage type Base damage value
High-Explosive Anti-Tank 650

Anti-tank guided missile launcher. Can use either autonomous or manual wire guidance.

The M220 TOW can only launch one missile every 8 seconds. It takes a further 30 seconds to fully rearm the launcher's stockpile (assuming the gunner has run out and is resupplying from a logistics vehicle). It has a minimum firing range of 500 metres up to an absolute maximum of 8,000 metres.

Missiles have an initial launch velocity of 8 m/s and can reach up to speeds of 360 m/s in mid-flight. They can be controlled up to a maximum distance of 8,000 metres. The warheads have a 2 metre blast radius.


Trivia

  • Armed Assault remains as the only title in the series thus far to feature a civilian variant of the HMMWV.

Gallery

ArmA 2

HMMWV
Arma2-render-hmmwvdesert.png
Faction Icon-side-blufor.png USMC
Icon-side-blufor.png U.S. Army
Icon-side-blufor.png ACR
Type Light Utility Vehicle
Seats Variable; see Variants section for each individual model
Item capacity All variants: Max:
  • 10× Weapons
  • 50× Magazines
  • 4× Backpacks

Armed variants: Max:

  • 5× Backpacks

Terminal variant: Max:

  • 2× Backpacks

Ambulance variant: Max:

  • 6× Backpacks

Avenger variant: Max:

  • 3× Backpacks

SOV variant: Max:

  • 7× Backpacks
Top speed ~ 81 km/h
Fuel capacity 100 fuel units
Primary armament Variable; see Variants section for each individual model
Secondary armament Avenger Loadout only:
  • 1× M3P .50 HMG

SOV variant only:

  • 1× M240 7.62 mm

CROWS variants only:

  • 1× Smoke Generator
Variants See Variants section for full list
Games
Arma 2 logo.png

Arma2-OA-logo.png

The HMMWV is used by several BLUFOR factions in ArmA 2.

Overview

  • Roles:
    • Utility vehicle
    • Troop transport
    • Armed scout
    • Weapons carrier
    • Medical support
« The High Mobility Multi-purpose Wheeled Vehicle (HMMWV) has replaced the M151 ‘Willys’ jeep in US Army service. The HMMWV was designed to fill myriad roles, including that of light tactical commander's vehicle, special purpose shelter carrier, and mobile weapons platform. The HMMWV is equipped with a high performance diesel engine and four-wheel drive, giving it access to very difficult terrain. It can be armed with an M2 machinegun, a Mk 19 grenade launcher or a TOW Anti-Tank Guided Missile.
It can also be supplemented with the GPK (Gunner Protection Kit).
Armoury Description
»

Design

The ArmA 2 HMMWV continues to serve as the U.S. Army's/USMC's primary light utility vehicle, though it has been expanded with many more configurations in addition to its baseline transport variant.

Features
Aside from the baseline troop carrier variant, there are a total of twelve variants that can be used:

  • Another unarmed Utility variant that can transport troops.
  • Five armed troop carrier models that are equipped with either a .50 cal/12.7 mm heavy machine gun, a 7.62 mm medium machine gun (with a gunshield), or a 40 mm/30 mm automatic grenade launcher.
  • A anti-tank variant that can fire wire-guided anti-tank missiles at ground vehicles.
  • An up-armoured troop carrier model that is also equipped with a .50 cal HMG.
  • A dedicated low-altitude anti-aircraft variant that can fire infrared-guided Stinger missiles at helicopters and low flying jets.
  • An unarmed Ambulance variant that can heal injured personnel on the battlefield, and can transport severely wounded or medically-trained troops.
  • A mobile drone command vehicle that can interface with Unmanned Aerial Vehicles and other autonomous vehicles while remaining on the move.
  • Two armed variants that have remotely-operated gun turrets; either with a .50 cal HMG or 40 mm AGL.
  • And lastly, a Special Operations Vehicle (SOV) variant that is configured as a fast attack vehicle for long distance patrols or infiltration behind enemy lines.

Each vehicle is armed to be able to tackle a specific type of threat, or can transport additional passengers.

M240-armed variant operated by the USMC.

Mobility
All variants of the HMMWV have a much higher top speed compared to its Russian-made counterpart.

Though the HMMWV takes slightly longer to gain speed and cannot turn as sharply, it has overall better stability both on- and off-road compared to the UAZ-469, and faces less of a risk of rollovers on bumpy terrain.

Drawbacks
Compared to the unarmed UAZ-469 which can transport up to six passengers, no variant of the HMMWV is actually capable of carrying more than three-four passengers at a time (aside from the SOV and Ambulance models). This does limit its usefulness as a battlefield taxi since it won't be able to bring as many troops into combat, though this is somewhat compensated by its modularity and overall better armour.

Crew Capacity
Seating capacity for other passengers and additional crewmen depends on the variant.

Regardless of variant however, all HMMWVs always contain enough seats for both the driver and a single passenger who sits beside them in the front-right seat.


Variants

Arma2-render-hmmwvwoodland.png

Baseline unarmed troop transport variant.

Can transport up to three passengers (one in the front-right seat and two in the rear).

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvutilitydesert.png
Identical to the baseline unarmed troop transport variant. Has virtually no differences to the aside from using different doors and the rear section being covered with a tarpaulin drape instead.

Arma2-render-hmmwvm2woodland.png

Basic armed variant.

Is equipped with a .50 cal heavy machine gun that is fitted to the turret ring in the centre of the vehicle's roof. The HMG feeds from a single pre-loaded 100-round belt box, and a has a further five belt boxes spare (for a total of 600 rounds).

Transports the same number of passengers as the baseline unarmed variant.

Arma2-render-hmmwvmk19woodland.png

Alternate armed variant that is equipped with a 40 mm automatic grenade launcher.

The MK19 AGL feeds from a 48-round high-explosive dual purpose (HEDP) grenade belt, and has a three more belts spare (for a combined amount of 192 grenades).

Transports the same number of passengers as the M2 variant.

Arma2-render-hmmwvm240woodland.png

Alternate armed variant outfitted with a 7.62 mm medium machine gun.

The M240 is also fitted with a forward-facing gunshield, which can provide limited protection against small arms fire. It feeds from a 100-round belt box, and has up to three more belt boxes to reload with.

Transports the same number of passengers as the basic M2 variant.

Arma2-render-hmmwvtowwoodland.png

Anti-vehicle weapons carrier.

Armed with a BGM-71E TOW anti-tank wire-guided missile launcher that can be employed against tanks and other medium-heavy armoured ground vehicles.

The TOW launcher is pre-loaded with a single missile by default, and has a further five to spare (for a total of six missiles).

Transports the same number of passengers as the basic M2 variant.

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvgpkm2desert.png

Up-armoured troop carrier.

It is also fitted with a .50 cal HMG like the M2 variant, but the gunner's station is surrounded by a partially enclosed, ballistic-resistant gunshield turret with transparent windows. The doors and parts of the chassis are also protected by additional add-on armour kits.

Transports the same number of passengers as the basic M2 variant.

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvgpkdshkmdesert.png

Alternate up-armoured variant that is armed with the 12.7 mm DShKM HMG instead.

It is exclusively used by Czech special operations. Transports the same number of passengers as the American M2-armed GPK variant.

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvgpkags30desert.png

Similar to the DShKM-armed GPK variant, but is equipped with the AGS-30 30 mm AGL.

Also transports the same number of passengers as the American GPK variants.

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvcrowsm2desert.png

Unique variant that replaces the exposed gunner ring with a remotely-operated turret instead.

The turret is armed with a .50 cal HMG that is pre-loaded with a single 100-round belt box, and has an additional five belt boxes to reload from. The turret also has smoke launchers affixed that can be used to generate a thick cloud of smoke for defensive purposes.

Can only transport two passengers at a time, as the fourth seat is occupied by the gunner.

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvcrowsmk19desert.png

Identical to the M2-armed CROWS variant except for its weapons. The turret is equipped with a 40 mm AGL instead, which feeds from a 48-round HEDP grenade belt and has three more belts spare.

Transports the same number of passengers as the M2-armed CROWS variant.

Arma2-render-hmmwvambulancewoodland.png

Medical support/transport variant.

The rear section of the vehicle has been removed to make way for an enclosed hard-top cab that contains litters, able to transport up to four wounded soldiers (not including the cab driver/front passenger).

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvterminaldesert.png

Mobile drone terminal vehicle that is similarly configured like the Ambulance variant, and has had the entire rear section replaced with a hard-top cab (the cab cannot transport any passengers). Used to interface with UAVs.

Can only transport a single passenger.

Arma2-render-hmmwvavengerwoodland.png

Dedicated low-altitude anti-aircraft variant.

The entire rear section of the HMMWV has been removed and replaced with a fully-rotatable turret on a flatbed that houses the gunner (who sits inside an enclosed station).

The turret has twin missile pods installed on both sides of it, with each pod containing four FIM-92 surface-to-air Stinger missiles (for a total of eight missiles). It is also armed with a secondary M3P .50 cal HMG which can be used against ground targets. The M3P is pre-loaded with one 100-round belt and has a further five belts spare to reload with.

Transports the same number of passengers as the Terminal variant, but has a second crewman in the form of the gunner.

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


Arma2-render-hmmwvsovdesert.png

Another unique configuration that is based on the standard armed troop carrier variants, but uses an exposed open-top layout with a roll cage instead.

The turret ring in the centre of the vehicle is armed with a 40 mm AGL that feeds from a single 48-round HEDP grenade belt, and has a further three belts spare for a total of 192 grenades.

The front-right seat now serves as the vehicle commander's position, and has a forward-facing 7.62 mm MMG that is pre-loaded with a 100-round belt box. The M240 has three more belt boxes to reload with.

Can transport two passengers in the rear.

(*) This variant is not functional in normal gameplay unless the mission maker has synchronised the vehicle to a UAV with the UAV module.
(**) This variant is USMC-exclusive and is not available in a desert-camouflage scheme.


Camouflage

  • Woodland: Three-colour woodland paint scheme. Only used by USMC HMMWVs.
  • Desert: Flat desert sand/desert tan paint scheme. Only used by U.S. Army and Czech special operations HMMWVs.

Protection

All baseline and non-up armoured variants of the HMMWV have base armour values of 40.

Only specific models of the HMMWV have different armour values. These range from:

  • CROWS turret mounted variants have armour values of 100
  • GPK-equipped and the M240-armed variants have armour values of 120
  • Avenger SHORAD model retains the highest with an armour value of 150

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Note that only the baseline troop carrier HMMWV with no modifications is shown here. All other HMMWV configurations share the same component hit zones regardless of their intended role.

There are slight deviations in the case of specific models due to their enlarged or smaller bodies (i.e. GPK/SOV) or the inclusion of a remote turret (i.e. CROWS), but the positioning and overall layouts of hitpoints remain the same.

Body

The vehicle body on most HMMWV variants can resist up to 40 points of damage.

Other variants can take more damage before their integrity fails:

Variant type Base armour value
CROWS 100
GPK 120
Avenger 150

Engine

The engine on regular HMMWV variants can survive 20 points of damage.

For certain other configurations, they are much tougher and can incur much more damage before failing:

Variant type Base armour value
CROWS 50
GPK 60
Avenger 75

Regardless of variant, a damaged engine will prevent the HMMWV from being able to attain its top speed.

Fuel tank

On most HMMWV variants, their fuel tanks can resist a meagre 5.6 points of damage before rupturing.

For other specific models however, damage values will differ:

Variant type Base armour value
CROWS 14
GPK 16.8
Avenger 21

No matter the variant, incurred damage will cause the HMMWV(s) to gradually leak fuel over time.

Wheels

Each of the tyres on regular HMMWVs can only incur 6 points of damage.

For certain other configurations, armour values differ:

Variant type Base armour value
CROWS 15
GPK 18
Avenger 22.5

No matter the variant, at least 30% of damage onto any of the wheels will be shared with the vehicle's main "health" pool.

Bursting any of the four is sufficient to impede but not immobilise the HMMWV. Even with two out of four tyres missing, it is still possible to drive the HMMWV so as long as one of the two on either side of the vehicle remains intact. If three out of four are shot out however, the HMMWV will be immobilised even if the engine is undamaged.


Armament

The gunner position handles all weapon systems regardless of variant.

Rotation limits vary depending on variants, but all (except for the Avenger model) can fully swivel in all directions horizontally. For vertical limits this depends on the weapon mount; M2HB, DShKM, MK19, AGS-30 and M240-armed variants have elevation/depression angle limits of 60/25 degrees respectively. The BGM-71E TOW launcher on the other hand is restricted to a limit of 20/10 degrees instead.

Specifically for the Avenger variant, their M3P/FIM-92 Stinger pod can only be swivelled up to a maximum of 180 degrees horizontally. Vertical rotation is slightly more generous with an elevation of 70 degrees but has a depression of only 10 degrees.

The CROWS, Avenger and TOW-fitted variants are the only HMMWV models which retain access to image-intensifying optics. They have variable zoom and can toggle between day, night and black-hot/white-hot thermal vision modes. All other variants employ either ironsights or simple magnified sights:

M2HB

Arma2-vehicleweapons-hmmwv-m2hb.png

NOTE: Only available on the HMMWV (M2), HMMWV CROWS (M2) and HMMWV GPK (M2) variants.

Base damage value Aerodynamic friction Initial velocity (m/s)
26 -0.00068 930

Heavy machine gun. Intended for anti-infantry use, or against unarmoured vehicles and low-flying helicopters.

Has a fire rate of ~ 545 rounds per minute and a muzzle velocity of 930 m/s. It takes 6 seconds to reload a fresh belt box. The M2HB has an effective firing range of between 800 and up to 1,200 metres, with a dispersion of 0.001 rad at all distances.

Only the CROWS-fitted variants retain laser rangefinders. For all other M2HB-armed models, zeroing can be adjusted starting at 100 m up to a maximum of 1000 m (rising in 100 m increments).

M3P

Arma2-vehicleweapons-hmmwv-m3p.png

NOTE: Only available on the HMMWV Avenger variant.

Base damage value Aerodynamic friction Initial velocity (m/s)
26 -0.00068 930

Dedicated anti-air configuration of the M2HB HMG.

The M3P can attain a higher fire rate of 1,000 rounds per minute instead. In all other aspects, the M3P bears no functional differences to stock M2HBs.

A laser rangefinder is provided for the gunner's optics which also features variable zoom capability. Zeroing is available starting at 100 m up to a maximum of 1000 m (rising in 100 m increments).

DShKM

Arma2-vehicleweapons-hmmwv-dshkm.png

NOTE: Only available on the HMMWV GPK (DShKM) variant.

Base damage value Aerodynamic friction Initial velocity (m/s)
28 -0.0006 850

12.7 mm heavy machine gun. Useful against infantry, unarmoured/lightly-armoured ground vehicles as well as low-flying helicopters at distances of up to 1,200 metres.

It has a fire rate of 600 RPM, a muzzle velocity of 850 m/s, and takes 6 seconds to reload a new belt box. Accuracy-wise, it has a fixed dispersion of 0.0015 rad regardless of range.

MK19

Arma2-vehicleweapons-hmmwv-mk19.png

NOTE: Only available on the HMMWV (Mk19), HMMWV CROWS (Mk19) and HMMWV SOV variants.

Damage type Base damage value Aerodynamic friction Initial velocity (m/s)
High-Explosive 12 -0.001064 240

Automatic grenade launcher. Useful against groups of infantry and unarmoured/lightly-armoured vehicles.

Can attain a fire rate of 400 RPM and has a muzzle velocity of 240 m/s. 6 seconds are required to reload grenade belts. The MK19 has a firing range of between 450 up to a maximum of 1,500 metres. Accuracy-wise, it has a dispersion of 0.006 rad for targets at all distances.

Only the MK19-armed CROWS variant retains a laser rangefinder and manual zeroing. The latter can be adjusted starting at a minimum of 100 m up to a maximum of 600 m (rising in 100 m increments).

AGS-30

Arma2-vehicleweapons-hmmwv-ags30.png

NOTE: Only available on the HMMWV GPK (AGS-30) variant.

Damage type Base damage value Aerodynamic friction Initial velocity (m/s)
High-Explosive 13 -0.001064 185

30 mm automatic grenade launcher. Fires HE grenades that are strong against groups of infantry and unarmoured/lightly-armoured vehicles.

It can attain a fire rate of up to 400 RPM and has a muzzle velocity of 185 m/s. It takes 6 seconds to rearm a new grenade belt, and has a maximum firing range of 1,500 metres.

BGM-71E TOW

Arma2-vehicleweapons-hmmwv-m220tow.png

NOTE: Only available on the HMMWV (TOW) variant.

Damage type Base damage value
High-Explosive Anti-Tank 480

Anti-tank guided missile launcher. Can use either autonomous or manual wire guidance.

The BGM-71E TOW launcher has a forced delay of 8 seconds in-between launches. It also requires up to 30 seconds to rearm its stockpile completely. The launcher has an effective firing range of 1,400 metres but its missiles have an absolute maximum firing range of 3,750 metres.

Missiles have an initial launch velocity of 55.16 m/s and can reach speeds of up to 329 m/s in mid-flight. They can be controlled up to a maximum distance of 3,750 metres. The warheads have a 2 metre blast radius.

FIM-92 Stinger

Arma2-vehicleweapons-hmmwv-stinger.png

NOTE: Only available on the HMMWV Avenger variant.

Damage type Base damage value
High-Explosive 70

Short-ranged surface-to-air missiles. Has a maximum lock-on range of 4,000 metres.

The pods can fire missiles at a rate of one every 4 seconds. It takes a further 30 seconds to reload another batch of missiles once depleted. Missiles are always hard launched with an initial velocity of 40 m/s and take a further 2 seconds to reach a top in-flight speed of 750 m/s. The warheads have a blast radius of 8 metres.

Both optics and weapon zeroing are identical to those utilised by the M3P machine gun, though zeroing has no effect on the missile pod's range.

M240

Arma2-vehicleweapons-hmmwv-m240.png

NOTE: Only available on the HMMWV (M240) and HMMWV SOV variants.

Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.0009324 900

7.62 mm medium machine gun. Available either in a standalone turret configuration or as an auxillary weapon mount on specific HMMWV models.

They can attain fire rates of up to 800 RPM with muzzle velocities of 900 m/s. It requires 5 seconds to reload a fresh cloth pouch. Accuracy-wise, they have fixed dispersion values of 0.0012 rad regardless of distance.


Trivia

  • Both variants of the HMMWV CROWS added in the Operation Arrowhead expansion pack are depicted with highly implausible configurations.
    • This is because both vehicles are based on the older "M998" models, which have roofs that are physically incapable of supporting the weight of CROWS turrets.
    • Realistically, it would have made more sense for the CROWS variants to be based on the up-armoured "M1114" or "M1165" models instead (represented by the in-game M240-armed/GPK variants, respectively). Unlike M998s, M1114s/M1165s were actually designed to support the added weight of early CROWS turrets.
    • Gameplay-wise, it also makes little sense for the HMMWV CROWS variants to have almost three times the armour of their regular weapons carrier models. Unlike the GPK variants, their models are not depicted with any armour modules installed.
  • Following the release of the latest Community Configuration Project updates (for the Steam versions of ArmA 2), the gunner on TOW/Avenger HMMWVs were granted access to thermal vision modes.
    • However, the patches have also strangely renamed all HMMWVs to "HMMMX" instead.
    • Though no clear reason has ever been given for this change, one possible rationale is for licencing reasons as both "Humvee" and "HMMWV" are trademarked names owned by AM General.
  • A burnt out wreck of the HMWWV (generically referred to as an "Army Car") is placeable in the editor for ArmA 3. None of the factions make use of the vehicle however, as there is no functional version of the HMMWV that can be driven in-game.

Gallery

External links

See also

Vehicles of comparable role and configuration

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