The HMMWV (full name: High Mobility Multi-purpose Vehicle[1][b 1], better known as the Humvee[b 2]) is a family of Light Utility Vehicles featured in ArmA: Cold War Assault, ArmA: Armed Assault, and ArmA 2.
ArmA: Cold War Assault[]
The HMMWV is used exclusively by U.S. military forces in ArmA: Cold War Assault.
Overview[]
- Role:
- Troop transport
| « | The High Mobility Multi-purpose Wheeled Vehicle (HMMWV) is the replacement vehicle for the M151 series jeeps. The HMMWV's mission is to provide a light tactical vehicle for command and control, special purpose shelter carriers, and special purpose weapons platforms throughout all areas of the modern battlefield. It is supported using the current logistics and maintenance structure established for Army wheeled vehicles. Vehicle Description[2]
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» |
Design[]
First developed in 1979, the HMMWV was eventually brought into service with the U.S. military in 1981. It was designed primarily for personnel and light cargo transport duties, supplementing and intended to completely replace the M151 'Wilys' Jeep in these roles.
Features
For all intents and purposes, the HMMWV is a "tougher" version of the ubiquitous Jeep. Both vehicles - at least when compared to the unarmed Jeep, can carry up to three passengers at a time[CWACfgV 1], are extremely fast ground vehicles (both the HMMWV and Jeep can attain a top speed of ~ 130 km/h on turbo), and serve as battlefield taxis that can quickly deploy troops into an AO or extract them out of one.
Where the HMMWV stands out compared to the Jeep is that it has a roof and doors, effectively shielding both the driver and passengers from external damage sources of any kind. Whereas the Jeep's riders can easily be injured or outright killed by small arms fire, the HMMWV's crew are less vulnerable and can't be harmed unless the hull integrity of the HMMWV is at critical.
Possessing a base armour value of 80 versus the Jeep's 20 also means that the HMMWV has 120% more "health" than the latter[CWACfgV 5], making it much more resilient to damage and less likely to outright explode from small arms fire alone.
Drawbacks
Unlike the Jeep, the HMMWV is completely defenceless and does not have a dedicated sub-variant with weapons of any kind mounted atop the vehicle's roof. As a result, the HMMWV relies more on its speed to get in and out of an AO. Staying for any longer than necessary in an area that has armed threats is ill-advised since the HMMWV, even with its high base armour, won't last long under fire from anti-vehicle launchers.
Crew Capacity
The HMMWV only requires a single crewman in the form of its driver. Up to three passengers may be transported at a time.[CWACfgV 1]
Protection[]
The HMMWV has 80 points worth of armour plating.[CWACfgV 5]
AI[]
NOTE: The following information only applies to the AI.
Camouflage rating[]
- Main article: AI Basics: Detection
The HMMWV has a camouflage[3] rating of 2.[CWACfgV 6]
Cost[]
- Main article: AI Basics: Targeting priority
The HMMWV has a cost[4] value of 100000.[CWACfgV 7]
Threat values[]
- Main article: AI Basics: Targeting priority
The HMMWV is considered to be a medium-risk threat[5] to AI-controlled infantry, ground vehicles, and aircraft (0.5/0.5/0.5).[CWACfgV 8]
Noise factor[]
- Main article: AI Basics: Detection
The HMMWV has an audible[6] factor of 3.[CWACfgV 9]
Trivia[]
- The HMMWV was not actually included as part of the default set of vehicles that could be driven in Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault), and was only added with the release of Patch 1.20.[2][7]
Gallery[]
ArmA: Armed Assault[]
The HMMWV is used by U.S. Army forces in ArmA: Armed Assault.
A dedicated non-military variant called the HMMWV Civil is also available, and is used by both Black Element private military contractors and Sahrani government officials. It was added with the release of the Queen's Gambit expansion pack.
Overview[]
- Roles:
- Utility vehicle
- Troop transport
- Armed scout
- Weapons carrier
- V.I.P transport
| « | The High Mobility Multi-purpose Wheeled Vehicle (HMMWV) replaced the M151 ‘Willys’ jeep in US Army service. The HMMWV was designed to fill myriad roles, including that of light tactical commander's vehicle, special purpose shelter carrier, and mobile weapons platform. The HMMWV is equipped with a high performance diesel engine and four wheel drive, making it capable of gaining access to very difficult terrain. It can be armed with an M2 machinegun, a Mk 19 grenade laucher, or a TOW Anti-Tank Guided Missile. | » |
Design[]
The HMMWV returns in Armed Assault where it now occupies the same role as the Jeep did for the U.S. military as its primary light utility vehicle.
Features
Unlike in Cold War Assault, Armed Assault's HMMWV is now available in five configurations:
- The baseline unarmed troop carrier
- Three armed variants equipped with either a .50 cal heavy machine gun[A1CfgV 9], 40 mm automatic grenade launcher[A1CfgV 10], or an anti-tank guided missile launcher[A1CfgV 11]
- A special civilian V.I.P transport variant that doubles as a limousine
Mobility
Armed Assault's HMMWVs are slightly faster than their SLA counterpart, the UAZ. HMMWVs can attain a top speed of up to 89 km/h on turbo whereas UAZs are limited to a maximum of 81 km/h. This extends to handling as well; HMMWVs have a 66% better turn rate compared to the UAZ, though this difference only applies to the unarmed HMMWV and unarmed UAZ (turn rates are identical for armed HMMWVs/UAZs).[A1CfgV 12][A1CfgV 13][A1CfgV 14][A1CfgV 15][A1CfgV 16]
Drawbacks
Although HMMWVs are actually armed, each configuration is restricted to using only one type of weapon, which means that the HMMWV family suffers from overspecialisation just like the larger Stryker APC (i.e. M2 HMMWVs only have access to the M2 HMG, TOW HMMWVs are only capable of serving in the anti-tank role, Mk. 19 HMMWVs are only capable of attacking infantry and light armour targets with their AGL).
Just like in Cold War Assault, HMMWVs are by no means impervious to anti-vehicle weapons and can be blown up by just a single rocket-propelled grenade round. Furthermore, Armed Assault's HMMWVs no longer have bullet-resistant windows; 12.7 mm heavy machine gun bullets and regular small arms projectiles can easily pierce through the (non-bullet resistant) glass windows and incapacitate or outright kill the driver and/or passengers.
Crew Capacity
All configurations of HMMWV support a driver and up to three passengers. Armed variants are the only configurations of the HMMWV that support a second crewman (and a fifth rider) in the form of the gunner.[A1CfgV 1][A1CfgV 2][A1CfgV 3][A1CfgV 4][A1CfgV 5]
Variants[]


The vehicle's roof is fitted with an M2 .50 cal heavy machine gun.[A1CfgV 9] This HMG feeds from 100-round belts stored in ammocans. The gunner has access to 6× ammocans for a combined total of 600 rounds.[A1CfgV 17] This variant has the ability to transport up to three passengers.[A1CfgV 3]


It is specifically armed with an M220 TOW launcher that can fire SACLOS-guided[A1CfgA 1] surface-to-surface anti-tank missiles.[A1CfgV 11] One missile is always pre-loaded while another 5× are left in reserve, providing a combined pool of 6× missiles.[A1CfgV 19] This variant can transport up to three passengers at a time.[A1CfgV 5]
Civilian V.I.P. transport/limousine with tinted windows and a unique all-black paint scheme. It is unarmed but has the ability to carry up to three passengers at once.[A1CfgV 2]
Camouflage[]
- Black: Chromed black paint scheme. Exclusively used by PMC and civilian HMMWVs only.
- Woodland: Three-colour woodland camouflage scheme. Used by U.S. Army HMMWVs only.
Protection[]
All HMMWV configurations have the same base armour value of 40.[A1CfgV 20]
Body[]
The body of the HMMWV's hull can withstand up to 40 points of damage.[A1CfgV 21][Formula 1] Depletion of its integrity will always result in the HMMWV's destruction.[A1CfgV 22]
Engine[]
The HMMWV's engine can take up to 80 points of damage before it fails.[A1CfgV 23][Formula 2] Damage inflicted upon the engine will not be shared with the HMMWV's main "health" pool.[A1CfgV 24]
Fuel tank[]
The HMMWV's fuel tank can withstand up to 56 points of damage before it ruptures.[A1CfgV 25][Formula 3] 100% of incoming damage will be shared with the HMMWV's main "health" pool. Upon the fuel tank's destruction, the HMMWV can potentially explode catastrophically if it is at critical "health" status.[A1CfgV 26]
Wheels[]
Each of the HMMWV's four wheels can only take a maximum of 15.2 points of damage before their tyres burst.[A1CfgV 27][A1CfgV 28][A1CfgV 29][A1CfgV 30][Formula 4] No damage inflicted upon any of the wheels will be shared with the HMMWV's main "health" pool.[A1CfgV 31][A1CfgV 32][A1CfgV 33][A1CfgV 34]
Armament[]
The gunner is the only crewman that has exclusive control over all weapon systems on armed configurations of the HMMWV:
M2[]
NOTE: Only available on the HMMWV (M2) variant.
| Ammo parameter | Value |
|---|---|
| Base damage value | 26[A1CfgA 2] |
| Spill damage value | 3[A1CfgA 3] |
| Aerodynamic friction | -0.00068[A1CfgA 4] |
| Muzzle velocity (m/s) | 930[A1CfgM 1] |
| Expected velocity (m/s) | 900 [A1CfgA 5][note 1] |
| Deflection angle (degrees) | 10°[A1CfgA 6] |
General-purpose .50 cal heavy machine gun.
It can attain a fire rate of up to ~ 545 rounds per minute[A1CfgW 1][Formula 5] and has a muzzle velocity of 930 m/s.[A1CfgM 1] It takes at least 10 seconds to reload a fresh belt box.[A1CfgW 2] Accuracy-wise, it has a dispersion of 0.001 rad.[A1CfgW 3] The bullets have a spill radius of 0.01 metres upon impact.[A1CfgA 7]
The turret can be freely rotated in any direction horizontally.[A1CfgV 35][A1CfgV 36] Vertical rotation limits are more restrictive, as the turret permits a maximum elevation of 60 degrees[A1CfgV 37] and a minimum depression of only 25 degrees.[A1CfgV 38]
Mk. 19[]
NOTE: Only available on the HMMWV (Mk19) variant.
| Parameter | Value |
|---|---|
| Base damage value | 12[A1CfgA 8] |
| Splash damage value | 10[A1CfgA 9] |
| Warhead type | High-Explosive |
| Blast radius (metres) | 5[A1CfgA 10] |
| Muzzle velocity (m/s) | 240[A1CfgM 2] |
40 mm automatic grenade launcher.
It can attain a fire rate of up to 150 RPM[A1CfgW 4][Formula 6] and has a muzzle velocity of 240 m/s.[A1CfgM 2] It takes at least 6 seconds to rearm the Mk. 19 with a fresh grenade belt.[A1CfgW 5] Accuracy-wise, it has a dispersion of 0.006 rad.[A1CfgW 6] The grenades have a blast radius of 5 metres.[A1CfgA 10]
The turret can be freely rotated in any direction horizontally.[A1CfgV 39][A1CfgV 40] Vertical rotation limits are more restrictive, as the turret permits a maximum elevation of 60 degrees[A1CfgV 41] and a minimum depression of only 25 degrees.[A1CfgV 42]
M220 TOW[]
NOTE: Only available on the HMMWV (TOW) variant.
| Parameter | Value |
|---|---|
| Base damage value | 650[A1CfgA 11] |
| Splash damage value | 20[A1CfgA 12] |
| Warhead type | Armour Piercing + High-Explosive |
| Blast radius (metres) | 2[A1CfgA 13] |
| Launch velocity (m/s) | 8[A1CfgM 3] |
| Maximum speed (m/s) | 360[A1CfgA 14] |
Anti-tank guided missile launcher. Fires missiles that utilise SACLOS for guidance.[A1CfgA 1] Can be manually controlled up to a maximum distance of 8,000 metres.[A1CfgA 15]
It can launch TOW missiles at a rate of one every second (60 RPM).[A1CfgW 7][Formula 7] It takes only 8 seconds to reload the launcher with another missile.[A1CfgW 8] TOW missiles are always fired with an initial velocity of 8 m/s[A1CfgM 3] and require a further 2.5 seconds of flight time[A1CfgA 16] to attain a maximum speed of 360 m/s.[A1CfgA 14] The missiles utilise a high-explosive anti-tank (HEAT) warhead that has a blast radius of 2 metres.[A1CfgA 13]
The turret can be freely rotated in any direction horizontally.[A1CfgV 43][A1CfgV 44] Vertical rotation limits are restricted to a maximum elevation of 20 degrees[A1CfgV 45] and a minimum depression of just 10 degrees.[A1CfgV 46]
Optics[]
Gunner[]
The TOW-armed HMMWV is the only configuration that has access to magnified optics. The M220 TOW's sight has variable zoom magnification, allowing for a minimum zoom of 0.357x[A1CfgV 47][Formula 8] and a maximum zoom of 7.53x.[A1CfgV 48][Formula 9]
The sight itself cannot toggle enhanced vision modes but the gunner is able to wear their own night vision goggles whilst they are looking through it.
AI[]
NOTE: The following information only applies to the AI.
Camouflage rating[]
- Main article: AI Basics: Detection
All configurations of the HMMWV have a camouflage[3] rating of 2.[A1CfgV 49][A1CfgV 50][A1CfgV 51][A1CfgV 52][A1CfgV 53]
Cost[]
- Main article: AI Basics: Targeting priority
With the sole exception of the TOW-armed HMMWV, all other configurations of the HMMWV have a cost[4] value of 100000.[A1CfgV 54][A1CfgV 55][A1CfgV 56][A1CfgV 57]
The TOW HMMWV is the only variant that has a higher cost value of 150000.[A1CfgV 58]
Threat values[]
- Main article: AI Basics: Targeting priority
The HMMWV's threat[5] level varies depending on its configuration:
- The baseline troop carrier, M2 and Mk. 19-armed variants, as well as the civilian HMMWV are treated as an extremely dangerous threat to AI-controlled infantry units (1). However, ground vehicles consider these HMMWV variants to be a low-risk threat (0.1) whilst aircraft treat them as medium-risk threats (0.4).[A1CfgV 59][A1CfgV 60][A1CfgV 61][A1CfgV 62]
- The TOW variant is considered to be a dangerous threat to AI-controlled infantry units (0.9), a high-risk threat to ground vehicles (0.7), and a low-risk threat to aircraft (0.3).[A1CfgV 63]
Noise factor[]
- Main article: AI Basics: Detection
All configurations of the HMMWV have an audible[6] factor of 3.[A1CfgV 64][A1CfgV 65][A1CfgV 66][A1CfgV 67][A1CfgV 68]
Trivia[]
- Armed Assault remains as the only title in the series thus far to feature a civilian variant of the HMMWV.
- Prior to Update 1.06, the HMMWV's glass was effectively indestructible and could not be penetrated by gunfire.[10]
Gallery[]
ArmA 2[]
The HMMWV is used by several BLUFOR factions in ArmA 2.
Overview[]
- Roles:
- Utility vehicle
- Troop transport
- Armed scout
- Weapons carrier
- Medical support
- Low altitude anti-aircraft defence
| « | The High Mobility Multi-purpose Wheeled Vehicle (HMMWV) has replaced the M151 ‘Willys’ jeep in US Army service. The HMMWV was designed to fill myriad roles, including that of light tactical commander's vehicle, special purpose shelter carrier, and mobile weapons platform. The HMMWV is equipped with a high performance diesel engine and four-wheel drive, giving it access to very difficult terrain. It can be armed with an M2 machinegun, a Mk 19 grenade launcher or a TOW Anti-Tank Guided Missile. It can also be supplemented with the GPK (Gunner Protection Kit). |
» |
Design[]
ArmA 2's HMMWV continues to serve as the U.S. Army's/USMC's primary light utility vehicle, though it has been expanded with many more configurations in addition to its baseline transport variant.
Features
Unlike in Armed Assault, ArmA 2's HMMWV has been massively expanded in the amount and types of configurations available:
- The baseline (unarmed) troop carriers
- Armed troop carrier variants fitted with a myriad of medium and heavy weapons, ranging from 7.62 mm medium machine guns[A2CfgV 23] to .50 cal heavy machine guns[A2CfgV 24], 40 mm automatic grenade launchers[A2CfgV 25], and anti-tank missile launchers[A2CfgV 26]
- Up-armoured troop carriers armed with .50 cal and 12.7 mm HMGs[A2CfgV 27][A2CfgV 28], as well as 30 mm AGLs[A2CfgV 29]
- Mobile anti-air missile launcher variant designed exclusively for short range air defence (SHORAD) duties, armed with an auxiliary .50 cal HMG and capable of launching Stinger surface-to-air missiles[A2CfgV 19]
- Ambulance variants capable of providing field medical support[A2CfgV 30]
- Dedicated special operations vehicle (SOV) designed for fast-attack and transport roles, armed with a forward-facing 7.62 mm MMG[A2CfgV 20] and a turret-mounted 40 mm AGL[A2CfgV 31]
- Light fire support variants equipped with Common Remotely Operated Weapon Station (CROWS) turrets that are armed with either a .50 cal HMG[A2CfgV 21] or a 40 mm AGL[A2CfgV 22]
Mobility
ArmA 2's HMMWVs can easily attain a top speed of 91 km/h on turbo, making them ~ 9% faster than UAZ-469s that are capped to a maximum of no more than 83 km/h. When it comes to handling, the HMMWV has a slightly worse turn rate compared to the UAZ-469[A2CfgV 32] but its off-road handling is better and faces less of a risk of rollovers when driving on steep terrain.[A2CfgV 33]
Drawbacks
HMMWVs rely more on speed and their small size to avoid getting hit as they will not last long in direct combat against actual armoured fighting vehicles. Even with its new up-armoured configurations, ArmA 2's HMMWVs remain just as vulnerable to anti-vehicle threats as they were in Armed Assault. Whether it's rockets, Improvised Explosive Devices (IED), autocannon shells, or even just sustained fire from 12.7 mm machine guns, HMMWVs will quickly turn into burning wrecks if they get caught out in the open by heavy weapons.
Crew Capacity
The majority of HMMWV configurations can carry a driver and up to three passengers at a time.[A2CfgV 34] A "seat" for the gunner is also available on most armed variants.[A2CfgV 35][A2CfgV 36][A2CfgV 37][A2CfgV 38][A2CfgV 39]
Specialist variants on the other hand, either have more seats or less in addition to the driver depending on its configuration:
- HMMWV Ambulances can carry up to five passengers.[A2CfgV 40]
- The anti-air HMMWV Avenger has a gunner and can carry a single passenger.[A2CfgV 41]
- Utility HMMWVs can carry up to three passengers.[A2CfgV 42]
- CROWS-fitted HMMWVs have a gunner but can only carry two passengers.[A2CfgV 43][A2CfgV 44]
- The SOV HMMWV has two gunners and can transport up to four passengers.[A2CfgV 45]
- Terminal HMMWVs can only carry a single passenger.[A2CfgV 46]
Variants[]
Non-uparmoured variants[]

Alternate soft-top troop carrier variant. It is unarmed but can carry up to three passengers.[A2CfgV 42]

Its turret is fitted with an M2HB .50 cal heavy machine gun.[A2CfgV 24] It feeds from 100-round belts stored in ammocans. The gunner has 6× of these ammocans in reserve, providing access to a total pool of 600 rounds. This variant can transport up to three passengers at a time.[A2CfgV 36]

Its turret is fitted with the MK19 40 mm automatic grenade launcher.[A2CfgV 25] It feeds from 48-round grenade belts. The gunner has 4× of these belts in reserve, providing access to a combined pool of 192 grenades. This variant can transport up to three passengers at a time.[A2CfgV 37][A2CfgV 48]

Its turret is fitted with an M240 7.62 mm medium machine gun.[A2CfgV 23] The gunner on this variant is protected by a forward-facing ballistic-resistant gunshield. It feeds from 100-round belts stored in cloth boxes. The gunner has 4× of these boxes left in reserve, granting the gunner access to a total pool of 400 rounds. This variant can transport up to three passengers at a time.[A2CfgV 35]

Its turret is fitted with the M220 TOW anti-tank guided missile launcher.[A2CfgV 26] The gunner has access to a total of 6× BGM-71A TOW missiles. This variant can transport up to three passengers at a time.[A2CfgV 38][A2CfgV 49]

Injured soldiers can approach the vehicle and "use" its supplies to fully recover from their wounds.[A2CfgV 30] It has enough seats and litters to carry up to five passengers at a time. One passenger is seated in the front next to the driver whilst the remaining four "passengers" lie down on litters in the Maxi-Ambulance cab.[A2CfgV 40]
Mobile drone control terminal vehicle. It is unarmed and can only be used to connect to any Unmanned Aerial Vehicles (UAV) that may be operating in the AO.[note 4] It can only transport a single passenger who sits in the cab alongside the driver.[A2CfgV 46]

The Avenger has access to 8× FIM-92F Stinger infrared-guided, surface-to-air missiles (it has no spare missiles to reload from). It is also armed with a secondary M3P .50 cal heavy machine gun. The M3P feeds from 250-round belts; it has one belt pre-loaded by default and another spare left in reserve, providing the gunner access to 500 rounds in total.[A2CfgV 19][A2CfgV 50]
This variant can only transport a single passenger who sits in the cab alongside the driver.[A2CfgV 41] It should be noted that the Avenger's gunner is seated inside the turret's cabin and cannot swap seats with the cab driver/passenger since they occupy separate compartments.[A2CfgV 51]
Special Operations Vehicle (SOV) configuration. It is designed to serve as a fast-attack vehicle/special operations transport.
The HMMWV SOV is armed with a forward-facing M240 7.62 mm medium machine gun (operated by the front gunner)[A2CfgV 20] and a turret ring-mounted MK19 40 mm automatic grenade launcher.[A2CfgV 31] The M240 feeds from 100-round belts stored in clothed ammoboxes. One is always pre-loaded and a further 3× ammoboxes are left in reserve, providing the front gunner with access to 400 rounds in total.[A2CfgV 52] On the other hand, the MK19 feeds from 48-round high-explosive (HE) grenade belts. The turret gunner has access to a total of 192 grenades split across 4× belt magazines.[A2CfgV 53]
This variant can transport up four passengers at a time.[A2CfgV 45]
(*) This variant is not functional in normal gameplay unless the mission maker has synchronised the vehicle to a UAV with the UAV module.
GPK variants[]
Up-armoured troop carrier variant.
Unlike regular variants of the HMMWV, this configuration has a Gunner Protection Kit (GPK) installed that increases the overall "health" of the vehicle and also provides additional ballistic protection to the gunner in the form of transparent shields.
Its turret is fitted with an M2HB .50 cal heavy machine gun.[A2CfgV 27] It feeds from 100-round belts stored in ammocans. The gunner has 6× of these ammocans in reserve, providing access to a total pool of 600 rounds. This variant can transport up to three passengers at a time.[A2CfgV 39][A2CfgV 54]
Up-armoured troop carrier variant.
Unlike regular variants of the HMMWV, this configuration has a Gunner Protection Kit (GPK) installed that increases the overall "health" of the vehicle and also provides additional ballistic protection to the gunner in the form of transparent shields.
Its turret is fitted with a DShKM 12.7 mm heavy machine gun.[A2CfgV 28] It feeds from 50-round belts stored in metal ammoboxes. The gunner has 6× of these ammocans in reserve, providing access to a total pool of 300 rounds. This variant can transport up to three passengers at a time.[A2CfgV 55]
Up-armoured troop carrier variant.
Unlike regular variants of the HMMWV, this configuration has a Gunner Protection Kit (GPK) installed that increases the overall "health" of the vehicle and also provides additional ballistic protection to the gunner in the form of transparent shields.
Its turret is fitted with the AGS-30 30 mm automatic grenade launcher.[A2CfgV 29] It feeds from 29-round grenade drums. The gunner has 6× of these drums in reserve, providing access to a combined pool of 174 grenades. This variant can transport up to three passengers at a time.[A2CfgV 56]
CROWS variants[]
Armament carrier variant fitted with a CROWS turret. This variant can only transport two passengers at a time.[A2CfgV 43]
Its CROWS turret is armed with an M2HB .50 cal heavy machine gun.[A2CfgV 21] The M2HB feeds from 100-round belts stored in cans. The turret has access to 6× of these ammocans, providing a combined pool of 600 rounds. The CROWS turret is also fitted with defensive smoke launchers that can deploy up to 4× volleys of smoke grenades for concealment purposes or to break the lock of infrared-homing projectiles.[A2CfgV 57]
Armament carrier variant fitted with a CROWS turret. This variant can only transport two passengers at a time.[A2CfgV 44]
Its CROWS turret is armed with a MK19 40 mm automatic grenade launcher.[A2CfgV 22] The MK19 feeds from 48-round grenade belts. The turret has access to 4× of these grenade belts, providing a combined pool of 192 grenades. The CROWS turret is also fitted with defensive smoke launchers that can deploy up to 4× volleys of smoke grenades for concealment purposes or to break the lock of infrared-homing projectiles.[A2CfgV 58]
Camouflage[]
- Desert: Flat desert sand/desert tan paint scheme. Only used by U.S. Army forces and Czech SOF HMMWVs.
- Woodland: Three-colour woodland paint scheme. Exclusive to USMC HMMWVs.
Protection: Hitpoints[]
Base armour values differ depending on the HMMWV's configuration:
- The baseline HMMWV troop carrier, its armed derivatives (M2/Mk19/TOW), Ambulance, Terminal, Utility, as well as the SOV HMMWV have a base armour value of 40.[A2CfgV 59][A2CfgV 60]
- The M240-armed HMMWV has a base armour value of 120.[A2CfgV 61]
- Avenger HMMWVs have a base armour value of 150.[A2CfgV 62]
- GPK-fitted HMMWVs have a base armour value of 120.[A2CfgV 63]
- CROWS-fitted variants of the HMMWV have a base armour value of 100.[A2CfgV 64][A2CfgV 65]
Successful strikes to any of the following highlighted sections on each variant of the HMMWV will inflict full damage to the component:
Left: HMMWV, Centre-Left: HMMWV (M2)
Centre-Right: HMMWV (Mk19), Right: HMMWV (TOW)
LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank
LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank
Maroon = Turret: Traverse
Gold = Turret: Elevation
Body[]
| HMMWV variant | Hitpoint maximum damage threshold | Damage shared to main "health" pool |
|---|---|---|
| HMMWV | 40 [A2CfgV 66][Formula 10] |
100% [A2CfgV 67] |
| HMMWV (M2/Mk19/TOW) | 40 [A2CfgV 68][A2CfgV 69][A2CfgV 70][Formula 11] |
100% [A2CfgV 71][A2CfgV 72][A2CfgV 73] |
| HMMWV Utility | 40 [A2CfgV 74][Formula 12] |
100% [A2CfgV 75] |
| HMMWV (M240) | 120 [A2CfgV 76][Formula 13] |
100% [A2CfgV 77] |
| HMMWV (Ambulance)/HMMWV Terminal | 40 [A2CfgV 78][A2CfgV 79][Formula 14] |
100% [A2CfgV 80][A2CfgV 81] |
| HMMWV Avenger | 150 [A2CfgV 82][Formula 15] |
100% [A2CfgV 83] |
| HMMWV SOV | 40 [A2CfgV 84][Formula 16] |
100% [A2CfgV 85] |
| HMMWV (M2/DShKM/AGS-30) | 120 [A2CfgV 86][Formula 17] |
100% [A2CfgV 87] |
| HMMWV CROWS (M2/Mk19) | 100 [A2CfgV 88][A2CfgV 89][Formula 18] |
100% [A2CfgV 90][A2CfgV 91] |
Engine[]
| HMMWV variant | Hitpoint maximum damage threshold | Damage shared to main "health" pool |
|---|---|---|
| HMMWV | 20 [A2CfgV 92][Formula 19] |
100% [A2CfgV 93] |
| HMMWV (M2/Mk19/TOW) | 20 [A2CfgV 94][A2CfgV 95][A2CfgV 96][Formula 20] |
100% [A2CfgV 97][A2CfgV 98][A2CfgV 99] |
| HMMWV Utility | 20 [A2CfgV 100][Formula 21] |
100% [A2CfgV 101] |
| HMMWV (M240) | 60 [A2CfgV 102][Formula 22] |
100% [A2CfgV 103] |
| HMMWV (Ambulance)/HMMWV Terminal | 20 [A2CfgV 104][A2CfgV 105][Formula 23] |
100% [A2CfgV 106][A2CfgV 107] |
| HMMWV Avenger | 75 [A2CfgV 108][Formula 24] |
100% [A2CfgV 109] |
| HMMWV SOV | 20 [A2CfgV 110][Formula 25] |
100% [A2CfgV 111] |
| HMMWV (M2/DShKM/AGS-30) | 60 [A2CfgV 112][Formula 26] |
100% [A2CfgV 113] |
| HMMWV CROWS (M2/Mk19) | 50 [A2CfgV 114][A2CfgV 115][Formula 27] |
100% [A2CfgV 116][A2CfgV 117] |
Fuel tank[]
| HMMWV variant | Hitpoint maximum damage threshold | Damage shared to main "health" pool |
|---|---|---|
| HMMWV | 5.6 [A2CfgV 118][Formula 28] |
100% [A2CfgV 119] |
| HMMWV (M2/Mk19/TOW) | 5.6 [A2CfgV 120][A2CfgV 121][A2CfgV 122][Formula 29] |
100% [A2CfgV 123][A2CfgV 124][A2CfgV 125] |
| HMMWV Utility | 5.6 [A2CfgV 126][Formula 30] |
100% [A2CfgV 127] |
| HMMWV (M240) | 16.8 [A2CfgV 128][Formula 31] |
100% [A2CfgV 129] |
| HMMWV (Ambulance)/HMMWV Terminal | 5.6 [A2CfgV 130][A2CfgV 131][Formula 32] |
100% [A2CfgV 132][A2CfgV 133] |
| HMMWV Avenger | 21 [A2CfgV 134][Formula 33] |
100% [A2CfgV 135] |
| HMMWV SOV | 5.6 [A2CfgV 136][Formula 34] |
100% [A2CfgV 137] |
| HMMWV (M2/DShKM/AGS-30) | 16.8 [A2CfgV 138][Formula 35] |
100% [A2CfgV 139] |
| HMMWV CROWS (M2/Mk19) | 14 [A2CfgV 140][A2CfgV 141][Formula 36] |
100% [A2CfgV 142][A2CfgV 143] |
Wheels[]
| HMMWV variant | Hitpoint maximum damage threshold | Damage shared to main "health" pool |
|---|---|---|
| HMMWV | 6 [A2CfgV 144][Formula 37] |
30% [A2CfgV 145] |
| HMMWV (M2/Mk19/TOW) | 6 [A2CfgV 146][A2CfgV 147][A2CfgV 148][Formula 38] |
30% [A2CfgV 149][A2CfgV 150][A2CfgV 151] |
| HMMWV Utility | 6 [A2CfgV 152][Formula 39] |
30% [A2CfgV 153] |
| HMMWV (M240) | 18 [A2CfgV 154][Formula 40] |
30% [A2CfgV 155] |
| HMMWV (Ambulance)/HMMWV Terminal | 6 [A2CfgV 156][A2CfgV 157][Formula 41] |
30% [A2CfgV 158][A2CfgV 159] |
| HMMWV Avenger | 22.5 [A2CfgV 160][Formula 42] |
30% [A2CfgV 161] |
| HMMWV SOV | 6 [A2CfgV 162][Formula 43] |
30% [A2CfgV 163] |
| HMMWV (M2/DShKM/AGS-30) | 18 [A2CfgV 164][Formula 44] |
30% [A2CfgV 165] |
| HMMWV CROWS (M2/Mk19) | 15 [A2CfgV 166][A2CfgV 167][Formula 45] |
30% [A2CfgV 168][A2CfgV 169] |
Turret: Traverse[]
| HMMWV variant | Hitpoint maximum damage threshold | Damage shared to main "health" pool |
|---|---|---|
| HMMWV Avenger | 120 [A2CfgV 170][Formula 46] |
100% [A2CfgV 171] |
| HMMWV CROWS (M2/Mk19) | 80 [A2CfgV 172][A2CfgV 173][Formula 47] |
30% [A2CfgV 174][A2CfgV 175] |
Turret: Elevation[]
| HMMWV variant | Hitpoint maximum damage threshold | Damage shared to main "health" pool |
|---|---|---|
| HMMWV Avenger | 60 [A2CfgV 176][Formula 48] |
100% [A2CfgV 177] |
| HMMWV CROWS (M2/Mk19) | 40 [A2CfgV 178][A2CfgV 179][Formula 49] |
10% [A2CfgV 180][A2CfgV 181] |
Protection: Armour[]
Material types and the presence of armour plating depends on the HMMWV model and their configuration:
| .bisurf | Density[13] | Thickness[13] | bulletPenetrability[14] | bulletPenetrabilityWithThickness[14] |
|---|---|---|---|---|
| armour.bisurf | 7840 | N/A; based on vehicle fire geometry thickness | 1 | N/A; not used by armour.bisurf |
| armor_1mm_plate.bisurf | 7800 | 1 | 200 | 13 |
| armor_3mm_plate.bisurf | 7800 | 3 | 200 | 13 |
| armor_5mm_plate.bisurf | 7800 | 5 | 200 | 13 |
| armor_7mm_plate.bisurf | 7800 | 7 | 200 | 13 |
| armor_11mm_plate.bisurf | 7800 | 11 | 200 | 13 |
| armor_16mm_plate.bisurf | 7800 | 16 | 200 | 13 |
| armor_23mm_plate.bisurf | 7800 | 23 | 200 | 13 |
| castiron.bisurf | 7200 | N/A; based on vehicle fire geometry thickness | 5 | N/A; not used by castiron.bisurf |
| fabricp.bisurf | 3000 | 1 | 990 | 500 |
| glass_armored.bisurf | 2400 | N/A; based on vehicle fire geometry thickness | 50 | N/A; not used by glass_armored.bisurf |
| glassplate.bisurf | 2400 | 5 | 250 | 120 |
| iron.bisurf | 7800 | N/A; based on vehicle fire geometry thickness | 20 | N/A; not used by iron.bisurf |
| metalplate.bisurf | 7800 | 2 | 200 | 10 |
HMMWV (M2) variant[]
LEGEND
Maroon = metalplate.bisurf
Teal = iron.bisurf
Yellow = glassplate.bisurf
The HMMWV (M2) variant specifically utilises the following material types:
- The HMMWV's chassis, body, turret roof-mounted M2HB heavy machine gun, doors, fuel tank, bonnet, and boot are all made out of plain metals. These plates of metal have a thickness of only 2 millimetres.[rvmat 1][bisurf 1]
- The engine block is made out of iron.[rvmat 2][bisurf 2]
- The windows are made out of plain glass. These panes of glass have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
Baseline troop carrier/Mk19/TOW variants[]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Green = armor_1mm_plate.bisurf
Purple = armor_3mm_plate.bisurf
Red = armor_5mm_plate.bisurf
Teal = iron.bisurf
Yellow = glassplate.bisurf
The baseline HMMWV troop carrier, HMMWV (Mk19), and HMMWV (TOW) variants utilise the following material types:
- The HMMWV's roof and its rear hard top cover are protected by an armour plate that has a thickness of 1 millimetre.[rvmat 4][bisurf 4]
- The rest of the HMMWV's chassis, body, doors, bonnet, and boot (but not the roof or rear cover) are protected by armour plates that have a thickness of 3 millimetres.[rvmat 5][bisurf 5]
- The front bumper is protected by a block of armour. This block has a thickness of 5 millimetres.[rvmat 6][bisurf 6]
- The suspension and geared hubs for each wheel are protected by armour plates. These plates of armour have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- The windows are all made out of plain glass. They have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
- The fuel tank and engine are made out of iron.[rvmat 2][bisurf 2]
(U.S. Army/ACR only) Ambulance and Terminal variants[]
NOTE: With regards to the Ambulance variant, this material composition only applies to the Operation Arrowhead expansion pack's version of the HMMWV. The ArmA 2 vanilla version of the Ambulance utilises a different set of materials separate from the OA expansion's HMMWV.[note 5]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Green = armor_1mm_plate.bisurf
Purple = armor_3mm_plate.bisurf
Teal = iron.bisurf
Yellow = glassplate.bisurf
- The Maxi-Ambulance cab and UAV terminal is protected by armour plates that have a thickness of 1 millimetre.[rvmat 4][bisurf 4]
- The rest of the Ambulance/Terminal HMMWV's chassis, doors, bonnet, and cargo bed are protected by armour plates that have a thickness of 3 millimetres.[rvmat 5][bisurf 5]
- The brush guard, suspension, and geared hubs for each wheel are protected by armour plates that have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- The windows are all made out of plain glass. They have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
- The engine and cargo bed tiedowns are made out of iron.[rvmat 2][bisurf 2]
(USMC only) Ambulance variant[]
NOTE: This specific Ambulance variant has a different material composition compared to the Operation Arrowhead expansion pack's version of the HMMWV.[note 5]
LEGEND
Beige = castiron.bisurf
Maroon = metalplate.bisurf
Yellow = glassplate.bisurf
- The HMMWV's engine is made out of cast iron.[rvmat 8][bisurf 8]
- The rest of the vehicle's chassis, body, Maxi-Ambulance cab, doors, bonnet, and cargo bed are covered by plates of metal. These metal plates have a thickness of only 2 millimetres.[rvmat 1][bisurf 1]
- The windows are all made out of plain glass. They have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
CROWS variants (M2/Mk19)[]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Green = armor_1mm_plate.bisurf
Red = armor_5mm_plate.bisurf
Turquoise = armor_7mm_plate.bisurf
Teal = iron.bisurf
Orange = glass_armored.bisurf
- The bonnet's straight exhaust pipe is protected by an armour plate that has a thickness of 1 millimetre.[rvmat 4][bisurf 4]
- The front bumper is protected by armour plates that have a thickness of 5 millimetres.[rvmat 6][bisurf 6]
- The rear hard top cover and roof of the HMMWV is protected by armour plates that have a thickness of 7 millimetres.[rvmat 9][bisurf 9]
- The M151 Protector Common Remotely Operated Weapon Station (CROWS) turret, suspension and geared hubs for each wheel, as well as the rest of the body (but not the roof or rear hard top cover), bonnet, and doors are protected by armour plates that have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- The windows are made out of ballistic-resistant glass.[rvmat 10][bisurf 10]
- Both the engine and fuel tank are made out of iron.[rvmat 2][bisurf 2]
M240 variant[]
LEGEND
Lime green = armour.bisurf
Maroon = metalplate.bisurf
Orange = glass_armored.bisurf
- The gunshield attached to the M240 machine gun, most of the body (excluding the bonnet and engine block), doors, roof, fuel tank, and rear hard top cover are protected by armour plates.[rvmat 11][bisurf 11]
- The windows are made out of ballistic-resistant glass.[rvmat 10][bisurf 10]
- The engine block, deep water fording exhaust pipe, turret ring, pintle mount for the M240, bonnet, brush guard, window grills, cargo bed tiedowns, suspension and geared hubs for each wheel, are all made out of plain metals. These plates of metal have a thickness of only 2 millimetres.[rvmat 1][bisurf 1]
SOV variant[]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Magma = fabricp.bisurf
Purple = armor_3mm_plate.bisurf
Red = armor_5mm_plate.bisurf
Teal = iron.bisurf
Yellow = glassplate.bisurf
- The SOV's chassis, bonnet, cargo bed, turret ring, and pintle mount are protected by armour plates that have a thickness of 3 millimetres.[rvmat 5][bisurf 5]
- The front bumper is protected by a block of armour. This block of armour has a thickness of 5 millimetres.[rvmat 6][bisurf 6]
- The suspension and geared hubs for each wheel and the turret ring-mounted Mk19 grenade launcher are all protected by armour plates that have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- All four of the SOV's seats are made out of fabric.[rvmat 12][bisurf 12]
- The driver's windshield is made out of plain glass. The glass has a thickness of 5 millimetres.[rvmat 3][bisurf 3]
- The engine and fuel tank are made out of iron.[rvmat 2][bisurf 2]
Utility variant[]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Magma = fabricp.bisurf
Purple = armor_3mm_plate.bisurf
Red = armor_5mm_plate.bisurf
Teal = iron.bisurf
- The frame, most of the body, windshield, cargo bed, and bonnet are all protected by armour plates that have a thickness of 3 millimetres.[rvmat 5][bisurf 5]
- The front bumper is protected by a block of armour. This block of armour has a thickness of 5 millimetres.[rvmat 6][bisurf 6]
- The suspension and geared hubs for each wheel are all protected by armour plates that have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- The Utility HMMWV's seats and its soft top roof cover are made out of fabric.[rvmat 12][bisurf 12]
- The driver's windshield is made out of plain glass. The glass has a thickness of 5 millimetres.[rvmat 3][bisurf 3]
- The engine and fuel tank are made out of iron.[rvmat 2][bisurf 2]
GPK variants (M2/DShKM/AGS-30)[]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Green = armor_1mm_plate.bisurf
Light blue = armor_23mm_plate.bisurf
Pink = armor_16mm_plate.bisurf
Red = armor_5mm_plate.bisurf
Turquoise = armor_7mm_plate.bisurf
Teal = iron.bisurf
Orange = glass_armored.bisurf
- The bonnet's straight exhaust pipe is protected by an armour plate that has a thickness of 1 millimetre.[rvmat 4][bisurf 4]
- The front bumper and rear hard top cover is protected by armour plates that have a thickness of 5 millimetres.[rvmat 6][bisurf 6]
- The back of the Gunner Protection Kit (GPK) turret has a block of armour. This block of armour has a thickness of 7 millimetres.[rvmat 9][bisurf 9]
- Most of the roof-mounted GPK turret (aside from the lower half of the gunshield), most of the vehicle body (but not the doors), brush guard, suspension and geared hubs for each wheel, as well as the roof of the vehicle are all protected by armour plates that have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- The lower half of the GPK's gunshield uses armour plates that have a thickness of 16 millimetres.[rvmat 13][bisurf 13]
- All of the HMMWV's doors are protected by armour plates that have a thickness of 23 millimetres.[rvmat 14][bisurf 14]
- The windows (including those for the gunshields on the roof GPK) are made out of ballistic-resistant glass.[rvmat 10][bisurf 10]
- Both the engine and fuel tank are made out of iron.[rvmat 2][bisurf 2]
(U.S. Army only) Avenger variant[]
NOTE: This material composition only applies to the Operation Arrowhead expansion pack's version of the Avenger. The ArmA 2 vanilla version of the Avenger utilises a different set of materials separate from the OA expansion's Avenger.[note 6]
LEGEND
Dark blue = armor_11mm_plate.bisurf
Green = armor_1mm_plate.bisurf
Maroon = metalplate.bisurf
Purple = armor_3mm_plate.bisurf
Red = armor_5mm_plate.bisurf
Turquoise = armor_7mm_plate.bisurf
Teal = iron.bisurf
Yellow = glassplate.bisurf
- The roof of the HMMWV's cab is protected by a plate of armour. This armour plate has a thickness of 1 millimetre.[rvmat 4][bisurf 4]
- Most of the vehicle's body, the rear cargo bed, bonnet, both doors, and the operator's cabin for the AN/TWQ-1 (but not the FIM-92F Stinger missile launchers/M3P heavy machine gun) are protected by armour plates that have a thickness of 3 millimetres.[rvmat 5][bisurf 5]
- The front bumper is protected by a block of armour. This armour block has a thickness of 5 millimetres.[rvmat 6][bisurf 6]
- The AN/TWQ-1's FIM-92F Stinger missile launcher pods are protected by armour plates that have a thickness of 7 millimetres.[rvmat 9][bisurf 9]
- The M3P heavy machine gun, its ammunition box, FLIR/laser rangefinder module, as well as the suspension and geared hubs for each wheel, are all protected by armour plates. These plates of armour have a thickness of 11 millimetres.[rvmat 7][bisurf 7]
- The driver/cab passenger windows and window for the operator's cabin are made out of plain glass. These panes of glass have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
- Both the engine and fuel tank are made out of iron.[rvmat 2][bisurf 2]
- The driver and cab passenger seats are made out of metal plates that have a thickness of only 2 millimetres.[rvmat 1][bisurf 1]
(USMC only) Avenger variant[]
NOTE: This specific Avenger variant has a different material composition compared to the Operation Arrowhead expansion pack's version of the Avenger.[note 6]
LEGEND
Beige = castiron.bisurf
Maroon = metalplate.bisurf
Teal = iron.bisurf
Yellow = glassplate.bisurf
- The engine is made out of cast iron.[rvmat 8][bisurf 8]
- The driver/cab passenger windows and window for the operator's cabin are made out of plain glass. These panes of glass have a thickness of 5 millimetres.[rvmat 3][bisurf 3]
- Both of the FIM-92F Stinger missile pods, as well as the elevation drive motor and heater/ventilator on the back of the AN/TWQ-1, are all made out of iron.[rvmat 2][bisurf 2]
- The entire vehicle body, doors, the operator's cabin for the AN/TWQ-1[note 7], housing for the M3P heavy machine gun, its ammunition box, as well as the suspension and geared hubs for each wheel are all made out of metal. These metal plates have a thickness of only 2 millimetres.[rvmat 1][bisurf 1]
Armament[]
The main gunner exclusively controls all roof-mounted weapon systems on the majority of armed HMMWVs. The only exception to this is on SOV HMMWVs, which has the side gunner controlling the forward-facing M240 7.62 mm medium machine gun instead.[A2CfgV 20] On CROWS-fitted configurations of the HMMWV, the gunner is the only crewman who has access to the vehicle's defensive smoke launchers.[A2CfgV 21][A2CfgV 22]
Turret rotation limits vary depending on the HMMWV's configuration and what type of weapon(s) that are mounted:
- The standalone M2HB .50 cal heavy machine gun on baseline troop carrier HMMWVs can be freely rotated in any direction horizontally.[A2CfgV 182][A2CfgV 183] Vertical rotation restricts the M2HB's pintle to a maximum elevation of 60 degrees[A2CfgV 184] and a minimum depression of only 25 degrees.[A2CfgV 185]
- For standalone MK19 40 mm automatic grenade launchers on unarmoured troop carrier HMMWVs, they can be freely rotated in any direction horizontally.[A2CfgV 186][A2CfgV 187] Vertical rotation restricts the turret pintle to a maximum elevation of 60 degrees[A2CfgV 188] and a minimum depression of only 25 degrees.[A2CfgV 189]
- The M220 TOW missile launcher on the missile carrier HMMWV can be freely swivelled in any direction horizontally.[A2CfgV 190][A2CfgV 191] Vertical rotation limits the TOW launcher to a maximum elevation of only 20 degrees[A2CfgV 192] and a minimum depression of just 10 degrees[A2CfgV 193]
- The M240 7.62 mm medium machine gun on up-armoured HMMWVs can be freely rotated in any direction horizontally.[A2CfgV 194][A2CfgV 195] Vertical rotation restricts the M240's pintle to a maximum elevation of 60 degrees[A2CfgV 196] and a minimum depression of only 25 degrees.[A2CfgV 197]
- The M2HB .50 cal/DShKM 12.7 mm heavy machine guns on GPK-fitted HMMWVs can be swivelled in any direction horizontally.[A2CfgV 198][A2CfgV 199][A2CfgV 200][A2CfgV 201] Vertical rotation limits the turret's pintle to a maximum elevation of 60 degrees[A2CfgV 202][A2CfgV 203] and a minimum depression of only 25 degrees.[A2CfgV 204][A2CfgV 205]
- The AGS-30 30 mm automatic grenade launcher on HMMWVs equipped with GPKs can be rotated in any direction horizontally.[A2CfgV 206][A2CfgV 207] Vertical rotation is restricted to a maximum elevation of 60 degrees[A2CfgV 208] and a minimum depression of just 25 degrees.[A2CfgV 209]
- The AN/TWQ-1 Avenger turret (armed with twin FIM-92F Stinger surface-to-air missile pods and an M3P .50 cal heavy machine gun) can be freely swivelled in any direction horizontally.[A2CfgV 210][A2CfgV 211] Vertical rotation is limited to a maximum elevation of 70 degrees[A2CfgV 212] and a minimum depression of just 10 degrees.[A2CfgV 213]
- On SOV configurations of the HMMWV, the turret ring-mounted MK19 40 mm automatic grenade launcher can be freely rotated in any direction horizontally.[A2CfgV 214][A2CfgV 215] Vertical rotation restricts the MK19's pintle to a maximum elevation of 60 degrees[A2CfgV 216] and a minimum depression of only 25 degrees.[A2CfgV 217]
- For the forward-facing M240 7.62 mm medium machine gun, its pintle restricts horizontal rotation to no more than 30 degrees in either direction.[A2CfgV 218][A2CfgV 219] Vertical rotation is similarly restricted to a maximum elevation of only 20 degrees[A2CfgV 220] and a minimum depression of just 18 degrees.[A2CfgV 221]
- The turret roof-mounted CROWS turret (armed with either an M2HB .50 cal heavy machine gun or MK19 40 mm automatic grenade launcher) can be freely rotated in any direction horizontally.[A2CfgV 222][A2CfgV 223][A2CfgV 224][A2CfgV 225] Vertical rotation restricts the CROWS turret's elevation to a maximum of 60 degrees[A2CfgV 226][A2CfgV 227] and a minimum depression of only 25 degrees.[A2CfgV 228][A2CfgV 229]
AGS-30[]
NOTE: Only available on the HMMWV GPK (AGS-30) variant.
| Parameter | Value |
|---|---|
| Base damage value | 13[A2CfgA 1] |
| Splash damage value | 10[A2CfgA 2] |
| Warhead type | High-Explosive |
| Blast radius (metres) | 5.5[A2CfgA 3] |
| Muzzle velocity (m/s) | 185[A2CfgM 1] |
30 mm automatic grenade launcher.
It can attain a fire rate of up to 400 RPM[A2CfgW 1][Formula 50] and has a muzzle velocity of 185 m/s.[A2CfgM 1] Accuracy-wise, the AGS-30 has a dispersion of 0.006 rad.[A2CfgW 2] It takes at least 6 seconds to reload the AGS-30 with a fresh grenade drum or to fully rearm from a supply truck/ammunition crate.[A2CfgW 3]
Its 30 mm grenades use a high-explosive (HE) based warhead[A2CfgM 2] that have a blast radius of 5.5 metres.[A2CfgA 3] They have a minimum fuse range of 15 metres. Grenades impacting the terrain under this distance will not explode.[A2CfgA 4] The fuse also has a maximum timer of 20 seconds; the grenade will automatically disappear if it does not hit a hard surface within that timeframe.[A2CfgA 5]
The AGS-30 can be manually zeroed. Adjustments can be made from a minimum of 100 metres up to a maximum of 1,300 metres.[A2CfgV 230] By default, the AGS-30 always utilises a zeroing of 300 metres.[A2CfgV 231]
DShKM[]
NOTE: Only available on the HMMWV GPK (DShKM) variant.
| Ammo parameter | Value |
|---|---|
| Base damage value | 28[A2CfgA 6] |
| Aerodynamic friction | -0.0006[A2CfgA 7] |
| Muzzle velocity (m/s) | 850[A2CfgM 3] |
| Expected velocity (m/s) | 900 [A2CfgA 8][note 1] |
| Deflection angle (degrees) | 10°[A2CfgA 9] |
General-purpose 12.7 mm heavy machine gun.
It can attain a fire rate of up to 600 RPM[A2CfgW 4][Formula 51] with a muzzle velocity of 850 m/s.[A2CfgM 3] Accuracy-wise, the DShKM has a dispersion of 0.0015 rad.[A2CfgW 5] It takes at least 6 seconds to reload the DShKM with a fresh belt box or to fully rearm from a supply truck/ammunition crate.[A2CfgW 6] Every third round in the belt will emit a visible green tracer.[A2CfgM 4] The last five rounds of the belt will always consist of visible tracers.[A2CfgM 5]
It is possible to manually adjust the DShKM's zeroing. Adjustments start from a minimum of 100 metres up to a maximum of 2,000 metres.[A2CfgV 232] By default, the DShKM is set to a zeroing of 300 metres.[A2CfgV 233]
FIM-92F Stinger[]
NOTE: Only available on the HMMWV Avenger variant.
| Parameter | Value |
|---|---|
| Base damage value | 70[A2CfgA 10] |
| Splash damage value | 50[A2CfgA 11] |
| Warhead type | High-Explosive |
| Blast radius (metres) | 8[A2CfgA 12] |
| Launch velocity (m/s) | 40[A2CfgM 6] |
| Maximum speed (m/s) | 750[A2CfgA 13] |
Surface-to-air missile launcher. Utilises infrared-homing guidance.[A2CfgA 14][A2CfgA 15][note 8]
The FIM-92F launcher can load and fire a Stinger missile once every 4 seconds (fire rate of 15 RPM).[A2CfgW 7][Formula 52] However, the launchers require at least 30 seconds to fully rearm from a supply truck/ammunition crate once they have been fully depleted.[A2CfgW 8] They take 3 seconds to lock onto a target.[A2CfgW 9] The launcher's seeker has a 20% chance to have its lock-on get temporarily disrupted by defensive flare-based countermeasures.[A2CfgW 10]
Stinger missiles are always fired with an initial velocity of 40 m/s.[A2CfgM 6] The missile's motor will ignite 0.2 seconds after launch[A2CfgA 16] and take an additional 2.5 seconds of flight time[A2CfgA 17] to attain a top speed of 750 m/s.[A2CfgA 13] The missile's warhead utilises a high-explosive (HE) payload. It has a blast radius of 8 metres.[A2CfgA 12] Its seeker has a 20% chance to have its lock get broken by flare-based countermeasures.[A2CfgA 18]
M2HB[]
NOTE: Only available on the HMMWV (M2), HMMWV CROWS (M2) and HMMWV GPK (M2) variants.
| Ammo parameter | Value |
|---|---|
| Base damage value | 26[A2CfgA 19] |
| Aerodynamic friction | -0.00068[A2CfgA 20] |
| Muzzle velocity (m/s) | 930[A2CfgM 7] |
| Expected velocity (m/s) | 900 [A2CfgA 21][note 1] |
| Deflection angle (degrees) | 10°[A2CfgA 22] |
General-purpose .50 cal heavy machine gun. It is available as a turret ring-mounted primary weapon or alternately as a remote-operated gun.
It can attain a fire rate of up to ~ 545 RPM[A2CfgW 11][Formula 53] with a muzzle velocity of 930 m/s.[A2CfgM 7] Accuracy-wise, the M2HB has a dispersion of 0.001 rad.[A2CfgW 12] It takes at least 6 seconds to reload the M2HB with a fresh belt box or to fully rearm from a supply truck/ammunition crate.[A2CfgW 13] Every third round in the belt will emit a visible red tracer.[A2CfgM 8] The last five rounds of the belt will always emit visible tracers.[A2CfgM 9]
Regardless of how it is mounted, M2HBs allow for manual zeroing adjustments starting from a minimum of 100 metres up to a maximum of 2,000 metres.[A2CfgV 234][A2CfgV 235][A2CfgV 236] By default, M2HBs are always set to a zeroing of 300 metres.[A2CfgV 237][A2CfgV 238][A2CfgV 239]
M220 TOW[]
NOTE: Only available on the HMMWV (TOW) variant.
| Parameter | Value |
|---|---|
| Base damage value | 480[A2CfgA 23] |
| Splash damage value | 12[A2CfgA 24] |
| Warhead type | High-Explosive Anti-Tank |
| Blast radius (metres) | 1.2[A2CfgA 25] |
| Launch velocity (m/s) | 55.1688[A2CfgM 10] |
| Maximum speed (m/s) | 296[A2CfgA 26] |
Anti-tank guided missile launcher. Its missiles utilise SACLOS for guidance.[A2CfgA 27] They can be manually controlled up to a maximum distance of 3,750 metres.[A2CfgA 28]
The M220 launcher can load and fire a BGM-71A TOW missile once every 8 seconds (fire rate of ~ 7 RPM).[A2CfgW 14][Formula 54] However, the launcher requires at least 30 seconds to reload another batch of missiles or to fully rearm from a supply truck/ammunition crate.[A2CfgW 15] BGM-71A TOW missiles are always fired with an initial velocity of 55.1688 m/s.[A2CfgM 10] It takes a further 1.45 seconds[A2CfgA 29] of flight time for the missile to attain a top speed of 296 m/s.[A2CfgA 26] The missile utilises a high-explosive anti-tank (HEAT) warhead that has a blast radius of only 1.2 metres.[A2CfgA 25]
M240[]
NOTE: Only available on the HMMWV (M240) and HMMWV SOV variants.
| Ammo parameter | Value |
|---|---|
| Base damage value | 12[A2CfgA 30] |
| Aerodynamic friction | -0.0009324[A2CfgA 31] |
| Muzzle velocity (m/s) | 834[A2CfgM 11] |
| Expected velocity (m/s) | 900 [A2CfgA 32][note 1] |
| Deflection angle (degrees) | 10°[A2CfgA 33] |
7.62 mm medium machine gun. It is either mounted onto a turret ring as a primary weapon or is fitted as a secondary, forward-facing only weapon.
It can attain a fire rate of up to 800 RPM[A2CfgW 16][Formula 55] and has a muzzle velocity of 834 m/s.[A2CfgM 11] Accuracy-wise, the M240 has a dispersion of 0.0012 rad.[A2CfgW 17] It takes at least 5 seconds to reload the M240 with a fresh belt after rearming from a supply truck/ammunition crate.[A2CfgW 18] Every fourth round fired will emit a visible red tracer.[A2CfgM 12] The last four rounds of the magazine will always emit visible tracers.[A2CfgM 13]
No matter its configuration, the M240 allows for manual zeroing adjustments, starting from a minimum of 100 metres up to a maximum of 800 metres.[A2CfgV 240][A2CfgV 241] By default, the M240 utilises a zeroing of 300 metres.[A2CfgV 242][A2CfgV 243]
M3P[]
NOTE: Only available on the HMMWV Avenger variant.
| Ammo parameter | Value |
|---|---|
| Base damage value | 26[A2CfgA 19] |
| Aerodynamic friction | -0.00068[A2CfgA 20] |
| Muzzle velocity (m/s) | 930[A2CfgM 14] |
| Expected velocity (m/s) | 900 [A2CfgA 21][note 1] |
| Deflection angle (degrees) | 10°[A2CfgA 22] |
Anti-air .50 cal heavy machine gun.
It can attain a fire rate of up to 1,000 RPM[A2CfgW 19][Formula 56] with a muzzle velocity of 930 m/s.[A2CfgM 14] Accuracy-wise, the M3P has a dispersion of 0.001 rad.[A2CfgW 20] It takes at least 6 seconds to reload the M3P with a fresh belt or to fully rearm from a supply truck/ammunition crate.[A2CfgW 21] Every third round in the belt will emit a visible red tracer.[A2CfgM 15] The last five rounds of the belt will always emit visible tracers.[A2CfgM 16]
The M3P can be manually zeroed starting from a minimum of 100 metres up to a maximum of 2,000 metres.[A2CfgV 244] By default, the M3P is set to a zeroing of 300 metres.[A2CfgV 245]
MK19[]
NOTE: Only available on the HMMWV (Mk19), HMMWV CROWS (Mk19) and HMMWV SOV variants.
| Parameter | Value |
|---|---|
| Base damage value | 12[A2CfgA 34] |
| Splash damage value | 10[A2CfgA 35] |
| Warhead type | High-Explosive |
| Blast radius (metres) | 5[A2CfgA 36] |
| Muzzle velocity (m/s) | 240[A2CfgM 17] |
40 mm automatic grenade launcher. It is available as a turret ring-mounted primary weapon or alternately as a remote-operated launcher.
It can attain a fire rate of up to 400 RPM[A2CfgW 22][Formula 57] and has a muzzle velocity of 240 m/s.[A2CfgM 17] Accuracy-wise, the MK19 has a dispersion of 0.006 rad.[A2CfgW 23] It takes at least 6 seconds to reload the MK19 with a fresh belt of grenades or to fully rearm from a supply truck/ammunition crate.[A2CfgW 24]
Its 40 mm grenades use a high-explosive (HE) based warhead[A2CfgM 18] that have a blast radius of 5 metres.[A2CfgA 36] They have a minimum fuse range of 15 metres. Grenades impacting the terrain under this distance will not explode.[A2CfgA 37] The fuse also has a maximum timer of 20 seconds; the grenade will automatically disappear if it does not hit a hard surface within that timeframe.[A2CfgA 38]
Regardless of its configuration, the MK19 allows for manual zeroing adjustments starting from a minimum of 100 metres up to a maximum of 1,500 metres.[A2CfgV 246][A2CfgV 247][A2CfgV 248] By default, MK19s are set to a zeroing of 300 metres.[A2CfgV 249][A2CfgV 250][A2CfgV 251]
Optics[]
Gunner[]
Optics are available only for the TOW, Avenger, CROWS (both M2 and Mk19), and GPK AGS-30 HMMWVs:
- The M220 TOW's optical sight on the TOW variant can toggle either a day or white-/black-hot thermal vision mode.[A2CfgV 252][A2CfgV 253] It can switch between a minimum zoom of 1.25x[A2CfgV 254][Formula 58] or a maximum of 4.31x zoom.[A2CfgV 255][Formula 59]
- The cabin's optical suite on the Avenger variant's turret consists of an optical tracker and FLIR sensor. Its optics can toggle either a day or black-/green-hot thermal vision mode.[A2CfgV 256][A2CfgV 257] Magnification settings allow for a minimum setting of 1.61x zoom[A2CfgV 258][Formula 60] up to a maximum of 5.31x zoom.[A2CfgV 259][Formula 61]
- On HMMWVs that have the CROWS turret installed, the terminal connected to the gun's camera can toggle between three vision modes:[note 9] day, night, and black-/green-hot thermal.[A2CfgV 260][A2CfgV 261][A2CfgV 262][A2CfgV 263] Its magnification can be adjusted between a minimum of 0.83x zoom[A2CfgV 264][A2CfgV 265][Formula 62] up to a maximum of 16x zoom.[A2CfgV 266][A2CfgV 267][Formula 63]
- The scope on AGS-30 armed HMMWVs with GPKs installed utilise a fixed magnification of 2.5x zoom.[A2CfgV 268][A2CfgV 269][Formula 64] This cannot be adjusted and the scope itself does not have the ability toggle enhanced vision modes (the gunner does have the ability to wear their own night vision goggles whilst they are looking through it, however).
It should be noted that laser rangefinders are only available on the Avenger[A2CfgV 270] and CROWS[A2CfgV 271][A2CfgV 272] HMMWVs.
Defensive sensors[]
| MAWS | RWR | IWR | LWR |
|---|---|---|---|
| ✗ | ✗ | ✗ | ✗ |
No configuration of the HMMWV is equipped with defensive sensors. No alert will be issued to the crew if a weapon system is attempting to acquire a lock onto the vehicle.[A2CfgV 273] Warnings will also not be relayed if a guided projectile has successfully locked onto the HMMWV and is inbound towards it.[A2CfgV 274]
AI[]
NOTE: The following information only applies to the AI.
Camouflage rating[]
- Main article: AI Basics: Detection
All variants of the HMMWV retain a camouflage[3] rating of 2.[A2CfgV 275]
Cost[]
- Main article: AI Basics: Targeting priority
All HMMWVs (with the sole exception of the TOW variant) have a cost[4] value of 100000.[A2CfgV 276] The TOW-equipped variant is the only configuration that has a higher cost value of 150000 instead.[A2CfgV 277]
Threat values[]
- Main article: AI Basics: Targeting priority
The HMMWV's threat[5] value varies depending on the vehicle's configuration:
- Ambulances and the baseline troop carrier variants (both armed and unarmed) are considered to be an extremely dangerous threat to AI-controlled infantry units (1), a low-risk threat to ground vehicles (0.1), and a medium-risk threat to aircraft (0.4)[A2CfgV 278]
- TOW-armed HMMWVs are considered to be a dangerous threat to AI-controlled infantry units (0.9), a high-risk threat to ground vehicles (0.7), and a low-risk threat to aircraft (0.3)[A2CfgV 279]
- HMMWV Avengers are considered to be an extremely dangerous threat to both AI-controlled infantry units and aircraft (1/1) but are only treated as a medium-risk threat to ground vehicles (0.3)[A2CfgV 280]
- Utility and Terminal HMMWVs are not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0)[A2CfgV 281][A2CfgV 282]
- All GPK variants (regardless of armament) are considered to be an extremely dangerous threat to AI-controlled infantry units (1) but are only treated as a medium-risk threat to ground vehicles and aircraft (0.6/0.6)[A2CfgV 283][A2CfgV 284][A2CfgV 285]
- CROWS-fitted HMMWVs are considered to be an extremely dangerous threat to AI-controlled ground vehicles (1) but are treated as a medium-risk threat to ground vehicles and aircraft (0.6/0.6)[A2CfgV 286][A2CfgV 287]
- The SOV HMMWV is considered to be an extremely dangerous threat to AI-controlled infantry units (1) but are treated as a low-risk threat to ground vehicles and aircraft (0.3/0.3)[A2CfgV 288]
Noise factor[]
- Main article: AI Basics: Detection
All variants of the HMMWV have an audible[6] factor of 3.[A2CfgV 289]
Trivia[]
- Both variants of the HMMWV CROWS added in the Operation Arrowhead expansion pack are depicted with highly implausible configurations. This is because both vehicles are based on the older "M998" models of the HMMWV, which have soft-top roofs and chassis that are physically incapable of supporting the added weight of early generation CROWS turrets.[b 3][b 4]
- Realistically, it would have made more sense for the CROWS variants to be based on the up-armoured "M1114" or "M1165" models instead (represented by the in-game M240-armed/GPK variants, respectively).[b 4] Unlike M998s, M1114s/M1165s were actually designed to support the added weight of early CROWS turrets.[15]
- Gameplay-wise, it also makes little sense for the HMMWV CROWS variants to have almost three times the armour of their regular weapons carrier models. Unlike the GPK variants, their models are not depicted with any armour modules installed.
- Despite the presence of multiple Coyote and Assault Pack backpacks on the SOV variant, none of them can actually be taken from the vehicle (the backpacks are proxies that are simply "attached" to the vehicle's model).
- Following the release of the latest Community Configuration Project/CorePatch updates (for the Steam versions of ArmA 2), the gunner on TOW/Avenger HMMWVs were granted access to thermal vision modes.[16]
- A burnt-out wreck of the HMWWV (generically referred to as an "Army Car") is placeable in the editor for ArmA 3. None of the factions make use of the vehicle however, as there is no functional version of the HMMWV that can be driven in-game.[19]
Gallery[]
Config/script references[]
CfgVehicles (ArmA: Cold War Assault)
CfgAmmo (ArmA: Armed Assault)
CfgMagazines (ArmA: Armed Assault)CfgWeapons (ArmA: Armed Assault)
CfgVehicles (ArmA: Armed Assault)
CfgAmmo (ArmA 2)
CfgMagazines (ArmA 2)
CfgWeapons (ArmA 2)
CfgVehicles (ArmA 2)
.bisurf
.rvmat
Formulae
|
Notes[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Damage will be reduced if the projectile's velocity drops below this value.
- ↑ This only applies to the baseline unarmed HMMWV troop carrier. It does not apply to the HMMWV Terminal or HMMWV Utility even though both configurations are also unarmed.
- ↑ Terminal HMMWVs are not functional in regular gameplay unless the mission specifically has it synchronised via the UAV module to any UAVs present in the mission (or those created by scripts). If the UAV module has not been enabled in the mission, then the Terminal HMMWV has no actual purpose in regular gameplay.
- ↑ 5.0 5.1 This is because the USMC Ambulance HMMWV and U.S. Army/ACR versions use different models. The USMC's Ambulance (Classname: HMMWV_Ambulance) uses the "\ca\wheeled2\HMMWV\M997A2_Ambulance\M997A2_Ambulance.p3d" model whereas U.S. Army (Classname: HMMWV_Ambulance_DES_EP1) and ACR (Classname: HMMWV_Ambulance_CZ_DES_EP1) Ambulance HMMWVs are set to use the "\Ca\wheeled_E\HMMWV\M997A2_Ambulance.p3d" model instead.
- ↑ 6.0 6.1 This is because the USMC Avenger HMMWV and U.S. Army versions use different models. The USMC's Avenger (Classname: HMMWV_Avenger) uses the "\ca\wheeled2\HMMWV\M998A2_Avenger\M998A2_Avenger.p3d" model whereas the U.S. Army Avenger HMMWV (Classname: HMMWV_Avenger_DES_EP1) is set to use the "\ca\wheeled_e\HMMWV\M998A2_Avenger.p3d" model instead.
- ↑ No materials are defined for the FLIR/laser rangefinder module and the base of the M3P heavy machine gun's housing on the USMC Avenger's model's fire geometry LOD. Shooting these parts of the AN/TWQ-1 turret will cause dust and sand particles to appear since the Real Virtuality engine defaults to using the generic impact effects for fire geometry components that do not have materials defined.
- ↑ If available, the Avenger's Stinger missiles can be detected by the target's Infrared Warning Receiver (IWR) during lock-on and by its Missile Approach Warning System (MAWS) while inbound towards it.
- ↑ The vision modes for Mk19 CROWS HMMWVs are slightly different as they transition to thermal first before night vision gets toggled (on M2 CROWS HMMWVs it is night vision before thermal instead).
Bibliography[]
- ↑ Zaloga, S J 2006, HMMWV Humvee 1980–2005: US Army tactical vehicle, Osprey Publishing, Oxford.
- ↑ Zaloga 2006, Introduction, "The HMMWV, better known as the Humvee or Hummer, is the most influential military tactical vehicle of the current generation. Like its forebear, the jeep, the Humvee has proven to be a practical blend of mobility, load-carrying capacity, and durability. It has been built in a bewildering variety of versions, with more appearing every year, and over 175,000 had been manufactured by 2005. The Humvee has spawned a host of imitators around the globe, and has migrated into the world of civilian automobiles with the civilian Hummer and Hummer H2 vehicles."
- ↑ Zaloga 2006, p. 9, "The M998 was originally produced in two types, with a two-door and four-door cab, while the M1038 came in three principal types including two-door cab with rear troop seats, two-door cab with rear cargo configuration, and four-door cab with rear cargo. All of these vehicles employed some form of soft-top cab - that is, a canvas top. The top was removable and so it was common to see these types of HMMWV without a top cover."
- ↑ 4.0 4.1 Zaloga 2006, p. 21, "The problem with these appliqué armor programs was that the added weight degraded the performance of the HMMWV, reduced durability, and limited the payload. AM General had been working on a private venture called COHHV (Cab-Over HMMWV), which was intended to create a medium truck using reinforced HMMWV components. The Army realized that this could form the basis for an Expanded Capacity Vehicle (ECV) and contracted AM General to develop a UAH using the ECV, with O'Gara-Hess and Eisenhardt doing the armor package."
References[]
|
External links[]
Wikipedia: AN/TWQ-1 Avenger
Wikipedia: Ground Mobility Vehicle (USSOCOM)
Wikipedia: Humvee
Wikipedia: M1151
See also[]
Vehicles of comparable role and configuration[]
- Army 4x4 (RACS counterpart, ArmA: Armed Assault only)
- Jeep (Primary U.S. counterpart, ArmA: CWA only)
- M1025 (ARMA Reforger only)
- Military Offroad (ACR/Takistani Army/British Army counterpart, ArmA 2: OA only)
- UAZ-469 (Soviet/Russian-made counterpart, ArmA: CWA/ArmA 2/ARMA Reforger only)
| Vehicles of ARMA: Cold War Assault | |
|---|---|
| Wheeled | Bike • BRDM • Bus • HMMWV • Motorcycle • PV3S • Jeep • SCUD • Skoda • Small car • Sports car • Trabant • Tractor • Truck 5T • UAZ • Ural |
| Tracked | BMP-1 • BMP-2 • M1A1 • M113 (Vulcan) • M60A3 • M2A2 Bradley • Shilka • T-55 • T-72 • T-80 |
| Rotor-wing | AH-1 Cobra • AH-64 • CH-47D • Ka-50 • Mi-17 • Mi-24 • OH-58 • UH-60 |
| Fixed-wing | A-10 • Plane • Sopwith F.1 Camel • Su-25 |
| Aquatic | Boat • LST • Mark II PBR |
| (Parenthesis) denote variants. | |
| Wheeled | HMMWV • Jeep • Truck 5T |
| Tracked | M1A1 • M113 (Vulcan) • M60A3 • M2A2 Bradley |
| Rotor-wing | AH-1 Cobra • AH-64 • CH-47D • OH-58 • UH-60 |
| Fixed-wing | A-10 • Sopwith F.1 Camel |
| Aquatic | LST • Mark II PBR |
| (Parenthesis) denote variants. | |
| Vehicles of ARMA: Armed Assault | |
|---|---|
| Wheeled | 5T Truck • Army 4x4 • Bus • BRDM-2 • Car • Hatchback • HMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • Sedan • Stryker • Tractor • UAZ • Ural |
| Tracked | BMP-2 • M1A1 • M113 • Shilka • T-72 |
| Rotor-wing | AH-6 • AH-1Z • KA-50 • MH-6 • Mi17 • UH-60 |
| Fixed-wing | A-10 • AV-8B • Camel • DC-3 • Su-34 |
| Aquatic | CRRC • PBX Boat • RHIB |
| (Parenthesis) denote variants. Queen's Gambit | |
| Wheeled | 5T Truck (Ammo, Machine Gun, Open, Reammo, Refuel, Repair, Salvage, Supply) • HMMWV (M2, Mk19, TOW) • M1030 • Stryker (ATGM, M2, Mk19) |
| Tracked | M1A1 • M113 (Ambulance, Vulcan) |
| Rotor-wing | AH-6 • AH-1Z • MH-6 • UH-60 (FFAR) |
| Fixed-wing | A-10 • AV-8B (GBU) • Camel |
| Aquatic | CRRC • RHIB (2 Turrets) |
| (Parenthesis) denote variants. | |
| Wheeled | HMMWV (Ambulance, Avenger, M2, M240, Mk19, TOW) • LAV-25 (HQ) • Motorcycle • Mountain bike • MTVR (Ammunition, Fuel, Repair, Salvage, Supply) • Towing Tractor |
| Tracked | AAVP-7A1 • M1A1 Abrams (A2 TUSK) • M270 MLRS |
| Rotor-wing | AH-1Z Viper • AH-64D Apache Longbow (AA) • UH-1Y Venom • MH-60S Seahawk |
| Fixed-wing | A-10 Thunderbolt II • AV-8B Harrier • C-130J Hercules • F-35B Lightning II • MQ-9 Reaper • MV-22 Osprey |
| Aquatic | CRRC • RHIB (MK19) |
| (Parenthesis) denote variants. | |
| Wheeled | ATV • HMMWV (Ambulance, Avenger, CROWS M2, CROWS Mk19, GPK M2, M2, Mk19, SOV, Terminal, TOW, Utility) • Motorcycle • MTVR (Ammunition, Fuel, Repair, Salvage, Supply) • Stryker (CV, ICV M2, ICV MK19, MC, MEV, MGS, TOW) |
| Tracked | M1A1 Abrams (A2 TUSK) • M2A3 Bradley (M2A2, M6) • M270 MLRS |
| Rotor-wing | AH-6J Little Bird (AH-6X) • AH-64D Apache Longbow • CH-47F Chinook • MH-6J Little Bird • UH-60M Black Hawk (MEV) |
| Fixed-wing | A-10 Thunderbolt II • C-130J Hercules • MQ-9 Reaper |
| (Parenthesis) denote variants. Operation Arrowhead | |
| Wheeled | ATV • BRDM-2 • Dingo 2 CZ • HMMWV GPK • Military Offroad • Pandur II 8x8 CZ • RM-70 • T810 • UAZ-469 |
| Tracked | BMP-2 • T-72M4 CZ |
| Rotor-wing | Mi-171Sh • Mi-24V |
| Fixed-wing | L-159 ALCA • L-39C • L-39ZA |
| Aquatic | PBX |
| (Parenthesis) denote variants. Operation Arrowhead | Army of the Czech Republic | |











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