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Hatchbacks are civilian cars featured in ArmA: Armed Assault, ArmA 2, and ArmA 3.


ArmA: Armed Assault[]

The Hatchback is driven by Sahranian civilians in ArmA: Armed Assault.

Overview[]

  • Role:
    • Civilian transportation
« Civilian Car.
Library Description
»

Design[]

The Hatchback is a five-door compact car with a hatchback layout.

Features
Old but reliable, the Hatchback is a simple civilian vehicle used to get from one location to another. There are few differences to the Sedan, save that the Hatchback has slightly stiffer handling.

Drawbacks
Fragile even by the standards of most civilian vehicles, the Hatchback is ill-suited for use in any combat situation. A few bursts of gunfire are more than enough to cause the vehicle to explode soon after it takes critical damage.

While driving off-road, the Hatchback also has terrible handling and suffers severe penalties to its top speed. It will have immense difficulty in climbing up hills and faces an increased risk of rollovers while driving on steep terrain.

Crew Capacity
The Hatchback contains enough seats for the driver and up to a maximum of three passengers.[A1CfgV 1]


Protection[]

The Hatchback has a base armour value of 20.[A1CfgV 5]

Body[]

The vehicle's body can withstand up to 20 points of damage.[A1CfgV 6][Formula 1] Depletion of its integrity will always result in the vehicle's destruction.[A1CfgV 7]

Engine[]

The engine can only take a maximum of 8 points of damage before it fails.[A1CfgV 8][Formula 2] 100% of incoming damage will be shared with the vehicle's main "health" pool. The Hatchback can explode if it is at or near critical "health" status at the time of the engine's destruction.[A1CfgV 9]

Fuel tank[]

The vehicle's fuel tank can only withstand up to 6 points of damage before it ruptures.[A1CfgV 10][Formula 3] 100% of incoming damage will be shared with the Hatchback's main "health" pool. The vehicle can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A1CfgV 11]

Wheels[]

Each of the Hatchback's four wheels can take up to 3 points of damage before their tyres burst.[A1CfgV 12][A1CfgV 13][A1CfgV 14][A1CfgV 15][Formula 4] No damage inflicted upon any of the wheels will be shared with the vehicle's main "health" pool.[A1CfgV 16][A1CfgV 17][A1CfgV 18][A1CfgV 19]


Trivia[]

  • The Hatchback in Armed Assault is modelled after the Volkswagen "Passat B1" (alternately known as the "Typ 32").

Gallery[]

ArmA 2[]

The Hatchback is driven by Chernarussian civilians in ArmA 2.

Overview[]

  • Role:
    • Civilian transportation
« The Wolkie is a German-made small family car, sold in US as the Bunny.
Armoury Description
»

Design[]

The ArmA 2 Hatchback is a five-door compact car with a hatchback layout.

Features
It is available in both modernised and older variants, with the only difference being their appearance and layout. Each variant retains virtually identical performance metrics and handling. Unlike its predecessor in Armed Assault, ArmA 2's new Hatchback has one additional passenger "seat" in the vehicle's boot[A2CfgV 1] (Old Hatchbacks still have only three passenger seats[A2CfgV 2]).

Mobility
The ArmA 2 Hatchback is virtually identical to the Czech-made Touring car and shares the same acceleration rate on flat surfaces. Whether it is the old or modernised Hatchback, both vehicles can comfortably accelerate up to an absolute maximum speed of 101 km/h (depending on the terrain).

However, both Hatchbacks will essentially grind to a snail's pace when going off-road. Driving on rocky or even just grassy terrain will instantly cut their speeds to 23 km/h. Both Hatchbacks will also struggle to turn off-road and will need plenty of room to make U-turns.

Drawbacks
Just like in Armed Assault, ArmA 2 Hatchbacks are no different and remain just as fragile. Both variants will not survive any form of combat and will be quickly disabled after one or two bursts of gunfire, either to their engines or wheels.

Crew Capacity
Aside from the driver, the newer Hatchback has a passenger capacity of four[A2CfgV 1] while the Old Hatchback supports up to only three passengers.[A2CfgV 2]


Variants[]

Arma2-render-hatchback
Modernised standard variant. Can transport up to four passengers.[A2CfgV 1]

Arma2-render-hatchbackold
Older model. Statistically identical to the modern variant but can only transport up to three passengers as opposed to four.[A2CfgV 2]


Camouflage[]

  • Yellow: Scratched and worn-out flat yellow paint scheme. Only used on old Hatchbacks.
  • Red: Bright red paint scheme. Only used by modern Hatchbacks.

Protection[]

Both variants of the Hatchback have base armour values of 20.[A2CfgV 11][A2CfgV 12]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-hatchback-hitpoints

Left: Old, Right: New

LEGEND
Green = Body
Orange = Engine
Violet = Fuel tank

Body[]

The vehicle's body can withstand up to 20 points of damage.[A2CfgV 13][Formula 5] Depletion of its integrity will always result in the vehicle's destruction.[A2CfgV 14]

Engine[]

The engine can only take a maximum of 8 points of damage before it fails.[A2CfgV 15][Formula 6] At least 20% of incoming damage will be shared with the vehicle's main "health" pool. The Hatchback can explode if it is at or near critical "health" status at the time of the engine's destruction.[A2CfgV 16]

Fuel tank[]

The vehicle's fuel tank can only withstand up to 6 points of damage before it ruptures.[A2CfgV 17][Formula 7] At least 50% of incoming damage will be shared with the Hatchback's main "health" pool. The vehicle can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A2CfgV 18]

Wheels[]

Each of the Hatchback's four wheels can take up to 6 points of damage before their tyres burst.[A2CfgV 19][A2CfgV 20][A2CfgV 21][A2CfgV 22][Formula 8] Up to 30% of incoming damage to any of the wheels will be shared with the Hatchback's main "health" pool. The Hatchback can potentially explode if the vehicle is at or near critical "health" status when all four wheels are destroyed.[A2CfgV 23][A2CfgV 24][A2CfgV 25][A2CfgV 26]


Trivia[]

  • The standard ArmA 2 Hatchback is modelled after the German-made Volkswagen "Golf Mk4" compact car (also known as the "VW Type 1J").
    • The old variant is a slightly updated port of the Hatchback from Armed Assault and is similarly based on the 1985 model of the "Passat B1".
  • Amusingly, the fourth passenger seat is actually located in the boot/trunk of the Hatchback itself. The passenger will be forced into a fetal position while riding in this "seat".
  • Prior to Patch 1.07, the Hatchback's horn was not audible in online/LAN multiplayer sessions and would remain completely silent.[1]
  • At launch, both variants of the Hatchback lacked proper interior sound attenuation and would remain completely silent in first person. This was eventually fixed by the release of the latest Steam version patches (as part of the Community Configuration Project).[2]

Gallery[]

ArmA 3[]

The Hatchback is driven by Altian civilians in ArmA 3.

Overview[]

  • Roles:
    • Civilian transportation
    • Motorsports
« A four-seat hatchback car mass-produced in the Far East to satisfy increasing demand for family cars. Economical operation, enhanced safety and a roomy trunk made these cars widely popular in the whole of Europe. Also comes in a sporty version.
Field Manual
»

Design[]

The ArmA 3 Hatchback is a five-door car that uses a front-wheel drive layout.

Features
It is available in two variants: the standard version and a dedicated sports variant designed for motorsports. Compared to the baseline Hatchback the Sports model has a stronger engine that enables it to reach more than double the top speed of regular Hatchbacks.

Mobility
The Hatchback remains mostly similar to its predecessor in that it has fairly decent acceleration on paved roads but has otherwise average handling in general. As is to be expected, it also has poor acceleration while driving off-road.

Drawbacks
The ArmA 3 Hatchback naturally retains the same flaws as its predecessor - namely that it doesn't have any armour plating that would protect its passengers from gunfire or explosives.

The vehicle itself is quite fragile as a result and can be rendered disabled (if not becoming a total loss) from colliding with small objects or structures even at moderate speeds. Additionally, the ArmA 3 Hatchback loses one passenger "seat" as the vehicle's boot can no longer support a fourth passenger (unlike in ArmA 2).

Crew Capacity
Both variants of the ArmA 3 Hatchback are capable of transporting up to four riders (three passengers and the driver).[A3CfgV 1][A3CfgV 2]


Variants[]

Arma3-render-hatchbackdarkgrey
Baseline variant. Can transport up to three passengers.[A3CfgV 1]

Arma3-render-hatchbacksportblue
Faster version of the baseline Hatchback for motorsports racing.

It has a top speed of up to 298 km/h on flat and level terrain. Its acceleration is also dramatically increased even without turbo activated. Aside from this, it remains functionally unchanged from the standard variant and supports the same number of passengers.[A3CfgV 2]


Camouflage[]

Regular[]

  • Beige: Pattern-less beige paint scheme.
  • Beige (Custom): Beige paint scheme with small, orange-coloured flame patterns on the rear of the vehicle's body.
  • Black: Pattern-less black paint scheme.
  • Blue: Pattern-less turquoise blue paint scheme.
  • Blue (Custom): Dark blue paint scheme with small lime green-coloured line patterns on the doors.
  • Dark Grey: Pattern-less dark grey paint scheme.
  • Green: Pattern-less bright green paint scheme.
  • Grey: Pattern-less flat grey paint scheme.
  • Yellow: Pattern-less amber yellow paint scheme.

Sport[]

  • Beige: Beige paint scheme with a sand-coloured stroke pattern.
  • Blue: Two-tone dark blue/sky blue paint scheme with red, black, and yellow-coloured stripe/line patterns.
  • Green: Dark green paint scheme with a light green/lime green-coloured stripe/line pattern.
  • Orange: Bright orange paint scheme with a light orange stroke pattern.
  • Red: Red paint scheme with a light red stroke pattern.
  • White: White paint scheme with black and red-coloured stripe/line patterns.

Protection[]

Both Hatchback variants have a base armour value of 30.[A3CfgV 9][A3CfgV 10] As civilian vehicles, they cannot be fitted with additional armour modules.

The following highlighted positions serve as weak points on Hatchbacks:

Arma3-hatchback-hitpoints

LEGEND[SCR 2]
Green = Body
Orange = Engine
Violet = Fuel tank

Weak point locations are identical on both the baseline and Sport variants.


Body[]

The vehicle's body can withstand up to 30 points of damage.[A3CfgV 11][Formula 9] It takes 150% increased damage from high-explosive (HE) type munitions.[A3CfgV 12] At least 60% of incoming damage will be shared with the vehicle's main "health" pool. Depending on the Hatchback's "health" status (near or at critical), the vehicle can outright explode if the body's integrity is fully depleted.[A3CfgV 13]

Engine[]

The Hatchback's engine can only take a maximum of 15 points of damage before it fails.[A3CfgV 14][Formula 10] It takes 50% reduced damage from HE-type munitions.[A3CfgV 15] Up to 50% of incoming damage will be shared with the vehicle's main "health" pool. The Hatchback can explode if it is at or near critical "health" status at the time of the engine's destruction.[A3CfgV 16]

Fuel tank[]

The Hatchback's fuel tank can only withstand up to 15 points of damage before it ruptures.[A3CfgV 17][Formula 11] It takes 150% increased damage from HE-type munitions.[A3CfgV 18] At least 50% of incoming damage will be shared with the Hatchback's main "health" pool. The vehicle can explode if it is at or near critical "health" status when the fuel tank is destroyed.[A3CfgV 19]

Wheels[]

Each of the Hatchback's four wheels can take up to 80 points of damage before their tyres burst.[A3CfgV 20][A3CfgV 21][A3CfgV 22][A3CfgV 23][note 1] The Hatchback's wheels take 400% additional damage from HE-type munitions.[A3CfgV 24][A3CfgV 25][A3CfgV 26][A3CfgV 27] Damage to any of the wheels will not be shared with the Hatchback's main "health" pool.[A3CfgV 28][A3CfgV 29][A3CfgV 30][A3CfgV 31]


Trivia[]

  • The ArmA 3 Hatchback is based on the 2007 model of the "i-Blue" concept car designed by Hyundai.
  • It was not originally featured as an asset in the Alpha and was only added at the game's full launch (as part of Game Update 1.00).[3]
  • Prior to Game Update 1.12, the Hatchback's lights were highly resistant to small arms fire and could withstand multiple direct hits from 12.7 mm bullets without breaking.[4]
  • Like the SUV, the release of Game Update 1.82 altered the Hatchback's handling so that it is possible to drift while turning.[5]
    • An unintended side effect of this update was that the Hatchback was also made significantly more fragile due to the new armour system, which means that the Hatchback is liable to explode on even the slightest of high-speed crashes against hard objects.

Gallery[]

Config/script references[]

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 CfgVehicles >> car_hatchback >> transportSoldier
  2. CfgVehicles >> car_hatchback >> transportMaxWeapons
  3. CfgVehicles >> car_hatchback >> transportMaxMagazines
  4. CfgVehicles >> car_hatchback >> fuelCapacity
  5. CfgVehicles >> car_hatchback >> armor
  6. CfgVehicles >> car_hatchback >> HitBody >> armor
  7. CfgVehicles >> car_hatchback >> HitBody >> passThrough
  8. CfgVehicles >> car_hatchback >> HitEngine >> armor
  9. CfgVehicles >> car_hatchback >> HitEngine >> passThrough
  10. CfgVehicles >> car_hatchback >> HitFuel >> armor
  11. CfgVehicles >> car_hatchback >> HitFuel >> passThrough
  12. CfgVehicles >> car_hatchback >> HitLFWheel >> armor
  13. CfgVehicles >> car_hatchback >> HitRFWheel >> armor
  14. CfgVehicles >> car_hatchback >> HitLBWheel >> armor
  15. CfgVehicles >> car_hatchback >> HitRBWheel >> armor
  16. CfgVehicles >> car_hatchback >> HitLFWheel >> passThrough
  17. CfgVehicles >> car_hatchback >> HitRFWheel >> passThrough
  18. CfgVehicles >> car_hatchback >> HitLBWheel >> passThrough
  19. CfgVehicles >> car_hatchback >> HitRBWheel >> passThrough

CfgVehicles (ArmA 2)

  1. 1.0 1.1 1.2 1.3 CfgVehicles >> VWGolf >> transportSoldier
  2. 2.0 2.1 2.2 2.3 CfgVehicles >> car_hatchback >> transportSoldier
  3. CfgVehicles >> VWGolf >> transportMaxWeapons
  4. CfgVehicles >> car_hatchback >> transportMaxWeapons
  5. CfgVehicles >> VWGolf >> transportMaxMagazines
  6. CfgVehicles >> car_hatchback >> transportMaxMagazines
  7. CfgVehicles >> VWGolf >> transportMaxBackpacks
  8. CfgVehicles >> car_hatchback >> transportMaxBackpacks
  9. CfgVehicles >> VWGolf >> fuelCapacity
  10. CfgVehicles >> car_hatchback >> fuelCapacity
  11. CfgVehicles >> VWGolf >> armor
  12. CfgVehicles >> car_hatchback >> armor
  13. CfgVehicles >> VWGolf >> HitPoints >> HitBody >> armor
  14. CfgVehicles >> VWGolf >> HitPoints >> HitBody >> passThrough
  15. CfgVehicles >> VWGolf >> HitPoints >> HitEngine >> armor
  16. CfgVehicles >> VWGolf >> HitPoints >> HitEngine >> passThrough
  17. CfgVehicles >> VWGolf >> HitPoints >> HitFuel >> armor
  18. CfgVehicles >> VWGolf >> HitPoints >> HitFuel >> passThrough
  19. CfgVehicles >> VWGolf >> HitPoints >> HitLFWheel >> armor
  20. CfgVehicles >> VWGolf >> HitPoints >> HitRFWheel >> armor
  21. CfgVehicles >> VWGolf >> HitPoints >> HitLBWheel >> armor
  22. CfgVehicles >> VWGolf >> HitPoints >> HitRBWheel >> armor
  23. CfgVehicles >> VWGolf >> HitPoints >> HitLFWheel >> passThrough
  24. CfgVehicles >> VWGolf >> HitPoints >> HitRFWheel >> passThrough
  25. CfgVehicles >> VWGolf >> HitPoints >> HitLBWheel >> passThrough
  26. CfgVehicles >> VWGolf >> HitPoints >> HitRBWheel >> passThrough

CfgVehicles (ArmA 3)

  1. 1.0 1.1 1.2 CfgVehicles >> C_Hatchback_01_F >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> C_Hatchback_01_sport_F >> transportSoldier
  3. CfgVehicles >> C_Hatchback_01_F >> maximumLoad
  4. CfgVehicles >> C_Hatchback_01_sport_F >> maximumLoad
  5. CfgVehicles >> C_Hatchback_01_F >> fuelCapacity
  6. CfgVehicles >> C_Hatchback_01_sport_F >> fuelCapacity
  7. CfgVehicles >> C_Hatchback_01_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  8. CfgVehicles >> C_Hatchback_01_sport_F >> slingLoadCargoMemoryPoints[] >> {"SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"}
  9. CfgVehicles >> C_Hatchback_01_F >> armor
  10. CfgVehicles >> C_Hatchback_01_sport_F >> armor
  11. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitBody >> armor
  12. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitBody >> explosionShielding
  13. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitBody >> passThrough
  14. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitEngine >> armor
  15. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitEngine >> explosionShielding
  16. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitEngine >> passThrough
  17. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitFuel >> armor
  18. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitFuel >> explosionShielding
  19. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitFuel >> passThrough
  20. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitLFWheel >> armor
  21. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitLF2Wheel >> armor
  22. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitRFWheel >> armor
  23. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitRF2Wheel >> armor
  24. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitLFWheel >> explosionShielding
  25. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitLF2Wheel >> explosionShielding
  26. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitRFWheel >> explosionShielding
  27. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitRF2Wheel >> explosionShielding
  28. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitLFWheel >> passThrough
  29. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitLF2Wheel >> passThrough
  30. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitRFWheel >> passThrough
  31. CfgVehicles >> C_Hatchback_01_F >> HitPoints >> HitRF2Wheel >> passThrough

Scripts

  1. getMass (get3DENSelected "object" select 0)
  2. diag_drawMode "FireGeometry"; diag_toggle "HitPoints";

Formulae

  1. Base vehicle armor value * HitPoint armor value = 20 * 1
  2. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  3. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  4. Base vehicle armor value * HitPoint armor value = 20 * 0.15
  5. Base vehicle armor value * HitPoint armor value = 20 * 1
  6. Base vehicle armor value * HitPoint armor value = 20 * 0.4
  7. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  8. Base vehicle armor value * HitPoint armor value = 20 * 0.3
  9. Base vehicle armor value * HitPoint armor value = 30 * 1
  10. Base vehicle armor value * HitPoint armor value = 30 * 0.5
  11. Base vehicle armor value * HitPoint armor value = 30 * 0.5

Notes[]

  1. The Hatchback's wheel hitpoints do not use a coefficient value and are always set to a fixed value of 80.

References[]

  1. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 13 October 2023, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.07>.
  2. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 19 January 2024, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)
  3. van 't Land, J.J. 2013, SPOTREP #00010, Arma 3, viewed 13 October 2023, <https://dev.arma3.com/post/spotrep-00010>.
  4. van 't Land, J.J. 2014, SPOTREP #00019, Arma 3, viewed 13 October 2023, <https://dev.arma3.com/post/spotrep-00019>.
  5. Kovařič, V 2018, SPOTREP #00079, Arma 3, viewed 13 May 2018, <https://dev.arma3.com/post/spotrep-00079>.

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCRHIBPBX Boat
(Parenthesis) denote variants.
Queen's Gambit
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Vehicles of ArmA 3
Wheeled AFV-4 GorgonAMV-7 MarshallHatchbackHEMTTHunterIfritKartMB 4WDMSE-3 MaridOffroadProwlerQilinRhino MGS (UP) • StriderSUVTempestTractorTruckQuadbikeUGV StomperVanZamak (MRL)
Tracked 2S9 SochorAWC NyxBTR-K KamyshCRV-6e BobcatED-1D Mini UGV (ED-1E) • IFV-6a CheetahIFV-6c PantherFV-720 MoraM2A1 Slammer (A4 UP) • M4 ScorcherM5 SandstormMBT-52 KumaT-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris
Rotor-wing AH-9 PawneeAH-99 BlackfootAR-2 DarterCH-49 MohawkCH-67 HuronDemining DroneMH-9 Hummingbird (M900) • Mi-48 KajmanMi-290 TaruMQ-12 FalconPO-30 OrcaUH-80 Ghost HawkUtility DroneWY-55 Hellcat
Fixed-wing A-143 BuzzardA-149 GryphonA-164 WipeoutCaesar BTTF/A-181 Black Wasp IIKH-3A FenghuangMQ-4A GreyhawkTo-199 NeophronTo-201 ShikraUCAV SentinelV-44X BlackfishY-32 Xi'an
Aquatic Assault BoatMotorboatRHIBSpeedboatSDVWater Scooter
(Parenthesis) denote variants.
Karts DLC | Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC
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