- 1 ArmA: Armed Assault
- 2 ArmA 2
- 3 ArmA 3
- 4 External links
- 5 See also
ArmA: Armed Assault
|Top speed||120 km/h|
|Fuel capacity||50 fuel units|
The Hatchback is driven by Sahranian civilians in ArmA: Armed Assault.
- Civilian transportation
The Hatchback is a five-door compact car with a hatchback layout.
Old but reliable, the Hatchback is a simple civilian vehicle used to get from one location to another (on paved roads). There are few differences to the Sedan, save that the Hatchback has a slightly lower top speed in comparison.
Extremely fragile even by the standards of most civilian vehicles, the Hatchback is ill-suited for use in any combat situation. A few bursts of gunfire are more than enough to cause the vehicle to explode soon after being shot at.
While driving off-road, the Hatchback also has terrible handling and suffers severe penalties to its top speed. It will have immense difficulty in climbing up hills and faces an increased risk of rollovers while driving on steep terrain.
The Hatchback contains enough seats for the driver and up to a maximum of three other passengers.
The Hatchback has a base armour value of 20.
The vehicle's body can withstand up to 20 points of damage.
The engine can only take 8 points of damage before failing.
The fuel tank can withstand just 6 points of damage before rupturing.
Hatchback tyres can only survive 3 points of damage before they burst.
- The Hatchback in Armed Assault is modelled after the Volkswagen "Passat B1" (alternately known as the "Typ 32").
|Top speed||~ 101 km/h|
|Fuel capacity||50 fuel units|
The Hatchback is driven by Chernarussian civilians in ArmA 2.
- Civilian transportation
|«||The Wolkie is a German-made small family car, sold in US as the Bunny.
The ArmA 2 Hatchback is a five-door compact car with a hatchback layout.
It is available in both modernised and older variants, with the only difference being their appearance, layout, and maximum speed. Each variant retains virtually identical performance metrics and handling.
The ArmA 2 Hatchback is very similar to the Czech-made Touring car, and has overall decent handling while driving on flat surfaces.
The modern Hatchback can comfortably accelerate up to an absolute maximum speed of 241 km/h depending on the terrain. The older variant however, is limited to a maximum of only 125 km/h but can still drive at a decent pace of 101 km/h on most roads.
Just like in Armed Assault, ArmA 2 Hatchbacks are no different and remain just as fragile. Both variants will not survive any form of combat and will be quickly disabled after one or two bursts of gunfire - either to their engines or wheels.
Aside from the driver, both variants of the Hatchback support up to four more passengers.
- Yellow: Scratched and worn-out flat yellow paint scheme. Only used on old Hatchbacks.
- Red: Bright red paint scheme. Only used by modern Hatchbacks.
Both variants of the Hatchback have base armour values of 20.
Successful strikes to any of the following highlighted sections will inflict full damage to the component:
The vehicle's body can resist up to 20 points of damage.
The engines can only survive up to 8 points of damage before failing. At least 20% of damage is shared with the vehicle's main "health" pool.
A damaged engine will prevent the Hatchback from being able to attain its top speed.
The fuel tank can only take a meagre 6 points of damage before rupturing. At least 50% of damage is shared with the vehicle's main "health" pool.
Incurred damage will cause the Hatchback to gradually leak fuel over time.
Each tyre can incur just 3 points of damage before bursting.
- The standard ArmA 2 Hatchback is modelled after the German-made Volkswagen "Golf Mk4" compact car (also known as the "VW Type 1J").
- The old variant is a slightly updated port of the Hatchback from Armed Assault, and is similarly based on the 1985 model of the "Passat B1".
- Amusingly, the fourth passenger seat is actually located in the boot/trunk of the Hatchback itself. The passenger will be forced into a fetal position while riding in this "seat".
|Item capacity||2000 mass|
|Top speed||152 km/h (regular)|
326 km/h (sport)
|Fuel capacity||16 fuel units|
|Weight||1190 kg (all variants)|
|Slingloadable||Yes (all variants)|
The Hatchback is driven by Altian civilians in ArmA 3.
- Civilian transportation
|«||A four-seat hatchback car mass-produced in the Far East to satisfy increasing demand for family cars. Economical operation, enhanced safety and a roomy trunk made these cars widely popular in the whole of Europe. Also comes in a sporty version.
The ArmA 3 Hatchback is a five-door car that uses a front-wheel drive layout.
It is available in two variants; the standard version and a dedicated sports variant designed for motorsports racing. Unlike its standard variant, the sports model has a stronger engine that enables it to reach more than double the top speed of regular Hatchbacks.
The Hatchback remains mostly similar to its predecessor in that it has fairly decent acceleration on paved roads but has otherwise average handling in general. As is to be expected, it also has very poor acceleration while driving off-road.
The ArmA 3 Hatchback naturally retains the same flaws as its predecessor - namely that it doesn't have any armour plating that would protect its passengers from gunfire or explosives.
The vehicle itself is quite fragile as a result, and can be rendered disabled (if not becoming a total loss) from colliding with small objects or structures even at moderate speeds.
Both variants of the ArmA 3 Hatchback are capable of transporting up to four passengers (including the driver).
- Beige: Pattern-less beige paint scheme.
- Beige (Custom): Beige paint scheme with small orange-coloured flame patterns on the rear of the vehicle's body.
- Black: Pattern-less black paint scheme.
- Blue: Pattern-less turquoise blue paint scheme.
- Blue (Custom): Dark blue paint scheme with small lime green-coloured line patterns on the doors.
- Dark Grey: Pattern-less dark grey paint scheme.
- Green: Pattern-less bright green paint scheme.
- Grey: Pattern-less flat grey paint scheme.
- Yellow: Pattern-less amber yellow paint scheme.
- Beige: Beige paint scheme with a sand-coloured stroke pattern.
- Blue: Two-tone dark blue/sky blue paint scheme with red, black, and yellow-coloured stripe/line patterns.
- Green: Dark green paint scheme with a light green/lime green-coloured stripe/line patterns.
- Orange: Bright orange paint scheme with a light orange stroke pattern.
- Red: Red paint scheme with a light red stroke pattern.
- White: White paint scheme with black and red-coloured stripe/line patterns.
Both Hatchback variants have a base armour value of 30. As civilian vehicles, they cannot be fitted with additional armour modules.
The following highlighted positions serve as weak points on Hatchbacks:
Weak point locations are identical on both the baseline and Sport variants.
The body on all Hatchbacks can survive just 30 points of damage. They take 150% increased damage from high-explosive (HE) type munitions. Depletion of the body's integrity will result in a catastrophic kill.
The engine can survive only 15 points of damage before failing. It takes 50% less damage from HE-type munitions, though up to 50% of incoming damage will be shared with the vehicle's main "health" pool.
It cannot cause a catastrophic kill by itself unless the Hatchback is critically damaged.
If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill.
If destroyed: Instantly immobilises the Hatchback.
The Hatchback's fuel tank can resist up to 15 points of damage before rupturing. Only 10% of damage is shared with the vehicle's main "health" pool. It takes 150% increased damage from HE-type munitions.
A destroyed fuel tank will not cause a catastrophic kill unless the Hatchback is critically damaged.
If damaged: Gradually leak up to 10% of current fuel capacity over time.
If destroyed: Causes it to rapidly lose its entire fuel capacity in just a few seconds.
All four wheels are able to resist up to 80 points of damage. They incur a 400% damage penalty from HE-type munitions, though no amount of damage is shared with the vehicle's main "health" pool.
Destroying all four wheels will be needed to immobilise Hatchbacks. Depending on which and how many are remaining, it is entirely possible for Hatchbacks to continue driving with two out of four tyres missing (though making simple manoeuvres will be extremely difficult).
- The ArmA 3 Hatchback is based on the "Civic" series of Japanese-made sedans/hatchbacks manufactured by the Honda Motor Co. Ltd.
- Like the SUV, the release of Game Update 1.82 altered the Hatchback's handling so that it is possible to drift while turning.
- An unintended side effect of this update was that the Hatchback was also made significantly more fragile due to the new armour system, which means that the Hatchback is liable to explode on even the slightest of crashes against hard objects.
Vehicles of comparable role and configuration
|Vehicles of ArmA: Armed Assault|
|Wheeled||5T Truck • Army 4x4 • Bus • BRDM-2 • Car • Hatchback • HMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • Sedan • Stryker • Tractor • UAZ • Ural|
|Tracked||BMP-2 • M1A1 • M113 • Shilka • T-72|
|Rotor-wing||AH-6 • AH-1Z • KA-50 • MH-6 • Mi17 • UH-60|
|Fixed-wing||A-10 • AV-8B • Camel • DC-3 • Su-34|
|Aquatic||CRRC • RHIB • PBX Boat|
|(Parenthesis) denote variants.|