This is a premium mission that requires ownership of the Apex expansion pack.
The players control four operatives from CTRG'sGroup 15. The location of Syndikat's notorious warlord, Solomon Maru, has been obtained thanks to Blue Cap's intel. He is due to hold a meeting with his senior lieutenants at the village of Namuvaka. If Group 15 strike now, they can capture or kill Maru and put a swift end to the insurgency.
If your team is coordinated enough, one Paramedic will suffice for this mission. Having two however, will spare you a lot of headaches in the second half of the mission if you aren't as skilled - especially if playing with limited or no respawn tickets enabled.
However, if all four players are skilled enough to avoid getting hit in the first place, you can risk it with no Paramedics while the rest remain as Sharpshooters, Autoriflemen or Grenadiers.
Objectives[]
Primary[]
(1) Capture Warlock
(2) Defend Yourself
(3) Extract
Optional[]
N/A
Mandatory[]
If enabled, the team must not run out of respawn tickets
Walkthrough[]
Primary 1: Capture Warlock[]
Head north in the direction of the village. About 250 metres away from the safehouse, you will see a lone Syndikat fighter standing guard on the village's outer perimeter.
You can choose to either kill him or bypass his position. The easiest way of bypassing him and the other guards entirely is to sneak around on the western side of the village, doing a wide U-shaped turn to get within range of the safehouse. Wait for the patrol to walk past the entrance before making a dash inside.
Otherwise, move forward slowly and clear out each patrol walking around the village. If a corpse or any one of the players are spotted, the village's remaining guards will be alerted with a red flare being launched into the sky. Don't forget that you have suppressors fitted to your weapons which render you almost invisible to the AI so as long as you do not fire in rapid succession.
Regardless, once you get inside the marked house you'll discover Blue Cap's corpse and Maru himself nowhere in sight.
Primary 2: Defend Yourself[]
After the cutscene, both Raider teams will be ambushed by an unknown hostile force and the house will be completely surrounded. Go prone immediately and stay away from the windows.
LEGEND Red: Enemy operatives Blue: Your team's position
Keep in mind that their uniforms are thermally-masked like yours, so do not utilise your ENVG-II's thermal vision mode and stick to night vision only or else you won't be able to see them. Fortunately, the attackers have conveniently activated their laser pointers and their infrared beams can be seen clearly in night vision.
Assuming you have a full team of players, you will be pitted against a total of twelve enemies. They are split into snipers who will constantly fire .50 cal rounds in your team's direction, while the other half will move in to breach any houses you may be hiding in. Be aware that this does not include the Syndikat fighters that you may or may not have eliminated before entering the house, so be careful of any stragglers running around.
Viper Team's snipers (like this operator here) will periodically fire their underbarrel AMR towards you even if they can't see you.
The enemy snipers will always randomly cycle between each player every 7-15 seconds and fire (imprecisely) in their direction. Their primary weapon's underbarrel rifle can pierce the building's thin walls and instantly incapacitate the targeted player (or outright kill), though they won't score a direct hit unless you are visually spotted.
To avoid getting struck, do not stay in any one position for too long. Alternately, you can wait for the attacking operatives to get closer before dealing with the snipers.
No matter your approach, once all the targets have been eliminated this objective will be completed.
Primary 3: Extract[]
You need to rendezvous with Raider 1 for extraction. Syndikat are aware of CTRG's presence and are rapidly closing in to cut off your escape route.
Head north-west on foot. You will run up against a squad's worth of insurgents who will arrive in a truck and another in an armed Offroad. Take it slowly and make good use of the trees for cover. Don't sprint excessively and wait for everyone to catch up after each fight.
Once you arrive at the extraction point, mount up aboard Raider 1's truck. Another cutscene will play and the mission will be over shortly.
Achievements[]
None The Wiser
Will be granted to all players if they manage to reach the extraction point without enemies being alerted.
To obtain the achievement, it isn't necessary to maintain stealth in the first portion of the mission. All that matters is staying hidden after you are told to extract from the AO.
Stay prone while in view of enemies and while a flare is in the sky. Use your ENVG-II's thermal vision mode to avoid being suprised, and wait for the right time to move. Pay attention to vehicle patrol routes to cross roads safely. You can also make use of the southwestern shoreline to safely bypass the majority of patrols.
Notes[]
Due to the overhaul of ArmA 3's thermal imaging systems in Game Update 2.10[1], the Viper operatives are not necessarily "invisible" to thermal optics. They can still be identified by the heat emissions from their backpacks, heated gun barrels, and IR laser beams.
Trivia[]
The information below details unused, pre-release or removed content.
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HOW TO USE: \nAfter selecting Run animation, you have 20 seconds to watch the scene with VTOL, after that you'll hear sound 3 times, and second after that, Viper guard will knock Miller out.
init.sqf, cs_miller_knockout.tanoa
»
Interestingly, internal comments in scripts used for the cutscenes where Viper's "negotiations" with the Syndikat are caught on camera suggest that the footage was actually recorded by Captain Scott Miller.