Faction NATO
Seats Unarmed: 4 seats:
  • 1× Driver
  • 3× Passengers

Armed: 4 seats:

  • 1× Driver
  • 1× Gunner
  • 2× Passengers
Item capacity Max: 2000 mass
  • 12× Weapons
  • 64× Magazines
  • 5× Backpacks
Top speed 116 km/h
Fuel capacity 65 L
Primary armament HMG Loadout:
  • 1× Remote RCWS 12.7 mm HMG

GMG Loadout:

  • 1× Remote RCWS 40 mm GMG
Secondary armament None
Variants Hunter HMG, Hunter GMG

The Hunter is the primary MRAP vehicle used by NATO forces in ArmA 3.


  • Roles:
    • Troop transport
    • Reconnaissance
    • Fire support
« The Hunter is a Mine-Resistant Ambush Protected (MRAP) vehicle manufactured by US arms factories to provide troops with enhanced protection. The armored hull can withstand light weapons and protects the crew against landmines and improvised explosive devices. Even though the heavy armor and powerful engine cause increased fuel consumption, it has been favored by frontline troops over the light vehicles for its easy maintenance and good protection level.

Armed version of the sturdy Hunter MRAP vehicle is fitted with a Remotely Controlled Weapons System turret. The turret is fitted with the universal 12.7mm heavy machinegun or the multi-role 40mm Grenade Machine Gun. The armed Hunters are used for troop transport in combat zones, as light reconnaissance vehicles or even in fire support role in COIN operations.
Field Manual


The Hunter is a four-wheel drive, all-terrain, MRAP-type vehicle. Primarily intended for use in counter-insurgency operations, it is multi-role and can act as both a troop carrier and supply vehicle if needed.

It is available in three variants; a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. The RCWS turrets on the armed variants can either utilise a 12.7 mm heavy machine gun or 40 mm automatic grenade launcher.

The driver sits in the front left seat, with two small armoured front windows providing a narrow view of the area in front of the vehicle (at the cost of reduced visibility). The front-right and rear seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (except in the case of the armed variants).


GMG variant of the Hunter.

Notable Traits
Protection-wise, the Hunter is equal to, if not better, than its CSAT counterpart due to the driver not being exposed by a large windscreen. It is designed to be resistant against small arms fire ranging from 7.62 mm and up to 12.7 mm.

Unlike its softer-skinned AAF counterpart, it is well armoured enough to be able protect its passengers from medium to large explosives (like 40 mm grenades or demolition charges) and land mines/Improvised Explosive Devices (IEDs). This is because the Hunter uses a V-shaped hull that is designed to deflect the blast away from vital components in the chassis.

In terms of mobility, the Hunter has decent acceleration and handling on both paved roads and while off-road. However, it cannot match the Ifrit when it comes to speed due to being much heavier, nor the manoeuvrability or amphibious capability of the Strider.

The Hunter's use of a V-hull is somewhat of a disadvantage in that while it makes the vehicle resistant to IEDs, it also raises the Hunter's centre-of-mass significantly as well. This means that it is entirely possible for the driver to accidentally cause a rollover when turning around corners at high speeds, or when just driving down sloped terrain.

Crew Capacity
Regardless of the variant, the Hunter always has a seating capacity of four personnel; the crew and up to either two/three passengers. The crew includes the driver, and in the case of the armed variants, a gunner as well, leaving enough space for up to two dismounts.


Baseline variant. This version seats a driver and up to three passengers. This version is also unarmed, and is designed purely for transporting troops.

Armed version of the Hunter. Using the unarmed version as the base, the sole difference is the RCWS turret placed atop, which has a 12.7 mm heavy machine gun fitted to it.

The HMG RCWS comes pre-loaded with a single 200 round belt of 12.7 mm ammunition, and has a spare belt of another 200 rounds in reserve.

The gunner sits in the rear left seat and controls the RCWS turret via the control station fixed behind the driver's seat.

Another armed version of the Hunter. Functionally identical to the HMG variant, with the sole difference being its choice of armament as this variant uses a 40 mm automatic grenade launcher instead.

The GMG RCWS only has a single 96 round belt of 40 mm grenades loaded.


  • The Hunter is based on the real-world "M-ATV" MRAP designed by the Oshkosh Corporation.
  • Despite being classified as an MRAP, the in-game Hunter remains quite fragile even with the release of Tanks DLC's platform update (which refactored vehicle armour simulation).
    • The Hunter is able to survive the initial blast of a small/medium-sized IED but will blow up after a short time. Meanwhile, the initial blast of larger IEDs will instantly destroy it. Real-life MRAPs are designed to survive an IED blast and protect the crew from within regardless of how powerful the IED is.
  • In a similar fashion to the A-143 Buzzard, screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the Hunter was originally meant to be a CSAT vehicle instead.
    • By the time of the Alpha's release, the Hunter was changed to be used exclusively by NATO only. CSAT on the other hand, would be set to use the Ifrit as their MRAP-type vehicle instead.
  • Like several other pre-Alpha vehicles, the Hunter is also one of the few original vehicles in ArmA 3 that has animated doors. The doors can still be configured through a replacement addon or via script so that they will automatically open when entering or exiting the MRAP.
    • However, the doors cannot be opened on the armed variants even with addons or scripts.


External links

See also

Vehicles of comparable role and configuration