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« Submachinegun used as handgun. Not the most accurate weapon but has a high rate of fire and clips that hold 30 bullets.
Weapon Description[1]
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The Ingram .45 submachine gun.
The Ingram .45 submachine gun.

The Ingram is a .45 submachine gun used exclusively by the Nogovan Partisans in ArmA: Cold War Assault.

Overview[]

The Ingram is a straight blowback-operated, selective-fire submachine gun that is chambered to fire the .45 ACP cartridge.

It can load 30-round box magazines[CfgWp 7], and can attain a fire rate of up to 600 rounds per minute[CfgWp 8][Formula 1] with a muzzle velocity of 380 m/s.[CfgWp 9] It has fairly unobtrusive ironsights, but only retains an effective firing range of approximately 100 metres.

The Ingram is exclusively wielded as a backup weapon by guerilla snipers. Due to its combination of a large magazine[CfgWp 1], the ability to fire on full auto, as well as taking up the user's sidearm slot as opposed to their primary[CfgWp 10], means that the Ingram makes for a good backup weapon for any specialist infantry class.

Being a personal defence weapon rather than a true SMG however, the Ingram's range and damage output is comparable to that of the Soviet Scorpion. It cannot reliably be used to engage targets that are further than 100 metres away. The Ingram also suffers from having significantly high recoil while firing on auto, so it is recommended to shoot in bursts of 2-3 rounds at a time; both to conserve ammunition and to maintain accuracy.

Ironsights[]

OFP-ingram-ironsight-overview

The Ingram's ironsights are set to a fixed zeroing of 100 metres.[CfgWp 11][CfgWp 12] This setting cannot be manually adjusted.

Recoil curves[]

Semi-automatic

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Full auto

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Ammunition[]

OFP-ammunition-30rnduzi
Ammo parameter .45 ACP (Ball)
Base damage value 6[CfgAm 1]
Spill damage value 1[CfgAm 2]
Muzzle velocity (m/s) 380[CfgWp 9]

The Ingram can only be loaded with one type of magazine.[CfgWp 7] It requires one[CfgWp 13][note 1] free secondary weapon magazine slot to carry:

Ingram Mag.[]

Standard 30-round box magazine loaded with .45 ACP ball ammunition.[CfgWp 14][CfgWp 15]

Its bullets have a spill radius of 0.05 metres upon impact.[CfgAm 3]

Trivia[]

  • The Ingram is technically classified as an SMG but is treated as a sidearm in-game and cannot be equipped as a primary weapon.
  • Despite being modelled after the real MAC-10 SMG (which can only fire either .45 ACP or 9×19 mm[2]), the in-game Ingram is actually configured to fire the same 7.65×17 mm cartridge used by the Sa-61 Scorpion.
  • Along with all other sidearms, the Ingram was not actually included as part of the default set of weapons that could be used in Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault). It was only added with the Resistance expansion pack[3], and even then, only with Patch 1.85[1], making it one of the last weapons to have been added to Cold War Crisis.
    • As a result, it cannot be found or used in the Resistance campaign, though it can still be added to user-made scenarios created in the mission editor.

Gallery[]

Config/script references[]

CfgAmmo[]

  1. CfgAmmo >> Skorpion >> hit
  2. CfgAmmo >> Skorpion >> indirectHit
  3. CfgAmmo >> Skorpion >> indirectHitRange

CfgWeapons[]

  1. 1.0 1.1 CfgWeapons >> Ingram >> count
  2. CfgWeapons >> Ingram >> Single >> dispersion
  3. CfgWeapons >> Ingram >> FullAuto >> dispersion
  4. CfgWeapons >> Ingram >> Single >> recoil
  5. CfgWeapons >> Ingram >> FullAuto >> recoil
  6. CfgWeapons >> Ingram >> dexterity
  7. 7.0 7.1 CfgWeapons >> Ingram >> magazines[] >> {"IngramMag"}
  8. CfgWeapons >> Ingram >> FullAuto >> reloadTime
  9. 9.0 9.1 CfgWeapons >> Ingram >> initSpeed
  10. CfgWeapons >> Ingram >> weaponType >> "2"
  11. CfgWeapons >> Ingram >> distanceZoomMin
  12. CfgWeapons >> Ingram >> distanceZoomMax
  13. CfgWeapons >> Ingram >> magazineType >> "32"
  14. CfgWeapons >> Ingram >> Single >> ammo >> "Skorpion"
  15. CfgWeapons >> Ingram >> FullAuto >> ammo >> "Skorpion"

Formulae[]

  1. 60 / reloadTime = 60 / 0.1

Notes[]

  1. The Ingram's magazines are stored into the user's secondary weapon magazine slots as opposed to primary.

References[]

  1. 1.0 1.1 The Codemasters Software Company Limited 2002, Codemasters - downloads, Codemasters, viewed 28 January 2024, <http://web.archive.org/web/20021206162110/http://www.codemasters.com/downloads/displayfiles.php?showdetails=4487>. (archived link)
  2. McCollum, I 2019, Ingram M10 & M11 SMGs: The Originals from Powder Springs, 3 April, viewed 2 June 2026, <https://www.youtube.com/watch?v=BU9kVinACYU>.
  3. Mcnicoll, J et al. 2008, Operation Flashpoint: List of weapons, Bohemia Interactive Community Wiki, viewed 28 January 2024, <https://community.bistudio.com/wiki/Operation_Flashpoint:_List_of_weapons>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
FIA - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mm* • CZ-75 9 mm* • Tokarev TT-33 7.62 mm*
Submachine guns Ingram .45* • UZI 9 mm*
Shotguns Kozlice*
Assault rifles AK-47 7.62 mm* (AK-47 GL*, AK-47 CZ*) • AK-74 5.45 mmAUG A1 5.56 mm* • FN-FAL 7.62 mmG3A4 7.62 mm
Sniper rifles Hunting Rifle 7.62 mmSVD 7.62 mm*
Machineguns PK 7.62 mm*
Launchers 9K32 Strela-2* • M72 LAW* • RPG-75NH*
(Parenthesis) denote variants.
* primarily used by the Nogovan Partisans in the Resistance campaign