The KH-3A Fenghuang is a fixed-wing Unmanned Combat Aerial Vehicle used exclusively by Pacific CSAT forces in ArmA 3. It was added with the release of the Apex DLC.
Overview[]
- Roles:
- Observation
- Laser targeting
- Air-to-ground fire support
« | The KH-3A Fenghuang is an unmanned aerial drone based on a Chinese design. The UAV adopts the unusual canard layout and is propelled by a pusher engine. This multipurpose drone is equipped with modern tracking and tracing systems, countermeasures and also carries four air-to-ground laser guided missiles. Field Manual
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Design[]
The KH-3A's airframe combines a traditional swept-wing design with that of forward mounted canards.
Armament
Its standard armament consists of four air-to-ground Jian infrared/laser-guided missiles fitted with tandem high-explosive anti-tank (HEAT) warheads. Four of these missiles are mounted to pylons on both of its wings (two on each). The KH-3A does not support dynamic loadouts.[CfgVh 4][CfgVh 5]
Operators can also manually assume control of the KH-3A in order to force its AI to utilise the integrated laser designator, which can then be used to mark targets for its own ordnance or for friendly aircraft.[CfgVh 4]
Features
A STOL aircraft by design, the KH-3A works well taking off and landing on short, bumpy landing strips or even open fields. Because of its small airframe, the KH-3A is also semi-stealthed against aircraft radars and can remain concealed from most anti-aircraft threats. Provided that the operator maintains a low enough flying height to blend into ground clutter, the KH-3A can observe targets for extended periods of time to avoid detection by enemy fighters.[CfgVh 8][CfgVh 9][CfgVh 10]
The KH-3A is also fully data link-enabled and can feed targeting information to other data link-capable platforms (in addition to reporting its own location in real-time).[CfgVh 11] Although it lacks an active radar, the KH-3A can still relay the location of laser spots to friendly forces who can then lock onto the laser from a non-line-of-sight position.[CfgVh 12]
Drawbacks
The KH-3A can only carry air-to-ground ATGMs.[CfgVh 4] Combined with its complete lack of support for dynamic loadout functionality, it is unable to attack any ground targets other than armoured vehicles. This lack of versatility greatly hampers its utility compared to both its larger and rotary-wing NATO counterparts, making it redundant not only against infantry but also against enemy jets/helicopters since Jian missiles cannot lock onto those kinds of targets.
Protection: Hitpoints[]
The KH-3A has a base armour value of 50.[CfgVh 13]
Hull[]
The KH-3A's hull can withstand up to 150 points of damage.[CfgVh 14][Formula 1] The hull takes 500% additional damage from high-explosive (HE) type munitions.[CfgVh 15]
Depletion of the hull's integrity technically does not cause the KH-3A to outright explode[CfgVh 16] as it depends on how much damage is inflicted upon the rest of the KH-3A's components.[CfgVh 17] However, because 50% of incoming damage is always shared with the KH-3A's main "health" pool, depleting its integrity will almost always result in the drone exploding anyway.[CfgVh 18]
Engine[]
The KH-3A's engine can only take a maximum of 75 points of damage before it suffers from failure.[CfgVh 19][Formula 2] The engine takes 200% additional damage from HE-type munitions.[CfgVh 20]
Up to 50% of incoming damage will always be shared with the KH-3A's main "health" pool. If the KH-3A is at critical "health" status, there is a risk that the drone will explode.[CfgVh 21]
Fuel tank[]
The KH-3A's fuel tank can withstand up to 150 points of damage before it ruptures.[CfgVh 22][Formula 3] The fuel tank takes 400% additional damage from HE-type munitions.[CfgVh 23]
At least 50% of incoming damage will be shared with the KH-3A's main "health" pool. Destruction of the fuel tank has the potential to cause the drone to explode, though only if the KH-3A is at or near critical "health" status.[CfgVh 24]
Control surfaces[]
The KH-3A's control surfaces consist of six components:
- Ailerons (left/right)
- Elevators (left/right)
- Rudders (left/right)
All six control surfaces can take up to 75 points of damage before they begin to fail.[CfgVh 25][CfgVh 26][CfgVh 27][CfgVh 28][CfgVh 29][CfgVh 30][Formula 4] They all suffer from a 300% increased damage penalty if they are struck by HE-type munitions.[CfgVh 31][CfgVh 32][CfgVh 33] However, only 10% of damage inflicted upon any of these components will be shared with the KH-3A's main "health" pool.[CfgVh 34][CfgVh 35][CfgVh 36]
The KH-3A's handling and agility will be impacted depending on the severity of the damage and number of components lost. If all components are destroyed, the drone will take a severe hit to its in-flight stability.
Protection: Armour[]
.bisurf Parameter | metal_plate.bisurf |
---|---|
Density[1][2][3] | 4000 |
Thickness[1][2][3] | 30 |
bulletPenetrability[1][2][3] | N/A; not used by metal_plate.bisurf |
bulletPenetrabilityWithThickness[1][2][3] | 48 |
The entirety of the KH-3A's airframe is protected by non-reinforced metal armour plates that have a thickness of 30 millimetres.[rvmat 1][bisurf 1]
Stealth[]
The KH-3A's small airframe automatically grants it semi-stealth capability in all aspects. On infrared, it is one of the most difficult aircraft to spot from afar even when it isn't flying above massed ground clutter:
RCS[]
The KH-3A has a radar cross-section rating of 0.5, lowering the maximum detection range of opposing radars by half (50%).[CfgVh 8]
IR[]
The KH-3A has superb low-observability on the infrared spectrum, and can only be detected at 50% of an infrared-based sensor's range (factor of 0.5; reduction of 50%).[CfgVh 9]
Visual[]
The KH-3A is 30% less visible to visual-based sensors and can only be seen at 70% of the sensor's default range (factor of 0.7).[CfgVh 10]
Sensors[]
The KH-3A's sensors are optimised for ground attack missions:
Sensor type | Max range (Air/Ground) | Min range (Air/Ground) | Affected by environment? (%) | Target max speed (km/h) | Azimuth coverage (°) | Elevation coverage (°) | Friendly identification range (m) |
---|---|---|---|---|---|---|---|
Infrared | A: 4,000 m G: 3,000 m [CfgVh 37][CfgVh 38] |
A: 500 m G: 500 m [CfgVh 39][CfgVh 40] |
Fog (0.005%) [CfgVh 41] |
180 km/h [CfgVh 42][Formula 5] |
51°[CfgVh 43] | 37°[CfgVh 44] | 2,000 m[CfgVh 45] |
Laser | A: 6,000 m G: 6,000 m [CfgVh 46][CfgVh 47] |
A: 6,000 m G: 6,000 m [CfgVh 48][CfgVh 49] |
Nothing | 1e+10 km/h [CfgVh 50] |
180°[CfgVh 51] | 180°[CfgVh 52] | 0 m[CfgVh 53] |
NV | A: 6,000 m G: 6,000 m [CfgVh 54][CfgVh 55] |
A: 6,000 m G: 6,000 m [CfgVh 56][CfgVh 57] |
Nothing | 1e+10 km/h [CfgVh 58] |
180°[CfgVh 59] | 180°[CfgVh 60] | 0 m[CfgVh 61] |
Passive | A: 6,000 m G: 6,000 m [CfgVh 62][CfgVh 63] |
A: 6,000 m G: 6,000 m [CfgVh 64][CfgVh 65] |
Nothing | 1e+10 km/h [CfgVh 66] |
360°[CfgVh 67] | 360°[CfgVh 68] | 12,000 m[CfgVh 69] |
Visual | A: 3,000 m G: 2,500 m [CfgVh 70][CfgVh 71] |
A: 500 m G: 500 m [CfgVh 72][CfgVh 73] |
Fog/Light (6%) [CfgVh 74][CfgVh 75] |
180 km/h [CfgVh 76][Formula 6] |
51°[CfgVh 77] | 37°[CfgVh 78] | 2,000 m[CfgVh 79] |
Infrared Sensor[]
The KH-3A's IR Sensor is integrated to the "gunner" AI's camera (represented by the red cone on the SENSORS panel).[CfgVh 80] Although it is technically affected by heavy fog, the range reduction effect is so miniscule (-0.2 metre reduction[CfgVh 41]) that it will be barely noticeable.[note 2]
It should be noted that the IR Sensor has an elevation offset of -0.5 degrees.[CfgVh 81]
Laser Sensor[]
The KH-3A's Laser Sensor is forward-facing only. Any designated targets will become visible on the drone's SENSORS panel only when drone is (mostly) facing in the direction of the laser spot.[note 3]
NV Sensor[]
The KH-3A's NV Sensor is forward-facing only. Any IR grenades on the ground will only become visible on the SENSORS panel when the KH-3A is (mostly) facing in the direction of the grenade.[note 3]
Passive Radar[]
The KH-3A's Passive Radar can detect Active Radar threats in any direction (regardless of the drone's facing direction). It is represented by the green circle on the SENSORS panel.[note 3]
Visual Sensor[]
The KH-3A's Visual Sensor is integrated to the "gunner" AI's camera (represented by the orange cone on the SENSORS panel).[CfgVh 82] The Visual Sensor can be affected by heavy fog and can lose up to 6% of its range depending on its thickness.[CfgVh 74] The Visual Sensor becomes completely blind at nighttime and very low-light conditions.[CfgVh 75][note 2]
It should be noted that the Visual Sensor has an elevation offset of -0.5 degrees.[CfgVh 83]
Armament[]
The KH-3A's "gunner" AI controls the mounted Jian air-to-ground missiles, all of which are attached onto its wing hardpoints.[CfgVh 4] The "pilot" AI on the other hand, retains control over the KH-3A's flare/chaff countermeasure dispensers:[CfgVh 6]
Jian[]
Parameter | Primary warhead | Submunition |
---|---|---|
Base damage value | 150[CfgAm 1] | 999[CfgAm 2] |
Splash damage value | 70[CfgAm 3] | 0[CfgAm 4] |
Warhead type | Tandem High-Explosive Anti-Tank[CfgAm 5] | Tandem High-Explosive Anti-Tank[CfgAm 6] |
Blast radius (metres) | 5[CfgAm 7] | 0[CfgAm 8] |
Launch velocity (m/s) | 0[CfgMa 1] | 1,000[CfgAm 9] |
Maximum speed (m/s) | 320[CfgAm 10] | 0[CfgAm 11] |
Penetration depth (mm) | N/A[CfgAm 12][CfgAm 13][note 4] | 1,000.0005[CfgAm 14][Formula 7] |
Deflection angle (degrees) | 0°[CfgAm 15] | 0°[CfgAm 16] |
Air-to-ground anti-tank guided missile.
The Jian primarily functions as an infrared-homing missile and relies on the KH-3A's IR Sensor to function. However, it can also lock-on via laser[CfgAm 17] or SACLOS guidance[CfgAm 18] instead.[CfgAm 19][note 5] When guided by laser lock-on, either the KH-3A's AI "gunner" must self-designate a target or rely on an external designation source. In the case of SACLOS guidance, the Jian can be controlled up to a maximum distance of 8,000 metres.[CfgAm 20] If the Jian is being guided by IR, the seeker has a 55% chance to lose lock due to smoke-based countermeasures.[CfgAm 21]
Jian missiles can be launched at a rate of one every 0.1 seconds (600 rounds per minute).[CfgWp 1][Formula 8] The missiles are always soft launched.[CfgMa 1] The missile's motor will ignite 0.2 seconds after launch[CfgAm 22] and takes a further 6 seconds[CfgAm 23] of flight time to attain a top speed of 320 m/s.[CfgAm 10]
The Jian uses a tandem high-explosive anti-tank (HEAT) warhead.[CfgAm 5] The primary component of the warhead is purely explosive[CfgAm 12] and has a blast radius of 5 metres.[CfgAm 7] The secondary kinetic submunition is also T-HEAT[CfgAm 6] based and can pierce up to ~ 1,000 millimetres of armour plating.[CfgAm 14][Formula 7]
Jian: Sensors[]
The Jian's seeker has two backup guidance sensors available:
Sensor type | Max range (Air/Ground) | Min range (Air/Ground) | Affected by environment? (%) | Target max speed (km/h) | Azimuth coverage (°) | Elevation coverage (°) |
---|---|---|---|---|---|---|
Infrared | A: 6,000 m G: 6,000 m [CfgAm 24][CfgAm 25] |
A: 500 m G: 500 m [CfgAm 26][CfgAm 27] |
Fog (0.005%) [CfgAm 28] |
126 km/h [CfgAm 29][Formula 9] |
30°[CfgAm 30] | 30°[CfgAm 31] |
Laser | A: 6,000 m G: 6,000 m [CfgAm 32][CfgAm 33] |
A: 6,000 m G: 6,000 m [CfgAm 34][CfgAm 35] |
Nothing | 126 km/h [CfgAm 36][Formula 10] |
60°[CfgAm 37] | 60°[CfgAm 38] |
Jian: Infrared Sensor[]
The Jian's seeker has a backup IR Sensor. It can lock onto 'hot' ground targets in lieu of the KH-3A's own IR Sensor.[note 2]
Unlike the dedicated IR Sensor on the KH-3A itself, the Jian's seeker has a tighter lock-on cone of only 30 degrees[CfgAm 39] (this applies to off-boresight targets as well[CfgAm 40]) and can only track ground targets moving at speeds of up to 126 km/h.[CfgAm 41][Formula 9]
Jian: Laser Sensor[]
The Jian's seeker can lock onto laser spots in lieu of the KH-3A's own Laser Sensor.[note 3]
Note that unlike the KH-3A's dedicated Laser Sensor which essentially has no speed limit[note 6], the Jian's seeker is limited to tracking laser spots moving at speeds of only 126 km/h or less.[CfgAm 36][Formula 10]
Optics[]
"Pilot" AI[]
The camera for the "pilot" AI has the ability to toggle three vision modes: day, night, and black-/white-hot thermal.[CfgVh 84][CfgVh 85] It has variable zoom capability, with a minimum magnification of 0.3x[CfgVh 86] up to a maximum of 0.83x zoom.[CfgVh 87]
It should be that the camera is forward-facing only. It cannot be rotated nor can it be locked onto point/area targets.
"Gunner" AI[]
The camera for the "gunner" AI has the ability to switch between three fields-of-view: Wide (WFOV 0.6x)[CfgVh 88], Medium (MFOV 3.0x)[CfgVh 89], and Narrow (NFOV 10.5x).[CfgVh 90] No matter the selected FOV, the camera can toggle a day, night or black-/white-hot thermal vision mode.[CfgVh 91][CfgVh 92] The camera is fully stabilised and can be locked onto either point or area targets.[CfgVh 93]
The KH-3A's IR and Visual sensors are specifically slaved to this camera.[CfgVh 80][CfgVh 82] For rotation limits, there is no restriction to azimuth[CfgVh 94][CfgVh 95] but elevation is limited to an angle of just 5 degrees[CfgVh 96] and a depression of up to 90 degrees.[CfgVh 96]
Avionics[]
MAWS[]
The KH-3A has a Missile Approach Warning System installed. The controller will be warned if there are guided projectiles that have successfully locked onto the drone and are inbound towards it.[CfgVh 97]
RWR[]
The KH-3A has a Radar Warning Receiver. The controller will be warned if the drone is being locked onto by a radar-based targeting system.[CfgVh 98]
IWR[]
The KH-3A does not have an Infrared Warning Receiver. The controller will not be warned if there are infrared-based targeting systems locking onto the drone.[CfgVh 98]
LWR[]
The KH-3A lacks a Laser Warning Receiver. The controller will not be warned if a laser-based targeting system is attempting to acquire a lock onto the drone.[CfgVh 98]
AI[]
NOTE: The following information only applies to the AI.
Camouflage rating[]
- Main article: AI Basics: Detection
The KH-3A has a camouflage[4] rating of 150.[CfgVh 99]
Cost[]
- Main article: AI Basics: Targeting priority
The KH-3A has a cost[5] value of 2000000.[CfgVh 100]
Threat values[]
- Main article: AI Basics: Targeting priority
The KH-3A is not considered to be a threat[6] to AI-controlled infantry units (0.1).[CfgVh 101] Unless there are no other targets around, the KH-3A will usually be ignored by AI-controlled infantry in favour of other targets.
AI-controlled ground vehicles consider the KH-3A to be an extremely dangerous threat (1) and will prioritise attacking it if possible. Otherwise, they will attempt to flee if they lack the ability to engage the KH-3A.[CfgVh 101]
Aircraft consider the KH-3A to be a medium threat but will usually not prioritise attacking or fleeing from it unless there are no other targets in range (0.5).[CfgVh 101]
Noise factor[]
- Main article: AI Basics: Detection
The KH-3A has an audible[7] factor of 1.[CfgVh 102]
Trivia[]
- The Fenghuang is based on the real-world "Rainbow" UCAV (more specifically the "CH-3A" variant) developed by the China Aerospace Science and Technology Corporation (CASC).[8][9]
- Fenghuang (Traditional Chinese: 鳳凰, Simplified Chinese: 凤凰) translates to "Phoenix" in Chinese. Likewise, its Jian air-to-ground missiles translates directly to "Sword" (Traditional Chinese: 劍, Simplified Chinese: 剑).
- At release, destroying the Fenghuang would result in its wreckage visibly floating in mid-air upon crashing into the terrain or any hard surface. This was eventually rectified after the release of Game Update 1.72.[10]
Gallery[]
Config/script references[]
CfgAmmo
CfgMagazinesCfgWeapons
CfgVehicles
.rvmat
.bisurf
ScriptsFormulae
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Notes[]
- ↑ The KH-3A is technically considered to be unmanned and cannot be "driven" by a human player. However, because drone-type units in ArmA 3 are crewed by an invisible AI-controlled "pilot" and "gunner", the KH-3A actually has two seats that are inaccessible in regular gameplay.
- ↑ 2.0 2.1 2.2 This sensor IS affected by the player's View and Object Distance settings and may not function at its maximum range unless their graphics settings are set to an equal or higher distance. However, it should be noted that specifically in the case of aerial targets, Object Distance settings will not affect the sensor's detection range (only View Distance still matters).
- ↑ 3.0 3.1 3.2 3.3 This sensor IS NOT affected by the player's View and Object Distance settings.
- ↑ The primary component of the Jian's T-HEAT warhead is purely explosive and cannot pierce armour plating.
- ↑ If available, the Jian can be detected by the target's Infrared Warning Receiver (RWR) and/or Laser Warning Receiver (LWR) during lock-on. If the target has a Missile Approach Warning System (MAWS) available, then it will alert them once the Jian has been launched and is flying towards it. For obvious reasons, no warnings will be issued if the Jian is being guided towards a target using SACLOS as opposed to IR-homing or laser guidance.
- ↑ The KH-3A's Laser Sensor technically has a speed limit but it is physically impossible to attain this speed without the use of scripting commands like setVelocity.
References[]
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External links[]
See also[]
Drones of comparable role and configuration[]
- MQ-4A Greyhawk (Light NATO/Heavy CSAT/AAF counterpart)
- UCAV Sentinel (Heavy NATO counterpart, ArmA 3: Jets only)
- Pchela-1T (Unarmed Russian Armed Forces/CDF counterpart, ArmA 2 only)
CSAT - Vehicles (ArmA 3) | |
---|---|
Wheeled | Ifrit • MSE-3 Marid • Qilin • Quadbike • Tempest • UGV Saif • Zamak |
Tracked | 2S9 Sochor • Akinaka ED-1D (Sayyah ED-1E) • BTR-K Kamysh • T-100 Varsuk (X Futura) • T-140 Angara (T-140K) • ZSU-39 Tigris |
Rotor-wing | Jinaah AL-6 • Mi-48 Kajman • Mi-290 Taru • PO-30 Orca • Tayran AR-2 |
Fixed-wing | K40 Abalil-3 • KH-3A Fenghuang • To-199 Neophron • To-201 Shikra • Y-32 Xi'an |
Aquatic | Assault Boat (Rescue) • Speedboat HMG • SDV |
Parenthesis denote variants. Helicopters DLC | Apex DLC | Jets DLC | Laws of War DLC | Tanks DLC | Contact DLC |