Armed Assault Wiki

The KSVK is a 12.7 mm anti-materiel sniper rifle featured in both ArmA: Armed Assault and ArmA 2.


ArmA: Armed Assault[]

« The KSVK is a heavy anti-material rifle designed in Russia for specialized Russian Army forces. The KSVK is intended for disabling light military vehicles, penetrating fortified enemy positions and counter-sniping duties.
Library Description[1]
»
The KSVK 12.7 mm sniper rifle.
The KSVK 12.7 mm sniper rifle.

The KSVK is used exclusively by the SLA in ArmA: Armed Assault.

Overview[]

The KSVK is a bolt-action, bullpup anti-materiel rifle that is chambered to fire the 12.7×108 mm cartridge.

It can only load 5-round box magazines[A1CfgW 5], and can attain a fire rate of up to 30 rounds per minute[A1CfgW 6][Formula 1] with a muzzle velocity of 850 m/s.[A1CfgM 2] The KSVK is always fitted with the PSO telescopic sight and has an integrated (non-functional) bipod. The KSVK cannot be suppressed.

Essentially the Russian counterpart to the American M107, the KSVK is an anti-materiel rifle that can tear through both soldiers and light vehicles alike. Its 12.7 mm round is able to kill any infantry target in a single shot regardless of where they are hit. Though it usually has an effective range of up to 1,000 metres, it is entirely possible to land hits as far away as 1,600 metres depending on the user's skill (the PSO's ballistic compensation markers are only accurate up to 1,000 metres).

At the same time however, the KSVK also suffers from several design problems: chiefly, its magazine stores five less rounds than its American counterpart, and that its scope is restricted to a fixed magnification of only 8x zoom.[A1CfgW 7][A1CfgW 8][Formula 2] The second stems from its bolt-action operation; since the user needs to manually rack the bolt after each shot which imposes a forced delay of two seconds[A1CfgW 6], this results in the KSVK having a very low fire rate of only 30 RPM.[Formula 1]

Ultimately, this means that it is barely capable of reaching even a quarter of M107's fire rate. Contrast this with the M107 which is semi-automatic and has a maximum fire rate of 120 RPM versus the KSVK's meagre 30 RPM.


Optics[]

Arma1-ksvk-ironsight-overview

The KSVK does not have ironsights and only allows the user to aim through its 8x zoom scope.[A1CfgW 7][A1CfgW 8][Formula 2]

The scope uses a default zeroing of 200 metres[A1CfgW 9][A1CfgW 10] and has a fixed magnification of 8x zoom (both cannot be adjusted).[A1CfgW 7][A1CfgW 8][Formula 2] The stadiametric rangefinder can be used to estimate the distance of targets at distances of up to 1,000 metres away.

Each of the reticle's chevrons are ranged for targets at specific distances; starting from the centre (but excluding the uppermost chevron), each of the chevrons from top to bottom represent 200 metre steps (200, 400, 600, 800, 1000). The uppermost chevron is used only for targets that are located at distances of less than 200 metres.


Recoil curves[]

Standing

 
{
    title: {
        text: 'KSVKRecoil'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
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    xAxis: [
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            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
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    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.04, 0.01, 0.045],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0077142857142857, 0.0115714285714286, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0321428571428571, 0, -0.0160714285714286],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
{
    title: {
        text: 'KSVKRecoilProne'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.035, 0.01, 0.045, 0.01],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.004, 0.006, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0175, 0, -0.00625, -0.00625],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

Arma1-ammunition-5rndksvk
Ammo parameter 12.7 mm (Ball)
Base damage value 13[A1CfgA 1]
Spill damage value 3[A1CfgA 2]
Aerodynamic friction -0.0005[A1CfgA 3]
Muzzle velocity (m/s) 850[A1CfgM 2]
Expected velocity (m/s) 900
[A1CfgA 4][note 1]
Deflection angle (degrees) 10°[A1CfgA 5]

The KSVK can only load one type of magazine.[A1CfgW 5] It requires one[A1CfgM 3] free inventory slot to carry:

KSVK Mag.[]

Box magazine loaded with five rounds worth of 12.7 mm ball ammunition.[A1CfgM 4]

Its bullets have a spill radius of 0.01 metres upon impact.[A1CfgA 6] None of the rounds fired will emit visible tracers.


Magazine compatibility[]

Weapon name
(Classname)
5RND. KSVK
KSVK
(ksvk)

Trivia[]

  • The KSVK was not initially available on Armed Assault's release and was only added after Patch 1.04 (alongside the M107).[2]
  • For unknown reasons, the hand animation for Armed Assault's KSVK does not actually have the user's finger placed on the trigger (their right hand only holds the pistol grip).
  • At release, the scope reticle markings were not correctly adjusted to match the ballistics profile of the KSVK's 12.7 mm round. This was eventually fixed in Patch 1.05, which changed the KSVK's default zeroing to 200 metres so that it would better match its profile.[3]

Gallery[]

ArmA 2[]

« The KSVK is a large-caliber anti-materiel sniper rifle developed in Russia. The main use of this weapon is counter-sniping and penetrating brick walls as well as lightly armored vehicles. The KSVK uses 12.7mm ammunition and is equipped with standard Russian side-mounted scope rail.
Armoury Description[4][5]
»
The KSVK 12.7 mm sniper rifle.
The KSVK 12.7 mm sniper rifle.

The KSVK is used by both the Russian Armed Forces and the Takistani Army, as well as in limited numbers with ION PMC contractors in ArmA 2.

Overview[]

Returning from ArmA 2, the KSVK remains virtually unchanged from its Armed Assault predecessor.

It still loads from 5-round box magazines[A2CfgW 6] and has both an identical muzzle velocity (850 m/s[A2CfgM 2]) and rate of fire (30 RPM[A2CfgW 7][Formula 3]). Similarly, the KSVK still uses a PSO telescopic sight and features an integrated (non-functional) bipod but cannot be fitted with laser pointers/flashlights.

Now serving as the primary AMR of both Russian and Takistani snipers, the KSVK has not been changed in the slightest and still functions as it did in Armed Assault. It retains the same consistent one-shot kill capability regardless of where the bullet impacts due to its powerful 12.7 mm round, which now has more than double the base damage (at the cost of no longer being able to inflict spill damage).[A2CfgA 1]

Another change from its counterpart in Armed Assault is that ArmA 2's KSVK now has a fully functional flash suppressor. Whereas other sniper rifles have highly visible muzzle flashes, the KSVK's suppressor completely eliminates its muzzle flash.[A2CfgW 8][A2CfgW 9] Although this does nothing to muffle the weapon's report, it makes the KSVK's operator harder to spot from afar (particularly in low-light conditions).

Unfortunately, ArmA 2's KSVK still faces the same drawbacks that its counterpart in Armed Assault had, but this is now further compounded by its lack of variety when it comes to optics. Unlike the American M107 which has two variants fitted with either a day sniper scope or a thermal scope, the KSVK is limited to the PSO which uses a fixed magnification of 8.03x[A2CfgW 10][A2CfgW 11][Formula 4], can't be zoomed in, and is unable to toggle enhanced vision modes.


Optics[]

Arma2-ksvk-ironsight-overview

The KSVK's telescopic sight uses a fixed magnification of 8.03x zoom.[A2CfgW 10][A2CfgW 11][Formula 4]

It allows for zeroing from a minimum of 100 metres up to a maximum of 1,200 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200).[A2CfgW 12] By default, it is set to a zeroing of 300 metres.[A2CfgW 13]


Recoil curves[]

Standing

 
{
    title: {
        text: 'recoil_single_primary_9outof10'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.04, 0.01, 0.045],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0077142857142857, 0.0115714285714286, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0321428571428571, 0, -0.0160714285714286],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
{
    title: {
        text: 'recoil_single_primary_prone_7outof10'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.035, 0.01, 0.045, 0.01],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.004, 0.006, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0175, 0, -0.00625, -0.00625],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

Arma1-ammunition-5rndksvk
Ammo parameter 12.7 mm (Ball)
Base damage value 30[A2CfgA 1]
Aerodynamic friction -0.00055[A2CfgA 2]
Muzzle velocity (m/s) 850[A2CfgM 2]
Expected velocity (m/s) 900
[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4]

The KSVK can only load one type of magazine.[A2CfgW 6] It requires one[A2CfgM 3] free inventory slot to carry:

KSVK Mag.[]

Box magazine loaded with five 12.7 mm rounds.[A2CfgM 4]

None of the rounds fired will emit visible tracers.


Magazine compatibility[]

Weapon name
(Classname)
5RND. KSVK
KSVK
(ksvk)
KSVK
(ksvk_Small)

Trivia[]

  • As with many of the in-game Russian weapons which use the wrong naming nomenclature, "ASVK" (also designated under its GRAU index code of 6S8) would be the more semantically correct name for the KSVK.[6]
  • The latest Steam version patches (CorePatch) added an alternate version of the KSVK that does not block the user's backpack slot (Classname: ksvk_Small).[7] However, this unique sub-variant is not available in Russian/Takistani/ION supply crates by default, and can only be equipped through the use of a custom addon to unhide it or scripting commands to spawn it in.

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_127x108_Ball >> hit
  2. CfgAmmo >> B_127x108_Ball >> indirectHit
  3. CfgAmmo >> B_127x108_Ball >> airFriction
  4. CfgAmmo >> B_127x108_Ball >> typicalSpeed
  5. CfgAmmo >> B_127x108_Ball >> deflecting
  6. CfgAmmo >> B_127x108_Ball >> indirectHitRange

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 5Rnd_127x108_KSVK >> count
  2. 2.0 2.1 CfgMagazines >> 5Rnd_127x108_KSVK >> initSpeed
  3. CfgMagazines >> 5Rnd_127x108_KSVK >> type >> "256"
  4. CfgMagazines >> 5Rnd_127x108_KSVK >> ammo >> "B_127x108_Ball"

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> ksvk >> dispersion
  2. CfgWeapons >> ksvk >> recoil
  3. CfgWeapons >> ksvk >> recoilProne
  4. CfgWeapons >> ksvk >> dexterity
  5. 5.0 5.1 CfgWeapons >> ksvk >> magazines[] >> {"5Rnd_127x108_KSVK"}
  6. 6.0 6.1 CfgWeapons >> ksvk >> reloadTime
  7. 7.0 7.1 7.2 CfgWeapons >> ksvk >> opticsZoomMin >> "0.03125"
  8. 8.0 8.1 8.2 CfgWeapons >> ksvk >> opticsZoomMax >> "0.03125"
  9. CfgWeapons >> ksvk >> distanceZoomMin
  10. CfgWeapons >> ksvk >> distanceZoomMax

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> B_127x108_Ball >> hit
  2. CfgAmmo >> B_127x108_Ball >> airFriction
  3. CfgAmmo >> B_127x108_Ball >> typicalSpeed
  4. CfgAmmo >> B_127x108_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 5Rnd_127x108_KSVK >> count
  2. 2.0 2.1 CfgMagazines >> 5Rnd_127x108_KSVK >> initSpeed
  3. CfgMagazines >> 5Rnd_127x108_KSVK >> type >> "256"
  4. CfgMagazines >> 5Rnd_127x108_KSVK >> ammo >> "B_127x108_Ball"

CfgWeapons (ArmA 2)

  1. CfgWeapons >> ksvk >> dispersion
  2. CfgWeapons >> ksvk >> type >> "5"
  3. CfgWeapons >> ksvk >> recoil
  4. CfgWeapons >> ksvk >> recoilProne
  5. CfgWeapons >> ksvk >> dexterity
  6. 6.0 6.1 CfgWeapons >> ksvk >> magazines[] >> {"5Rnd_127x108_KSVK"}
  7. CfgWeapons >> ksvk >> reloadTime
  8. CfgWeapons >> ksvk >> fireLightIntensity >> "0"
  9. CfgWeapons >> ksvk >> fireLightDuration >> "0"
  10. 10.0 10.1 CfgWeapons >> ksvk >> opticsZoomMin >> "0.0311"
  11. 11.0 11.1 CfgWeapons >> ksvk >> opticsZoomMax >> "0.0311"
  12. CfgWeapons >> ksvk >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200}
  13. CfgWeapons >> ksvk >> discreteDistanceInitIndex >> "2"

Formulae

  1. 1.0 1.1 60 / reloadTime = 60 / 2
  2. 2.0 2.1 2.2 0.25 / opticsZoomMin = 0.25 / 0.03125
  3. 60 / reloadTime = 60 / 2
  4. 4.0 4.1 0.25 / opticsZoomMin = 0.25 / 0.0311

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. Does not apply to the hidden KSVK variant (ksvk_Small).

References[]

  1. Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  2. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 26 November 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  3. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 26 November 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.05>.
  4. Bohemia Interactive a.s., 2009, Sniper Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/sniper-rifles>.
  5. Bohemia Interactive a.s., 2010, Sniper Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-sniper-rifles>.
  6. JSC Rosoboronexport 2020, 12.7mm Sniper Rifle 6S8 and 6S8-1, Рособоронэкспорт, viewed 20 May 2024, <http://web.archive.org/web/20200830152144/http://roe.ru/eng/catalog/land-forces/strelkovoe-oruzhie/sniper-rifles/6S8%20and%206S8-1/>. (archived link)
  7. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 26 November 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
SLA - Armoury (ArmA: Armed Assault)
Handguns Makarov 9 mm
Carbines AKS-74U 5.45 mm*
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Grenade launchers 6G30
Machineguns PKM 7.62 mm*
Launchers RPG-7V* • Strela-2 9K32
Static AA PodAT TripodAGS-30D-30DShKMSearchlight§
(Parenthesis) denote variants.
* denotes weapons also used by the Resistance sub-faction.
§ denotes campaign-exclusive weapons.
Queen's Gambit
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Russian Armed Forces - Armoury (ArmA 2)
Handguns Makarov 9 mm
Submachine guns PP-19 Bizon 9 mm
Shotguns Saiga 12K
Carbines AKS-74U 5.45 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25)
Designated marksman rifles VSS Vintorez 9 mm
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns PKP 7.62 mmPKM 7.62 mm
Launchers 9K38 Igla9K115-2 Metis-MRPG-7VRPG-18
Static 2B14 PodnosAGS-30D-30Igla AA PodKORDMetis AT-13Searchlight
(Parenthesis) denote variants.
Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
ION Services - Armoury (ArmA 2)
Handguns G17 9 mmM9 9 mm
Shotguns AA-12
Carbines M4A1 5.56 mm (M4A3) • XM8 Compact 5.56 mm
Assault rifles FN FAL 7.62 mmM16A2 M203 5.56 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles XM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmKSVK 12.7 mm
Squad automatic weapons XM8 Automatic Rifle 5.56 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-18
(Parenthesis) denote variants.
Operation Arrowhead | Private Military Company