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The Kahlia is a high-powered, variable-magnification sniper scope used by both CSAT forces and in limited numbers with the FIA. It was added with the release of the Marksmen DLC.

Design[]

This is a premium asset that requires ownership of the Marksmen DLC.

It has a minimum zoom of 4.66x[CfgWp 1][Formula 1][note 1] up to a maximum of 11x zoom.[CfgWp 2][Formula 2] The Kahlia allows for manual zeroing adjustments starting from a minimum of 300 m up to a maximum of 2,000 m.[CfgWp 3] By default, the Kahlia's primary scope is always set to a zeroing of 500 m.[CfgWp 6]

Unlike its NATO counterpart, the Kahlia eschews a top mount red dot sight and features a fibre-optic tube with tritium-illuminated backup iron sights instead. The backup iron sight utilises a fixed zeroing setting of 200 m.[CfgWp 4]

The Kahlia uses a tactical milling reticle with milliradian markings on both axes. It is designed to be compatible with all marksmen and sniper rifles, which includes:

  • ASP-1 Kir special purpose weapon (12.7 mm)
  • CMR-76 bullpup marksman rifle (6.5 mm)
  • Cyrus marksman rifle (9.3 mm)
  • GM6 Lynx bullpup sniper rifle (12.7 mm)
  • M320 LRR sniper rifle (.408)
  • MAR-10 marksman rifle (.338)
  • Mk-I EMR marksman rifle (7.62 mm)
  • Mk14 battle rifle (7.62 mm)
  • Mk18 ABR battle rifle (7.62 mm)
  • MXM marksman rifle (6.5 mm)
  • Rahim bullpup marksman rifle (7.62 mm)
  • SPAR-17 marksman rifle (7.62 mm)

It should be noted that attaching the Kahlia onto a weapon will increase its inertia penalty by +0.2.[CfgWp 7]

AI[]

NOTE: The information in this section only applies to the AI.

The Kahlia is classified[2] as a type 2 optical sight.[CfgWp 8] If the weapon is configured with AI-only firemodes[3], AI units that have the Kahlia mounted onto their weapon will have access to far range firemodes.[4]

Variants[]

  • Kahlia (Old): Unique variant of the Kahlia utilised by FIA sharpshooters. It is an older and more worn-out variant. This model cannot switch between the primary scope and iron sights (as it lacks one) but is identical reticle-wise to its baseline model.

Camouflage[]

  • Hex: Arid Hexacam camouflage pattern. Used by Mediterranean CSAT marksmen.
  • Black: Black paint finish.
  • Tan: Tan paint finish.
  • Black (Worn): Heavily scratched and worn-out black colour scheme. Only applied onto older Kahlias used by the FIA and civilian hunters.

Trivia[]

  • The Kahlia appears to be modelled loosely after the KAHLES "Helia" riflescope (specifically the "Helia 5").[5][6]
  • At the Marksmen DLC's launch, the backup ironsights were set to a different zeroing setting. This was eventually changed after Game Update 1.48's release to its current setting of 200 m.[7]

Gallery[]

Video[]

Config/script references[]

CfgWeapons[]

  1. 1.0 1.1 CfgWeapons >> optic_KHS_blk >> ItemInfo >> OpticsModes >> KHS >> opticsZoomMax >> "0.0536"
  2. 2.0 2.1 CfgWeapons >> optic_KHS_blk >> ItemInfo >> OpticsModes >> KHS >> opticsZoomMin >> "0.0227"
  3. 3.0 3.1 CfgWeapons >> optic_KHS_blk >> ItemInfo >> OpticsModes >> KHS >> discreteDistance[] >> {300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000}
  4. 4.0 4.1 CfgWeapons >> optic_KHS_blk >> ItemInfo >> OpticsModes >> Iron >> discreteDistance[] >> {200}
  5. CfgWeapons >> optic_KHS_blk >> ItemInfo >> mass
  6. CfgWeapons >> optic_KHS_blk >> ItemInfo >> OpticsModes >> KHS >> discreteDistanceInitIndex >> "2"
  7. CfgWeapons >> optic_KHS_blk >> inertia >> "0.2"
  8. CfgWeapons >> optic_KHS_blk >> ItemInfo >> opticType >> "2"

Formulae[]

  1. 1.0 1.1 0.25 / opticsZoomMax = 0.25 / 0.0536
  2. 2.0 2.1 0.25 / opticsZoomMin = 0.25 / 0.0227

Notes[]

  1. The in-game tooltip states that the Kahlia has a minimum zoom of 5x but the formula for calculating its zoom actually returns a value of 4.664179104477612 instead (0.25 / 0.0536).

References[]

  1. Bohemia Interactive a.s., 2015, Marksmen, Arma 3, viewed 28 May 2025, <https://arma3.com/dlc/marksmen>.
  2. Revial, F et al. 2020, Arma 3: AI Config Reference, Bohemia Interactive Community Wiki, viewed 24 December 2024, <https://community.bistudio.com/wiki/Arma_3:_AI_Config_Reference#opticType>.
  3. Reyhard et al. 2007, CfgWeapons Config Reference, Bohemia Interactive Community Wiki, viewed 24 December 2024, <https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#showToPlayer=true>.
  4. Revial, F et al. 2020, Arma 3: AI Config Reference, Bohemia Interactive Community Wiki, viewed 24 December 2024, <https://community.bistudio.com/wiki/Arma_3:_AI_Config_Reference#requiredOpticType>.
  5. KAHLES Gesellschaft m.b.H. 2015, Kahles Helia 5 1,6 8x42i - www.kahlesscopes.com, 25 February, viewed 29 May 2025, <https://www.youtube.com/watch?v=F9b_fY1ObAI>.
  6. KAHLES Gesellschaft m.b.H. 2015, Kahles Helia 5 2,4 12x56i - www.kahlesscopes.com, 25 February, viewed 29 May 2025, <https://www.youtube.com/watch?v=HqrvDdWLLI8>.
  7. van 't Land, J.J. 2015, SPOTREP #00045, Arma 3, viewed 23 December 2024, <https://dev.arma3.com/post/spotrep-00045>.

External links[]

See also[]

Optical sights of comparable role and configuration[]

Weapon attachments of ArmA 3
Collimators ACO (SMG) • MRDYorris J2
Holographic sights Mk17 Holosight (SMG)
Riflescopes ARCO (AK) • ERCOMRCOPMSRCO
Sniper scopes AMSDMS (Kir, Old) • KahliaLRPSMOS
Thermal/Night vision TWS (MG) • NightstalkerNVS
Aiming devices IR Laser Pointer
Illumination Flashlight
Muzzle SIMCOM AdapterSound Suppressor (5.56 mm, 5.7 mm, 5.8 mm, 6.5 mm, Stealth, 7.62 mm, .338, 9 mm, 9.3 mm, .45 ACP)
Weapon mounts Bipod
(Parenthesis) denote variants.
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