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« Katiba is a bullpup assault rifle of an Eastern origin and was developed in cooperation with China. It fires 6.5 mm caseless ammunition. Thanks to its construction, the rifle is really reliable and has a low recoil. Katiba is a standard issue weapon for OPFOR armies. Three versions of Katiba exist: standard, a shorter carbine and a GL version equipped with an underslung grenade launcher.
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The Katiba 6.5 mm bullpup assault rifle.

The Katiba is a 6.5 mm bullpup assault rifle used by both Mediterranean CSAT forces and in limited numbers with the Tanoan Gendarmerie in ArmA 3.

Overview[]

The Katiba is a gas operated bullpup assault rifle chambered to fire the caseless 6.5×39 mm round.

It loads from 30-round box magazines, and can attain a rate of fire of up to 800 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 900 m/s.[CfgWp 8] The Katiba accepts accessories on its top[CfgWp 9] and side[CfgWp 10] rails. It can also be fitted with 6.5 mm sound suppressors[CfgWp 11] but is unable to mount bipods due to lacking an underbarrel rail.

Compared to its NATO counterpart, the Katiba's stopping power is mostly identical since it is also chambered to fire caseless 6.5 mm (non-NATO standard) ammunition.[CfgMa 2] At distances of 500 metres, only ~ 5 direct hits to the torso of a heavy plate carrier-wearing target will be needed to inflict fatal damage (assuming no shots are missed).

The main differences are that the Katiba has less recoil and a greater fire rate (800 RPM[Formula 1] versus the MX's 625). Its bullpup configuration also imposes less of an inertia penalty on the user (0.4)[CfgWp 5] compared to the MX (0.5)[CfgWp 12], making it compact to carry and less of a burden in close quarters.

However, it should be noted that like its Pacific CSAT counterpart, the CAR-95, the Katiba has noticeably greater dispersion at distances beyond 400-500 metres.[CfgWp 1][CfgWp 2] Additionally, it lacks access to extended capacity magazines and is always restricted to 30-rounders; a limitation which its American and Chinese-made counterparts do not share.

In spite of these downsides, the baseline Katiba nonetheless remains easier to handle compared to the MX. Firing rapidly on semi or full auto, whether in close quarters or against targets 300 metres away, is feasible due to its (relatively) controllable recoil.

Variants[]

Katiba GL[]

The Katiba GL 6.5 mm bullpup assault rifle.

The Katiba GL is simply a modified version of the baseline Katiba rifle that has been fitted with an underbarrel grenade launcher.

Exclusively wielded by Mediterranean CSAT grenadiers and other specialist infantry classes, it loads from the same 30-round box magazines and is statistically identical to the baseline Katiba when it comes to both fire rate[CfgWp 20][Formula 2] and accuracy.[CfgWp 13][CfgWp 14]

The main upside of the Katiba GL is its underbarrel launcher which is specifically capable of loading and firing a variety of 40 mm grenades, ranging from high-explosive (HE) grenades to less-than-lethal (LTL) flares and non-lethal smoke shells.[CfgWp 21][CfgWp 22] The underbarrel EGLM grenade launcher uses a red dot quadrant sight which can be zeroed to launch grenades at ranges of up to 400 m.[CfgWp 23]

However, aside from the underbarrel GL's addition which slightly increases the weapon's inertia by ~ 22%[CfgWp 18] and weight by up to ~ 18%[CfgWp 15], the Katiba GL's other stats (recoil, accuracy, etc.) remains unchanged from its parent rifle model.

Katiba Carbine[]

The Katiba Carbine 6.5 mm bullpup carbine.

The Katiba Carbine is a compact variant of the baseline rifle. Performance-wise, it shares the same rate of fire (800 RPM)[CfgWp 30][Formula 3] and still loads from 30-round box magazines. The primary difference is that it has a shorter carbine-length barrel which reduces its muzzle velocity to 820 m/s.[CfgWp 31]

This decreases its total weight by ~ 22%[CfgWp 26] and makes it even easier to wield in close quarters thanks to its reduced inertia penalty[CfgWp 28], though these benefits come at the cost of some accuracy and range.[CfgWp 24][CfgWp 25] Therefore, the Katiba Carbine's effective range is limited to just under ~ 350 metres or less.

Ironsights[]

Arma3-katiba-ironsight-overview
The Katiba allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 32] By default, it is set to a zeroing of 200 metres.[CfgWp 33] Neither the front nor rear sight on the carryhandle are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. DMS), the Katiba will allow for an absolute maximum zeroing of 1,000 metres.[CfgWp 34]

Arma3-katiba-ironsight-overview
The Katiba Carbine allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 35] By default, it is set to a zeroing of 200 metres.[CfgWp 36] Neither the front nor rear sight on the carryhandle are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. Nightstalker), the Katiba will allow for an absolute maximum zeroing of 800 metres.[CfgWp 37]

Arma3-katibagl-ironsight-overview
The Katiba GL allows for a minimum zeroing of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 38] By default, it is set to a zeroing of 200 metres.[CfgWp 39] Neither the front nor rear sight on the carryhandle are illuminated.

If an optical sight with a zeroing limit greater than 600 metres is attached onto the top rail (e.g. DMS), the Katiba GL will allow for an absolute maximum zeroing of 1,000 metres.[CfgWp 40]

Arma3-eglmkatiba-ironsight-overview
The EGLM grenade launcher can be manually zeroed between the ranges of 50 metres up to 400 metres (50, 75, 100, 150, 200, 250, 300, 350, 400).[CfgWp 23]

It uses a red dot reflex sight. By default, the sight uses a zeroing of 75 metres.[CfgWp 41]

Ammunition[]

Ammo parameter 6.5 mm (Ball/Tracer)
Base damage value 10[CfgAm 1]
Aerodynamic friction -0.0009[CfgAm 2]
Muzzle velocity (m/s) 800[CfgMa 4][note 1]
Expected velocity (m/s) 820[CfgAm 3][note 2]
Penetration depth (mm) 12[CfgAm 4][Formula 4]
(Katiba: 13.5)[Formula 5]
(Katiba Carbine: 12.3)[Formula 6]
Deflection angle (degrees) 15°[CfgAm 5]

For grenade rounds usable with the EGLM, refer to its dedicated article here.

All three variants of the Katiba support being loaded with two types of magazines.[CfgWp 42][CfgWp 43][CfgWp 44] Both magazines share the same exact weight of 10[CfgMa 5][CfgMa 6] "mass" units:

6.5 mm 30Rnd Caseless Mag[]

Arma3-ammunition-30rndkatibaball

Standard 30-round box magazine loaded with a mix of caseless 6.5 mm ball and tracer ammunition.[CfgMa 2] It is fully interchangeable with the Type 115.

The last four rounds of the magazine will always emit visible green tracers.[CfgMa 7]

6.5 mm 30Rnd Tracer (Green) Caseless Mag[]

Arma3-ammunition-30rndkatibatracer

Dedicated tracer magazine loaded with thirty rounds worth of visible green tracers.[CfgMa 8][CfgMa 9]

Aside from its tracer-exclusive loadout[CfgMa 9], it is statistically identical to the standard 30-rounder magazines.

Trivia[]

  • All variants of the Katiba are based on the real-world "KH-2002 Khaybar" bullpup assault rifle designed by the Defense Industries Organization (DIO), a conglomerate of arms manufacturers based in Iran. The real KH-2002 (specifically the then-latest "Sama" variant) has seen limited use within the Iranian Armed Forces and by certain non-state actor groups supported by Iran.[1]
    • On the other hand, the Katiba GL variant's underbarrel launcher appears to be based on the "ML40 mk1" grenade launcher designed by Madritsch Weapon Technology, an Austrian arms company.
  • During the Alpha, the Katiba shared the exact same dispersion values with the MX. This was later changed in the Beta as part of Game Update 0.70, which increased its dispersion significantly from 0.00093 rad to 0.0011 rad (for the baseline Katiba rifle).[2]
  • When FFV was initially introduced, aiming with the Katiba GL in first person while riding on any FFV-compatible vehicle would cause the user's camera view to clip into the rifle's model. This was eventually fixed in Game Update 1.42 with the release of the Marksmen DLC.[3]
  • Prior to Game Update 1.78, the Katiba GL's EGLM would heat up on infrared even if the user only fired the primary rifle and not the EGLM itself.[4]
  • Despite being clearly modelled with STANAG magazines that would only be able to fit twenty rounds at most, all variants of the Katiba are strangely capable of firing up to thirty rounds per magazine.
  • Following the release of the Apex expansion pack's Old Man mini-campaign/scenario, Tanoan Gendarmerie officers can also be seen wielding the baseline rifle and carbine (though excluding the UGL-equipped variant).[5]
The information below details unused, pre-release or removed content.
  • For ArmA 3's pre-Alpha phase of development, early media releases did not show either the Katiba or its sub-variants being used as the service weapon of Mediterranean CSAT forces.[6] The TRG-21 was (presumably) used as a temporary placeholder instead until the Katiba was eventually added into the game.

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_65x39_Caseless_green >> hit
  2. CfgAmmo >> B_65x39_Caseless_green >> airFriction
  3. CfgAmmo >> B_65x39_Caseless_green >> typicalSpeed
  4. CfgAmmo >> B_65x39_Caseless_green >> caliber
  5. CfgAmmo >> B_65x39_Caseless_green >> deflecting

CfgMagazines

  1. 1.0 1.1 1.2 CfgMagazines >> 30Rnd_65x39_caseless_green >> count
  2. 2.0 2.1 CfgMagazines >> 30Rnd_65x39_caseless_green >> ammo >> "B_65x39_Caseless_green"
  3. CfgMagazines >> 1Rnd_HE_Grenade_shell >> count
  4. CfgMagazines >> 30Rnd_65x39_caseless_green >> initSpeed
  5. CfgMagazines >> 30Rnd_65x39_caseless_green >> mass
  6. CfgMagazines >> 30Rnd_65x39_caseless_green_mag_Tracer >> mass
  7. CfgMagazines >> 30Rnd_65x39_caseless_green >> lastRoundsTracer
  8. CfgMagazines >> 30Rnd_65x39_caseless_green_mag_Tracer >> ammo >> "B_65x39_Caseless_green"
  9. 9.0 9.1 CfgMagazines >> 30Rnd_65x39_caseless_green_mag_Tracer >> tracersEvery

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> arifle_Katiba_F >> Single >> dispersion
  2. 2.0 2.1 CfgWeapons >> arifle_Katiba_F >> FullAuto >> dispersion
  3. CfgWeapons >> arifle_Katiba_F >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> arifle_Katiba_F >> recoil
  5. 5.0 5.1 CfgWeapons >> arifle_Katiba_F >> inertia
  6. CfgWeapons >> arifle_Katiba_F >> dexterity
  7. CfgWeapons >> arifle_Katiba_F >> FullAuto >> reloadTime
  8. CfgWeapons >> arifle_Katiba_F >> initSpeed
  9. CfgWeapons >> arifle_Katiba_F >> WeaponSlotsInfo >> CowsSlot_Rail >> compatibleItems >> {optic_aco,optic_ACO_grn,optic_ACO_grn_smg,optic_aco_smg,optic_ams,optic_AMS_khk,optic_AMS_snd,optic_Arco,optic_Arco_AK_arid_F,optic_Arco_AK_blk_F,optic_Arco_AK_lush_F,optic_Arco_arid_F,optic_Arco_blk_F,optic_Aro_ghex_F,optic_Arco_lush_F,optic_DMS,optic_DMS_ghex_F,optic_DMS_weathered_F,optic_DMS_weathered_Kir_F,optic_ERCO_blk_F,optic_ERCO_khk_F,optic_ERCO_snd_F,optic_hamr,optic_Hamr_khk_F,optic_Holosight,optic_Holosight_arid_F,optic_Holosight_blk_F,optic_Holosight_khk_F,optic_Holosight_lush_F,optic_Holosight_smg,optic_Holosight_smg_blk_F,optic_Holosight_smg_khk_F,optic_KHS_blk,optic_KHS_hex,optic_KHS_old,optic_KHS_tan,optic_LRPS,optic_LRPS_ghex_F,optic_LRPS_tna_F,optic_MRCO,optic_Nightstalker,optic_NVS,optic_SOS,optic_SOS_khk_F,optic_tws,optic_tws_mg}
  10. CfgWeapons >> arifle_Katiba_F >> WeaponSlotsInfo >> PointerSlot_Rail >> compatibleItems >> {acc_flashlight,acc_pointer_IR}
  11. CfgWeapons >> arifle_Katiba_F >> WeaponSlotsInfo >> MuzzleSlot_65 >> compatibleItems >> {muzzle_snds_65_TI_blk_F,muzzle_snds_65_TI_ghex_F,muzzle_snds_65_TI_hex_F,muzzle_snds_h,muzzle_snds_h_khk_F,muzzle_snds_h_snd_F,muzzle_snds_H_SW}
  12. CfgWeapons >> arifle_MX_F >> inertia
  13. 13.0 13.1 CfgWeapons >> arifle_Katiba_GL_F >> Single >> dispersion
  14. 14.0 14.1 CfgWeapons >> arifle_Katiba_GL_F >> FullAuto >> dispersion
  15. 15.0 15.1 CfgWeapons >> arifle_Katiba_GL_F >> WeaponSlotsInfo >> mass
  16. CfgWeapons >> arifle_Katiba_GL_F >> recoil
  17. CfgWeapons >> arifle_Katiba_GL_F >> EGLM >> recoil
  18. 18.0 18.1 CfgWeapons >> arifle_Katiba_GL_F >> inertia
  19. CfgWeapons >> arifle_Katiba_GL_F >> dexterity
  20. CfgWeapons >> arifle_Katiba_GL_F >> FullAuto >> reloadTime
  21. CfgWeapons >> arifle_Katiba_GL_F >> EGLM >> magazines[] >> {"1Rnd_HE_Grenade_shell","UGL_FlareWhite_F","UGL_FlareGreen_F","UGL_FlareRed_F","UGL_FlareYellow_F","UGL_FlareCIR_F","1Rnd_Smoke_Grenade_shell","1Rnd_SmokeRed_Grenade_shell","1Rnd_SmokeGreen_Grenade_shell","1Rnd_SmokeYellow_Grenade_shell","1Rnd_SmokePurple_Grenade_shell","1Rnd_SmokeBlue_Grenade_shell","1Rnd_SmokeOrange_Grenade_shell"}
  22. CfgWeapons >> arifle_Katiba_GL_F >> EGLM >> magazineWell[] >> {"UGL_40x36"}
  23. 23.0 23.1 CfgWeapons >> arifle_Katiba_GL_F >> EGLM >> discreteDistance[] >> {50,75,100,150,200,250,300,350,400}
  24. 24.0 24.1 CfgWeapons >> arifle_Katiba_C_F >> Single >> dispersion
  25. 25.0 25.1 CfgWeapons >> arifle_Katiba_C_F >> FullAuto >> dispersion
  26. 26.0 26.1 CfgWeapons >> arifle_Katiba_C_F >> WeaponSlotsInfo >> mass
  27. CfgWeapons >> arifle_Katiba_C_F >> recoil
  28. 28.0 28.1 CfgWeapons >> arifle_Katiba_C_F >> inertia
  29. CfgWeapons >> arifle_Katiba_C_F >> dexterity
  30. CfgWeapons >> arifle_Katiba_C_F >> FullAuto >> reloadTime
  31. CfgWeapons >> arifle_Katiba_C_F >> initSpeed
  32. CfgWeapons >> arifle_Katiba_F >> discreteDistance[] >> {100,200,300,400,500,600}
  33. CfgWeapons >> arifle_Katiba_F >> discreteDistanceInitIndex >> "1"
  34. CfgWeapons >> arifle_Katiba_F >> maxZeroing
  35. CfgWeapons >> arifle_Katiba_C_F >> discreteDistance[] >> {100,200,300,400,500,600}
  36. CfgWeapons >> arifle_Katiba_C_F >> discreteDistanceInitIndex >> "1"
  37. CfgWeapons >> arifle_Katiba_C_F >> maxZeroing
  38. CfgWeapons >> arifle_Katiba_GL_F >> discreteDistance[] >> {100,200,300,400,500,600}
  39. CfgWeapons >> arifle_Katiba_GL_F >> discreteDistanceInitIndex >> "1"
  40. CfgWeapons >> arifle_Katiba_GL_F >> maxZeroing
  41. CfgWeapons >> arifle_Katiba_GL_F >> EGLM >> discreteDistanceInitIndex >> "1"
  42. CfgWeapons >> arifle_Katiba_F >> magazineWell[] >> {"Katiba_65x39"}
  43. CfgWeapons >> arifle_Katiba_GL_F >> magazineWell[] >> {"Katiba_65x39"}
  44. CfgWeapons >> arifle_Katiba_C_F >> magazineWell[] >> {"Katiba_65x39"}

Formulae

  1. 1.0 1.1 60 / reloadTime = 60 / 0.075
  2. 60 / reloadTime = 60 / 0.075
  3. 60 / reloadTime = 60 / 0.075
  4. Magazine's initSpeed * caliber * 15 / 1000 = 800 * 1 * 15 / 1000
  5. Katiba's initSpeed * caliber * 15 / 1000 = 900 * 1 * 15 / 1000
  6. Katiba Carbine's initSpeed * caliber * 15 / 1000 = 820 * 1 * 15 / 1000

Notes[]

  1. This value only applies to the magazine itself as the Katiba's initSpeed values (900/820) overrides the magazine's initSpeed (800).
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Poddubny, M 2017, Iranian machine Khaybar KH 2002, Военное обозрение, viewed 5 March 2024, <https://en.topwar.ru/110204-iranskiy-avtomat-khaybar-kh-2002.html>.
  2. van 't Land, J.J. 2013, SPOTREP #00006, Arma 3, viewed 16 November 2023, <https://dev.arma3.com/post/spotrep-00006>.
  3. van 't Land, J.J. 2015, SPOTREP #00040, Arma 3, viewed 16 November 2023, <https://dev.arma3.com/post/spotrep-00040>.
  4. Kovařič, V 2017, SPOTREP #00076, Arma 3, viewed 16 November 2023, <https://dev.arma3.com/post/spotrep-00076>.
  5. ARMA 3: Apex 2020 [Video Game], Bohemia Interactive a.s., Old Man
  6. Paxton, J 2011, ArmA III Preview from E3 2011, GamingShogun.com, viewed 25 February 2023, <https://gamingshogun.com/2011/06/10/arma-iii-preview-from-e3-2011/>.

External Links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machineguns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-csat CSAT - Armoury (ArmA 3)
Handguns Rook-40 9 mmZubr .45
Submachine guns Sting 9 mm
Carbines Katiba Carbine 6.5 mm
Assault rifles CAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • SDAR 5.56 mmType 115 6.5 mm*
Designated marksman rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmRahim 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons CAR-95-1 5.8 mmZafir 7.62 mm
Machineguns Navid 9.3 mm
Launchers 9M135 VoronaRPG-42Titan MPRLTitan MPRL Compact
Static Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
* denotes weapons exclusive to the Viper sub-faction.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-gendarmerie Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
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