Armed Assault Wiki

« The L111A1 is a British designation for the M2 .50 caliber Machine Gun. It is a very versatile weapon which be used effectively against infantry, light armoured vehicles, slow flying aircraft and small boats.
This weapon features the ACOG (Advanced Combat Optical Gunsight).
Armoury Description[1]
»


The L111A1 is a .50 cal heavy machine gun used exclusively by the British Army in ArmA 2. It was added with the release of the British Armed Forces DLC.

Overview[]

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The L111A1 is an air-cooled, belt fed weapon that fires from a closed bolt and is chambered to fire the .50 BMG round.

It feeds from 100-round ammocans[CfgWp 4] and can attain a fire rate of up to ~ 545 rounds per minute[CfgWp 5][Formula 1] It has a muzzle velocity of 930 m/s.[CfgMa 2] The L111A1 features an ACOG riflescope that has a fixed magnification of 4.01x zoom.[CfgVh 1][CfgVh 2][Formula 2]

The L111A1 is simply the British Army's designation for the M2. It shares the same strengths and drawbacks of the M2; specifically, it has the same underwhelming rate of fire as well as mediocre accuracy against targets beyond 1,200 metres.[CfgWp 1] The sole advantage of the L111A1 is it has a magnified scope attached which makes aiming at distant targets slightly easier.

The L111A1 has two configurations available in the form of the baseline L111A1 turret (mounted onto a raised tripod) and a low-mount version that uses a lowered tripod. Rotation limits are identical no matter the configuration; the tripod can be swivelled in any direction horizontally[CfgVh 3][CfgVh 4][CfgVh 5][CfgVh 6] but is limited to a vertical rotation of 70 degrees elevation[CfgVh 7][CfgVh 8] and 20 degrees depression.[CfgVh 9][CfgVh 10]

L111A1 turrets always come with four 100-round ammocans regardless of their tripod's configuration, providing the gunner with access to 400 rounds in total.[CfgVh 11][CfgVh 12] It takes 6 seconds to reload the L111A1 with a fresh ammocan.[CfgWp 6]

L111A1s can also be disassembled into a man-portable backpack form. Disassembled L111A1 turrets consist of two components: the tripod (either low-mount or raised configurations) and the weapon itself.[CfgVh 13][CfgVh 14] The tripods are interchangeable between L111A1 turrets but this does not extend to the weapon backpacks (i.e. a low-mount L111A1 weapon backpack cannot be reassembled into a raised L111A1 and vice versa).[CfgVh 15][CfgVh 16]

Optics[]

Arma2-l111a1-ironsight-overview
The riflescope on L111A1s mounted onto a raised tripod uses a fixed zeroing of 400 metres.[CfgWp 7][CfgWp 8] It is not possible to manually adjust this to a different setting.

Under low-light conditions, only the red chevron will be visible; the rest of the reticle's markings are coloured in black. The riflescope cannot toggle enhanced vision modes but it does allow the gunner to wear their own night vision goggles whilst looking through it.

Arma2-l111a1-ironsight-overview
It is not possible to adjust the riflescope's zeroing on L111A1s that are mounted onto lowered minitripods. They are set to a fixed zeroing of 400 metres.[CfgWp 7][CfgWp 8]

Under low-light conditions, only the red chevron will be visible; the rest of the reticle's markings are coloured in black. It cannot toggle enhanced vision modes but it does allow the gunner to wear their own night vision goggles while they are looking through it.

Ammunition[]

Ammo parameter Value
Base damage value 26[CfgAm 1]
Aerodynamic friction -0.00068[CfgAm 2]
Muzzle velocity (m/s) 930[CfgMa 2]
Expected velocity (m/s) 900
[CfgAm 3][note 2]
Deflection angle (degrees) 10°[CfgAm 4]

Static L2A1s can feed from only one type of "magazine":[CfgWp 4]

100Rnd[]

Ammobox loaded with a mix of .50 cal ball and tracer ammunition.[CfgMa 3]

Every third round fired will emit a visible red-coloured tracer.[CfgMa 4] Only the last five rounds of the belt are exclusively tracer rounds.[CfgMa 5]

Trivia[]

  • Its internal config entry refers to the L111A1 as the "L2A1" instead.[2]
  • Prior to the latest Steam version patches, the L111A1 shared the same firing sounds with the M240/L7A2 GPMG. This was changed by CorePatch's release so that it uses the M2's sound effects instead.[3]
    • CorePatch also fixed the L111A1's fire rate.[3] At launch, the L111A1 had a significantly lower ROF of only 400 rounds per minute.[4]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> B_127x99_Ball >> hit
  2. CfgAmmo >> B_127x99_Ball >> airFriction
  3. CfgAmmo >> B_127x99_Ball >> typicalSpeed
  4. CfgAmmo >> B_127x99_Ball >> deflecting

CfgMagazines

  1. CfgMagazines >> 100Rnd_127x99_M2 >> count
  2. 2.0 2.1 CfgMagazines >> 100Rnd_127x99_M2 >> initSpeed
  3. CfgMagazines >> 100Rnd_127x99_M2 >> ammo >> "B_127x99_Ball"
  4. CfgMagazines >> 100Rnd_127x99_M2 >> tracersEvery
  5. CfgMagazines >> 100Rnd_127x99_M2 >> lastRoundsTracer

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> BAF_L2A1 >> manual >> dispersion
  2. CfgWeapons >> BAF_L2A1 >> manual >> recoil
  3. CfgWeapons >> BAF_L2A1 >> dexterity
  4. 4.0 4.1 CfgWeapons >> BAF_L2A1 >> magazines[] >> {"100Rnd_127x99_M2"}
  5. CfgWeapons >> BAF_L2A1 >> manual >> reloadTime
  6. CfgWeapons >> BAF_L2A1 >> magazineReloadTime
  7. 7.0 7.1 CfgWeapons >> BAF_L2A1 >> distanceZoomMin
  8. 8.0 8.1 CfgWeapons >> BAF_L2A1 >> distanceZoomMax

CfgVehicles

  1. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> ViewOptics >> maxFov >> "0.0623"
  2. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> ViewOptics >> minFov >> "0.0623"
  3. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> minTurn
  4. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> maxTurn
  5. CfgVehicles >> BAF_L2A1_Minitripod_D >> Turrets >> MainTurret >> minTurn
  6. CfgVehicles >> BAF_L2A1_Minitripod_D >> Turrets >> MainTurret >> maxTurn
  7. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> maxElev
  8. CfgVehicles >> BAF_L2A1_Minitripod_D >> Turrets >> MainTurret >> maxElev
  9. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> minElev
  10. CfgVehicles >> BAF_L2A1_Minitripod_D >> Turrets >> MainTurret >> minElev
  11. CfgVehicles >> BAF_L2A1_Minitripod_D >> Turrets >> MainTurret >> {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}
  12. CfgVehicles >> BAF_L2A1_Tripod_D >> Turrets >> MainTurret >> {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}
  13. CfgVehicles >> BAF_L2A1_Minitripod_D >> assembleInfo >> dissasembleTo[] >> {"BAF_L2A1_ACOG_minitripod_bag","Tripod_Bag"}
  14. CfgVehicles >> BAF_L2A1_Tripod_D >> assembleInfo >> dissasembleTo[] >> {"BAF_L2A1_ACOG_tripod_bag","Tripod_Bag"}
  15. CfgVehicles >> BAF_L2A1_ACOG_minitripod_bag >> assembleInfo >> assembleTo >> "BAF_L2A1_Minitripod_D"
  16. CfgVehicles >> BAF_L2A1_ACOG_tripod_bag >> assembleInfo >> assembleTo >> "BAF_L2A1_ACOG_tripod"

Formulae

  1. 60 / reloadTime = 60 / 0.11
  2. 0.25 / minFov = 0.25 / 0.0623

Notes[]

  1. Dexterity is defined within the weapon's config but it does not apply since the L111A1 is a static turret.
  2. Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2010, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-baf-weaponry/arma2-baf-weapons>.
  2. ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_baf\config.bin, CfgWeapons >> BAF_L2A1
  3. 3.0 3.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 7 April 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  4. ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_baf\config.bin, CfgWeapons >> BAF_L2A1 >> manual >> reloadTime

External links[]

See also[]

Static weapons of comparable role and configuration[]

Weapons of ARMA 2
Handguns CZ 75 D COMPACT 9 mm (P-07 DUTY, SP-01 PHANTOM) • G17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5A5 9 mm (SD6) • PDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-britisharmy British Army - Armoury (ARMA 2)
Handguns M1911 .45
Assault rifles L85A2 5.56 mm (L85A2 UGL)
Designated marksman rifles L86A2 LSW 5.56 mm
Sniper rifles AS50 12.7 mmLRR .338
Squad automatic weapons L110A1 5.56 mm
Machineguns L7A2 GPMG 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerNLAW
Static L111A1L134A1
(Parenthesis) denote variants.
British Armed Forces