| « | The L111A1 is a British designation for the M2 .50 caliber Machine Gun. It is a very versatile weapon which be used effectively against infantry, light armoured vehicles, slow flying aircraft and small boats. This weapon features the ACOG (Advanced Combat Optical Gunsight). Armoury Description[1]
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The L111A1 is a .50 cal heavy machine gun used exclusively by the British Army in ArmA 2. It was added with the release of the British Armed Forces DLC.
Overview[]
The L111A1 is an air-cooled, belt fed weapon that fires from a closed bolt and is chambered to fire the .50 BMG round.
It feeds from 100-round ammocans[CfgWp 4] and can attain a fire rate of up to ~ 545 rounds per minute[CfgWp 5][Formula 1] It has a muzzle velocity of 930 m/s.[CfgMa 2] The L111A1 features an ACOG riflescope that has a fixed magnification of 4.01x zoom.[CfgVh 1][CfgVh 2][Formula 2]
The L111A1 is simply the British Army's designation for the M2. It shares the same strengths and drawbacks of the M2; specifically, it has the same underwhelming rate of fire as well as mediocre accuracy against targets beyond 1,200 metres.[CfgWp 1] The sole advantage of the L111A1 is it has a magnified scope attached which makes aiming at distant targets slightly easier.
The L111A1 has two configurations available in the form of the baseline L111A1 turret (mounted onto a raised tripod) and a low-mount version that uses a lowered tripod. Rotation limits are identical no matter the configuration; the tripod can be swivelled in any direction horizontally[CfgVh 3][CfgVh 4][CfgVh 5][CfgVh 6] but is limited to a vertical rotation of 70 degrees elevation[CfgVh 7][CfgVh 8] and 20 degrees depression.[CfgVh 9][CfgVh 10]
L111A1 turrets always come with four 100-round ammocans regardless of their tripod's configuration, providing the gunner with access to 400 rounds in total.[CfgVh 11][CfgVh 12] It takes 6 seconds to reload the L111A1 with a fresh ammocan.[CfgWp 6]
L111A1s can also be disassembled into a man-portable backpack form. Disassembled L111A1 turrets consist of two components: the tripod (either low-mount or raised configurations) and the weapon itself.[CfgVh 13][CfgVh 14] The tripods are interchangeable between L111A1 turrets but this does not extend to the weapon backpacks (i.e. a low-mount L111A1 weapon backpack cannot be reassembled into a raised L111A1 and vice versa).[CfgVh 15][CfgVh 16]
Optics[]
Under low-light conditions, only the red chevron will be visible; the rest of the reticle's markings are coloured in black. The riflescope cannot toggle enhanced vision modes but it does allow the gunner to wear their own night vision goggles whilst looking through it.
Under low-light conditions, only the red chevron will be visible; the rest of the reticle's markings are coloured in black. It cannot toggle enhanced vision modes but it does allow the gunner to wear their own night vision goggles while they are looking through it.
Ammunition[]
| Ammo parameter | Value |
|---|---|
| Base damage value | 26[CfgAm 1] |
| Aerodynamic friction | -0.00068[CfgAm 2] |
| Muzzle velocity (m/s) | 930[CfgMa 2] |
| Expected velocity (m/s) | 900 [CfgAm 3][note 2] |
| Deflection angle (degrees) | 10°[CfgAm 4] |
Static L2A1s can feed from only one type of "magazine":[CfgWp 4]
100Rnd[]
Ammobox loaded with a mix of .50 cal ball and tracer ammunition.[CfgMa 3]
Every third round fired will emit a visible red-coloured tracer.[CfgMa 4] Only the last five rounds of the belt are exclusively tracer rounds.[CfgMa 5]
Trivia[]
- Its internal config entry refers to the L111A1 as the "L2A1" instead.[2]
- Prior to the latest Steam version patches, the L111A1 shared the same firing sounds with the M240/L7A2 GPMG. This was changed by CorePatch's release so that it uses the M2's sound effects instead.[3]
Gallery[]
Config/script references[]
CfgAmmoCfgMagazinesCfgWeapons
CfgVehicles
Formulae |
Notes[]
References[]
- ↑ Bohemia Interactive a.s., 2010, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-baf-weaponry/arma2-baf-weapons>.
- ↑ ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_baf\config.bin, CfgWeapons >> BAF_L2A1
- ↑ 3.0 3.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 7 April 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
- ↑ ARMA 2: British Armed Forces 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_baf\config.bin, CfgWeapons >> BAF_L2A1 >> manual >> reloadTime
External links[]
See also[]
Static weapons of comparable role and configuration[]
- DShKM (Outdated CDF/ChDKZ/NAPA/Takistani Militia counterpart)
- KORD (Modern Russian Armed Forces/Takistani Army counterpart)
- M2 (USMC/U.S. Army counterpart)
- Mk30 (NATO/CSAT/AAF counterpart, ArmA 3 only)
| Handguns | M1911 .45 |
| Assault rifles | L85A2 5.56 mm (L85A2 UGL) |
| Designated marksman rifles | L86A2 LSW 5.56 mm |
| Sniper rifles | AS50 12.7 mm • LRR .338 |
| Squad automatic weapons | L110A1 5.56 mm |
| Machineguns | L7A2 GPMG 7.62 mm |
| Launchers | FGM-148 Javelin • FIM-92F Stinger • NLAW |
| Static | L111A1 • L134A1 |
| (Parenthesis) denote variants. British Armed Forces | |








