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« The L2A1 is a 7.62mm rifle configured for the squad automatic weapon role. Fitted with a bipod and enhanced cooling.
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The L2A1 7.62 mm light machine gun.
The L2A1 7.62 mm light machine gun.

The L2A1 LMG is a 7.62 mm light machine gun used by Australian and New Zealand military forces in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

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The L2A1 is a light support weapon configuration of the L1A1 rifle. The full length of the barrel is left exposed to improve its cooling during automatic fire.

It feeds primarily from 30-round straight box magazines but is also able to accept lower capacity 20- and 10-round magazines. The L2A1 can attain a fire rate of either 750 rounds per minute on semi-auto[CfgWp 8][Formula 1] or ~ 740 RPM on full auto[CfgWp 9][Formula 2] and has a muzzle velocity of 850 m/s.[CfgWp 10] L2A1s feature an integral folding bipod[CfgWp 11] but otherwise cannot be fitted with optical sights, bayonets, camouflage wraps or suppressors.

Although the L2A1 is technically considered to be an LMG, the L2A1 is not capable of serving as a "machine gun" in the conventional sense (nor is it designed to be). It is simply a selective-fire rifle that is capable of toggling a fully automatic fire mode.[CfgWp 12]

Variants[]

L1A1[]

Main article: L1A1 (S.O.G.)

Ironsights[]

Arma3-sogpfl2a1lmg-ironsight-overview

The L2A1 LMG's ironsights can be manually zeroed starting from a minimum of 200 metres up to a maximum of 800 metres (200, 400, 600, 800).[CfgWp 13] By default, it is set to a zeroing of 200 metres.[CfgWp 14]

Melee[]

Melee attacks with the L2A1 will involve striking targets with a buttstroke. The attack will inflict a maximum of 7 points of damage if the buttstroke successfully connects with the target.[CfgAm 1] 6.16 points of stamina will be drained[Formula 3] whenever a buttstroke is performed.[SCR 1]

Ammunition[]

Ammo parameter 7.62 mm (Ball/Tracer)
Base damage value 12[CfgAm 2]
Aerodynamic friction -0.0012[CfgAm 3]
Muzzle velocity (m/s) 820
[CfgMa 5][note 1]
Actual: 850
[CfgWp 10][note 2]
Expected velocity (m/s) 700
[CfgAm 4][note 3]
Penetration depth (mm) 19.68
[CfgAm 5][Formula 4]
Actual: 20.4
[Formula 5][note 4]
Deflection angle (degrees) 20°[CfgAm 6]

The L2A1 can load eight types of magazines:[CfgWp 15]

  • There are four kinds of 30-rounder magazines. Two of these magazines use a straight box design while the other two use a curved shape. They all share the same weight of 11 "mass" units.[CfgMa 6][CfgMa 7]
  • Two magazines have a capacity of ten rounds. These magazines have a weight of 5 "mass" units.[CfgMa 8]
  • The remaining two magazines have a capacity of twenty rounds. These magazines share the same weight of 8 "mass" units.[CfgMa 9]

All of these magazines are fully interchangeable with the L1A1 rifle and its derivatives but cannot be fed into the M14/XM21:

30Rnd. L2A1/L1A1/L4 Mag Straight[]

Arma3-ammunition-sogpf30rndl2a1straight

Standard 30-round magazine with a straight box design loaded with a 29/1 mix of 7.62 mm ball and tracer ammunition.[CfgMa 10]

Only the last round of the magazine will emit a visible red tracer.[CfgMa 11]

30Rnd. L2A1/L1A1/L4 Mag Straight (Tracer)[]

Arma3-ammunition-sogpf30rndl2a1straight

Alternate straight box 30-round magazine loaded entirely with 7.62 mm red tracers.[CfgMa 12][CfgMa 13]

30Rnd. L2A1/L1A1/L4 Mag[]

Arma3-ammunition-sogpf30rndl2a1

Curved 30-rounder magazine loaded with a 29/1 mix of 7.62 mm ball and tracer ammunition.[CfgMa 14]

Only the last round of the magazine will emit a visible red tracer.[CfgMa 15]

30Rnd. L2A1/L1A1/L4 Mag (Tracer)[]

Arma3-ammunition-sogpf30rndl2a1

Alternate 30-rounder curved magazine loaded with only 7.62 mm red tracers.[CfgMa 16][CfgMa 17]

10Rnd. L1A1/L2A1/L4 Mag[]

Arma3-ammunition-sogpf10rndl1a1

10-round box magazine loaded with a 9/1 mix of 7.62 mm ball and tracer ammunition.[CfgMa 18]

Only the last round of the magazine will emit a visible red tracer.[CfgMa 19]

10Rnd. L1A1/L2A1/L4 Mag (Tracer)[]

Arma3-ammunition-sogpf10rndl1a1

Alternate 10-rounder magazine loaded entirely with 7.62 mm red tracers.[CfgMa 20][CfgMa 21]

20Rnd. L1A1/L2A1/L4 Mag[]

Arma3-ammunition-sogpf20rndl1a1

20-round box magazine loaded with a 19/1 mix of 7.62 mm ball and tracer ammunition.[CfgMa 22]

Only the last round of the magazine will emit a visible red tracer.[CfgMa 23]

20Rnd. L1A1/L2A1/L4 Mag (Tracer)[]

Arma3-ammunition-sogpf20rndl1a1

Alternate 20-rounder magazine loaded entirely with 7.62 mm red tracers.[CfgMa 24][CfgMa 25]

Magazine compatibility[]

Weapon name
(Classname)
30Rnd. L2A1/L1A1/L4 Mag Straight
30Rnd. L2A1/L1A1/L4 Mag Straight (Tracer)
30Rnd. L2A1/L1A1/L4 Mag
30Rnd. L2A1/L1A1/L4 Mag (Tracer)
10Rnd. L1A1/L2A1/L4 Mag
10Rnd. L1A1/L2A1/L4 Mag (Tracer)
20Rnd. L1A1/L2A1/L4 Mag
20Rnd. L1A1/L2A1/L4 Mag (Tracer)
L2A1 LMG
(vn_l2a1_01)


Trivia[]

  • The L2A1 was not initially included as part of the DLC's launch assets. It was only added after the release of Update 1.2.[1]
  • Whenever the L2A1 is switching between different magazine types, the magazine's appearance will not immediately change until the reloading animation finishes (i.e. tactical reload to swap from a 20-rounder to a 10-round magazine; the magazine will still appear as a 20-rounder until the reload is complete).
  • The L2A1's recoil was adjusted to more closely match the M14's recoil after Update 1.31's release.[2]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_melee_stun >> hit
  2. CfgAmmo >> vn_762x51 >> hit
  3. CfgAmmo >> vn_762x51 >> airFriction
  4. CfgAmmo >> vn_762x51 >> typicalSpeed
  5. CfgAmmo >> vn_762x51 >> caliber
  6. CfgAmmo >> vn_762x51 >> deflecting

CfgMagazines

  1. CfgMagazines >> vn_l1a1_30_02_mag >> count
  2. CfgMagazines >> vn_l1a1_30_mag >> count
  3. CfgMagazines >> vn_l1a1_10_mag >> count
  4. CfgMagazines >> vn_l1a1_20_mag >> count
  5. CfgMagazines >> vn_l1a1_30_02_mag >> initSpeed
  6. CfgMagazines >> vn_l1a1_30_02_mag >> mass
  7. CfgMagazines >> vn_l1a1_30_mag >> mass
  8. CfgMagazines >> vn_l1a1_10_mag >> count
  9. CfgMagazines >> vn_l1a1_20_mag >> mass
  10. CfgMagazines >> vn_l1a1_30_02_mag >> ammo >> "vn_762x51"
  11. CfgMagazines >> vn_l1a1_30_02_mag >> lastRoundsTracer
  12. CfgMagazines >> vn_l1a1_30_02_t_mag >> tracersEvery
  13. CfgMagazines >> vn_l1a1_30_02_t_mag >> lastRoundsTracer
  14. CfgMagazines >> vn_l1a1_30_mag >> ammo >> "vn_762x51"
  15. CfgMagazines >> vn_l1a1_30_mag >> lastRoundsTracer
  16. CfgMagazines >> vn_l1a1_30_t_mag >> tracersEvery
  17. CfgMagazines >> vn_l1a1_30_t_mag >> lastRoundsTracer
  18. CfgMagazines >> vn_l1a1_10_mag >> ammo >> "vn_762x51"
  19. CfgMagazines >> vn_l1a1_10_mag >> lastRoundsTracer
  20. CfgMagazines >> vn_l1a1_10_t_mag >> tracersEvery
  21. CfgMagazines >> vn_l1a1_10_t_mag >> lastRoundsTracer
  22. CfgMagazines >> vn_l1a1_20_mag >> ammo >> "vn_762x51"
  23. CfgMagazines >> vn_l1a1_20_mag >> lastRoundsTracer
  24. CfgMagazines >> vn_l1a1_20_t_mag >> tracersEvery
  25. CfgMagazines >> vn_l1a1_20_t_mag >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> vn_l2a1_01 >> Single >> dispersion
  2. CfgWeapons >> vn_l2a1_01 >> FullAuto >> dispersion
  3. CfgWeapons >> vn_l2a1_01 >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> vn_l2a1_01 >> recoil
  5. CfgWeapons >> vn_l2a1_01 >> recoilProne
  6. CfgWeapons >> vn_l2a1_01 >> inertia
  7. CfgWeapons >> vn_l2a1_01 >> dexterity
  8. CfgWeapons >> vn_l2a1_01 >> Single >> reloadTime
  9. CfgWeapons >> vn_l2a1_01 >> FullAuto >> reloadTime
  10. 10.0 10.1 CfgWeapons >> vn_l2a1_01 >> initSpeed
  11. CfgWeapons >> vn_l2a1_01 >> deployedPivot >> "bipod"
  12. CfgWeapons >> vn_l2a1_01 >> modes[] >> {"Single","FullAuto","AICQB","AIClose","AIMedium","AIFar","AIOpticmode1","AIOpticmode2"}
  13. CfgWeapons >> vn_l2a1_01 >> discretedistance[] >> {200,400,600,800}
  14. CfgWeapons >> vn_l2a1_01 >> discreteDistanceInitIndex >> "0"
  15. CfgWeapons >> vn_l2a1_01 >> magazines[] >> {"vn_l1a1_30_02_mag","vn_l1a1_30_02_t_mag","vn_l1a1_30_mag","vn_l1a1_30_t_mag","vn_l1a1_10_mag","vn_l1a1_10_t_mag","vn_l1a1_20_mag","vn_l1a1_20_t_mag"}

Scripts

  1. \vn\functions_f_vietnam\functions\melee\fn_melee_drainstamina.sqf

Formulae

  1. 60 / reloadTime = 60 / 0.08
  2. 60 / reloadTime = 60 / 0.081
  3. (mass * 0.04) * dexterity = (110 * 0.04) * 1.4
  4. Magazine's initSpeed * Ammo's caliber * 15 / 1000 = 820 * 1.6 * 15 / 1000
  5. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 850 * 1.6 * 15 / 1000

Notes[]

  1. Only applies to the magazine itself. The L2A1's weapon class has its own initSpeed value defined (850 m/s).
  2. This is the L2A1 LMG's actual muzzle velocity. The weapon class initSpeed value (850 m/s) takes precedence over the magazine initSpeed value (820 m/s).
  3. Damage will be reduced if the projectile's velocity drops below this value.
  4. This is the actual penetration depth of the L2A1 LMG's 7.62 mm ammunition. The weapon class initSpeed value (850 m/s) takes precedence over the magazine initSpeed value (820 m/s), affecting its penetration formula as a result.

References[]

  1. Graham, R et al. 2022, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3463284>.
  2. Graham, R et al. 2024, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 12 December 2024, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3536869>.

External links[]

See also[]

Variants[]

  • L1A1

Weapons of comparable role and configuration[]

Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M40 7.62 mmM91/30 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.
Australia - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns F1 SMG 9 mmL34A1 XM148 9 mmSten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.
New Zealand - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns Sten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mmL4 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.