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« The L85A2 is a standard weapon of the British Armed Forces, which replaced the previous weapon, the L85A1 (SA80). The new version has many improvements, and it no longer jams easily. On other hand, A2 is slightly heavier that A1.
This rifle features the EOTech holographic sights, the RIS (rail interface system) and the AN/PEQ-2 laser sights.
Armoury Description[1]
»
The L85A2 5.56 mm assault rifle.
The L85A2 5.56 mm assault rifle.

The L85A2 is a 5.56 mm bullpup assault rifle used exclusively by the British Army in ArmA 2. It was added with the release of the British Armed Forces DLC.

Overview[]

This is a premium asset that requires ownership of the British Armed Forces DLC.

The L85A2 is a select-fire, gas operated bullpup assault rifle that uses a rotating bolt. It is chambered to fire the 5.56×45 mm NATO cartridge.

It loads primarily from 30-round STANAG magazines but can also feed from G36-type magazines.[CfgWp 12] The L85A2 has a muzzle velocity of 930 m/s[CfgMa 2], and can attain a fire rate of approximately ~ 705 rounds per minute on semi-auto[CfgWp 13][Formula 1] or ~ 666 RPM on full auto.[CfgWp 14][Formula 2] L85A2s cannot be suppressed, but they do have the ability to mount a holographic sight, an ACOG riflescope, a SUSAT telescopic sight, and an AWS night vision scope. Additionally, all variants of the L85A2 are fitted with an IR laser pointer.

The L85A2 was the British Army's standard-issue rifle at the height of their deployment to Takistan. In terms of accuracy and recoil, the L85A2 is virtually identical to both of its American-made counterparts (M16A4/Mk16).[CfgWp 1]

However, the L85A2 is essentially a slightly worse version of both rifles since it has a lower fire rate of only ~ 705 RPM on semi-auto compared to the latter two platforms' 800 RPM.[CfgWp 13][Formula 1] The L85A2 also has an unusual quirk where it is specifically less accurate when toggled to fire on full auto.[CfgWp 2] In stark contrast, the M16A4/Mk16 do not have this drawback even if the user switches to firing on burst/full auto.

Additionally, no sub-variants of the L85A2 are fitted with a suppressor. Even though it has a decent selection of optical sights (holosight/riflescope/NVS) and it can feed from STANAG magazines loaded with subsonic 5.56 mm ammunition, this greatly limits its usefulness on missions that require a stealthy approach. Lastly, it should be noted that unlike most 5.56 mm-chambered assault rifles, the L85A2 is unable to feed from 100-round Beta-C drum magazines and is therefore always limited to a magazine capacity of no more than thirty rounds.[CfgWp 12]

Variants[]

L85A2 UGL[]

This is a premium asset that requires ownership of the British Armed Forces DLC.

« The L85A2 is a standard weapon of the British Armed Forces, which replaced the previous weapon, the L85A1 (SA80). The new version has many improvements, and it no longer jams easily. On other hand, A2 is slightly heavier that A1.
This rifle features the EOTech holographic sights, the UGL (Under-slung Grenade Launcher) and the AN/PEQ-2 laser sights.
Armoury Description
»
The L85A2 UGL 5.56 mm assault rifle.
The L85A2 UGL 5.56 mm assault rifle.

The L85A2 UGL is a grenadier configuration of the baseline L85A2 rifle.

Its underbarrel grenade launcher can load and fire a variety of 40 mm grenade rounds, ranging from lethal high-explosive (HE) to less-than-lethal (LTL) flares and non-lethal smoke shells.[CfgWp 25] The UGL is set to a fixed zeroing of 400 metres.[CfgWp 26][CfgWp 27]

Handling-wise, the L85A2 UGL is slightly heavier to wield due to the added bulk of its grenade launcher.[CfgWp 22] Aside from this, it remains statistically identical to its parent rifle in every way (selection of optics, fire rate, accuracy, etc.).

L86A2 LSW[]

This is a premium asset that requires ownership of the British Armed Forces DLC.

Main article: L86A2 LSW

Optics[]

L85A2 (standalone)[]

Arma2-l85a2holo-ironsight-overview
L85A2s fitted with holographic sights do not allow for zeroing to be manually adjusted. The sight's red-tinted 2-Dot ring reticle will be visible under low-light conditions.

Arma2-l85a2acog-ironsight-overview
L85A2s fitted with riflescopes use a fixed a zeroing setting that cannot be manually adjusted. Only the reticle's chevron will be fully visible under low-light conditions.

Though it does not have any enhanced vision modes, it is possible for the user to wear their own night vision goggles while looking through the scope.[CfgWp 28]

Arma2-l85a2acogrds-ironsight-overview
The backup reflex sight fitted atop the riflescope cannot be zeroed. The red dot will be fully visible under low-light conditions.

Arma2-l85a2susat-ironsight-overview
L85A2s fitted with telescopic sights allow for manual zeroing adjustments starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 29] By default, they are set to a zeroing of 300 metres.[CfgWp 30]

It does not have the ability to toggle enhanced vision modes. However, it is possible for the user to wear their own night vision goggles while looking through the sight.[CfgWp 31]

Arma2-l85a2susatbuis-ironsight-overview
Backup ironsight located atop the L85A2's telescopic sight. It is not possible to adjust the weapon's zeroing.

Arma2-l85a2aws-ironsight-overview
L85A2s that have a night vision sight fitted are set to a fixed zeroing of 300 metres.[CfgWp 32][CfgWp 33] It is not possible to adjust the weapon's zeroing.

L85A2 (with UGL)[]

Arma2-l85a2uglholo-ironsight-overview
UGL-fitted L85A2s that have a holographic sight mounted are set to a fixed zeroing that cannot be manually adjusted. The sight's red-tinted 2-Dot ring reticle will be visible under low-light conditions.

Arma2-l85a2acog-ironsight-overview
On L85A2s that have a UGL fitted and a riflescopes mounted, it uses a fixed a zeroing setting that cannot be manually adjusted. Only the reticle's chevron will be fully visible under low-light conditions.

Though it does not have any enhanced vision modes, it is possible for the user to wear their own night vision goggles while looking through the scope.[CfgWp 34]

Arma2-l85a2acogrds-ironsight-overview
The backup reflex sight fitted atop the riflescope on L85A2s that have a UGL mounted cannot be zeroed. The red dot will be fully visible under low-light conditions.

Arma2-l85a2susat-ironsight-overview
L85A2s fitted with telescopic sights allow for manual zeroing adjustments starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 35] By default, they are set to a zeroing of 300 metres.[CfgWp 36]

It does not have the ability to toggle enhanced vision modes. However, it is possible for the user to wear their own night vision goggles while looking through the sight.[CfgWp 37]

Arma2-l85a2susatbuis-ironsight-overview
Backup ironsight located atop the telescopic sight on L85A2s that have a UGL fitted. It is not possible to adjust the weapon's zeroing.

Arma2-ugll85a2uglholo-ironsight-overview
The UGL's leaf sight is set to a fixed zeroing of 400 metres.[CfgWp 26][CfgWp 27][CfgWp 38][CfgWp 39][CfgWp 40][CfgWp 41] It cannot be manually adjusted. None of the markings on the leaf are illuminated.

Recoil curves[]

Standing

 
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Prone

 
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Camouflage[]

  • Black: Standard matte black finish with olive green plastic parts.

Ammunition[]

Ammo parameter 5.56 mm NATO (Ball/STANAG) 5.56 mm NATO (Ball/G36) 5.56 mm NATO SD (Ball)
Base damage value 8[CfgAm 1] 8[CfgAm 1] 7[CfgAm 2]
Aerodynamic friction -0.001425[CfgAm 3] -0.001425[CfgAm 3] -0.0006[CfgAm 4]
Muzzle velocity (m/s) 930[CfgMa 2] 920[CfgMa 4] 320[CfgMa 5]
Expected velocity (m/s) 900[CfgAm 5][note 1] 900[CfgAm 5][note 1] 320[CfgAm 6][note 1]
Deflection angle (degrees) 10°[CfgAm 7] 10°[CfgAm 7] 10°[CfgAm 8]

Regardless of configuration, all L85A2s have the ability to load and feed from three types of magazines.[CfgWp 12] All magazine types require at least one[CfgMa 6][CfgMa 7][CfgMa 8] free inventory slot:

30Rnd. STANAG[]

Arma1-ammunition-30rndstanag

30-round STANAG magazine used primarily by M16-type assault rifles and carbines. Loaded exclusively with 5.56 mm NATO ball ammunition.[CfgMa 9]

None of the rounds fired will emit visible tracers.

30Rnd. STANAG SD[]

Arma1-ammunition-30rndstanag

Special 30-round STANAG magazine loaded with subsonic 5.56 mm NATO ammunition.[CfgMa 10] Rounds fired from this magazine specifically have a reduced muzzle velocity of 320 m/s.[CfgMa 5]

As with the stock 30-rounder STANAGs, it does not contain any visible tracer rounds.

G36 Mag.[]

Arma1-ammunition-30rndg36

30-round plastic magazine used primarily by G36-type weapons and non-M16 assault rifles/carbines loaded with 5.56 mm ball ammunition.[CfgMa 11] Rounds fired from this magazine specifically have a lower muzzle velocity of 920 m/s.[CfgMa 4]

Aside from its reduced muzzle velocity and appearance, this magazine remains statistically unchanged from 30-rounder STANAGs.

It should be noted that this magazine cannot be shared with the L86A2 LSW.

Magazine compatibility[]

Weapon name
(Classname)
30Rnd. STANAG
30Rnd. STANAG SD
G36 Mag.
L85A2 Holo
(BAF_L85A2_RIS_Holo)
L85A2 Holo GL
(BAF_L85A2_UGL_Holo)
L85A2 SUSAT
(BAF_L85A2_RIS_SUSAT)
L85A2 SUSAT GL
(BAF_L85A2_UGL_SUSAT)
L85A2 ACOG
(BAF_L85A2_RIS_ACOG)
L85A2 ACOG GL
(BAF_L85A2_UGL_ACOG)
L85A2 AWS
(BAF_L85A2_RIS_CWS)


Trivia[]

  • SUSAT-equipped L85A2s with UGLs were configured incorrectly at the DLC's launch and lacked a backup sight mode (unlike the non-grenade launcher variant of the rifle). This was later fixed after the release of Patch 1.01.[2]
  • After the release of the latest Steam version patches (as part of CorePatch's changes), tweaks were made to the SUSAT so that the user can now aim through the sight and activate their night vision goggles simultaneously.[3]
    • However, its maximum zeroing range (for the primary scope) has been lowered from 800 m to only 600 m, while the backup ironsight has also been reduced to 50 m (down from 300 m).[3]
  • Unlike with the M16A4/M4A1 and Mk16/Mk17 weapons used by in-game U.S. military factions, all variants of the British L85A2 are fitted with some sort of optical sight by default. There are also no standalone variants that only use ironsights (not including the backup ironsight on SUSAT-equipped L85A2s).

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 CfgAmmo >> B_556x45_Ball >> hit
  2. CfgAmmo >> B_556x45_SD >> hit
  3. 3.0 3.1 CfgAmmo >> B_556x45_Ball >> airFriction
  4. CfgAmmo >> B_556x45_SD >> airFriction
  5. 5.0 5.1 CfgAmmo >> B_556x45_Ball >> typicalSpeed
  6. CfgAmmo >> B_556x45_SD >> typicalSpeed
  7. 7.0 7.1 CfgAmmo >> B_556x45_Ball >> deflecting
  8. CfgAmmo >> B_556x45_SD >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> 30Rnd_556x45_Stanag >> count
  2. 2.0 2.1 CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  3. CfgMagazines >> 1Rnd_HE_M203 >> count
  4. 4.0 4.1 CfgMagazines >> 30Rnd_556x45_G36 >> initSpeed
  5. 5.0 5.1 CfgMagazines >> 30Rnd_556x45_StanagSD >> initSpeed
  6. CfgMagazines >> 30Rnd_556x45_Stanag >> type >> "256"
  7. CfgMagazines >> 30Rnd_556x45_StanagSD >> type >> "256"
  8. CfgMagazines >> 30Rnd_556x45_G36 >> type >> "256"
  9. CfgMagazines >> 30Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  10. CfgMagazines >> 30Rnd_556x45_StanagSD >> ammo >> "B_556x45_SD"
  11. CfgMagazines >> 30Rnd_556x45_G36 >> ammo >> "B_556x45_Ball"

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> L85A2_base_BAF >> Single >> dispersion
  2. 2.0 2.1 CfgWeapons >> L85A2_base_BAF >> FullAuto >> dispersion
  3. CfgWeapons >> L85A2_base_BAF >> type >> "1"
  4. CfgWeapons >> L85A2_base_BAF >> Single >> recoil
  5. CfgWeapons >> L85A2_base_BAF >> FullAuto >> recoil
  6. CfgWeapons >> L85A2_base_BAF >> Single >> recoilProne
  7. CfgWeapons >> L85A2_base_BAF >> FullAuto >> recoilProne
  8. CfgWeapons >> BAF_L85A2_RIS_Holo >> dexterity
  9. CfgWeapons >> BAF_L85A2_RIS_ACOG >> dexterity
  10. CfgWeapons >> BAF_L85A2_RIS_SUSAT >> dexterity
  11. CfgWeapons >> BAF_L85A2_RIS_CWS >> dexterity
  12. 12.0 12.1 12.2 CfgWeapons >> L85A2_base_BAF >> magazines[] >> {"30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","30Rnd_556x45_G36"}
  13. 13.0 13.1 CfgWeapons >> L85A2_base_BAF >> Single >> reloadTime
  14. CfgWeapons >> L85A2_base_BAF >> FullAuto >> reloadTime
  15. CfgWeapons >> BAF_L85A2_UGL_Holo >> Single >> dispersion
  16. CfgWeapons >> BAF_L85A2_UGL_Holo >> FullAuto >> dispersion
  17. CfgWeapons >> BAF_L85A2_UGL_Holo >> type >> "1"
  18. CfgWeapons >> BAF_L85A2_UGL_Holo >> Single >> recoil
  19. CfgWeapons >> BAF_L85A2_UGL_Holo >> FullAuto >> recoil
  20. CfgWeapons >> BAF_L85A2_UGL_Holo >> Single >> recoilProne
  21. CfgWeapons >> BAF_L85A2_UGL_Holo >> FullAuto >> recoilProne
  22. 22.0 22.1 CfgWeapons >> BAF_L85A2_UGL_Holo >> dexterity
  23. CfgWeapons >> BAF_L85A2_UGL_ACOG >> dexterity
  24. CfgWeapons >> BAF_L85A2_UGL_SUSAT >> dexterity
  25. CfgWeapons >> BAF_L85A2_UGL_Holo >> BAF_L17_40mm >> magazines[] >> {"1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","FlareRed_M203","FlareYellow_M203","1Rnd_Smoke_M203","1Rnd_SmokeRed_M203","1Rnd_SmokeGreen_M203","1Rnd_SmokeYellow_M203"}
  26. 26.0 26.1 CfgWeapons >> BAF_L85A2_UGL_Holo >> BAF_L17_40mm >> distanceZoomMax
  27. 27.0 27.1 CfgWeapons >> BAF_L85A2_UGL_Holo >> BAF_L17_40mm >> distanceZoomMin
  28. CfgWeapons >> BAF_L85A2_RIS_ACOG >> OpticsModes >> ACOG >> visionMode[] >> {}
  29. CfgWeapons >> BAF_L85A2_RIS_SUSAT >> OpticsModes >> SUSAT >> discreteDistance[] >> {100,200,300,400,500,600}
  30. CfgWeapons >> BAF_L85A2_RIS_SUSAT >> OpticsModes >> SUSAT >> discreteDistanceInitIndex >> "2"
  31. CfgWeapons >> BAF_L85A2_RIS_SUSAT >> OpticsModes >> SUSAT >> visionMode[] >> {}
  32. CfgWeapons >> BAF_L85A2_RIS_CWS >> distanceZoomMax
  33. CfgWeapons >> BAF_L85A2_RIS_CWS >> distanceZoomMin
  34. CfgWeapons >> BAF_L85A2_UGL_ACOG >> OpticsModes >> ACOG >> visionMode[] >> {}
  35. CfgWeapons >> BAF_L85A2_UGL_SUSAT >> OpticsModes >> SUSAT >> discreteDistance[] >> {100,200,300,400,500,600}
  36. CfgWeapons >> BAF_L85A2_UGL_SUSAT >> OpticsModes >> SUSAT >> discreteDistanceInitIndex >> "2"
  37. CfgWeapons >> BAF_L85A2_UGL_SUSAT >> OpticsModes >> SUSAT >> visionMode[] >> {}
  38. CfgWeapons >> BAF_L85A2_UGL_ACOG >> BAF_L17_40mm >> distanceZoomMax
  39. CfgWeapons >> BAF_L85A2_UGL_ACOG >> BAF_L17_40mm >> distanceZoomMin
  40. CfgWeapons >> BAF_L85A2_UGL_SUSAT >> BAF_L17_40mm >> distanceZoomMax
  41. CfgWeapons >> BAF_L85A2_UGL_SUSAT >> BAF_L17_40mm >> distanceZoomMin

Formulae

  1. 1.0 1.1 60 / reloadTime = 60 / 0.085
  2. 60 / reloadTime = 60 / 0.09

Notes[]

  1. 1.0 1.1 1.2 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2010, Weaponry, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-baf-weaponry/arma2-baf-weapons>.
  2. Foltyn, D et al. 2010, Arma 2: British Armed Forces: Version History, Bohemia Interactive Community Wiki, viewed 3 August 2024, <https://community.bistudio.com/wiki/Arma_2:_British_Armed_Forces:_Version_History#Version_1.01>.
  3. 3.0 3.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 3 August 2024, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
British Army - Armoury (ArmA 2)
Handguns M1911 .45
Assault rifles L85A2 5.56 mm (L85A2 UGL)
Designated marksman rifles L86A2 LSW 5.56 mm
Sniper rifles AS50 12.7 mmLRR .338
Squad automatic weapons L110A1 5.56 mm
Machineguns L7A2 GPMG 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerNLAW
Static L111A1L134A1
(Parenthesis) denote variants.
British Armed Forces
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