NOTE: This article is about the barebones LCH worn by MJTF units in the semi-official Expeditionary Forces Creator DLC. For its official NATO counterpart in ArmA 3 itself, see Light Combat Helmet. |
The Light Combat Helmet is a ballistic-resistant helmet used by MJTF recon units in ArmA 3. It was added with the release of the Expeditionary Forces Creator DLC.
Overview[]
Worn primarily by the MJTF's recon units, this high-cut helmet is simply a barebones version of the Light Combat Helmet. Since it lacks any of the accessories or a headset featured on the baseline LCH, it is dubbed as the "Slick" configuration.
The Slick version of the LCH is rated at Level I protection standards. It has a weight of 20 "mass" units.[CfgWp 1]
Hitpoints[]
Body part | Base armour value | Damage reduction modifier (vs. ballistic) | Damage reduction modifier (vs. explosions) |
---|---|---|---|
Head | 4[CfgWp 2] | 50%[CfgWp 3] | 50%[CfgWp 3] |
Camouflage[]
- Black: Black paint finish with sage green rails.
- Desert: Arid spraypaint pattern meant to mimic a snake's skin.
- Grass: Semi-arid spraypaint scheme meant to imitate blades of grass.
- Khaki: Dusty mud brown spraypaint finish with sage green-coloured rails. Standard camouflage variety used by Mediterranean NATO forces.
- Sand: Desert sand paint scheme with tan-coloured rails.
- Snakeskin: Lush spraypaint pattern meant to mimic a snake's skin.
- Tropic: Tropic MTP camouflage pattern with forest green-painted rails. Used by Pacific NATO forces.
- Woodland: Woodland MTP camouflage pattern with dark green-painted rails. Exclusive to Eastern European NATO forces.
Gallery[]
Config/script references[]
CfgWeapons[]
See also[]
- Light Combat Helmet (Parent model)
Wearable helmets in Expeditionary Forces | |
---|---|
Level I | Light Combat Helmet |
Level II | Marine Combat Helmet |