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« The Kulsprutepistol M/45, or Swedish K is a submachinegun designed in 1944. Chambered in 9x19mm and fedby a 36-round magazine it was used extensively by US Navy SEALs and SOG Recon Teams during the Vietnam War. It can be operated with a suppressed barrel and has a folding frame stock. When Sweden embargoed the export of weapons to the US in 1966, the design was copied to produce the M76.
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The M/45 9 mm submachine gun.
The M/45 9 mm submachine gun.

The M/45 Submachine Gun is a 9 mm submachine gun used exclusively by MACV-SOG forces in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

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The M/45 is a blowback-operated submachine gun with a round receiver, wooden pistol grip and large barrel shroud that is chambered to fire the 9×19 mm cartridge.

It loads from 36-round box magazines, and can attain a fire rate of approximately ~ 631 rounds per minute[CfgWp 7][Formula 1] with a muzzle velocity of 425 m/s.[CfgWp 8] M/45s cannot be fitted with optics and their ironsights are restricted to a (non-adjustable) zeroing of 100 metres.[CfgWp 9] However, it is possible to attach a sound suppressor that is designed specifically for use on the M/45.[CfgWp 10]

Variants[]

M/45 Submachine Gun (Folded)[]

The M/45 9 mm submachine gun.
The M/45 9 mm submachine gun.

The Folded variant simply has the stock folded by default.

This change is mostly cosmetic and does not apply any significant functional or handling improvements to the weapon. The one and only real difference is when it comes to melee attacks, as it drains ~ 2% extra stamina whenever a buttstroke is performed due to the stock being folded.[CfgWp 16][Formula 2]

Ironsights[]

Arma3-sogpfm45submachinegun-ironsight-overview
The M/45 Submachine Gun uses a fixed zeroing of 100 metres.[CfgWp 9] It is not possible to set this to a lower or higher setting.

Arma3-sogpfm45submachinegunfolded-ironsight-overview
Folded versions of the M/45 Submachine Gun use a fixed zeroing of 100 metres.[CfgWp 17] This cannot be changed to a lower or higher zeroing.

Melee[]

Melee attacks with the M/45 Submachine Gun (for both variants) involves striking targets with a buttstroke. Attacking in this manner can inflict a maximum of up to 7 points of damage if the buttstroke connects with the target.[CfgAm 1]

It should be noted that melee attacks cost stamina and will drain either 2.584 points of stamina (on the baseline M/45 with an unfolded stock)[Formula 3] or up to 2.66 points of stamina (for M/45s with folded stocks)[Formula 2] whenever a buttstroke is performed.[SCR 1]

Camouflage[]

  • Black: Standard black finish with a wood grip.
  • Camo:* Jungle stripe camouflage pattern.

(*) This camouflage scheme is not available to the Folded variant.

Ammunition[]

Ammo parameter 9 mm (Ball/Tracer)
Base damage value 7.5[CfgAm 2]
Aerodynamic friction -0.001513[CfgAm 3]
Muzzle velocity (m/s) 425[CfgMa 2][note 1]
Expected velocity (m/s) 360[CfgAm 4][note 2]
Penetration depth (mm) 5.1
[CfgAm 5][Formula 4][Formula 5]
Deflection angle (degrees) 30°[CfgAm 6]

The M/45 can load two types of magazines.[CfgWp 18][CfgWp 19] Both magazine types share the same weight of 12[CfgMa 3] "mass" units:

36Rnd. M/45 Mag[]

Arma3-ammunition-sogpf36rndm45smg

36-round box magazine loaded with a mix of 9 mm ball and tracer ammunition.[CfgMa 4]

Every fourth round fired will emit a visible red tracer.[CfgMa 5] Only the last four rounds of the magazine consist exclusively of red tracers.[CfgMa 6]

36Rnd. M/45 Mag (Tracer)[]

Arma3-ammunition-sogpf36rndm45smg

Alternate magazine loaded with entirely with visible red tracer rounds.[CfgMa 7][CfgMa 8]

Magazine compatibility[]

Weapon name
(Classname)
36Rnd. M/45 Mag
36Rnd. M/45 Mag (Tracer)
M/45 Submachinegun
(vn_m45)
M/45 Submachinegun (Camo)
(vn_m45_camo)
M/45 Submachinegun (Folded)
(vn_m45_fold)


Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_melee_stun >> hit
  2. CfgAmmo >> vn_9x19 >> hit
  3. CfgAmmo >> vn_9x19 >> airFriction
  4. CfgAmmo >> vn_9x19 >> typicalSpeed
  5. CfgAmmo >> vn_9x19 >> caliber
  6. CfgAmmo >> vn_9x19 >> deflecting

CfgMagazines

  1. 1.0 1.1 CfgMagazines >> vn_m45_mag >> count
  2. CfgMagazines >> vn_m45_mag >> initSpeed
  3. CfgMagazines >> vn_m45_mag >> mass
  4. CfgMagazines >> vn_m45_mag >> ammo >> "vn_9x19"
  5. CfgMagazines >> vn_m45_mag >> tracersEvery
  6. CfgMagazines >> vn_m45_mag >> lastRoundsTracer
  7. CfgMagazines >> vn_m45_t_mag >> tracersEvery
  8. CfgMagazines >> vn_m45_t_mag >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> vn_m45 >> FullAuto >> dispersion
  2. CfgWeapons >> vn_m45 >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> vn_m45 >> recoil
  4. CfgWeapons >> vn_m45 >> recoilProne
  5. CfgWeapons >> vn_m45 >> inertia
  6. CfgWeapons >> vn_m45 >> dexterity
  7. CfgWeapons >> vn_m45 >> FullAuto >> reloadTime
  8. CfgWeapons >> vn_m45 >> initSpeed
  9. 9.0 9.1 CfgWeapons >> vn_m45 >> discreteDistance[] >> {100}
  10. CfgWeapons >> vn_m45 >> WeaponSlotsInfo >> MuzzleSlot >> compatibleItems[] >> {"vn_s_m45","vn_s_m45_camo"}
  11. CfgWeapons >> vn_m45_fold >> FullAuto >> dispersion
  12. CfgWeapons >> vn_m45_fold >> WeaponSlotsInfo >> mass
  13. CfgWeapons >> vn_m45_fold >> recoil
  14. CfgWeapons >> vn_m45_fold >> recoilProne
  15. CfgWeapons >> vn_m45_fold >> inertia
  16. 16.0 16.1 CfgWeapons >> vn_m45_fold >> dexterity
  17. CfgWeapons >> vn_m45_fold >> discreteDistance[] >> {100}
  18. CfgWeapons >> vn_m45 >> magazines[] >> {"vn_m45_mag","vn_m45_t_mag"}
  19. CfgWeapons >> vn_m45_fold >> magazines[] >> {"vn_m45_mag","vn_m45_t_mag"}

Scripts

  1. \vn\functions_f_vietnam\functions\melee\fn_melee_drainstamina.sqf

Formulae

  1. 60 / reloadTime = 60 / 0.095
  2. 2.0 2.1 (mass * 0.04) * dexterity = (38 * 0.04) * 1.75
  3. (mass * 0.04) * dexterity = (38 * 0.04) * 1.7
  4. Magazine's initSpeed * Ammo's caliber * 15 / 1000 = 425 * 0.8 * 15 / 1000
  5. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 425 * 0.8 * 15 / 1000

Notes[]

  1. Only applies to the magazine itself. The M/45 Submachine Gun's weapon class has its own initSpeed value defined which is also 425 m/s but the weapon's initSpeed takes precedence even though it has the same muzzle velocity value.
  2. Damage will be reduced if the projectile's velocity drops below this value.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M91/30 7.62 mmM40 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.
MACV/CIA/MEDT - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverHP 9 mm§ • M1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mm§ • PPK 9 mm§ • Welrod 7.65 mm
Submachine guns L34A1 9 mm§ • M/45 9 mmM1A1 Tommy Gun .45 (Shorty*) • M3A1 Grease Gun .45MAT-49 9 mmMPU 9 mm* • Sten Mk.II 9 mmType 64 SMG 7.65 mm§
Shotguns M1897
Carbines M1 Carbine 7.62 mm (M1 Rifle Grenade, M2*, M2 Rifle Grenade, M3) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock§, E2 Short, E2 XM148)
Rifles/Assault rifles M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203§, XM148, E1) • M63A 5.56 mmType 56 7.62 mm*
Squad automatic weapons M1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid)
Machineguns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm (A1, Shorty§)
Sniper rifles M40 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers B40M127 Flare LauncherM72 LAW§
Static BGM-71 TOWL/70 Mk2M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • Mk18 Mod 0
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CIA sub-faction.
§ denotes weapons also used or are exclusive to the MEDT sub-faction.