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The M110 is a 7.62 mm sniper rifle featured in both ArmA 2 and ArmA Tactics.

ArmA 2

« The M110 Semi-Automatic Sniper System (or M110 SASS) is a semiautomatic sniper rifle used by the US Army. Semi-automatic fire mode and use of standard assault rifle magazines makes it perfect weapon for the infantry marksmen.
Armoury Description
»


M110 7.62 mm
Arma2-icon-m110.png
Faction Icon-side-blufor.png U.S. Army
Type Sniper Rifle
Calibre 7.62×51 mm NATO
Magazine
capacity
20
Dispersion 0.00012 rad
Variants None
Games
Arma2-OA-logo.png
The M110 7.62 mm sniper rifle.

The M110 is used exclusively by U.S. Army forces in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


The M110 is a gas operated sniper rifle with a rotating bolt that is chambered to fire the 7.62×51 mm NATO round.

It loads from the same 20-round box magazines used by the Mk17 family of battle rifles, has a maximum fire rate of up to 600 rounds per minute, and has a muzzle velocity of 900 m/s. The M110 has an integrated (non-functional) bipod mounted below the barrel, and is available with either a night vision or thermal scope attached by default. It cannot be suppressed or fitted with laser pointers.

A 1st SFOD-D operator takes aim with the M110. Note the attached AN/PAS-13 thermal scope.

The M110 is the medium-calibre counterpart of the M107 anti-materiel rifle used by U.S. Army sniper teams. Chambered to fire 7.62 mm instead of .50 BMG, the M110 is a relatively lightweight sniper rifle to carry and shares the same box magazines used by the Mk17 battle rifle. It is accurate at distances of up to 1,050 metres and has a minimum zeroing range of 100 metres up to a maximum of 800.

Performance-wise, the M110 is comparable to the Mk17's marksman variant; both are 7.62 mm rifles, both can share the same kind of magazines, and both are effective at distances of up to 800 metres (though it is possible for the M110 to strike targets as far away as 1,200 metres).

The only differences between the two are that the M110 has slightly higher recoil, a fixed magnification strength of 7x (the M110 TWS has a variable range of 2x-7x), and is unable to load subsonic 7.62 mm magazines since it cannot be suppressed.

As compensation for these drawbacks however, the M110 has thermal/night vision optics that allow it to be reliably used under all lighting conditions, which makes it arguably more useful in most situations than the Mk17 Sniper.


Camouflage

  • Tan: Standard desert tan colour scheme.

Ammunition

Arma2-ammunition-20rndmk17.png
Base damage value Aerodynamic velocity Initial velocity (m/s)
12 -0.0009324 900

The M110 is limited to being loaded with one type of magazine. It only requires one inventory slot to carry:

MK17 Mag.

Standard 20-round box magazine shared with non-suppressed variants of the Mk17 battle rifle. Does not contain any visible tracers.


Trivia

  • Although based on the real-world "M110 SASS" used by the U.S. Army, the in-game M110 lacks the ambidextrous bolt release catch found on real M110s.
  • Curiously, the M110 is only available with either a thermal or night vision scope and does not have a variant with a conventional riflescope (unlike other sniper rifles).

Gallery

ArmA Tactics

« The M110 Semi-Automatic Sniper System (or M110 SASS) is a semi-automatic sniper rifle that is chambered for the 7.62x51mm NATO round. The rifle has ambidextrous features such as a double-sided magazine release, safety selector switch, and bolt catch.
Armoury Description
»


M110 7.62 mm
Tactics-icon-m110.png
Faction Icon-side-blufor.png Operators
Type Sniper Rifle
Calibre 7.62×51 mm NATO
Magazine
capacity
4 (+2)
Games
Tactics-logo.png
The M110 7.62 mm sniper rifle.

The M110 is used exclusively by the Operators in ArmA Tactics.

Overview

The M110 can be unlocked at the Armoury for 1,000 credits.

Of the four weapons, it has the longest attack range and retains a consistently high hit probability no matter how distant the target is while inflicting medium-high damage per shot. Depending on the user's skill level with sniper rifles, the M110 is essentially guaranteed to land criticals on almost every shot.

However, the M110 isn't without drawbacks. One of its major flaws stems from its ammunition capacity; with only four rounds per magazine (unupgraded), it is tied with the M1014 for having the least amount of rounds per magazine. You will need to carefully plan your engagements if there are more than three enemies at a time, especially if the Extended Magazine upgrade hasn't been purchased.

The other weakness is that the M110 incurs a severe penalty to its damage output against targets at close range, inflicting less than half of what its 7.62 mm round would normally hit for.

Given its high cost and expensive upgrades, you will only be able to gear up one member of the team with the M110 for the majority of your playthrough. As such, the sole team member with some initial skill levels allotted to sniping, Ellis, should be the first operator to be equipped with the M110.

Though any member can technically wield it, you'll want the M110's user to either score a critical hit or inflict maximum damage on every turn so as to avoid wasting ammunition.


Upgrades

The M110 supports three upgrades:

Tactics-attachment-m110-scopesight.png
« A telescopic sight is a sighting device that is based on an optical refracting telescope. It is equipped with a graphical pattern (a reticle) mounted in an optically appropriate position in their optical system to give an accurate aiming point.
Armoury Description
»
Increases Operator hit probability by +10%. Costs 250 credits to acquire.

Tactics-attachment-m110-extendedmagazine.png
« Allows the operator to shoot more rounds before the weapon needs to be reloaded.
Armoury Description
»
Increases the M110's magazine capacity by +2 rounds (to a maximum of 6). Costs 250 credits to acquire.

Tactics-attachment-m110-silencer.png
« Silencer (more accurately Sound suppressor) is a device attached to or part of the barrel of a firearm which reduces the amount of noise generated by firing the weapon.
Armoury Description
»
Suppresses the M110 but lowers its damage and attack range. Costs 450 credits to acquire.


Achievements

  • Tactics-achievement-deathfromadistance.png
    Death From a Distance
    • Kill 25 or more enemies using the M110. The counter is cumulative regardless of whoever uses the weapon, so you only need to make sure that the M110-armed Operator is the one who lands the killing blow.

Trivia

  • Just like all other weapons in Tactics, none of the M110's upgrades will alter its in-game model even when equipped.
  • In reality, the M110's 7.62 mm NATO round would inflict just as damage in close quarters as it would against long distance targets. This was most likely implemented as a balancing measure so as to not render the M1014 redundant and make the M110 "overpowered".

Gallery

External links

See also

Weapons of comparable role and configuration

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machine guns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usarmy.png U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Submachine guns PDW 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead
Weapons of ArmA Tactics
Shotguns M1014
Assault rifles M4A1 5.56 mm
Sniper rifles M110 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
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