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NOTE: This article is about the M113 featured in the main ARMA games. For other similarly named articles, you may wish to use the following links instead:


The M113 is a family of tracked Armoured Personnel Carriers featured in ArmA: Cold War Assault, ArmA: Armed Assault and ArmA 2.


ArmA: Cold War Assault[]

The M113 is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview[]

  • Roles:
    • Troop transport
    • Medical support
    • Low altitude anti-aircraft defence
« A revolution in APC (Armored Personnel Carrier) design, M113 can carry 11 soldiers plus Driver and Commander through hostile environments. M113 can be delivered to battle zone by air transport and drop, and also possess swimming capabilities through coastal zones. Suitable for rapid deployment scenarios, M113 is also usable as command post and mortar carrier
Vehicle Description
»

Design[]

The M113 is a highly versatile APC that can be adapted for a variety of combat and non-combat roles. It is the most widely produced armoured transport in the world, with the baseline model and its variants in service with over fifty countries globally.

Features
It is available in three configurations:

  • The baseline troop carrier APC armed with a .50 cal heavy machine gun
  • An unarmed medical evacuation vehicle (MEV) variant
  • A short-range air defence (SHORAD) vehicle platform equipped with a 20 mm Gatling cannon

The M113 served as as the primary troop transport of the U.S. Armed Forces' mechanised infantry at the height of the Cold War. A versatile platform, it has the ability to ferry troops into battle as a battlefield taxi, provide light fire support to its dismounts, or serve as a mobile anti-aircraft vehicle.

Mobility
All configurations of the M113 are fully amphibious and can ford across any body of water.[CWACfgV 10][CWACfgV 11][CWACfgV 12] In terms of pure speed, the M113 can only attain a top speed of 69 km/h even with turbo toggled on since its engine is not particularly powerful. In stark contrast, the Soviet BMP-1 Infantry Fighting Vehicle can easily attain a maximum speed of 80 km/h.

Drawbacks
Since the M113 is merely an APC, it lacks the firepower or armour plating of the BMP-1. As a result, it is highly vulnerable to rocket launchers like the RPG and can be outright destroyed by just a single direct hit. Larger and more powerful anti-vehicle weapons don't even need a direct hit to inflict a catastrophic kill (just a near-miss is sufficient).

Crew Capacity
The baseline M113 APC supports a crew of two that consists of the driver and a gunner. Up to eight passengers may be carried in the rear troop compartment.[CWACfgV 1] On the other hand, the Ambulance variant can only carry three passengers (one of whom lies on a stretcher bed)[CWACfgV 2] while the Vulcan variant is unable to transport any passengers at all.[CWACfgV 13]


Variants[]

OFP-render-m113
Baseline troop carrier. This variant is armed with a .50 cal heavy machine gun.[CWACfgV 8] It feeds from a single 500-round linked belt stored in an ammobox and has no spares to reload from.[CWACfgW 1] This variant can transport up to eight passengers.[CWACfgV 1]

OFP-render-m113ambulance
Armored Medical Evacuation Vehicle (AMEV) variant. Wounded soldiers can approach the vehicle and "use" its supplies to heal their injuries.[CWACfgV 14]

Unlike the baseline M113 troop carrier, the M113 Ambulance can only transport a maximum of three passengers at a time.[CWACfgV 2] It should also be noted that this variant is specifically unable to store any weapons or ammunition as it lacks a cargo inventory.[CWACfgV 15][CWACfgV 16]

OFP-render-m113vulcan
Dedicated SHORAD configuration armed with an anti-aircraft cannon in lieu of the baseline troop carrier's .50 cal HMG.

Unlike M113 APCs, the Vulcan variant's turret is specifically equipped with a 20 mm Gatling cannon.[CWACfgV 9] The cannon feeds from a single 2,000-round linked belt (there are no belts left in reserve).[CWACfgW 2] It should be noted that this variant is specifically unable to transport any passengers.[CWACfgV 13]


Protection[]

The baseline M113 troop carrier and Ambulance variants have 150 points worth of armour plating.[CWACfgV 17][CWACfgV 18] The M113 Vulcan on the other hand, has 180 points worth of armour plating instead.[CWACfgV 19]


Armament[]

Regardless of its configuration, the gunner has exclusive control over the M2 .50 cal heavy machine gun[CWACfgV 8] and Vulcan 20 mm Gatling cannon[CWACfgV 9] mounted to the roof turret:

M2 .50[]

OFP-vehicleweapons-m113-m2

NOTE: Only available on the baseline M113 variant.

Ammo parameter Value
Base damage value 13[CWACfgA 1]
Spill damage value 4[CWACfgA 2]
Muzzle velocity (m/s) 1,000[CWACfgW 3]

General-purpose .50 cal heavy machine gun.

It can attain a fire rate of up to 600 rounds per minute[CWACfgW 4][Formula 1] and has a muzzle velocity of 1,000 m/s.[CWACfgW 3] Accuracy-wise, it has a dispersion of 0.0007 rad.[CWACfgW 5] The bullets have a spill radius of 0.2 metres upon impact.[CWACfgA 3]

For rotation limits, the gunner's cupola can be freely swivelled in any direction horizontally[CWACfgV 20][CWACfgV 21], but is vertically restricted to a maximum elevation of 20 degrees[CWACfgV 22] and a depression of just 4.5 degrees.[CWACfgV 23]

Vulcan[]

OFP-vehicleweapons-m113-vulcan

NOTE: Only available on the M113 Vulcan variant.

Ammo parameter Value
Base damage value 90[CWACfgA 4]
Splash damage value 45[CWACfgA 5]
Muzzle velocity (m/s) 900[CWACfgW 6]

20 mm Gatling cannon.

It has a "fake" fire rate of 1,600 RPM[Formula 2][note 2] and an actual fire rate of only 400 RPM.[CWACfgW 7][Formula 3] The Vulcan has a muzzle velocity of 900 m/s.[CWACfgW 6] Accuracy-wise, the Vulcan has a dispersion of 0.0015 rad.[CWACfgW 8] The shells have a blast radius of 2 metres.[CWACfgA 6]

The gunner's cupola can be freely swivelled in any direction horizontally.[CWACfgV 24][CWACfgV 25] However, vertical rotation limits are restricted to a maximum elevation of 70 degrees[CWACfgV 26] and a depression of only 3 degrees.[CWACfgV 27]


Optics[]

Driver[]

OFP-m113-optics-driver

The driver has the ability to wear their own night vision goggles while looking through the periscope.


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All configurations of the M113 have a camouflage[1] rating of 8.[CWACfgV 28][CWACfgV 29][CWACfgV 30]

Cost[]

Main article: AI Basics: Targeting priority

All configurations of the M113 have a cost[2] value of 100000.[CWACfgV 31][CWACfgV 32][CWACfgV 33]

Threat values[]

Main article: AI Basics: Targeting priority

The M113's threat[3] value differs depending on its configuration:

  • The baseline M113 APC is considered to be a dangerous threat to AI-controlled infantry units (0.9) and a low-risk threat to ground vehicles/aircraft (0.2/0.1).[CWACfgV 34]
  • The M113 Ambulance is not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[CWACfgV 35]
  • The anti-air M113 Vulcan variant is considered to be medium-risk threat to AI-controlled infantry units and ground vehicles (0.5/0.5) but is considered to be an extremely dangerous threat to aircraft (1).[CWACfgV 36]

Noise factor[]

Main article: AI Basics: Detection

All configurations of the M113 have an audible[4] factor of 6.[CWACfgV 37][CWACfgV 38][CWACfgV 39]


Trivia[]

  • Before the release of Patch 1.10 for Operation Flashpoint: Cold War Crisis (the original release name of Cold War Assault), the first person view of the M113's gunner was placed too far forward. The patch corrected this by setting their view slightly back.[5]
  • The Vulcan variant was not originally included as part of OFP: CWC's launch assets. It was only available as a downloadable addon[6] but would later be integrated into the base game after Cold War Assault's re-release.

Gallery[]

ArmA: Armed Assault[]

The M113 is used by both the U.S. Army and RACS military forces in ArmA: Armed Assault.

Overview[]

  • Roles:
    • Troop transport
    • Medical support
    • Low altitude anti-aircraft defence
« The M113A3 is a tracked armored personnel carrier. It carries 11 infantry personnel in addition to its driver and commander. The A3 version is equipped with a more powerful engine, and is capable of keeping pace with the Abrams Main Battle Tank. The M113A3 has a maximum road speed of 66 km/h and can accelerate twice as fast as the M113A2.
Library Description
»

Design[]

Little has changed between the Armed Assault M113 and its predecessor in Cold War Assault, save that it is now used by independent RACS mechanised units in addition to U.S. Army forces.

Features
Just like in Cold War Assault, Armed Assault's M113 is available in three configurations:

  • The baseline troop carrier armed with an M2 .50 cal HMG
  • An (unarmed) MEV ambulance
  • A self-propelled anti-aircraft gun (SPAAG) vehicle equipped with the M168 20 mm Gatling cannon

For all intents and purposes, the M113 is essentially a tracked version of the U.S. Stryker - at least for the baseline troop carrier configuration. The M113 APC carries two more passengers than the Stryker (eleven[A1CfgV 1] versus the Stryker's nine[A1CfgV 10]) but both of the baseline variants are only armed with a .50 cal HMG. The only real advantage of the M113 is that it can swim across water whereas the Stryker is limited to land travel, giving the M113 a slight advantage if bridges for crossing over a body of water are unavailable for whatever reason.[A1CfgV 11]

Mobility
Armed Assault's M113 still have the ability to float and swim across any body of water.[A1CfgV 11] When it comes to handling, the SLA's BMP-2 and M113 share the exact same turn rates and off-road stability. This similarly applies to speed; the M113 is only just slightly faster than the BMP-2 by 1-2 km/h. In the water, M113s are only faster by just 1 km/h.

Drawbacks
Even when armed, the M113's weaponry leaves much to be desired as the baseline troop carrier only has an M2 HMG. The SHORAD-oriented M163 Vulcan on the other hand, has a 20 mm Gatling cannon that is useful against helicopters and low-flying jets but depletes its ammunition quickly after only a few bursts and sacrifices troop transport capabilities to do so.

Furthermore, the baseline M113 and M163 Vulcan leave their gunners exposed to enemy fire. Unlike the Stryker, weapons fitted onto the M113's cupola are not remote-operated and cannot be fired from the safety of the vehicle's interior. A hail of small arms fire through exposed parts of the cupola or a single well-placed grenade exploding directly onto the hull's roof can instantly kill the gunner.

Lastly, M113s do not have access to guided missiles of any kind and are restricted to just a HMG (M113 APC)[A1CfgV 8] and an AA cannon (M163 Vulcan).[A1CfgV 9] Strykers and BMP-2s on the other hand, have TOWs and AT-5 missiles that can 1-shot any ground vehicle aside from Main Battle Tanks.

Crew Capacity
The baseline M113 APC can transport up to eleven passengers at a time[A1CfgV 1] and has a crew of two comprising of the driver and a gunner. The Ambulance variant on the other hand, only has a troop capacity of three passengers[A1CfgV 2] and a single crewman in the form of the driver, while the Vulcan variant is unable to carry any passengers at all (only a crew of two consisting of the driver and gunner).[A1CfgV 12]


Variants[]

Arma1-render-m113woodland
Baseline troop carrier variant that can carry up to eleven passengers.[A1CfgV 1] Its cupola is armed with an M2 .50 cal heavy machine gun.[A1CfgV 8] The M2 feeds from 100-round linked belts stored in ammoboxes. One is pre-loaded by default, while a further nine are left in reserve for a combined total of 1,000 rounds.[A1CfgV 13]

This variant is shared with RACS forces.

Arma1-render-m113ambulancewoodland
Armored Medical Evacuation Vehicle (AMEV) variant. It is completely unarmed and can only transport three passengers at a time in the troop compartment.[A1CfgV 2] Injured personnel can approach the vehicle and "use" its supplies to treat their wounds.[A1CfgV 14]

Not available to RACS forces.

Arma1-render-m113vulcandesert
Vulcan Air Defense System (VADS) variant. Its cupola is specifically armed with the M168 Gatling cannon.[A1CfgV 9] The M168 feeds from a single 2,100-round belt and has no spare belts to reload from.[A1CfgV 15] It should be noted that this variant is specifically unable to carry any passengers.[A1CfgV 12]

This variant is shared with RACS forces.


Camouflage[]

  • Desert: Desert tan paint scheme. Used exclusively by RACS-operated M113s.
  • Woodland: Three-colour woodland camouflage scheme. Only used on U.S. Army M113s.

Protection[]

Regardless of configuration, all M113s have a base armour value of 340.[A1CfgV 16][A1CfgV 17][A1CfgV 18]

Hull[]

Regardless of configuration, the M113's hull can take up to a maximum of 340 points of damage.[A1CfgV 19][Formula 4] Depletion of its integrity is highly likely to result in a catastrophic kill if the M113 is at critical "health" status.[A1CfgV 20]

Engine[]

The engine on all variants of the M113 can withstand up to 340 points of damage.[A1CfgV 21][Formula 5] No damage inflicted upon the engine will be shared with the M113's main "health" pool.[A1CfgV 22]

Treads[]

Both of the M113's tracks can take up to 102 points of damage before they break.[A1CfgV 23][A1CfgV 24][Formula 6] Damage inflicted upon either of the tracks will not be shared with the M113's main "health" pool.[A1CfgV 25][A1CfgV 26]

Turret: Traverse[]

Traverse mechanisms for the M113's cupola can withstand a maximum of 340 points of damage before they suffer from failure.[A1CfgV 27][Formula 7] 100% of incoming damage will always be shared with the M113's main "health" pool. Depletion of its integrity will result in the M113's destruction if it is at critical "health" status.[A1CfgV 28]

Turret: Elevation[]

Elevation mechanisms for the cupola's weapon mount can take up to 102 points of damage before they start to fail.[A1CfgV 29][Formula 8] Damage to the mount's elevation mechanisms will not be shared with the M113's main "health" pool.[A1CfgV 30]


Armament[]

All weapons are exclusively controlled by the M113's gunner who sits inside an armoured cupola mounted atop the vehicle's roof:[A1CfgV 8][A1CfgV 9]

M2[]

Arma1-vehicleweapons-m113-m2

NOTE: Only available on the baseline M113 and M113 (RACS) variants.

Ammo parameter Value
Base damage value 26[A1CfgA 1]
Spill damage value 3[A1CfgA 2]
Aerodynamic friction -0.00068[A1CfgA 3]
Muzzle velocity (m/s) 930[A1CfgM 1]
Expected velocity (m/s) 900[A1CfgA 4][note 4]
Deflection angle (degrees) 10°[A1CfgA 5]

General-purpose .50 cal heavy machine gun.

It can attain a fire rate of up to ~ 545 RPM[A1CfgW 1][Formula 9] and has a muzzle velocity of 930 m/s.[A1CfgM 1] It takes at least 10 seconds to reload a fresh belt box.[A1CfgW 2] Accuracy-wise, it has a dispersion of 0.002 rad.[A1CfgW 3] The bullets have a spill radius of 0.01 metres upon impact.[A1CfgA 6]

The cupola can be freely rotated in any direction horizontally.[A1CfgV 31][A1CfgV 32] However, vertical rotation limits for the machine gun pintle are more restrictive, as it only allows for a maximum elevation of 60 degrees[A1CfgV 33] and a depression of just 25 degrees.[A1CfgV 34]

M168[]

Arma1-vehicleweapons-m113-m168

NOTE: Only available on the M113 Vulcan variant.

Ammo parameter Value
Base damage value 57[A1CfgA 7]
Splash damage value 20[A1CfgA 8]
Damage type Armour Piercing + High-Explosive[note 5]
Aerodynamic friction -0.00077[A1CfgA 9]
Muzzle velocity (m/s) 1,036[A1CfgM 2]
Expected velocity (m/s) 900[A1CfgA 10][note 4]

20 mm Gatling cannon.

The M168 has a "fake" fire rate of 6,000 RPM[Formula 10][note 6] and an actual fire rate of 1,000 RPM.[A1CfgW 4][Formula 11] It has a muzzle velocity of 1,036 m/s[A1CfgM 2], and accuracy-wise, has a dispersion of 0.0007 rad.[A1CfgW 5] The shells have a blast radius of 0.4 metres.[A1CfgA 11]

The cupola can be freely rotated in any direction horizontally.[A1CfgV 35][A1CfgV 36] Vertical rotation limits are limited to a maximum elevation of 70 degrees[A1CfgV 37] and a depression of just 3 degrees.[A1CfgV 38]


Optics[]

Driver[]

Arma1-m113-optics-driver

The driver has the ability to wear their own night vision goggles while looking through the periscope.

Gunner[]

Arma1-m113-optics-vulcangunner

The gunner's optical sight on the M163 Vulcan variant has variable zoom capability. It can toggle between a minimum of 0.63x zoom[A1CfgV 39][Formula 12] up to a maximum of 2.8x zoom,[A1CfgV 40][Formula 13]

The optical sight does not have enhanced vision modes. However, the gunner is able to wear their own night vision goggles whilst they are aiming with it.


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

All configurations of the M113 have a camouflage[1] rating of 8.[A1CfgV 41][A1CfgV 42][A1CfgV 43]

Cost[]

Main article: AI Basics: Targeting priority

The baseline M113 APC and unarmed Ambulance variants have a cost[2] value of 100000.[A1CfgV 44][A1CfgV 45] The M163 Vulcan SPAAG variant on the other hand, has a much higher cost value of 1000000 instead.[A1CfgV 46]

Threat values[]

Main article: AI Basics: Targeting priority

The M113's threat[3] value differs depending on its configuration:

  • The baseline M113 APC is considered to be a dangerous threat to AI-controlled infantry units (0.9) and a low-risk threat to ground vehicles/aircraft (0.2/0.1).[A1CfgV 47]
  • The M113 Ambulance is not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A1CfgV 48]
  • The M163 Vulcan SPAAG variant is considered to be an extremely dangerous threat to AI-controlled infantry units and aircraft (1/1) but is only treated as a medium-risk threat to ground vehicles (0.5).[A1CfgV 49]

Noise factor[]

Main article: AI Basics: Detection

All configurations of the M113 have an audible[4] factor of 6.[A1CfgV 50][A1CfgV 51][A1CfgV 52]


Trivia[]

  • After the release of Patch 1.02, the M113's maximum storage capacity was doubled (up from its original limit of 10× weapons and 50× magazines).[7]
  • Patch 1.04's release fixed an issue with the first person view of the M113's gunner being placed too forward.[8]
  • Prior to Patch 1.05, the driver on the Vulcan and Ambulance variants could fully rotate their head in all directions (there was no horizontal rotation limit). This was restricted to a maximum of by the patch.[9]
    • The patch also fixed a visual bug on the baseline M113 transports where passengers would see the gunner sitting down instead of standing up (in their first person LODs only).
  • The Vulcan variant's appearance in Armed Assault is highly anachronistic given that the events of the main campaign take place in 2006. In reality, the last M163 batteries were decommissioned from service with the U.S. military by the early-mid 1990s.[10][b 1]
    • A more suitable replacement for the vehicle would have been the Bradley Fighting Vehicle's "M6 Linebacker" variant.[b 2] However, the Bradley IFV itself is notably absent despite in-game U.S. forces consisting predominately of U.S. Army troops.
  • Although two variants of the M113 are also available to RACS forces by default, the Ambulance model is inconsistently not included as part of their motor pool. This leaves the RACS as the sole faction that lacks a medical support vehicle, as the U.S. Army has access to the M113 Ambulance while SLA forces have the BMP-2 Ambulance.

Gallery[]

ArmA 2[]

The M113 is used by several REDFOR and INDFOR factions in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

  • Roles:
    • Troop transport
    • Medical support
« The M113A3 is a tracked armored personnel carrier. It carries 11 infantry personnel in addition to its driver and commander. The A3 version is equipped with a more powerful engine, and is capable of keeping pace with the Abrams Main Battle Tank. The M113A3 has a maximum road speed of 66 km/h and can accelerate twice as fast as the M113A2.
Armoury Description
»

Design[]

Premium content logo
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.


The M113 returns once more in ArmA 2, though it is no longer used by the U.S. military and lacks a dedicated anti-aircraft configuration.

Armament
The cupola on the baseline M113 APC is always armed with a .50 cal heavy machine gun.[A2CfgV 6] This M2 HMG feeds from 100-round belts. One is always pre-loaded while a further three are left in reserve for a combined total of 400 rounds.[A2CfgV 9] Defensive smoke launchers are available. A maximum of 2× volleys worth of smoke grenades can be launched by the vehicle's driver.[A2CfgV 7]

Features
ArmA 2's M113 serves as the primary APC of the Chernarussian-led UN peacekeeping contingent deployed to Takistan. It also serves as an alternate (lighter) counterpart to the BTR-60 for Takistani military forces, and as a heavier (but slower) alternative to the SUV for some ION mercenary security teams.

Where the ArmA 2 M113 differs significantly from its predecessor in Armed Assault is the lack of a dedicated SHORAD vehicle configuration. Because of this, ArmA 2's M113 can only serve as a troop carrier since its .50 cal HMG is not powerful enough to inflict any real damage to MBTs and heavy IFVs. However, as compensation for the loss of its SHORAD configuration, ArmA 2's M113 gains the ability to deploy a defensive smoke screen that can conceal both the vehicle and its dismounts if needed.[A2CfgV 7]

Mobility
ArmA 2's M113 is fully amphibious and can ford across any body of water.[A2CfgV 10][A2CfgV 11] On land, it has a top speed of 76 km/h on turbo and is faster than the BMP-2, though only by 1 km/h. However, compared to the (wheeled) BTR-60, it is significantly slower by up to ~ 17% as the latter can easily attain a top speed of 91 km/h.

Drawbacks
M113s are soft-skinned and can be outright destroyed by shoulder-fired launchers, autocannon shells, and even sustained fire from 12.7 mm HMGs. Unlike in Armed Assault, ArmA 2's M113 has a base armour value of only 105;[A2CfgV 12][A2CfgV 13] this is a ~ 105% reduction in "health" from its predecessor. Unless it's absolutely necessary to do so, the M113's crew would do well to avoid combat since it won't take much to destroy it with just a single hit from any kind of anti-armour weapon.

Crew Capacity
The baseline (armed) M113 supports a crew of two consisting of the driver and gunner. Up to eleven passengers may be seated in the troop compartment.[A2CfgV 1] On the other hand, unarmed Ambulance M113s only require a single crewman in the form of the driver. A maximum of three passengers may be seated on this variant.[A2CfgV 2]


Variants[]

Arma2-render-m113un
Baseline armed troop carrier.

Its cupola is armed with a .50 cal heavy machine gun.[A2CfgV 6] The HMG feeds from 100-round belts stored in ammoboxes. A total of four are available (one is always pre-loaded), providing the gunner with access to a combined total of 400 rounds.[A2CfgV 9] A maximum of eleven passengers may be seated in this variant's troop compartment.[A2CfgV 1]

Arma2-render-m113ambulanceun
Armored Medical Evacuation Vehicle (AMEV) variant.

This variant is completely unarmed but still retains the defensive smoke launchers.[A2CfgV 8] Injured soldiers and civilians can approach the vehicle and "use" its medical supplies to treat their own injuries.[A2CfgV 14] Unlike the baseline M113 transport, the Ambulance variant can only carry a maximum of three passengers.[A2CfgV 2]

Not available to ION mercenaries.
This variant lacks a cargo inventory and is unable to store any weapons or ammunition.[A2CfgV 15][A2CfgV 16]


Camouflage[]

  • Desert: Standard two-tone desert tan/olive green camouflage scheme. Used on all variants operated by the Takistani Army.
  • Woodland: Two-tone woodland camouflage scheme. Only applied onto M113s used by ION PMCs.
  • UN: Flat white paint scheme with large 'UN' initials on the front and both sides of the hull. Exclusively used on M113s operated by the Chernarussian contingent of United Nations peacekeepers.

Protection: Hitpoints[]

Both variants of the M113 have a base armour value of 105.[A2CfgV 12][A2CfgV 13]

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Arma2-m113-hitpoints-revised

Left: Armed, Right: Unarmed

LEGEND
Green = Hull
Orange = Engine
Light blue = Tracks
Maroon = Turret (Armed only)

Hull[]

The M113's hull can withstand up to 105 points of damage.[A2CfgV 17][Formula 14] Depletion of the hull's integrity will always result in a catastrophic kill if the M113 is at critical "health" status.[A2CfgV 18]

Engine[]

The M113's engine can take a maximum of 36.75 points of damage before it fails.[A2CfgV 19][Formula 15] At least 20% of incoming damage will be shared with the M113's main "health" pool. The M113 can potentially explode if the engine is destroyed while it is at critical "health" status.[A2CfgV 20]

Tracks[]

Both of the M113's tracks can each take up to 15.75 points of damage before they break.[A2CfgV 21][A2CfgV 22][Formula 16] At least 30% of incoming damage to either of the tracks will be shared with the M113's main "health" pool. If the M113 is at critical "health" status, it can potentially explode if both tracks get completely wrecked.[A2CfgV 23][A2CfgV 24]

Turret[]

Traverse and elevation mechanisms for the M113's cupola and its mounted gun can withstand a maximum of 105 points of damage for traverse[A2CfgV 25][Formula 17] and 31.5 points of damage for elevation.[A2CfgV 26][Formula 18]

100% of incoming damage to the cupola's traverse mechanisms will always be shared with the M113's main "health" pool. Depletion of its integrity can potentially result in a catastrophic kill if the M113 is at critical "health" status.[A2CfgV 27] On the other hand, the mounted gun's elevation mechanisms do not share any damage with the M113's "health" pool.[A2CfgV 28]


Protection: Armour[]

Aside from layout, the types and levels of thickness for armour plates on both variants of the M113 are identical:

.bisurf Parameter armour.bisurf armor_7mm_plate.bisurf armor_11mm_plate.bisurf armor_16mm_plate.bisurf
Density[11] 7840 7800 7800 7800
Thickness[11] N/A; based on vehicle fire geometry thickness 7 11 16
bulletPenetrability[12] 1 200 200 200
bulletPenetrabilityWithThickness[12] N/A; not used by armour.bisurf 13 13 13

M113[]

Arma2-m113-firegeo-penetration

LEGEND
Green = armour.bisurf
Yellow = armor_7mm_plate.bisurf
Teal = armor_11mm_plate.bisurf
Maroon = armor_16mm_plate.bisurf

The baseline M113 APC is protected by a mix of four types of armour plates:

  • The M113's engine is protected by a wedge-shaped block of armour.[rvmat 1][bisurf 1]
  • The armour plates protecting the tracks, rear hull tanks, and hatches for the gunner's cupola and the driver have a thickness of 7 millimetres.[rvmat 2][bisurf 2]
  • Plates for the gunner's cupola have a thickness of 11 millimetres.[rvmat 3][bisurf 3]
  • The entire hull and parts of the driver/gunner's hatches have a thickness of 16 millimetres.[rvmat 4][bisurf 4]

M113 Ambulance[]

Arma2-m113ambulance-firegeo-penetration

LEGEND
Green = armour.bisurf
Yellow = armor_7mm_plate.bisurf
Maroon = armor_16mm_plate.bisurf

The M113 Ambulance is protected by three types of armour plates instead:

  • Its engine is protected by a wedge-shaped block of armour.[rvmat 1][bisurf 1]
  • The armour plates protecting the tracks, rear hull tanks, and crew hatches have a thickness of 7 millimetres.[rvmat 2][bisurf 2]
  • The entire hull and parts of the driver/gunner's hatches have a thickness of 16 millimetres.[rvmat 4][bisurf 4]

Armament[]

The baseline M113 APC is the only variant that has access to weaponry. The gunner position exclusively has control over the cupola's M2 .50 cal heavy machine gun.[A2CfgV 6] However, only the driver has the ability to deploy the M113's defensive smoke launchers:[A2CfgV 7][A2CfgV 8]

M2[]

Arma2-vehicleweapons-m113-m2

NOTE: Only available on the baseline M113 variant.

Ammo parameter Value
Base damage value 26[A2CfgA 1]
Aerodynamic friction -0.00068[A2CfgA 2]
Muzzle velocity (m/s) 930[A2CfgM 1]
Expected velocity (m/s) 900[A2CfgA 3][note 4]
Deflection angle (degrees) 10°[A2CfgA 4]

General-purpose .50 cal heavy machine gun.

It can attain a fire rate of up to ~ 545 RPM[A2CfgW 1][Formula 19] with a muzzle velocity of 930 m/s.[A2CfgM 1] Accuracy-wise, the M2 has a dispersion of 0.001 rad.[A2CfgW 2] It takes at least 6 seconds to reload the M2 with a fresh belt box or to fully rearm from a supply truck/ammunition crate.[A2CfgW 3] Every third round in the belt will emit a visible red tracer.[A2CfgM 2]

Manual zeroing is available, starting from a minimum of 100 metres up to a maximum of 2,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000).[A2CfgV 29] By default, the M2 is set to a zeroing of 300 metres.[A2CfgV 30]

The M113's cupola can be freely rotated in any direction horizontally.[A2CfgV 31][A2CfgV 32] Vertical rotation limits for the gun mount are restricted to a maximum elevation of 60 degrees[A2CfgV 33] and a depression of only 25 degrees.[A2CfgV 34]


Optics[]

Driver[]

Arma2-m113-optics-driver

The driver's periscope hatch does not have the ability to toggle enhanced vision modes. However, the driver can wear their own night vision goggles whilst they are looking through it.


Defensive sensors[]

Neither variant of the M113 has defensive sensors installed. There will be no warning issued if a guided weapon system is attempting to acquire a lock onto the vehicle[A2CfgV 35], nor will there be alerts issued if a guided projectile is inbound towards the vehicle.[A2CfgV 36]


AI[]

NOTE: The following information only applies to the AI.

Camouflage rating[]

Main article: AI Basics: Detection

Both variants of the M113 have a camouflage[1] rating of 8.[A2CfgV 37][A2CfgV 38]

Cost[]

Main article: AI Basics: Targeting priority

Both variants of the M113 have a cost[2] value of 100000.[A2CfgV 39][A2CfgV 40]

Threat values[]

Main article: AI Basics: Targeting priority

The baseline (armed) M113 transport is considered to be a dangerous threat[3] to AI-controlled infantry units (0.9). Ground vehicles and aircraft on the other hand, consider the M113 to be a medium-risk threat (0.6/0.6).[A2CfgV 41]

On the other hand, the unarmed Ambulance variant is not considered to be a threat to AI-controlled infantry units, ground vehicles, and aircraft (0/0/0).[A2CfgV 42] Enemy AI will ignore the Ambulance in favour of other more threatening targets unless there are no other threats left in the area.

Noise factor[]

Main article: AI Basics: Detection

Both variants of the M113 have an audible[4] factor of 18.[A2CfgV 43][A2CfgV 44]


Trivia[]

  • As part of changes from the latest Steam version patches (CorePatch), the M113 was included as a usable asset for ION private military contractors.[13] Prior to CorePatch's release, ION M113s could only be seen in news report cutscenes for alternate (non-canonical) endings to Operation Black Gauntlet.[14][15]
The information below details unused, pre-release or removed content.
  • Several unused icons and text as well as leftover textures from Armed Assault can be found in ArmA 2's files (pre-Operation Arrowhead). Though the models themselves cannot be found in the game files, the M113 would eventually be added in the Operation Arrowhead expansion pack; albeit as a REDFOR/INDFOR vehicle instead as opposed to being a BLUFOR APC.
    • Remnant files were for the Ambulance, Vulcan and baseline troop carrier models, as evident by their leftover text strings which even included Armoury Descriptions (String names: str_dn_m113_amb[16], str_dn_vulcan[17], str_dn_m113[18]).

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. CfgAmmo >> Bullet12_7 >> hit
  2. CfgAmmo >> Bullet12_7 >> indirectHit
  3. CfgAmmo >> Bullet12_7 >> indirectHitRange
  4. CfgAmmo >> Bullet4x20 >> hit
  5. CfgAmmo >> Bullet4x20 >> indirectHit
  6. CfgAmmo >> Bullet4x20 >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. CfgWeapons >> Browning >> count
  2. CfgWeapons >> VulcanCannon >> count
  3. 3.0 3.1 CfgWeapons >> Browning >> initSpeed
  4. CfgWeapons >> Browning >> reloadTime
  5. CfgWeapons >> Browning >> dispersion
  6. 6.0 6.1 CfgWeapons >> VulcanCannon >> initSpeed
  7. CfgWeapons >> VulcanCannon >> reloadTime
  8. CfgWeapons >> VulcanCannon >> dispersion

CfgVehicles (ArmA: Cold War Assault)

  1. 1.0 1.1 1.2 CfgVehicles >> M113 >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> M113Ambul >> transportSoldier
  3. CfgVehicles >> M113 >> transportMaxWeapons
  4. CfgVehicles >> Vulcan >> transportMaxWeapons
  5. CfgVehicles >> M113 >> transportMaxMagazines
  6. CfgVehicles >> Vulcan >> transportMaxMagazines
  7. CfgVehicles >> M113 >> fuelCapacity
  8. 8.0 8.1 8.2 CfgVehicles >> M113 >> weapons[] >> {"Browning"}
  9. 9.0 9.1 9.2 CfgVehicles >> Vulcan >> weapons[] >> {"VulcanCannon"}
  10. CfgVehicles >> M113 >> canFloat >> "1"
  11. CfgVehicles >> M113Ambul >> canFloat >> "1"
  12. CfgVehicles >> Vulcan >> canFloat >> "1"
  13. 13.0 13.1 CfgVehicles >> Vulcan >> transportSoldier
  14. CfgVehicles >> M113Ambul >> attendant >> "1"
  15. CfgVehicles >> M113Ambul >> transportMaxWeapons
  16. CfgVehicles >> M113Ambul >> transportMaxMagazines
  17. CfgVehicles >> M113 >> armor
  18. CfgVehicles >> M113Ambul >> armor
  19. CfgVehicles >> Vulcan >> armor
  20. CfgVehicles >> M113 >> Turret >> maxTurn
  21. CfgVehicles >> M113 >> Turret >> minTurn
  22. CfgVehicles >> M113 >> Turret >> maxElev
  23. CfgVehicles >> M113 >> Turret >> minElev
  24. CfgVehicles >> Vulcan >> Turret >> maxTurn
  25. CfgVehicles >> Vulcan >> Turret >> minTurn
  26. CfgVehicles >> Vulcan >> Turret >> maxElev
  27. CfgVehicles >> Vulcan >> Turret >> minElev
  28. CfgVehicles >> M113 >> camouflage
  29. CfgVehicles >> M113Ambul >> camouflage
  30. CfgVehicles >> Vulcan >> camouflage
  31. CfgVehicles >> M113 >> cost
  32. CfgVehicles >> M113Ambul >> cost
  33. CfgVehicles >> Vulcan >> cost
  34. CfgVehicles >> M113 >> threat[] >> {0.9,0.2,0.1}
  35. CfgVehicles >> M113Ambul >> threat[] >> {0,0,0}
  36. CfgVehicles >> Vulcan >> threat[] >> {0.5,0.5,1}
  37. CfgVehicles >> M113 >> audible
  38. CfgVehicles >> M113Ambul >> audible
  39. CfgVehicles >> Vulcan >> audible

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_127x99_Ball >> hit
  2. CfgAmmo >> B_127x99_Ball >> indirectHit
  3. CfgAmmo >> B_127x99_Ball >> airFriction
  4. CfgAmmo >> B_127x99_Ball >> typicalSpeed
  5. CfgAmmo >> B_127x99_Ball >> deflecting
  6. CfgAmmo >> B_127x99_Ball >> indirectHitRange
  7. CfgAmmo >> B_20mm_AA >> hit
  8. CfgAmmo >> B_20mm_AA >> indirectHit
  9. CfgAmmo >> B_20mm_AA >> airFriction
  10. CfgAmmo >> B_20mm_AA >> typicalSpeed
  11. CfgAmmo >> B_20mm_AA >> indirectHitRange

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 CfgMagazines >> 100Rnd_127x99_M2 >> initSpeed
  2. 2.0 2.1 CfgMagazines >> 2100Rnd_20mm_M168 >> initSpeed

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> M2 >> reloadTime
  2. CfgWeapons >> M2 >> magazineReloadTime
  3. CfgWeapons >> M2 >> dispersion
  4. CfgWeapons >> M168 >> reloadTime
  5. CfgWeapons >> M168 >> dispersion

CfgVehicles (ArmA: Armed Assault)

  1. 1.0 1.1 1.2 1.3 CfgVehicles >> M113 >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> M113Ambul >> transportSoldier
  3. CfgVehicles >> M113 >> transportMaxWeapons
  4. CfgVehicles >> M113 >> transportMaxMagazines
  5. CfgVehicles >> M113 >> fuelCapacity
  6. CfgVehicles >> M113Ambul >> fuelCapacity
  7. CfgVehicles >> Vulcan >> fuelCapacity
  8. 8.0 8.1 8.2 8.3 CfgVehicles >> M113 >> Turrets >> MainTurret >> weapons[] >> {"M2"}
  9. 9.0 9.1 9.2 9.3 CfgVehicles >> Vulcan >> Turrets >> MainTurret >> weapons[] >> {"M168"}
  10. CfgVehicles >> Stryker_ICV_M2 >> transportSoldier
  11. 11.0 11.1 CfgVehicles >> M113 >> canFloat >> "1"
  12. 12.0 12.1 CfgVehicles >> Vulcan >> transportSoldier
  13. CfgVehicles >> M113 >> Turrets >> MainTurret >> magazines[] >> {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}
  14. CfgVehicles >> M113Ambul >> attendant >> "1"
  15. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> magazines[] >> {"2100Rnd_20mm_M168"}
  16. CfgVehicles >> M113 >> armor
  17. CfgVehicles >> M113Ambul >> armor
  18. CfgVehicles >> Vulcan >> armor
  19. CfgVehicles >> M113 >> HitHull >> armor
  20. CfgVehicles >> M113 >> HitHull >> passThrough
  21. CfgVehicles >> M113 >> HitEngine >> armor
  22. CfgVehicles >> M113 >> HitEngine >> passThrough
  23. CfgVehicles >> M113 >> HitLTrack >> armor
  24. CfgVehicles >> M113 >> HitRTrack >> armor
  25. CfgVehicles >> M113 >> HitLTrack >> passThrough
  26. CfgVehicles >> M113 >> HitRTrack >> passThrough
  27. CfgVehicles >> M113 >> Turrets >> MainTurret >> HitTurret >> armor
  28. CfgVehicles >> M113 >> Turrets >> MainTurret >> HitTurret >> passThrough
  29. CfgVehicles >> M113 >> Turrets >> MainTurret >> HitGun >> armor
  30. CfgVehicles >> M113 >> Turrets >> MainTurret >> HitGun >> passThrough
  31. CfgVehicles >> M113 >> Turrets >> MainTurret >> minTurn
  32. CfgVehicles >> M113 >> Turrets >> MainTurret >> maxTurn
  33. CfgVehicles >> M113 >> Turrets >> MainTurret >> maxElev
  34. CfgVehicles >> M113 >> Turrets >> MainTurret >> minElev
  35. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> minTurn
  36. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> maxTurn
  37. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> maxElev
  38. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> minElev
  39. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> ViewOptics >> maxFov >> "1.1"
  40. CfgVehicles >> Vulcan >> Turrets >> MainTurret >> ViewOptics >> minFov >> "0.25"
  41. CfgVehicles >> M113 >> camouflage
  42. CfgVehicles >> M113Ambul >> camouflage
  43. CfgVehicles >> Vulcan >> camouflage
  44. CfgVehicles >> M113 >> cost
  45. CfgVehicles >> M113Ambul >> cost
  46. CfgVehicles >> Vulcan >> cost
  47. CfgVehicles >> M113 >> threat[] >> {0.9,0.2,0.1}
  48. CfgVehicles >> M113Ambul >> threat[] >> {0,0,0}
  49. CfgVehicles >> Vulcan >> threat[] >> {1,0.5,1}
  50. CfgVehicles >> M113 >> audible
  51. CfgVehicles >> M113Ambul >> audible
  52. CfgVehicles >> Vulcan >> audible

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_127x99_Ball >> hit
  2. CfgAmmo >> B_127x99_Ball >> airFriction
  3. CfgAmmo >> B_127x99_Ball >> typicalSpeed
  4. CfgAmmo >> B_127x99_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. 1.0 1.1 CfgMagazines >> 100Rnd_127x99_M2 >> initSpeed
  2. CfgMagazines >> 100Rnd_127x99_M2 >> tracersEvery

CfgWeapons (ArmA 2)

  1. CfgWeapons >> M2BC >> manual >> reloadTime
  2. CfgWeapons >> M2BC >> manual >> dispersion
  3. CfgWeapons >> M2BC >> magazineReloadTime

CfgVehicles (ArmA 2)

  1. 1.0 1.1 1.2 CfgVehicles >> M113_Base >> transportSoldier
  2. 2.0 2.1 2.2 CfgVehicles >> M113Ambul_Base >> transportSoldier
  3. CfgVehicles >> M113_Base >> transportMaxWeapons
  4. CfgVehicles >> M113_Base >> transportMaxMagazines
  5. CfgVehicles >> M113_Base >> fuelCapacity
  6. 6.0 6.1 6.2 6.3 CfgVehicles >> M113_Base >> Turrets >> MainTurret >> weapons[] >> {"M2BC"}
  7. 7.0 7.1 7.2 7.3 CfgVehicles >> M113_Base >> weapons[] >> {"SmokeLauncher"}
  8. 8.0 8.1 8.2 CfgVehicles >> M113Ambul_Base >> weapons[] >> {"SmokeLauncher"}
  9. 9.0 9.1 CfgVehicles >> M113_Base >> Turrets >> MainTurret >> magazines[] >> {"100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2"}
  10. CfgVehicles >> M113_Base >> canFloat >> "1"
  11. CfgVehicles >> M113Ambul_Base >> canFloat >> "1"
  12. 12.0 12.1 CfgVehicles >> M113_Base >> armor
  13. 13.0 13.1 CfgVehicles >> M113Ambul_Base >> armor
  14. CfgVehicles >> M113Ambul_Base >> attendant >> "1"
  15. CfgVehicles >> M113Ambul_Base >> transportMaxMagazines
  16. CfgVehicles >> M113Ambul_Base >> transportMaxWeapons
  17. CfgVehicles >> M113_Base >> HitPoints >> HitHull >> armor
  18. CfgVehicles >> M113_Base >> HitPoints >> HitHull >> passThrough
  19. CfgVehicles >> M113_Base >> HitPoints >> HitEngine >> armor
  20. CfgVehicles >> M113_Base >> HitPoints >> HitEngine >> passThrough
  21. CfgVehicles >> M113_Base >> HitPoints >> HitLTrack >> armor
  22. CfgVehicles >> M113_Base >> HitPoints >> HitRTrack >> armor
  23. CfgVehicles >> M113_Base >> HitPoints >> HitLTrack >> passThrough
  24. CfgVehicles >> M113_Base >> HitPoints >> HitRTrack >> passThrough
  25. CfgVehicles >> M113_Base >> Turrets >> MainTurret >> HitPoints >> HitTurret >> armor
  26. CfgVehicles >> M113_Base >> Turrets >> MainTurret >> HitPoints >> HitGun >> armor
  27. CfgVehicles >> M113_Base >> Turrets >> MainTurret >> HitPoints >> HitTurret >> armor >> passThrough
  28. CfgVehicles >> M113_Base >> Turrets >> MainTurret >> HitPoints >> HitGun >> armor >> passThrough
  29. CfgVehicles >> M113_Base >> MainTurret >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1600,1700,1800,1900,2000}
  30. CfgVehicles >> M113_Base >> MainTurret >> discreteDistanceInitIndex >> "2"
  31. CfgVehicles >> M113_Base >> MainTurret >> minTurn
  32. CfgVehicles >> M113_Base >> MainTurret >> maxTurn
  33. CfgVehicles >> M113_Base >> MainTurret >> maxElev
  34. CfgVehicles >> M113_Base >> MainTurret >> minElev
  35. CfgVehicles >> M113_Base >> LockDetectionSystem >> "0"
  36. CfgVehicles >> M113_Base >> IncommingMisslieDetectionSystem >> "0"
  37. CfgVehicles >> M113_Base >> camouflage
  38. CfgVehicles >> M113Ambul_Base >> camouflage
  39. CfgVehicles >> M113_Base >> cost
  40. CfgVehicles >> M113Ambul_Base >> cost
  41. CfgVehicles >> M113_Base >> threat[] >> {0.9,0.6,0.6}
  42. CfgVehicles >> M113Ambul_Base >> threat[] >> {0,0,0}
  43. CfgVehicles >> M113_Base >> audible
  44. CfgVehicles >> M113Ambul_Base >> audible

.bisurf

  1. 1.0 1.1 \ca\data\penetration\armour.bisurf
  2. 2.0 2.1 \ca\data\penetration\armor_7mm_plate.bisurf
  3. \ca\data\penetration\armor_11mm_plate.bisurf
  4. 4.0 4.1 \ca\data\penetration\armor_16mm_plate.bisurf

.rvmat

  1. 1.0 1.1 \ca\data\penetration\armour.rvmat
  2. 2.0 2.1 \ca\data\penetration\armor_7mm_plate.rvmat
  3. \ca\data\penetration\armor_11mm_plate.rvmat
  4. 4.0 4.1 \ca\data\penetration\armor_16mm_plate.rvmat

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. (60 / reloadTime) * multiplier = (60 / 0.15) * 4
  3. 60 / reloadTime = 60 / 0.15
  4. Base vehicle armor value * HitPoint armor value = 340 * 1
  5. Base vehicle armor value * HitPoint armor value = 340 * 1
  6. Base vehicle armor value * HitPoint armor value = 340 * 0.3
  7. Base vehicle armor value * HitPoint armor value = 340 * 1
  8. Base vehicle armor value * HitPoint armor value = 340 * 0.3
  9. 60 / reloadTime = 60 / 0.11
  10. (60 / reloadTime) * multiplier = (60 / 0.06) * 6
  11. 60 / reloadTime = 60 / 0.06
  12. 0.7 / maxFov = 0.7 / 1.1
  13. 0.7 / minFov = 0.7 / 0.25
  14. Base vehicle armor value * HitPoint armor value = 105 * 1
  15. Base vehicle armor value * HitPoint armor value = 105 * 0.35
  16. Base vehicle armor value * HitPoint armor value = 105 * 0.15
  17. Base vehicle armor value * HitPoint armor value = 105 * 1
  18. Base vehicle armor value * HitPoint armor value = 105 * 0.3
  19. 60 / reloadTime = 60 / 0.11

Notes[]

  1. Only applies to the baseline M113 and anti-air Vulcan variants. The M113 Ambulance does not have a cargo inventory that can store weapons and ammunition.
  2. Due to to the usage of the multiplier token, Cold War Assault's Vulcan does not actually have a fire rate of 1,600 RPM and merely consumes 4 rounds for every shell fired (it has a real fire rate of just 400 RPM).
  3. The baseline M113 and anti-air M163 Vulcan are the only configurations that allow for weapons and magazines to be stored. Only the M113 Ambulance specifically lacks a cargo inventory.
  4. 4.0 4.1 4.2 Damage will be reduced if the projectile's velocity drops below this value.
  5. Due to the explosive token being set to a value of 0.6, the M168's 20 mm shells inflict 60% explosive-type damage and only 40% kinetic damage.
  6. Due to to the usage of the multiplier token, Armed Assault's M168 does not actually have a fire rate of 6,000 RPM and merely consumes 6 rounds for every shell fired (it has a real fire rate of just 1,000 RPM).

Bibliography[]

  1. Hunnicutt, R P 1999, Bradley: A History of American Fighting and Support Vehicles, Presidio Press, Navato.
  2. Hunnicutt 1999, pp. 306-307, "As an interim air defense measure, Stinger anti-aircraft missiles were deployed on the standard Bradley infantry fighting vehicle. General Electric proposed the installation of the Blazer antiaircraft turret on the Bradley chassis. This turret was armed with two, four tube, Stinger missile launchers as well as a GAU-12/U 25mm Gatling type gun. The 25mm gun was provided with 360 ready rounds and Hydra-70 2.75 inch rockets also could be carried. During April and May 1996, a new air defense version of the Bradley armed with the Stinger missile was under limited operational testing at Eglin Air Force Base, Florida. Referred to as the Bradley Stinger fighting vehicle-enhanced (BSFV-E), it was also named Linebacker. The Army procured eight Linebackers for evaluation. Utilizing the Avenger air defense system hardware and software, the Bradley Linebacker was armed with a four missile armored launcher on the left side of the turret. It retained the 25mm Bushmaster cannon and the 7.62mm coaxial machine gun. The tests at Eglin and the following June at Roving Sands, New Mexico were highly successful and funds were available in late 1996 for the procurement of 51 additional Linebacker fire units."

References[]

  1. 1.0 1.1 1.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#camouflage>.
  2. 2.0 2.1 2.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#cost>.
  3. 3.0 3.1 3.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#threat>.
  4. 4.0 4.1 4.2 Španěl, O, van 't Land, J.J. et al. 2006, CfgVehicles Config Reference, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/CfgVehicles_Config_Reference#audible>.
  5. Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 11 February 2018‎, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.10>.
  6. Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Operation Flashpoint - Vulcan, flashpoint1985.com, viewed 6 November 2024, <http://web.archive.org/web/20020214210030/http://www.flashpoint1985.com/download/vulcan/vulcan.html>. (archived link)
  7. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.02>.
  8. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  9. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 6 November 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.05>.
  10. Werrell, K P 2005, Archie to Sam. A Short Operational history of Ground-Based Air Defense, Defense Technical Information Center, viewed 25 November 2019‎, <https://apps.dtic.mil/sti/tr/pdf/ADA439255.pdf>.
  11. 11.0 11.1 Španěl, M et al. 2007, RVMAT – ArmA: Armed Assault, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_RVMAT#Surface_physical_properties>.
  12. 12.0 12.1 Foltyn, D et al. 2009, Bullet penetrability, Bohemia Interactive Community Wiki, viewed 24 November 2024, <https://community.bistudio.com/wiki/Bullet_penetrability>.
  13. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 25 November 2019‎, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  14. ARMA 2: Private Military Company 2010 [Video Game], Bohemia Interactive a.s., Operation Black Gauntlet, \ca\video_pmc\cp10_outro_b.ogv, 00:44, AAN News
  15. ARMA 2: Private Military Company 2010 [Video Game], Bohemia Interactive a.s., Operation Black Gauntlet, \ca\video_pmc\cp10_outro_c.ogv, 00:45, AAN News
  16. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\language\stringtable.xml, M113 Ambulance
  17. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\language\stringtable.xml, M163 Vulcan
  18. ARMA 2 2009 [Video Game], Bohemia Interactive a.s., \ca\language\stringtable.xml, M113

External links[]

See also[]

Vehicles of comparable role and configuration[]

Vehicles of ArmA: Cold War Assault
Wheeled BikeBRDMBusHMMWVMotorcyclePV3SJeepSCUDSkodaSmall carSports carTrabantTractorTruck 5TUAZUral
Tracked BMP-1BMP-2M1A1M113 (Vulcan) • M60A3M2A2 BradleyShilkaT-55T-72T-80
Rotor-wing AH-1 CobraAH-64CH-47DKa-50Mi-17Mi-24OH-58UH-60
Fixed-wing A-10PlaneSopwith F.1 CamelSu-25
Aquatic BoatLSTMark II PBR
(Parenthesis) denote variants.
OFP-factionicon-unitedstates United States - Vehicles (ArmA: Cold War Assault)
Wheeled HMMWVJeepTruck 5T
Tracked M1A1M113 (Vulcan) • M60A3M2A2 Bradley
Rotor-wing AH-1 CobraAH-64CH-47DOH-58UH-60
Fixed-wing A-10Sopwith F.1 Camel
Aquatic LSTMark II PBR
(Parenthesis) denote variants.
Vehicles of ArmA: Armed Assault
Wheeled 5T TruckArmy 4x4BusBRDM-2CarHatchbackHMMWV (Civil) • Offroad (Hilux) • M1030 (TT650, TT650G) • Pick-Up (Datsun) • SedanStrykerTractorUAZUral
Tracked BMP-2M1A1M113ShilkaT-72
Rotor-wing AH-6AH-1ZKA-50MH-6Mi17UH-60
Fixed-wing A-10AV-8BCamelDC-3Su-34
Aquatic CRRCRHIBPBX Boat
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates U.S. Army - Vehicles (ArmA: Armed Assault)
Wheeled 5T TruckHMMWVM1030Stryker
Tracked M1A1M113
Rotor-wing AH-6AH-1ZMH-6UH-60
Fixed-wing A-10AV-8BCamel
Aquatic CRRCRHIB
Arma1-factionicon-racs RACS - Vehicles (ArmA: Armed Assault)
Wheeled Army 4x4
Tracked M113T-72
Rotor-wing AH-6MH-6UH-60
Aquatic CRRC
Queen's Gambit
Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • Bus* • CarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-takistaniarmy Takistani Army - Vehicles (ArmA 2)
Wheeled 9P117 SCUD-BBM-21 GradBTR-60BRDM-2Military OffroadMotorcycleSUVUAZ-469UralV3S
Tracked BMP-2BVP-1M113T-34T-55T-72ZSU-23-4
Rotor-wing Mi-8Mi-24DUH-1H
Fixed-wing An-2L-39ZASu-25
Operation Arrowhead | Army of the Czech Republic
Arma2-factionicon-ion ION Services - Vehicles (ArmA 2)
Wheeled SUV (Armored SUV)
Tracked M113
Rotor-wing Ka-60Ka-137
Fixed-wing C-130J Hercules
(Parenthesis) denote variants.
Operation Arrowhead | Private Military Company
Arma2-factionicon-unitednations United Nations - Vehicles (ArmA 2)
Wheeled SUVUAZ-469Ural
Tracked BMP-2M113
Rotor-wing Mi-8
(Parenthesis) denote variants.
Operation Arrowhead
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