NOTE: This article is about the M14 battle rifle in ArmA 2's Operation Arrowhead expansion pack. For M14s featured in ArmA 3's S.O.G. Prairie Fire Creator DLC, see M14 (S.O.G.). |
« | The M14 rifle is an American selective fire automatic rifle firing 7.62x51mm NATO ammunition. It was the standard issue US rifle until replaced by the M16 rifle in 1970. Armoury Description
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M14 7.62 mm | |
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Faction | ![]() |
Type | Battle Rifle |
Calibre | 7.62×51 mm NATO |
Magazine capacity |
20 |
Dispersion | 0.00045 rad (semi) 0.00045 rad (full) |
Variants | None |
Games |
The M14 is a 7.62 mm marksman rifle used exclusively by U.S. Army special operations units in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.
Overview
The M14 is a selective-fire, gas operated battle rifle with a rotating bolt that is chambered to fire the 7.62×51 mm NATO round.
It loads from the same 20-round box magazines used by the DMR, and can attain a rate of fire of up to 600 rounds per minute with a muzzle velocity of 900 m/s. The M14 only comes in a single model fitted with the CCO red dot sight, and cannot be suppressed or be fitted with any side rail accessories.

A team of 1st SFOD-D operators in combat. Note the CCO red dot sight mounted on the M14s used by both sharpshooters.
Compared to its contemporaries like the FAL, the M14 is a decent general-purpose battle rifle that has less recoil and is much easier to control. Depending on their skill, an M14 user can land multiple successive shots on a target rapidly at distances of up to ~ 500 metres.
The M14's problems mostly stem from its lack of accessories as it does not feature a sub-variant fitted with magnified scopes, nor does it have a laser pointer for use in low-light conditions. As a result, its maximum effective range is restricted to just under 600 metres.
In the hands of a good shooter, however, it is still entirely possible to hit targets as far out as 700-800 metres, which is comparable to dedicated DMRs like the Mk17 Sniper.
Ammunition

Base damage value | Aerodynamic friction | Initial velocity (m/s) |
---|---|---|
12 | -0.0009324 | 900 |
The M14 can only load one specific type of magazine. It requires one inventory slot to carry:
DMR mag
Box mag with 7.62 mm NATO ball ammunition. Intended for use with the DMR marksman rifle, but is utilised as the M14's standard magazine. Can also be shared with the CZ 805 BREN's B1 battle rifle variant.
Does not have any visible tracers.
Trivia
- The M14 appears to be Sergeant Graves' weapon of choice, as he is seen armed with it by default throughout almost every mission in Operation Arrowhead.
- Following the latest Steam version patches (as part of the Community Configuration Project), the M14 can now toggle a fully automatic firing mode in addition to semi-auto.
Gallery
External links
See also
Weapons of comparable role and configuration
- DMR (USMC counterpart)
- Mk14 (FIA counterpart, ArmA 3: Marksmen only)
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Handguns | G17 9 mm • M1911 .45 • M9 9 mm |
Submachine guns | PDW 9 mm |
Shotguns | M1014 |
Carbines | Mk16 CQC 5.56 mm |
Assault rifles | SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) |
Designated marksman rifles | M14 7.62 mm • Mk17 Sniper 7.62 mm |
Sniper rifles | M107 .50 • M110 7.62 mm • M24 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Grenade launchers | M32 • Mk13 |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • MAAWS |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. Operation Arrowhead |