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NOTE: This article is about the M14 battle rifle featured in ArmA 3's S.O.G. Prairie Fire Creator DLC. For other similarly named articles, you may wish to use the following links instead:


« The M14 rifle is an American selective-fire battle rifle firing 7.62x51mm ammunition. As the primary US infantry rifle in 1965 it was deployed to Vietnam in large quantities. Early versions were fully-automatic. While the US Army adopted the M16A1 in 1967, The US Marine Corps continued to use the M14 for another year. The M14 is the basis of the XM21 Sniper Weapon System.
Field Manual
»
The M14 7.62 mm battle rifle.

The M14 is a 7.62 mm battle rifle used by several BLUFOR factions in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

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The M14 is a selective-fire battle rifle chambered to fire the 7.62×51 mm cartridge. It uses a gas operated rotating bolt mechanism.

It loads primarily from 20-round box magazines but is also able to accept reduced capacity 10-round magazines. M14s have a muzzle velocity of 850 m/s and can attain fire rates of either ~ 750 (semi-auto) or ~ 740 rounds per minute (on full-auto).

M14s can be fitted with two types of scopes: a first generation night vision optic, and a day sight with a magnification range of 3x-9x. They are able to mount a dedicated sound suppressor and can also be fitted with a bayonet.

Variants[]

XM21[]

Main article: M21 (S.O.G.)

M14A1[]

The M14A1 7.62 mm battle rifle.

The M14A1 is a product improved M14 rifle. Unlike the baseline M14, the A1 variant notably features a grip that helps to reduce the amplitude of its sway.

On top of the accessory options available to the M14 by default, the user can now choose to attach a folding bipod onto the barrel for better stability during automatic fire. In addition, the handguard supports having a camouflage wrap applied to help conceal it with foliage, though the A1 loses the ability to mount the M14's bayonet.

The only main drawback of the A1 is that the rifle's weight has been increased by 20 "mass" units. However, given the immense benefits of being able to affix a bipod, it is superior to the baseline rifle in terms of utility.

M14A1 (Shorty)[]

The M14A1 (Shorty) 7.62 mm battle rifle.

The Shorty sub-variant is a unique derivative of the M14A1 that has had its barrel cut and a different foregrip affixed.

It is mostly identical to the M14A1, save that it now weighs the same as the baseline M14 rifle (a reduction of 20 less "mass" versus the M14A1's 120 "mass") while retaining the same reduced sway of the A1.

However, the main disadvantage of the Shorty's configuration is that it can no longer be fitted with any attachments (this includes the A1's bipod). The rifle also lacks a front sight by default as it is now considered to be a standalone accessory which must be fitted in order to restore the front sight.

Ironsights[]

Arma3-sogpfm14-ironsight-overview
The M14's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, it utilises a zeroing of 100 metres.

Arma3-sogpfm14a1-ironsight-overview
The M14A1's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). By default, the M14A1 uses a zeroing of 100 metres.

Arma3-sogpfm14a1shorty-ironsight-overview
The Shorty variant's rear sight allows for manual zeroing, starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600). The rear sight uses a default zeroing of 100 metres.[note 1]

Melee[]

Without a bayonet affixed, the user will strike targets with a buttstroke instead. This applies to all variants of the M14 rifle. Melee attacks can inflict a maximum of up to 7 points of damage if the buttstroke connects with the target successfully.

Note that melee attacks cost stamina and will drain the following amounts whenever a buttstroke (or bayonet stab) is performed:[note 2]

Variant Weapon "mass" / dexterity values Stamina cost
M14 100 / 1.8 7.2
M14A1 120 / 1.8 8.64
M14A1 (Shorty) 100 / 1.8 7.2

Camouflage[]

  • Wood: Walnut stock and furniture.
  • Camo:* Jungle striped camouflage pattern.

(*) Not available to the M14A1 (Shorty) variant.

Ammunition[]

NOTE: M14s are capable of loading the same magazines utilised by non-S.O.G. 7.62 mm-chambered weapons. To minimise clutter, they are deliberately excluded from this section.

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
12 -0.0012 853 20.472

The M14 is able to load from four types of magazines. They are fully compatible with the XM21 sniper rifle but cannot be shared with L1A1s/L2A1 LMGs:

20Rnd. M14 Mag[]

Arma3-ammunition-sogpf20rndm14

Standard 20-round box magazine loaded with 7.62 mm ball ammunition. It has a weight of 12 "mass" units.

Only the last round in the magazine will emit a visible tracer.

20Rnd. M14 Mag (Tracer)[]

Arma3-ammunition-sogpf20rndm14

Alternate 20-round box magazine loaded exclusively with visible tracer ammunition.

10Rnd. M14 Mag[]

Arma3-ammunition-sogpf10rndm14

Reduced capacity box magazine with only ten rounds. It is lighter compared to the standard 20-rounder magazines and only weighs 6 "mass" units.

10Rnd. M14 Mag (Tracer)[]

Arma3-ammunition-sogpf10rndm14

Identical to regular 10-round magazines but loaded solely with visible tracers.

Trivia[]

  • The sling is purely cosmetic and does not apply any effects upon regular gameplay.
  • Prior to Update 1.1, the M14's ironsights had a slightly different reticle.[1]
  • The M14A1 variant was not originally available upon the DLC's release and was only included after Update 1.2.[2] Similarly, the Shorty M14A1 was also not present at launch and would only be added to the DLC after Update 1.3.[3][4]
    • Update 1.3 also added MACV as users of the baseline M14 rifle once again along with the A1 sub-variant (specifically for mid 1960s-era U.S. Marines).[3] Prior to the patch, the M14A1 remained unused by any of the MACV sub-factions.[5]

Gallery[]

Notes[]

  1. Unlike the baseline M14 rifle and A1 sub-variant, the Shorty's rear sight will not have its elevation adjusted regardless of the zeroing setting.
  2. Stamina costs are calculated according to the following formula: (Weapon's "mass" * 0.04) * (Weapon's dexterity)

References[]

  1. Graham, R et al. 2021, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3447057>.
  2. Graham, R et al. 2022, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3463284>.
  3. 3.0 3.1 Graham, R et al. 2023, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3476471>.
  4. Whiplash 2023, Adapt to survive! One of the reasons MACV SOG teams could survive the intensity of operations behind enemy lines was adaptation. They had access to so many unusual tools, equipment and weapons. The new update adds a range of additional MACV SOG special weapons, including 9mm suppressed M1 Carbines, sawn-off full-auto M14A1’s, short-fuze claymores with willie pete grenades strapped to the front, and several new suppressed pistols. Adapt to survive!, Discord [Social Media], viewed 17 December 2023, <https://discord.com/channels/824223048940519434/839805751123509248/1114931581560307722>.
  5. Revial, F et al. 2022, CfgWeapons Weapons, Savage Game Design Wiki, viewed 23 January 2024, <https://wiki.sogpf.com/index.php?title=CfgWeapons_Weapons&oldid=11623>. (archived link)

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

  • L1A1 (Alternate BLUFOR counterpart)
  • M16 (Alternate BLUFOR/INDFOR 5.56 mm-chambered counterpart)
  • M63A (Alternate MACV-SOG 5.56 mm-chambered counterpart)
  • Type 56 (Alternate BLUFOR/Primary REDFOR/FANK counterpart)
Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M91/30 7.62 mmM40 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.
Arma3-factionicon-sogpfusarmy MACV/CIA/MEDT - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverHP 9 mm§ • M1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mm§ • PPK 9 mm§ • Welrod 7.65 mm
Submachine guns L34A1 9 mm§ • M/45 9 mmM1A1 Tommy Gun .45 (Shorty*) • M3A1 Grease Gun .45MAT-49 9 mmMPU 9 mm* • Sten Mk.II 9 mmType 64 SMG 7.65 mm§
Shotguns M1897
Carbines M1 Carbine 7.62 mm (M1 Rifle Grenade, M2*, M2 Rifle Grenade, M3) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock§, E2 Short, E2 XM148)
Rifles/Assault rifles M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203§, XM148, E1) • M63A 5.56 mmType 56 7.62 mm*
Squad automatic weapons M1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid)
Machineguns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm (A1, Shorty§)
Sniper rifles M40 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers B40M127 Flare LauncherM72 LAW§
Static BGM-71 TOWL/70 Mk2M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • Mk18 Mod 0
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CIA sub-faction.
§ denotes weapons also used or are exclusive to the MEDT sub-faction.
Arma3-factionicon-sogpfaus Australia - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns F1 SMG 9 mmSten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.
Arma3-factionicon-sogpfnz New Zealand - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns Sten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mmL4 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.
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