Armed Assault Wiki

NOTE: This article is about the M14 battle rifle featured in ArmA 3's S.O.G. Prairie Fire Creator DLC. For other similarly named articles, you may wish to use the following links instead:
■ For the M14 in ArmA 2's Operation Arrowhead expansion, see M14.
■ For the M14 in CSLA Iron Curtain, see M14 (CSLA).


« The M14 rifle is an American selective-fire battle rifle firing 7.62x51mm ammunition. As the primary US infantry rifle in 1965 it was deployed to Vietnam in large quantities. Early versions were fully-automatic. While the US Army adopted the M16A1 in 1967, The US Marine Corps continued to use the M14 for another year. The M14 is the basis of the XM21 Sniper Weapon System.
Field Manual
»
The M14 7.62 mm battle rifle.
The M14 7.62 mm battle rifle.

The M14 is a 7.62 mm battle rifle used by several BLUFOR factions in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

This article is a stub. You can help Armed Assault Wiki by expanding it.

The M14 is a selective-fire battle rifle chambered to fire the 7.62×51 mm cartridge. It uses a gas operated rotating bolt mechanism.

It loads primarily from 20-round box magazines but is also able to accept reduced capacity 10-round magazines. M14s have a muzzle velocity of 850 m/s[CfgWp 8] and can attain fire rates of either ~ 750 on semi-auto[CfgWp 9][Formula 1] or up to ~ 740 rounds per minute on full-auto.[CfgWp 10][Formula 2]

M14s can be fitted with two types of scopes: a first generation night vision optic, and a day sight with a magnification range of 3x-9x.[CfgWp 11] They are also able to mount a dedicated 7.62 mm sound suppressor[CfgWp 12], camouflage wrap[CfgWp 13], and a bayonet.[CfgWp 14]

Variants[]

XM21[]

Main article: M21 (S.O.G.)

M14A1[]

« The M14A1 is a 7.62mm rifle configured for the squad automatic weapon role. Fitted with a bipod, enhanced cooling and a pistol grip, it was trialed by the USMC during the Vietnam War.
Field Manual
»
The M14A1 7.62 mm battle rifle.
The M14A1 7.62 mm battle rifle.

The M14A1 is a product improved M14 rifle. Unlike the baseline M14, the A1 variant notably features a grip. On top of the accessory options available to the M14 by default, the user can now choose to attach a folding bipod onto the barrel for better stability during automatic fire, though the A1 loses the ability to mount the M14's bayonet.[CfgWp 22]

The only main drawback of the A1 is that the grip adds 20 "mass" units to the M14A1's total weight (an increase of ~ 18%).[CfgWp 15] However, given the immense benefits of being able to attach a bipod, it is superior to the baseline rifle in terms of utility.

M14A1 (Shorty)[]

« M14A1 cut short for use by SOG recon
Field Manual
»
The M14A1 (Shorty) 7.62 mm battle rifle.
The M14A1 (Shorty) 7.62 mm battle rifle.

The Shorty sub-variant is a unique derivative of the M14A1 that has had its barrel cut and a different foregrip affixed. It is mostly identical to the M14A1, save that it now weighs the same as the baseline M14 rifle (a reduction of 20 less "mass" units versus the M14A1's 120 "mass").[CfgWp 23]

However, the main disadvantage of the Shorty's configuration is that it can no longer be fitted with any attachments (this includes the A1's bipod). The rifle also lacks a front sight by default as it is now considered to be a standalone accessory which must be fitted in order to restore the front sight's functionality.[CfgWp 30]

Ironsights[]

Arma3-sogpfm14-ironsight-overview
The M14's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 31] By default, it utilises a zeroing of 100 metres.[CfgWp 32]

Note that if an optic that can be zeroed beyond 600 metres is attached, the M14 will only allow it to be zeroed up to a maximum of 1,000 metres.[CfgWp 33]

Arma3-sogpfm14a1-ironsight-overview
The M14A1's ironsights can be manually zeroed starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 34] By default, the M14A1 uses a zeroing of 100 metres.[CfgWp 35]

Note that if an optic that can be zeroed beyond 600 metres is attached, the M14A1 will only allow it to be zeroed up to a maximum of 1,000 metres.[CfgWp 36]

Arma3-sogpfm14a1shorty-ironsight-overview
The Shorty variant's rear sight allows for manual zeroing, starting from a minimum of 100 metres up to a maximum of 600 metres (100, 200, 300, 400, 500, 600).[CfgWp 37] The rear sight uses a default zeroing of 100 metres.[CfgWp 38][note 1]

Note that if an optic that can be zeroed beyond 600 metres is attached, the Shorty will only allow it to be zeroed up to a maximum of 1,000 metres.[CfgWp 39][note 2]

Melee[]

Without a bayonet attached, the user will strike targets with a buttstroke. This applies to all variants of the M14 rifle. Buttstrokes can inflict up to 7 points of damage if they connect with the target successfully[CfgAm 1], whereas stabbing with a bayonet (if attached) will inflict 10.5 points of damage instead.[CfgAm 2]

Note that melee attacks cost stamina and will drain the following amounts whenever a buttstroke (or bayonet stab) is performed:[SCR 1]

Variant Weapon "mass" / dexterity values Stamina cost
M14 100[CfgWp 1] / 1.5[CfgWp 7] 6[Formula 3]
M14A1 120[CfgWp 15] / 1.5[CfgWp 21] 7.2[Formula 4]
M14A1 (Shorty) 100[CfgWp 23] / 1.5[CfgWp 29] 6[Formula 5]

Camouflage[]

  • Wood: Walnut stock and furniture.
  • Camo:* Jungle striped camouflage pattern.

(*) Not available to the M14A1 (Shorty) variant.

Ammunition[]

NOTE: M14s are capable of loading the same magazines utilised by non-S.O.G. 7.62 mm-chambered weapons. To minimise clutter, they are deliberately excluded from this section.

Ammo parameter 7.62 mm (Ball/Tracer)
Base damage value 12[CfgAm 3]
Aerodynamic friction -0.0012[CfgAm 4]
Muzzle velocity (m/s) 853
[CfgMa 3][note 3]
Actual: 850
[CfgWp 8][note 4]
Expected velocity (m/s) 700
[CfgAm 5][note 5]
Penetration depth (mm) 20.472
[CfgAm 6][Formula 6]
Actual: 20.4
[Formula 7][note 6]
Deflection angle (degrees) 20°[CfgAm 7]

All three M14 variants can load up to four types of magazines that have a capacity of either twenty or ten rounds.[CfgWp 40][CfgWp 41][CfgWp 42] They are fully compatible with the XM21 sniper rifle but cannot be shared with L1A1s/L2A1 LMGs.

The 20-round magazines have a weight of 12[CfgMa 4] "mass" units while the 10-rounder magazines are lighter and have a weight of 6[CfgMa 5] "mass" units instead:

20Rnd. M14 Mag[]

Arma3-ammunition-sogpf20rndm14

Standard 20-round box magazine loaded with a 19/1 split of 7.62 mm ball and tracer ammunition.[CfgMa 6]

The last round of the magazine will always emit a visible red tracer.[CfgMa 7]

20Rnd. M14 Mag (Tracer)[]

Arma3-ammunition-sogpf20rndm14

Alternate 20-round box magazine loaded exclusively with tracer ammunition.[CfgMa 8]

All twenty rounds of the magazine will emit visible red tracers when fired.[CfgMa 9][CfgMa 10]

10Rnd. M14 Mag[]

Arma3-ammunition-sogpf10rndm14

Reduced capacity 10-rounder magazine loaded with a 9/1 split of 7.62 mm ball and tracer ammunition.[CfgMa 11]

The last round of the magazine will always emit a visible red tracer.[CfgMa 12]

10Rnd. M14 Mag (Tracer)[]

Arma3-ammunition-sogpf10rndm14

Alternate 10-round box magazine loaded exclusively with tracer ammunition.[CfgMa 13]

All ten rounds of the magazine will emit visible red tracers when fired.[CfgMa 14][CfgMa 15]

Magazine compatibility[]

M14_762x51
Weapon name
(Classname)
20Rnd. M14 Mag
20Rnd. M14 Mag (Tracer)
10Rnd. M14 Mag
10Rnd. M14 Mag (Tracer)
M14
(vn_m14)
M14A1
(vn_m14a1)
M14A1 (Shorty)
(vn_m14a1_shorty)


+ Base game magazines

NOTE: The following table includes magazines from the base game that can also be loaded into the M14 whilst the S.O.G. Prairie Fire Creator DLC is activated.

M14_762x51
Weapon name
(Classname)
20Rnd. M14 Mag
20Rnd. M14 Mag (Tracer)
10Rnd. M14 Mag
10Rnd. M14 Mag (Tracer)
7.62 mm 20Rnd Mag
7.62 mm 10Rnd Mk14 Mag
M14
(vn_m14)
M14A1
(vn_m14a1)
M14A1 (Shorty)
(vn_m14a1_shorty)

It should be noted that magazines from other Creator DLCs that share access to the same pool of magazines (Classname: M14_762x51) can also be loaded into the M14. However, those Creator DLCs must be loaded simultaneously alongside S.O.G. Prairie Fire in order for them to appear as selectable options in the Virtual Arsenal.


Trivia[]

  • Prior to Update 1.1, the M14's ironsights had a slightly different reticle.[1]
  • The M14A1 variant was not originally available upon the DLC's release and was only included after Update 1.2.[2] Similarly, the Shorty M14A1 was also not present at launch and would only be added to the DLC after Update 1.3.[3][4]
    • Update 1.3 also added MACV as users of the baseline M14 rifle once again along with the A1 sub-variant (specifically for mid 1960s-era U.S. Marines).[3] Prior to the patch, the M14A1 remained unused by any of the MACV sub-factions.[5]
  • Update 1.31 fixed minor visual glitches with the M14A1's model (the bolt mesh piece was adjusted to hide a gap in the model) and also changed the overscope eye position on the baseline M14 rifle.[6]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_melee_stun >> hit
  2. CfgAmmo >> vn_melee_stab >> hit
  3. CfgAmmo >> vn_762x51 >> hit
  4. CfgAmmo >> vn_762x51 >> airFriction
  5. CfgAmmo >> vn_762x51 >> typicalSpeed
  6. CfgAmmo >> vn_762x51 >> caliber
  7. CfgAmmo >> vn_762x51 >> deflecting

CfgMagazines

  1. 1.0 1.1 1.2 CfgMagazines >> vn_m14_mag >> count
  2. 2.0 2.1 2.2 CfgMagazines >> vn_m14_10_mag >> count
  3. CfgMagazines >> vn_m14_mag >> initSpeed
  4. CfgMagazines >> vn_m14_mag >> mass
  5. CfgMagazines >> vn_m14_10_mag >> mass
  6. CfgMagazines >> vn_m14_mag >> ammo >> "vn_762x51"
  7. CfgMagazines >> vn_m14_mag >> lastRoundsTracer
  8. CfgMagazines >> vn_m14_t_mag >> ammo >> "vn_762x51"
  9. CfgMagazines >> vn_m14_t_mag >> tracersEvery
  10. CfgMagazines >> vn_m14_t_mag >> lastRoundsTracer
  11. CfgMagazines >> vn_m14_10_mag >> ammo >> "vn_762x51"
  12. CfgMagazines >> vn_m14_10_mag >> lastRoundsTracer
  13. CfgMagazines >> vn_m14_10_t_mag >> ammo >> "vn_762x51"
  14. CfgMagazines >> vn_m14_10_t_mag >> tracersEvery
  15. CfgMagazines >> vn_m14_10_t_mag >> lastRoundsTracer

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> vn_m14 >> WeaponSlotsInfo >> mass
  2. CfgWeapons >> vn_m14 >> Single >> dispersion
  3. CfgWeapons >> vn_m14 >> FullAuto >> dispersion
  4. CfgWeapons >> vn_m14 >> recoil
  5. CfgWeapons >> vn_m14 >> recoilProne
  6. CfgWeapons >> vn_m14 >> inertia
  7. 7.0 7.1 CfgWeapons >> vn_m14 >> dexterity
  8. 8.0 8.1 CfgWeapons >> vn_m14 >> initSpeed
  9. CfgWeapons >> vn_m14 >> Single >> reloadTime
  10. CfgWeapons >> vn_m14 >> FullAuto >> reloadTime
  11. CfgWeapons >> vn_m14 >> WeaponSlotsInfo >> CowsSlot >> compatibleItems[] >> {"vn_o_9x_m14","vn_o_anpvs2_m14"}
  12. CfgWeapons >> vn_m14 >> WeaponSlotsInfo >> MuzzleSlot >> compatibleItems[] >> {"vn_s_m14"}
  13. CfgWeapons >> vn_m14 >> WeaponSlotsInfo >> UnderBarrelSlot >> compatibleItems[] >> {"vn_b_camo_m14"}
  14. CfgWeapons >> vn_m14 >> WeaponSlotsInfo >> PointerSlot >> compatibleItems[] >> {"vn_b_m14"}
  15. 15.0 15.1 15.2 CfgWeapons >> vn_m14a1 >> WeaponSlotsInfo >> mass
  16. CfgWeapons >> vn_m14a1 >> Single >> dispersion
  17. CfgWeapons >> vn_m14a1 >> FullAuto >> dispersion
  18. CfgWeapons >> vn_m14a1 >> recoil
  19. CfgWeapons >> vn_m14a1 >> recoilProne
  20. CfgWeapons >> vn_m14a1 >> inertia
  21. 21.0 21.1 CfgWeapons >> vn_m14a1 >> dexterity
  22. CfgWeapons >> vn_m14a1 >> WeaponSlotsInfo >> UnderBarrelSlot >> compatibleItems[] >> {"vn_bipod_m14","vn_b_camo_m14a1"}
  23. 23.0 23.1 23.2 CfgWeapons >> vn_m14a1_shorty >> WeaponSlotsInfo >> mass
  24. CfgWeapons >> vn_m14a1_shorty >> Single >> dispersion
  25. CfgWeapons >> vn_m14a1_shorty >> FullAuto >> dispersion
  26. CfgWeapons >> vn_m14a1_shorty >> recoil
  27. CfgWeapons >> vn_m14a1_shorty >> recoilProne
  28. CfgWeapons >> vn_m14a1_shorty >> inertia
  29. 29.0 29.1 CfgWeapons >> vn_m14a1_shorty >> dexterity
  30. CfgWeapons >> vn_m14a1_shorty >> WeaponSlotsInfo >> CowsSlot >> compatibleItems[] >> {"vn_o_m14_front"}
  31. CfgWeapons >> vn_m14 >> discretedistance[] >> {100,200,300,400,500,600}
  32. CfgWeapons >> vn_m14 >> discreteDistanceInitIndex >> "0"
  33. CfgWeapons >> vn_m14 >> maxZeroing
  34. CfgWeapons >> vn_m14a1 >> discretedistance[] >> {100,200,300,400,500,600}
  35. CfgWeapons >> vn_m14a1 >> discreteDistanceInitIndex >> "0"
  36. CfgWeapons >> vn_m14a1 >> maxZeroing
  37. CfgWeapons >> vn_m14a1_shorty >> discretedistance[] >> {100,200,300,400,500,600}
  38. CfgWeapons >> vn_m14a1_shorty >> discreteDistanceInitIndex >> "0"
  39. CfgWeapons >> vn_m14a1_shorty >> maxZeroing
  40. CfgWeapons >> vn_m14 >> magazineWell[] >> {"M14_762x51"}
  41. CfgWeapons >> vn_m14a1 >> magazineWell[] >> {"M14_762x51"}
  42. CfgWeapons >> vn_m14a1_shorty >> magazineWell[] >> {"M14_762x51"}

Scripts

  1. \vn\functions_f_vietnam\functions\melee\fn_melee_drainstamina.sqf

Formulae

  1. 60 / reloadTime = 60 / 0.08
  2. 60 / reloadTime = 60 / 0.081
  3. (M14's mass * 0.04) * M14's dexterity = (100 * 0.04) * 1.5
  4. (M14A1's mass * 0.04) * M14A1's dexterity = (120 * 0.04) * 1.5
  5. (M14A1 Shorty's mass * 0.04) * M14A1 Shorty's dexterity = (100 * 0.04) * 1.5
  6. Magazine's initSpeed * Ammo's caliber * 15 / 1000 = 853 * 1.6 * 15 / 1000
  7. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 850 * 1.6 * 15 / 1000

Notes[]

  1. Unlike the baseline M14 rifle and A1 sub-variant, the Shorty's rear sight will not have its elevation adjusted regardless of the zeroing setting.
  2. The Shorty's front sight attachment does not actually support zeroing beyond 600 metres. Therefore, this limit can only be reached if a custom addon grants the Shorty with access to optical sights that can be zeroed beyond 600 metres.
  3. Only applies to the magazine itself. Even though the magazine has an initSpeed of 853 m/s, the M14's weapon class has its own initSpeed value defined (850 m/s) which always takes precedence over the magazine's initSpeed.
  4. This is the actual muzzle velocity of the M14, M14A1, and M14A1 Shorty. The weapon class initSpeed values (850 m/s) take precedence over the magazine initSpeed value (853 m/s).
  5. Damage will be reduced if the projectile's velocity drops below this value.
  6. This is the actual penetration depth of the 7.62 mm ammunition fired by all M14 variants. The weapon class initSpeed values (850 m/s) take precedence over the magazine initSpeed value (853 m/s), affecting its penetration formula as a result.

References[]

  1. Graham, R et al. 2021, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3447057>.
  2. Graham, R et al. 2022, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3463284>.
  3. 3.0 3.1 Graham, R et al. 2023, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 16 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3476471>.
  4. Whiplash 2023, Adapt to survive! One of the reasons MACV SOG teams could survive the intensity of operations behind enemy lines was adaptation. They had access to so many unusual tools, equipment and weapons. The new update adds a range of additional MACV SOG special weapons, including 9mm suppressed M1 Carbines, sawn-off full-auto M14A1’s, short-fuze claymores with willie pete grenades strapped to the front, and several new suppressed pistols. Adapt to survive!, Discord [Social Media], viewed 17 December 2023, <https://discord.com/channels/824223048940519434/839805751123509248/1114931581560307722>.
  5. Revial, F et al. 2022, CfgWeapons Weapons, Savage Game Design Wiki, viewed 23 January 2024, <https://wiki.sogpf.com/index.php?title=CfgWeapons_Weapons&oldid=11623>. (archived link)
  6. Graham, R et al. 2024, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 20 January 2025, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3536869>.

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

  • L1A1 (Alternate BLUFOR counterpart)
  • M16 (Alternate BLUFOR/INDFOR 5.56 mm-chambered counterpart)
  • M63A (Alternate MACV-SOG 5.56 mm-chambered counterpart)
  • Type 56 (Alternate BLUFOR/Primary REDFOR/FANK counterpart)
Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M40 7.62 mmM91/30 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.
MACV/CIA/MEDT - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverHP 9 mm§ • M1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mm§ • PPK 9 mm§ • Welrod 7.65 mm
Submachine guns L34A1 9 mm§ • M/45 9 mmM1A1 Tommy Gun .45 (Shorty*) • M3A1 Grease Gun .45MAT-49 9 mmMPU 9 mm* • Sten Mk.II 9 mmType 64 SMG 7.65 mm§
Shotguns M1897
Carbines M1 Carbine 7.62 mm (M1 Rifle Grenade, M2*, M2 Rifle Grenade, M3) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock§, E2 Short, E2 XM148)
Rifles/Assault rifles M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203§, XM148, E1) • M63A 5.56 mmType 56 7.62 mm*
Squad automatic weapons M1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid)
Machineguns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm (A1, Shorty§)
Sniper rifles M40 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers B40M127 Flare LauncherM72 LAW§
Static BGM-71 TOWL/70 Mk2M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • Mk18 Mod 0
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CIA sub-faction.
§ denotes weapons also used or are exclusive to the MEDT sub-faction.
Australia - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns F1 SMG 9 mmL34A1 XM148 9 mmSten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.
New Zealand - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns Sten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mmL4 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.