Armed Assault Wiki

NOTE: This article is about the M16A1 used by revolutionary groups in Global Mobilization - Cold War Germany. For other similarly named articles, you may wish to use the following links instead:
■ For the M16A1/XM16E1/M16 USAF in S.O.G. Prairie Fire, see M16 (S.O.G.).
■ For the M16A1 in CSLA Iron Curtain, see M16A1 (CSLA).


« The M16 is a 5.56x45 mm NATO assault rifle of American origin.
Field Manual
»
The M16A1 5.56 mm assault rifle.
The M16A1 5.56 mm assault rifle.

The M16A1 is a 5.56 mm assault rifle used exclusively by revolutionaries in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

The M16A1 is a gas operated, selective-fire assault rifle that is chambered to fire the 5.56×45 mm round.

It primarily feeds from 20-round magazines but can also load 30-rounders used by its newer counterpart. It can attain a fire rate of up to ~ 652 rounds per minute on semi-auto[CfgWp 7][Formula 1] or up to 800 RPM when firing on full auto.[CfgWp 8][Formula 2] The M16A1 has a muzzle velocity of 960 m/s.[CfgWp 9][Formula 3][note 1]

M16A1s are not able to mount laser sights nor flashlights. However, it is possible to attach a riflescope with a fixed magnification of 4x onto the carryhandle.[CfgWp 10] Additionally, the M16A1 is able to mount a 5.56 mm sound suppressor if needed.[CfgWp 11]

Ironsights[]

Arma3-gmcwgm16a1-ironsight-overview

The M16A1's ironsights can be manually zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400).[CfgWp 12] By default, it uses a zeroing of 300 metres.[CfgWp 13]

If an optical sight with a zeroing limit greater than 400 metres is fitted, the M16A1 will permit a maximum zeroing of 800 metres.[CfgWp 14][note 2]

Ammunition[]

NOTE: The M16A1 is capable of loading the same magazines utilised by non-Global Mobilization 5.56 mm-chambered weapons. To minimise clutter, they are deliberately excluded from this section.

Ammo parameter 5.56 mm M855 (Ball) 5.56 mm M856 (Tracer) 5.56 mm M193 (Ball) 5.56 mm M196 (Tracer)
Base damage value 9.56[CfgAm 1] 9.56[CfgAm 2] 9[CfgAm 3] 9[CfgAm 4]
Aerodynamic friction -0.0009131[CfgAm 5] -0.0009131[CfgAm 6] -0.00108782[CfgAm 7] -0.00108782[CfgAm 8]
Muzzle velocity (m/s) 960
[CfgMa 3][CfgMa 4]
960
[CfgMa 5][CfgMa 6]
960
[CfgMa 7][CfgMa 8]
960
[CfgMa 9][CfgMa 10]
Expected velocity (m/s) 920
[CfgAm 9][note 3]
920
[CfgAm 10][note 3]
920
[CfgAm 11][note 3]
920
[CfgAm 12][note 3]
Penetration depth (mm) 10.512
[CfgAm 13][Formula 4]
10.512
[CfgAm 14][Formula 5]
10.08
[CfgAm 15][Formula 6]
10.08
[CfgAm 16][Formula 7]
Deflection angle (degrees) 15°[CfgAm 17] 15°[CfgAm 18] 15°[CfgAm 19] 15°[CfgAm 20]

The M16A1 is able to load up to eight types of magazines.[CfgWp 15] They are fully interchangeable with other AR15-style 5.56 mm rifles but not with G36s and SG550s. Its 20-rounder magazines have a weight of 7.77778 "mass" units[CfgMa 11][CfgMa 12] while the 30-rounders have a weight of 12.2444 "mass" units instead:[CfgMa 13][CfgMa 14]

5.56 mm 20Rnd M16 Ball M855 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Standard 20-round magazine with an older box design, loaded exclusively with 5.56 mm M855 ball ammunition.[CfgMa 15]

None of the rounds fired will emit visible tracers.

5.56 mm 20Rnd M16 Ball-T M856 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Dedicated 20-rounder box magazine loaded exclusively with twenty rounds worth of 5.56 mm M856 tracer ammunition.[CfgMa 16]

All twenty rounds of the magazine will emit visible red tracers when fired.[CfgMa 17][CfgMa 18]

5.56 mm 20Rnd M16 Ball M193 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Alternate 20-round box magazine loaded exclusively with older 5.56 mm M193 ball ammunition.[CfgMa 19]

None of the rounds fired will emit visible tracers.

5.56 mm 20Rnd M16 Ball-T M196 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Alternate 20-round box magazine loaded exclusively with twenty rounds worth of 5.56 mm M196 tracer ammunition.[CfgMa 20]

All twenty rounds of the magazine will emit visible red tracers when fired.[CfgMa 21][CfgMa 22]

5.56 mm 30Rnd M16 Ball M855 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

30-round STANAG magazine loaded exclusively with 5.56 mm M855 ball ammunition.[CfgMa 23]

None of the rounds fired will emit visible tracers.

5.56 mm 30Rnd M16 Ball-T M856 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Dedicated STANAG magazine loaded exclusively with thirty rounds worth of 5.56 mm M856 tracer ammunition.[CfgMa 24]

All thirty rounds of the magazine will emit visible red tracers when fired.[CfgMa 25][CfgMa 26]

5.56 mm 30Rnd M16 Ball M193 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Alternate 30-round STANAG magazine loaded exclusively with older 5.56 mm M193 ball ammunition.[CfgMa 27]

None of the rounds fired will emit visible tracers.

5.56 mm 30Rnd M16 Ball-T M196 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Alternate STANAG magazine loaded exclusively with thirty rounds worth of older 5.56 mm M196 tracer ammunition.[CfgMa 28]

All thirty rounds of the magazine will emit visible red tracers when fired.[CfgMa 29][CfgMa 30]

Magazine compatibility[]

gm_magazineWell_556x45mm_stanag
Weapon name
(Classname)
5.56 mm 20Rnd M16 Ball M855 Grey Mag
5.56 mm 20Rnd M16 Ball-T M856 Grey Mag
5.56 mm 20Rnd M16 Ball M193 Grey Mag
5.56 mm 20Rnd M16 Ball-T M196 Grey Mag
5.56 mm 30Rnd M16 Ball M855 Grey Mag
5.56 mm 30Rnd M16 Ball-T M856 Grey Mag
5.56 mm 30Rnd M16 Ball M193 Grey Mag
5.56 mm 30Rnd M16 Ball-T M196 Grey Mag
M16A1 5.56x45 mm
(gm_m16a1_blk)


+ Base game magazines

NOTE: The following table includes magazines from the base game that can also be loaded into the M16A1 whilst the Global Mobilization - Cold War Germany Creator DLC is activated.

gm_magazineWell_556x45mm_stanag STANAG_556x45 STANAG_556x45_Large
Weapon name
(Classname)
5.56 mm 20Rnd M16 Ball M855 Grey Mag
5.56 mm 20Rnd M16 Ball-T M856 Grey Mag
5.56 mm 20Rnd M16 Ball M193 Grey Mag
5.56 mm 20Rnd M16 Ball-T M196 Grey Mag
5.56 mm 30Rnd M16 Ball M855 Grey Mag
5.56 mm 30Rnd M16 Ball-T M856 Grey Mag
5.56 mm 30Rnd M16 Ball M193 Grey Mag
5.56 mm 30Rnd M16 Ball-T M196 Grey Mag
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
5.56 mm 150Rnd Mag
5.56 mm 150Rnd Green Mag
5.56 mm 150Rnd Sand Mag
5.56 mm 150Rnd Tracer (Red) Mag
5.56 mm 150Rnd Tracer (Red) Green Mag
5.56 mm 150Rnd Tracer (Red) Sand Mag
M16A1 5.56x45 mm
(gm_m16a1_blk)

It should be noted that magazines from other Creator DLCs that share access to the same pool of magazines (Classnames: STANAG_556x45 / STANAG_556x45_Large) can also be loaded into the M16A1. However, those Creator DLCs must be loaded simultaneously alongside Global Mobilization - Cold War Germany in order for them to appear as selectable options in the Virtual Arsenal.


Trivia[]

  • Although Global Mobilization is a third party-developed DLC, this marks the first (semi-official) occasion that the A1 variant has been featured in the series.
  • M16A1s were not initially available upon Global Mobilization's release and were only added after Update 1.1.[1]
  • Prior to Update 1.4, the M16A1 (alongside all other 5.56 mm rifles based on the AR-15 platform) did not have access to M196 tracer magazines.[2]
    • They were also unable to load the 150-round drum magazines featured in ArmA 3's Apex expansion pack. The patch subsequently corrected both issues and allows the M16A1 to freely load the drums.[2]
  • A few tweaks were made to the M16A1's model after the release of Update 1.3 to better reflect its real-world counterpart. Namely, adjustments were made to reduce the diameter of the barrel, and the slip ring was changed to a flatter shape as opposed to its initial tapered style.[3]
  • Following Update 1.5's release, the M16A1 was assigned to the (then-newly introduced) Revolutionaries INDFOR faction.[4] Before the patch, the M16A1 remained unused by any of the DLC's factions.
  • After the release of Update 1.6, issues with the M16A1 being too precise in the hands of AI-controlled units were corrected. AI units wielding M16A1s can no longer shoot at targets with pinpoint accuracy.[5]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> hit
  2. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> hit
  3. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> hit
  4. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> hit
  5. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> airfriction
  6. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> airfriction
  7. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> airfriction
  8. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> airfriction
  9. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> typicalSpeed
  10. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> typicalSpeed
  11. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> typicalSpeed
  12. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> typicalSpeed
  13. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> caliber
  14. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> caliber
  15. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> caliber
  16. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> caliber
  17. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> deflecting
  18. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> deflecting
  19. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> deflecting
  20. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> deflecting

CfgMagazines

  1. CfgMagazines >> gm_20Rnd_556x45mm_b_M855_stanag_gry >> count
  2. CfgMagazines >> gm_30Rnd_556x45mm_b_M855_stanag_gry >> count
  3. CfgMagazines >> gm_30Rnd_556x45mm_b_M855_stanag_gry >> initSpeed
  4. CfgMagazines >> gm_20Rnd_556x45mm_b_M855_stanag_gry >> initSpeed
  5. CfgMagazines >> gm_30Rnd_556x45mm_b_t_M856_stanag_gry >> initSpeed
  6. CfgMagazines >> gm_20Rnd_556x45mm_b_t_M856_stanag_gry >> initSpeed
  7. CfgMagazines >> gm_30Rnd_556x45mm_B_M193_stanag_gry >> initSpeed
  8. CfgMagazines >> gm_20Rnd_556x45mm_B_M193_stanag_gry >> initSpeed
  9. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> initSpeed
  10. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> initSpeed
  11. CfgMagazines >> gm_20Rnd_556x45mm_b_M855_stanag_gry >> mass
  12. CfgMagazines >> gm_20Rnd_556x45mm_B_M193_stanag_gry >> mass
  13. CfgMagazines >> gm_30Rnd_556x45mm_b_M855_stanag_gry >> mass
  14. CfgMagazines >> gm_30Rnd_556x45mm_B_M193_stanag_gry >> mass
  15. CfgMagazines >> gm_20Rnd_556x45mm_B_M855_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M855"
  16. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M856_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M856"
  17. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M856_stanag_gry >> tracersEvery
  18. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M856_stanag_gry >> lastRoundsTracer
  19. CfgMagazines >> gm_20Rnd_556x45mm_B_M193_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M193"
  20. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M196"
  21. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> tracersEvery
  22. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> lastRoundsTracer
  23. CfgMagazines >> gm_30Rnd_556x45mm_B_M855_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M855"
  24. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M856_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M856"
  25. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M856_stanag_gry >> tracersEvery
  26. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M856_stanag_gry >> lastRoundsTracer
  27. CfgMagazines >> gm_30Rnd_556x45mm_B_M193_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M193"
  28. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M196"
  29. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> tracersEvery
  30. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> gm_m16a1_blk >> SemiAuto >> dispersion
  2. CfgWeapons >> gm_m16a1_blk >> FullAuto >> dispersion
  3. CfgWeapons >> gm_m16a1_blk >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> gm_m16a1_blk >> recoil
  5. CfgWeapons >> gm_m16a1_blk >> Inertia
  6. CfgWeapons >> gm_m16a1_blk >> dexterity
  7. CfgWeapons >> gm_m16a1_blk >> SemiAuto >> reloadTime
  8. CfgWeapons >> gm_m16a1_blk >> FullAuto >> reloadTime
  9. CfgWeapons >> gm_m16a1_blk >> initSpeed
  10. CfgWeapons >> gm_m16a1_blk >> WeaponSlotsInfo >> gm_slotOptic_ar15 >> compatibleItems >> {gm_colt4x20_ar15_blk}
  11. CfgWeapons >> gm_m16a1_blk >> WeaponSlotsInfo >> gm_slotMuzzle_556x45mm >> compatibleItems >> {gm_suppressor_atec150_556mm_blk,muzzle_snds_M,muzzle_snds_m_khk_F,muzzle_snds_m_snd_F}
  12. CfgWeapons >> gm_m16a1_blk >> OpticsModes >> Optics_IronSight >> discreteDistance[] >> {100,200,300,400}
  13. CfgWeapons >> gm_m16a1_blk >> OpticsModes >> Optics_IronSight >> discreteDistanceInitIndex >> "2"
  14. CfgWeapons >> gm_m16a1_blk >> maxZeroing
  15. CfgWeapons >> gm_m16a1_blk >> magazineWell[] >> {"gm_magazineWell_556x45mm_stanag","STANAG_556x45","STANAG_556x45_Large"}

Formulae

  1. 60 / reloadTime = 60 / 0.092
  2. 60 / reloadTime = 60 / 0.075
  3. Weapon's initSpeed * Magazine's initSpeed = 1 * 960
  4. initSpeed * caliber * 15 / 1000 = 960 * 0.73 * 15 / 1000
  5. initSpeed * caliber * 15 / 1000 = 960 * 0.73 * 15 / 1000
  6. initSpeed * caliber * 15 / 1000 = 960 * 0.7 * 15 / 1000
  7. initSpeed * caliber * 15 / 1000 = 960 * 0.7 * 15 / 1000

Notes[]

  1. The M16A1's muzzle velocity is determined by the magazine's initSpeed value (the weapon itself only applies a multiplier).
  2. By default, the M16A1 is not capable of mounting a scope with a zeroing limit higher than 800 metres as the M16A1 doesn't allow for such optics to be attached (the M16A1's dedicated scope has a maximum zeroing of 500 metres). This is only possible through the use of a custom addon that explicitly enables the mounting of >800 metre zeroing optics to the M16A1's optics slot.
  3. 3.0 3.1 3.2 3.3 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. GalComT et al. 2019, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3389234>.
  2. 2.0 2.1 GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3445572>.
  3. GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3433609>.
  4. GalComT et al. 2023, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 2 May 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3474524>.
  5. Vertexmacht 2025, OPREP - GLOBAL MOBILIZATION UPDATE 1.6, Arma 3, viewed 1 June 2025, <https://dev.arma3.com/post/oprep-global-mobilization-update-16>.

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of Global Mobilization - Cold War Germany
Night vision devices PN-3
Handguns LP1 26.5 mmP1 9 mm (P1SD) • P2 9 mm (P M/49) • PiM 9 mm (PiMB) • PM 9 mmP2A1 26.5 mmwz. 78 26.5 mm
Submachine guns MP2A1 9 mmPM-63 9 mmSG5A2 9 mm (A3, A4, A5, N, NSD1, NSD2, SD2, SD3, SD5, SD6)
Shotguns MZF512
Assault rifles AKM 7.62 mm (L, N, S, SL, SN, Pallad) • AK-74 5.45 mm (N) • C7A1 5.56 mmG3A3 7.62 mm (A3A0, A3A1, A4, A4A0, A4A1, KA4, KA4A1, SG1, GV M/75, GV M/75 Carbine) • G11K2 4.73 mmG33A2 5.56 mm (A3, KA2, KA3, SG1) • G36A1 5.56 mm (G36E) • G53A2 5.56 mm (A3, Mp M/85) • GV M/95 5.56 mmLMG K 500 7.62 mm (S) • M16A1 5.56 mm (M16A2) • MPi AK-74 (AKS-74, AKS-74K) • MPi KM-72 7.62 mm (KMS-72, KMS-72K, KMS-72KSD, KM) • SG542 7.62 mmSG550 5.56 mm (SG551, SG551 SWAT)
Squad automatic weapons G8A1 7.62 mm (A2, MG8A1, MG8A2) • LMG RPK 7.62 mmLMG RPK-74 5.45 mmRPK 7.62 mm (N) • RPK-74 5.45 mm (N)
Machineguns HMG PKM 7.62 mmMG3 7.62 mm (LMG M/62)
Designated marksman rifles SVD 7.62 mm
Sniper rifles MSG90 7.62 mm (A1, PSG1)
Grenade launchers GraPiwz.83 Pallad-D
Launchers FIM-43M72A3 LAWPzF 3PzF 44-2PzF 84RPG-7RPG-18Strela-2M
Static 2B11DShKMFagotLATGMM120MG3 - Anti Air TripodSearchlightSPG-9
(Parenthesis) denote variants.