Armed Assault Wiki

NOTE: This article is about M16A2s in ArmA 3's Global Mobilization - Cold War Germany Creator DLC. For other similarly named articles, you may wish to use the following links instead:
■ For the M16A2 in the main ARMA games, see M16A2.
■ For the M16A2 in CSLA Iron Curtain, see M16A2 (CSLA).


« The M16 is a 5.56x45 mm NATO assault rifle of American origin.
Field Manual
»
The M16A2 5.56 mm assault rifle.
The M16A2 5.56 mm assault rifle.

The M16A2 is a 5.56 mm assault rifle that remains unused by any faction in ArmA 3. It was added with the release of the Global Mobilization - Cold War Germany Creator DLC.

Overview[]

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The M16A2 is an upgraded iteration of the M16A1 rifle. It features a heavier barrel, improved rear sight, redesigned handguard, and a modified upper receiver.

It primarily feeds from 30-round STANAG magazines but can also load older 20-rounder box magazines used by the M16A1. It can attain a fire rate of up to ~ 652 rounds per minute on semi-auto[CfgWp 7][Formula 1] or up to 800 RPM when firing with its 3-round burst firemode.[CfgWp 8][Formula 2] The M16A2 has a muzzle velocity of 960 m/s.[CfgWp 9][Formula 3][note 1]

It is not possible to attach IR laser sights or flashlights to the M16A2, but it is possible to mount a 4x magnification riflescope onto its carryhandle.[CfgWp 10] In addition to this riflescope, the M16A2's muzzle can be fitted with a 5.56 mm sound suppressor.[CfgWp 11]

Ironsights[]

Arma3-gmcwgm16a2-ironsight-overview

The M16A2's ironsights can be manually zeroed starting at a minimum of 100 metres up to a maximum of 400 metres (100, 200, 300, 400).[CfgWp 12] By default, it uses a zeroing of 300 metres.[CfgWp 13]

If an optical sight with a zeroing limit greater than 400 metres is fitted, the M16A2 will permit a maximum zeroing of 800 metres.[CfgWp 14][note 2]

Ammunition[]

NOTE: The M16A2 is capable of loading the same magazines utilised by non-Global Mobilization 5.56 mm-chambered weapons. To minimise clutter, they are deliberately excluded from this section.

Ammo parameter 5.56 mm M855 (Ball) 5.56 mm M856 (Tracer) 5.56 mm M193 (Ball) 5.56 mm M196 (Tracer)
Base damage value 9.56[CfgAm 1] 9.56[CfgAm 2] 9[CfgAm 3] 9[CfgAm 4]
Aerodynamic friction -0.0009131[CfgAm 5] -0.0009131[CfgAm 6] -0.00108782[CfgAm 7] -0.00108782[CfgAm 8]
Muzzle velocity (m/s) 960
[CfgMa 3][CfgMa 4]
960
[CfgMa 5][CfgMa 6]
960
[CfgMa 7][CfgMa 8]
960
[CfgMa 9][CfgMa 10]
Expected velocity (m/s) 920
[CfgAm 9][note 3]
920
[CfgAm 10][note 3]
920
[CfgAm 11][note 3]
920
[CfgAm 12][note 3]
Penetration depth (mm) 10.512
[CfgAm 13][Formula 4]
10.512
[CfgAm 14][Formula 5]
10.08
[CfgAm 15][Formula 6]
10.08
[CfgAm 16][Formula 7]
Deflection angle (degrees) 15°[CfgAm 17] 15°[CfgAm 18] 15°[CfgAm 19] 15°[CfgAm 20]

The M16A2 can feed from eight types of magazines.[CfgWp 15] Excluding the G36 family and SG550s, these magazines are fully interchangeable with any AR15-type rifle that is chambered to fire the 5.56 mm NATO cartridge.

Its 30-rounder magazines have a weight of 12.2444 "mass" units[CfgMa 11][CfgMa 12] whereas the lower capacity 20-round magazines have a weight of 7.77778 "mass" units instead:[CfgMa 13][CfgMa 14]

5.56 mm 30Rnd M16 Ball M855 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Standard 30-round STANAG magazine loaded exclusively with 5.56 mm M855 ball ammunition.[CfgMa 15]

None of the rounds fired will emit visible tracers.

5.56 mm 30Rnd M16 Ball-T M856 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Dedicated STANAG magazine loaded exclusively with thirty rounds worth of 5.56 mm M856 tracer ammunition.[CfgMa 16]

All thirty rounds of the magazine will emit visible red tracers when fired.[CfgMa 17][CfgMa 18]

5.56 mm 30Rnd M16 Ball M193 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Alternate 30-round STANAG magazine loaded exclusively with older 5.56 mm M193 ball ammunition.[CfgMa 19]

None of the rounds fired will emit visible tracers.

5.56 mm 30Rnd M16 Ball-T M196 Grey Mag[]

Arma3-ammunition-gmcwg30rndm16a2

Alternate STANAG magazine loaded exclusively with thirty rounds worth of older 5.56 mm M196 tracer ammunition.[CfgMa 20]

All thirty rounds of the magazine will emit visible red tracers when fired.[CfgMa 21][CfgMa 22]

5.56 mm 20Rnd M16 Ball M855 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Older 20-round box magazine loaded exclusively with 5.56 mm M855 ball ammunition.[CfgMa 23]

None of the rounds fired will emit visible tracers.

5.56 mm 20Rnd M16 Ball-T M856 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Dedicated 20-round box magazine loaded exclusively with twenty rounds worth of 5.56 mm M856 tracer ammunition.[CfgMa 24]

All twenty rounds of the magazine will emit visible red tracers when fired.[CfgMa 25][CfgMa 26]

5.56 mm 20Rnd M16 Ball M193 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Alternate 20-round box magazine loaded exclusively with older 5.56 mm M193 ball ammunition.[CfgMa 27]

None of the rounds fired will emit visible tracers.

5.56 mm 20Rnd M16 Ball-T M196 Grey Mag[]

Arma3-ammunition-gmcwg20rndm16a1

Alternate 20-round box magazine loaded exclusively with twenty rounds worth of 5.56 mm M196 tracer ammunition.[CfgMa 28]

All twenty rounds of the magazine will emit visible red tracers when fired.[CfgMa 29][CfgMa 30]

Magazine compatibility[]

gm_magazineWell_556x45mm_stanag
Weapon name
(Classname)
5.56 mm 20Rnd M16 Ball M855 Grey Mag
5.56 mm 20Rnd M16 Ball-T M856 Grey Mag
5.56 mm 20Rnd M16 Ball M193 Grey Mag
5.56 mm 20Rnd M16 Ball-T M196 Grey Mag
5.56 mm 30Rnd M16 Ball M855 Grey Mag
5.56 mm 30Rnd M16 Ball-T M856 Grey Mag
5.56 mm 30Rnd M16 Ball M193 Grey Mag
5.56 mm 30Rnd M16 Ball-T M196 Grey Mag
M16A2 5.56x45 mm
(gm_m16a2_blk)


+ Base game magazines

NOTE: The following table includes magazines from the base game that can also be loaded into the M16A2 whilst the Global Mobilization - Cold War Germany Creator DLC is activated.

gm_magazineWell_556x45mm_stanag STANAG_556x45 STANAG_556x45_Large
Weapon name
(Classname)
5.56 mm 20Rnd M16 Ball M855 Grey Mag
5.56 mm 20Rnd M16 Ball-T M856 Grey Mag
5.56 mm 20Rnd M16 Ball M193 Grey Mag
5.56 mm 20Rnd M16 Ball-T M196 Grey Mag
5.56 mm 30Rnd M16 Ball M855 Grey Mag
5.56 mm 30Rnd M16 Ball-T M856 Grey Mag
5.56 mm 30Rnd M16 Ball M193 Grey Mag
5.56 mm 30Rnd M16 Ball-T M196 Grey Mag
5.56 mm 30rnd Reload Tracer (Yellow) Mag
5.56 mm 30rnd Reload Tracer (Red) Mag
5.56 mm 30rnd Reload Tracer (Green) Mag
5.56 mm 30rnd Tracer (Yellow) Mag
5.56 mm 30rnd Tracer (Red) Mag
5.56 mm 30rnd Tracer (Green) Mag
5.56 mm 30rnd Reload Tracer (Yellow) Sand Mag
5.56 mm 30rnd Reload Tracer (Red) Sand Mag
5.56 mm 30rnd Reload Tracer (Green) Sand Mag
5.56 mm 30rnd Tracer (Yellow) Sand Mag
5.56 mm 30rnd Tracer (Red) Sand Mag
5.56 mm 30rnd Tracer (Green) Sand Mag
5.56 mm 150Rnd Mag
5.56 mm 150Rnd Green Mag
5.56 mm 150Rnd Sand Mag
5.56 mm 150Rnd Tracer (Red) Mag
5.56 mm 150Rnd Tracer (Red) Green Mag
5.56 mm 150Rnd Tracer (Red) Sand Mag
M16A2 5.56x45 mm
(gm_m16a2_blk)

It should be noted that magazines from other Creator DLCs that share access to the same pool of magazines (Classnames: STANAG_556x45 / STANAG_556x45_Large) can also be loaded into the M16A2. However, those Creator DLCs must be loaded simultaneously alongside Global Mobilization - Cold War Germany in order for them to appear as selectable options in the Virtual Arsenal.


Trivia[]

  • Alongside the M16A1, the M16A2 was not initially available on Global Mobilization's release and was only added after Patch 1.1.[1]
  • Prior to Update 1.4, the M16A2 (as well as every other 5.56 mm weapon in the AR-15 family) did not have access to M196 tracer magazines.[2]
    • They were also unable to load the 150-round drum magazines featured in ArmA 3's Apex expansion pack. The patch subsequently corrected both issues and allows the M16A2 to freely load the drums.[2]
  • Update 1.6 corrected issues with AI range limits and dispersion values on the M16A2. Prior to Update 1.6, AI units equipped with M16A2s shared the same dispersion values with human players, allowing them to hit targets with pinpoint accuracy at any distance.[3]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> hit
  2. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> hit
  3. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> hit
  4. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> hit
  5. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> airfriction
  6. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> airfriction
  7. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> airfriction
  8. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> airfriction
  9. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> typicalSpeed
  10. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> typicalSpeed
  11. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> typicalSpeed
  12. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> typicalSpeed
  13. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> caliber
  14. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> caliber
  15. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> caliber
  16. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> caliber
  17. CfgAmmo >> gm_bullet_556x45mm_B_M855 >> deflecting
  18. CfgAmmo >> gm_bullet_556x45mm_B_T_M856 >> deflecting
  19. CfgAmmo >> gm_bullet_556x45mm_B_M193 >> deflecting
  20. CfgAmmo >> gm_bullet_556x45mm_B_T_M196 >> deflecting

CfgMagazines

  1. CfgMagazines >> gm_30Rnd_556x45mm_b_M855_stanag_gry >> count
  2. CfgMagazines >> gm_20Rnd_556x45mm_b_M855_stanag_gry >> count
  3. CfgMagazines >> gm_30Rnd_556x45mm_b_M855_stanag_gry >> initSpeed
  4. CfgMagazines >> gm_20Rnd_556x45mm_b_M855_stanag_gry >> initSpeed
  5. CfgMagazines >> gm_30Rnd_556x45mm_b_t_M856_stanag_gry >> initSpeed
  6. CfgMagazines >> gm_20Rnd_556x45mm_b_t_M856_stanag_gry >> initSpeed
  7. CfgMagazines >> gm_30Rnd_556x45mm_B_M193_stanag_gry >> initSpeed
  8. CfgMagazines >> gm_20Rnd_556x45mm_B_M193_stanag_gry >> initSpeed
  9. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> initSpeed
  10. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> initSpeed
  11. CfgMagazines >> gm_30Rnd_556x45mm_b_M855_stanag_gry >> mass
  12. CfgMagazines >> gm_30Rnd_556x45mm_B_M193_stanag_gry >> mass
  13. CfgMagazines >> gm_20Rnd_556x45mm_b_M855_stanag_gry >> mass
  14. CfgMagazines >> gm_20Rnd_556x45mm_B_M193_stanag_gry >> mass
  15. CfgMagazines >> gm_30Rnd_556x45mm_B_M855_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M855"
  16. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M856_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M856"
  17. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M856_stanag_gry >> tracersEvery
  18. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M856_stanag_gry >> lastRoundsTracer
  19. CfgMagazines >> gm_30Rnd_556x45mm_B_M193_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M193"
  20. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M196"
  21. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> tracersEvery
  22. CfgMagazines >> gm_30Rnd_556x45mm_B_T_M196_stanag_gry >> lastRoundsTracer
  23. CfgMagazines >> gm_20Rnd_556x45mm_B_M855_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M855"
  24. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M856_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M856"
  25. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M856_stanag_gry >> tracersEvery
  26. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M856_stanag_gry >> lastRoundsTracer
  27. CfgMagazines >> gm_20Rnd_556x45mm_B_M193_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_M193"
  28. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> ammo >> "gm_bullet_556x45mm_B_T_M196"
  29. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> tracersEvery
  30. CfgMagazines >> gm_20Rnd_556x45mm_B_T_M196_stanag_gry >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> gm_m16a2_blk >> SemiAuto >> dispersion
  2. CfgWeapons >> gm_m16a2_blk >> FullAuto >> dispersion
  3. CfgWeapons >> gm_m16a2_blk >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> gm_m16a2_blk >> recoil
  5. CfgWeapons >> gm_m16a2_blk >> Inertia
  6. CfgWeapons >> gm_m16a2_blk >> dexterity
  7. CfgWeapons >> gm_m16a2_blk >> SemiAuto >> reloadTime
  8. CfgWeapons >> gm_m16a2_blk >> Burst >> reloadTime
  9. CfgWeapons >> gm_m16a2_blk >> initSpeed
  10. CfgWeapons >> gm_m16a2_blk >> WeaponSlotsInfo >> gm_slotOptic_ar15 >> compatibleItems >> {gm_colt4x20_ar15_blk}
  11. CfgWeapons >> gm_m16a2_blk >> WeaponSlotsInfo >> gm_slotMuzzle_556x45mm >> compatibleItems >> {gm_suppressor_atec150_556mm_blk,muzzle_snds_M,muzzle_snds_m_khk_F,muzzle_snds_m_snd_F}
  12. CfgWeapons >> gm_m16a2_blk >> OpticsModes >> Optics_IronSight >> discreteDistance[] >> {100,200,300,400}
  13. CfgWeapons >> gm_m16a2_blk >> OpticsModes >> Optics_IronSight >> discreteDistanceInitIndex >> "2"
  14. CfgWeapons >> gm_m16a2_blk >> maxZeroing
  15. CfgWeapons >> gm_m16a2_blk >> magazineWell[] >> {"gm_magazineWell_556x45mm_stanag","STANAG_556x45","STANAG_556x45_Large"}

Formulae

  1. 60 / reloadTime = 60 / 0.092
  2. 60 / reloadTime = 60 / 0.075
  3. Weapon's initSpeed * Magazine's initSpeed = 1 * 960
  4. initSpeed * caliber * 15 / 1000 = 960 * 0.73 * 15 / 1000
  5. initSpeed * caliber * 15 / 1000 = 960 * 0.73 * 15 / 1000
  6. initSpeed * caliber * 15 / 1000 = 960 * 0.7 * 15 / 1000
  7. initSpeed * caliber * 15 / 1000 = 960 * 0.7 * 15 / 1000

Notes[]

  1. The M16A2's muzzle velocity is determined by the magazine's initSpeed value (the weapon itself only applies a multiplier).
  2. By default, the M16A2 is not capable of mounting a scope with a zeroing limit higher than 800 metres as the M16A2 doesn't allow for such optics to be attached (the M16A2's dedicated scope has a maximum zeroing of 500 metres). This is only possible through the use of a custom addon that explicitly enables the mounting of >800 metre zeroing optics to the M16A2's optics slot.
  3. 3.0 3.1 3.2 3.3 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. GalComT et al. 2019, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 March 2023, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3389234>.
  2. 2.0 2.1 GalComT et al. 2021, Global Mobilization - Changelog, Bohemia Interactive Forums, viewed 18 February 2025, <https://forums.bohemia.net/forums/topic/223833-global-mobilization-changelog/?do=findComment&comment=3445572>.
  3. Vertexmacht 2025, OPREP - GLOBAL MOBILIZATION UPDATE 1.6, Arma 3, viewed 1 June 2025, <https://dev.arma3.com/post/oprep-global-mobilization-update-16>.

External links[]

See also[]

Variants[]

Weapons of comparable role and configuration[]

Weapons of Global Mobilization - Cold War Germany
Night vision devices PN-3
Handguns LP1 26.5 mmP1 9 mm (P1SD) • P2 9 mm (P M/49) • PiM 9 mm (PiMB) • PM 9 mmP2A1 26.5 mmwz. 78 26.5 mm
Submachine guns MP2A1 9 mmPM-63 9 mmSG5A2 9 mm (A3, A4, A5, N, NSD1, NSD2, SD2, SD3, SD5, SD6)
Shotguns MZF512
Assault rifles AKM 7.62 mm (L, N, S, SL, SN, Pallad) • AK-74 5.45 mm (N) • C7A1 5.56 mmG3A3 7.62 mm (A3A0, A3A1, A4, A4A0, A4A1, KA4, KA4A1, SG1, GV M/75, GV M/75 Carbine) • G11K2 4.73 mmG33A2 5.56 mm (A3, KA2, KA3, SG1) • G36A1 5.56 mm (G36E) • G53A2 5.56 mm (A3, Mp M/85) • GV M/95 5.56 mmLMG K 500 7.62 mm (S) • M16A1 5.56 mm (M16A2) • MPi AK-74 (AKS-74, AKS-74K) • MPi KM-72 7.62 mm (KMS-72, KMS-72K, KMS-72KSD, KM) • SG542 7.62 mmSG550 5.56 mm (SG551, SG551 SWAT)
Squad automatic weapons G8A1 7.62 mm (A2, MG8A1, MG8A2) • LMG RPK 7.62 mmLMG RPK-74 5.45 mmRPK 7.62 mm (N) • RPK-74 5.45 mm (N)
Machineguns HMG PKM 7.62 mmMG3 7.62 mm (LMG M/62)
Designated marksman rifles SVD 7.62 mm
Sniper rifles MSG90 7.62 mm (A1, PSG1)
Grenade launchers GraPiwz.83 Pallad-D
Launchers FIM-43M72A3 LAWPzF 3PzF 44-2PzF 84RPG-7RPG-18Strela-2M
Static 2B11DShKMFagotLATGMM120MG3 - Anti Air TripodSearchlightSPG-9
(Parenthesis) denote variants.