Armed Assault Wiki

The M16A4 is a 5.56 mm assault rifle featured in both ArmA: Armed Assault and ArmA 2.


ArmA: Armed Assault[]

« The M16A4 is a gas-operated weapon. It is chambered for 5.56x45mm NATO ammunition. It is the successor of the M16A3, with the only significant difference being that the M16A4 lacks a full-auto firing mode. A number of lightweight materials are used in construction of this weapon in order to save weight.
Library Description[1]
»
The M16A4 5.56 mm assault rifle.
The M16A4 5.56 mm assault rifle.

The M16A4 is used exclusively by the U.S. Army in ArmA: Armed Assault.

Overview[]

The M16A4 is a gas operated, selective-fire assault rifle that is chambered to fire the 5.56×45 mm NATO round.

It can load 30-round STANAG magazines that are also shared with the M4 carbine[A1CfgW 9], and can attain a fire rate of up to ~ 666 rounds per minute[A1CfgW 10][Formula 1] with a muzzle velocity of 930 m/s.[A1CfgM 3] By default, M16A4s feature only ironsights but can alternately be fitted with ACOG riflescopes. However, it is not possible to mount a suppressor onto the muzzle.

The service weapon of U.S. Marines deployed to Sahrani, the M16A4 is a fairly precise assault rifle. It is visually similar to the M16A2 but has several useful features added such as a removable carryhandle and an integrated rail mounting system. With an effective firing range of up to roughly 400 metres, the M16A4 serves as a decent general-purpose rifle. When opting for the alternate riflescope-fitted M16A4 ACOG variants, the M16A4 can be accurately used to engage targets at distances of up to 600 metres away instead.

Handling-wise, the M16A4 isn't that much different to the M4 carbine as both have identical recoil. The main advantage (and disadvantage) of the M16A4 is its longer barrel, which provides it slightly increased range over its carbine counterpart but also makes it more cumbersome to wield.[A1CfgW 7][A1CfgW 8]

Though it can only be toggled to fire in either semi-automatic or 3-round burst modes like the M16A2, simply tapping the trigger as quickly as possible allows the operator to essentially fire on full auto as there is almost an unnoticeable delay between bursts.


Variants[]

M16A4 GL[]

The M16A4 GL 5.56 mm assault rifle.
The M16A4 GL 5.56 mm assault rifle.

The M16A4 GL is a modified variant of the baseline M16A4 rifle that has an underbarrel 40 mm grenade launcher attached to it.

Along with its parent weapon, it is also chambered to fire the same 5.56 mm NATO cartridge but the underbarrel M203 is designed to launch 40 mm high-explosive (HE) grenades or illumination/signalling flare shells instead.[A1CfgW 19]

The M203 has a conventional leaf sight that is accurate at distances of up to 400 metres.[A1CfgW 20][A1CfgW 21] It is otherwise virtually identical to the standard M16A4 in every other way.


Sights[]

Arma1-m16a4-ironsight-overview
The ironsights on the M16A4's carryhandle use a fixed zeroing of 300 metres.[A1CfgW 22][A1CfgW 23] It is not possible to manually adjust this setting.

Arma1-m16a4acog-ironsight-overview
The M16A4's riflescope is set to a fixed zeroing of 100 metres.[A1CfgW 24][A1CfgW 25] It is not possible to manually adjust its zeroing.

Arma1-m16a4gl-ironsight-overview
Ironsights on M16A4s fitted with M203 grenade launchers are set to a fixed zeroing of 300 metres.[A1CfgW 26][A1CfgW 27] It is not possible to manually adjust this zeroing setting.

Arma1-m16a4acog-ironsight-overview
The riflescope on M16A4s with an M203 grenade launcher fitted utilise a fixed zeroing of 100 metres.[A1CfgW 28][A1CfgW 29] It is not possible to adjust this to a different setting.

Arma1-m203m16a4-ironsight-overview
The M203's leaf sight uses a fixed zeroing of 400 metres.[A1CfgW 20][A1CfgW 21] It is not possible to manually adjust its zeroing.


Recoil curves[]

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Camouflage[]

  • Black: Standard matte black finish.

Ammunition[]

Ammo parameter 5.56 mm NATO (Ball) 5.56 mm NATO SD (Ball)
Base damage value 8[A1CfgA 1] 7[A1CfgA 2]
Aerodynamic friction -0.001425[A1CfgA 3] -0.0006[A1CfgA 4]
Muzzle velocity (m/s) 930[A1CfgM 3] 320[A1CfgM 5]
Expected velocity (m/s) 900[A1CfgA 5][note 1] 320[A1CfgA 6][note 1]
Deflection angle (degrees) 10°[A1CfgA 7] 10°[A1CfgA 8]

For grenade rounds usable with the GL, refer to its dedicated article here.

Both variants of the M16A4 can load up to three types of magazines.[A1CfgW 9] All three magazine types require at least one[A1CfgM 6][A1CfgM 7] free inventory slot to carry:

30Rnd. Stanag[]

Arma1-ammunition-30rndstanag

Standard 30-round magazine loaded with 5.56 mm NATO ball ammunition.[A1CfgM 8]

None of the rounds fired will emit visible tracers.

30Rnd. Stanag SD[]

Arma1-ammunition-30rndstanag

Specialised magazine loaded with subsonic 5.56 mm ammunition.[A1CfgM 9]

It is mostly identical to regular 30-rounder STANAGs but rounds fired from this magazine have a much lower velocity of 320 m/s.[A1CfgM 5]

20Rnd. Stanag[]

Arma2-ammunition-20rndfnfal

20-round box magazine used by the Mk12 marksman rifle.

Aside from its reduced capacity, it is completely identical to regular 30-round STANAGs (none of the rounds fired will emit visible tracers).


Magazine compatibility[]

Weapon name
(Classname)
30Rnd. Stanag
30Rnd. Stanag SD
20Rnd. Stanag
M16A4
(m16a4)
M16A4 ACOG
(m16a4_acg)
M16A4 ACOG GL
(M16A4_ACG_GL)
M16A4 GL
(M16A4_GL)

Trivia[]

  • Both variants of the M16A4 were not added until the release of Patch 1.04.[2]
    • Initially, the M16A4 was only used by U.S. Army units prior to the patch. This was later changed in Patch 1.14 with the addition of the USMC sub-faction; with conventional Marine units being given the M16A4 instead while regular U.S. Army infantry continued to use the M4A1 carbine.[3]
  • Due to the lack of support for infrared laser sights in Armed Assault (a functionality that would only be introduced in ArmA 2's Operation Arrowhead expansion), the M16A4's AN/PEQ-2 ITPIAL is not actually usable and is a purely cosmetic attachment.

Gallery[]

ArmA 2[]

« The M16 assault rifle entered service in 1965 at the onset of the Vietnam War. It answered the Army's need to replace the ill-suited M14 with a lightweight rifle capable of effective automatic fire. The M16 uses a small, high velocity round with low recoil and good armor penetration, effective to about 500m.
Armoury Description[4]
»
The M16A4 5.56 mm assault rifle.
The M16A4 5.56 mm assault rifle.

The M16A4 is used exclusively by the U.S. Marines in ArmA 2.

Overview[]

The M16A4 returns once more in ArmA 2 and now serves exclusively as the main assault rifle of the USMC.

ArmA 2's M16A4 can load either 20- or 30-round STANAG magazines. However unlike in Armed Assault, it can now also load high capacity 100-round drum magazines used by German-made MG36s.[A2CfgW 10] It has a much higher rate of fire (800 RPM)[A1CfgW 30][Formula 2], though its muzzle velocity remains unchanged at 930 m/s.[A2CfgM 4] The M16A4's selection of accessories has been expanded, with optics ranging from CCO reflex sights and ACOG riflescopes as well as IR laser pointer accessories. However, the M16A4 still lacks a sub-variant with a sound suppressor attached.

The M16A4 continues to serve as the U.S. Marine Corps general-purpose assault rifle for their deployment to Chernarus. Besides a few alterations to its base stats like a greater ROF[Formula 2] and increased muzzle velocity[A2CfgM 4], the M16A4 mostly remains unchanged from its predecessor in Armed Assault.

The only drawback of ArmA 2's M16A4 is that when it is compared to other platforms in its class, the M16A4 is severely lacking when it comes to optics as opposed to the likes of the Mk16/XM8. Whereas the latter two platforms have sub-variants fitted with thermal sights and marksman/sniper scopes, the M16A4 is restricted to just an unmagnified reflex sight and a 4x riflescope.

Since the M16A4 also lacks the ability to mount a suppressor, it also means that its utility on missions that require stealth will be limited even if it is loaded with subsonic 5.56 mm ammunition (unlike the M4A1 carbine).


Variants[]

M16A4 M203[]

« The M16 assault rifle entered service in 1965 at the onset of the Vietnam War. This weapon uses a small, high velocity round with low recoil and good armor penetration, effective to about 500m.
This one is equipped with an additional M203 40mm grenade launcher.
Armoury Description[4]
»
The M16A4 M203 5.56 mm assault rifle.
The M16A4 M203 5.56 mm assault rifle.

The M16A4 M203 is simply an M16A4 rifle fitted with an underbarrel M203 grenade launcher.

Like before, the M203 still uses a conventional leaf sight that is zeroed to a range of 400 metres.[A2CfgW 20][A2CfgW 21] However, ArmA 2's M203-fitted M16A4 can now load and fire 40 mm non-lethal smoke rounds in addition the standard lethal HE grenades and less-than-lethal (LTL) flare shells.[A2CfgW 22]

It features both ironsight and ACOG riflescope-fitted variants. There are otherwise no other functional or statistical differences to the baseline M16A4 rifle.


Sights[]

Arma2-m16a4cco-ironsight-overview
The M16A4's reflex sight cannot be zeroed. Only the red dot will be visible under low-light conditions.

Arma2-m16a4acog-ironsight-overview
The M16A4's riflescope cannot be zeroed. Only the illuminated chevron at the centre of the reticle will be visible under low-light conditions.

Arma2-m16a4acogbackup-ironsight-overview
Improvised backup "ironsight" located atop the M16A4's riflescope. It is not possible to adjust the weapon's zeroing.

Arma2-m16a4m203-ironsight-overview
The M16A4's zeroing can be adjusted starting from a minimum of 100 metres up to a maximum of 800 metres (100, 200, 300, 400, 500, 600, 700, 800).[A2CfgW 23] By default, it is set to utilise a zeroing of 100 metres.[A2CfgW 24]

Arma2-m16a4acog-ironsight-overview
The riflescope on the M16A4 M203 does not allow for manual zeroing. Only the illuminated chevron at the centre of the reticle will be visible under low-light conditions.

Arma2-m16a4m203acogbackup-ironsight-overview
Improvised backup "ironsight" located atop the M16A4 M203's riflescope. It is not possible to adjust the weapon's zeroing.

Arma2-m203m16a4-ironsight-overview
The M203 grenade launcher uses a fixed zeroing of 400 metres.[A2CfgW 20][A2CfgW 21] It cannot be manually adjusted. None of the markings on the leaf are illuminated.


Recoil curves[]

Standing

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


 
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Prone

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


 
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Camouflage[]

  • Black: Standard matte black/dark grey scheme. Utilised on both M16A4 variants.

Ammunition[]

Ammo parameter 5.56 mm NATO (Ball/STANAG) 5.56 mm NATO (Ball/G36) 5.56 mm NATO SD (Ball)
Base damage value 8[A2CfgA 1] 8[A2CfgA 1] 7[A2CfgA 2]
Aerodynamic friction -0.001425[A2CfgA 3] -0.001425[A2CfgA 3] -0.0006[A2CfgA 4]
Muzzle velocity (m/s) 930[A2CfgM 4] 920[A2CfgM 6] 320[A2CfgM 7]
Expected velocity (m/s) 900[A2CfgA 5][note 1] 900[A2CfgA 5][note 1] 320[A2CfgA 6][note 1]
Deflection angle (degrees) 10°[A2CfgA 7] 10°[A2CfgA 7] 10°[A2CfgA 8]

For grenade rounds usable with the M203, refer to its dedicated article here.

Six types of magazines are available to both variants of the M16A4.[A2CfgW 10] All of these magazines are fully interchangeable with any M16/G36-type assault rifle and carbine that is chambered to fire the 5.56 mm NATO cartridge. This also includes (but is not limited to) light machine guns like the M249 SAW and the L110A1, as well as marksman rifles like the Mk12 SPR.

With the sole exception of the 100-round drum magazines, all magazines only need one free inventory slot to carry.[A2CfgM 8][A2CfgM 9][A2CfgM 10] Only the 100-rounder drums require at least two[A2CfgM 11] inventory slots:

30Rnd. STANAG[]

Arma1-ammunition-30rndstanag

30-round STANAG magazine used primarily by M16-type assault rifles and carbines. Loaded exclusively with 5.56 mm NATO ball ammunition.[A2CfgM 12]

None of the rounds fired will emit visible tracers.

30Rnd. STANAG SD[]

Arma1-ammunition-30rndstanag

Special 30-round STANAG magazine loaded with subsonic 5.56 mm NATO ammunition.[A2CfgM 13] Rounds fired from this magazine specifically have a reduced muzzle velocity of 320 m/s.[A2CfgM 7]

As with the stock 30-rounder STANAGs, it does not contain any visible tracer rounds.

20Rnd. STANAG[]

Arma2-ammunition-20rndfnfal

20-round STANAG magazine containing only twenty rounds worth of 5.56 mm ball ammunition.[A2CfgM 14]

None of the rounds fired from this magazine will emit visible tracers.

G36 Mag.[]

Arma1-ammunition-30rndg36

30-round plastic magazine used primarily by G36-type weapons and non-M16 assault rifles/carbines loaded with 5.56 mm ball ammunition.[A2CfgM 15] Rounds fired from this magazine specifically have a lower muzzle velocity of 920 m/s.[A2CfgM 6]

Aside from its reduced muzzle velocity and appearance, this magazine remains statistically unchanged from 30-rounder STANAGs.

30rnd G36 SD[]

Arma1-ammunition-30rndg36

Special G36-type plastic magazine loaded with thirty rounds of subsonic 5.56 mm ammunition.[A2CfgM 16] Rounds fired from this magazine specifically have a reduced muzzle velocity of 320 m/s.[A2CfgM 17]

Aside from its subsonic loadout, this magazine is statistically unchanged from the standard G36-type magazine.

MG36 Mag.[]

Arma2-ammunition-100rndmg36

High-capacity 100-round drum magazine loaded with a mix of 5.56 mm ball and tracer ammunition.[A2CfgM 18] Rounds fired from this drum specifically have a lower muzzle velocity of 920 m/s.[A2CfgM 19]

Every fourth[A2CfgM 20] round fired will emit a visible tracer. The last four[A2CfgM 21] rounds of the drum will always emit tracers.


Magazine compatibility[]

Weapon name
(Classname)
30Rnd. STANAG
30Rnd. STANAG SD
20Rnd. STANAG
G36 Mag.
30rnd G36 SD
MG36 Mag.
M16A4
(m16a4)
M16A4 ACOG
(m16a4_acg)
M16A4 M203
(M16A4_GL)
M16A4 M203 ACOG
(M16A4_ACG_GL)

Trivia[]

  • Aside from the baseline grenadier variant of the M16A4, all other models of the ArmA 2 M16A4 are fitted with optical sights instead of ironsights by default (in contrast to Armed Assault).
  • Following the release of the latest Steam version patches as part of the Community Configuration Project/CorePatch updates, laser pointers on all M16A4 variants have been fixed and now function properly.[5]
    • The CorePatch updates also enabled the backup "ironsight" view on all ACOG-fitted variants of the M16A4. Before the latest patches, it was not possible to switch to aiming via the scope's elevation adjuster.[5]
  • Both the M16A4 and its carbine counterpart, the M4A1, are shown (and explicitly stated[6]) to have been completely replaced in U.S. military service by the SCAR series sometime before 2012 in the Armaverse.
The information below details unused, pre-release or removed content.
  • Arma2-OA-Screenshot-24

    Pre-release OA screenshot.

    Several pre-release screenshots and media published to promote the Operation Arrowhead expansion pack curiously depict the M16A4 in use with U.S. Army soldiers.[7]
    • It is unclear as to why they were shown in official media, though it is possible that the M16A4 initially served as a placeholder platform until the SCAR family was implemented into the expansion.

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_556x45_Ball >> hit
  2. CfgAmmo >> B_556x45_SD >> hit
  3. CfgAmmo >> B_556x45_Ball >> airFriction
  4. CfgAmmo >> B_556x45_SD >> airFriction
  5. CfgAmmo >> B_556x45_Ball >> typicalSpeed
  6. CfgAmmo >> B_556x45_SD >> typicalSpeed
  7. CfgAmmo >> B_556x45_Ball >> deflecting
  8. CfgAmmo >> B_556x45_SD >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. 1.0 1.1 CfgMagazines >> 30Rnd_556x45_Stanag >> count
  2. CfgMagazines >> 20Rnd_556x45_Stanag >> count
  3. 3.0 3.1 CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  4. CfgMagazines >> 1Rnd_HE_M203 >> count
  5. 5.0 5.1 CfgMagazines >> 30Rnd_556x45_StanagSD >> initSpeed
  6. CfgMagazines >> 30Rnd_556x45_Stanag >> type >> "256"
  7. CfgMagazines >> 20Rnd_556x45_Stanag >> type >> "256"
  8. CfgMagazines >> 30Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  9. CfgMagazines >> 30Rnd_556x45_StanagSD >> ammo >> "B_556x45_SD"

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> m16a4 >> Single >> dispersion
  2. CfgWeapons >> m16a4 >> Burst >> dispersion
  3. CfgWeapons >> m16a4 >> Single >> recoil
  4. CfgWeapons >> m16a4 >> Burst >> recoil
  5. CfgWeapons >> m16a4 >> Single >> recoilProne
  6. CfgWeapons >> m16a4 >> Burst >> recoilProne
  7. 7.0 7.1 CfgWeapons >> m16a4 >> dexterity
  8. 8.0 8.1 CfgWeapons >> m16a4_acg >> dexterity
  9. 9.0 9.1 CfgWeapons >> m16a4 >> magazines[] >> {"20Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD"}
  10. CfgWeapons >> m16a4 >> Single >> reloadTime
  11. CfgWeapons >> M16A4_GL >> M16Muzzle >> Single >> dispersion
  12. CfgWeapons >> M16A4_GL >> M16Muzzle >> Burst >> dispersion
  13. CfgWeapons >> M16A4_GL >> Single >> recoil
  14. CfgWeapons >> M16A4_GL >> Burst >> recoil
  15. CfgWeapons >> M16A4_GL >> Single >> recoilProne
  16. CfgWeapons >> M16A4_GL >> Burst >> recoilProne
  17. CfgWeapons >> M16A4_GL >> dexterity
  18. CfgWeapons >> M16A4_ACG_GL >> dexterity
  19. CfgWeapons >> M16A4_GL >> M203Muzzle >> magazines[] >> {"1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","FlareRed_M203","FlareYellow_M203"}
  20. 20.0 20.1 CfgWeapons >> M16A4_GL >> M203Muzzle >> distanceZoomMin
  21. 21.0 21.1 CfgWeapons >> M16A4_GL >> M203Muzzle >> distanceZoomMax
  22. CfgWeapons >> m16a4 >> distanceZoomMin
  23. CfgWeapons >> m16a4 >> distanceZoomMax
  24. CfgWeapons >> m16a4_acg >> distanceZoomMin
  25. CfgWeapons >> m16a4_acg >> distanceZoomMax
  26. CfgWeapons >> M16A4_GL >> distanceZoomMin
  27. CfgWeapons >> M16A4_GL >> distanceZoomMax
  28. CfgWeapons >> M16A4_ACG_GL >> M16Muzzle >> distanceZoomMin
  29. CfgWeapons >> M16A4_ACG_GL >> M16Muzzle >> distanceZoomMax
  30. CfgWeapons >> m16a4 >> reloadTime

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> B_556x45_Ball >> hit
  2. CfgAmmo >> B_556x45_SD >> hit
  3. 3.0 3.1 CfgAmmo >> B_556x45_Ball >> airFriction
  4. CfgAmmo >> B_556x45_SD >> airFriction
  5. 5.0 5.1 CfgAmmo >> B_556x45_Ball >> typicalSpeed
  6. CfgAmmo >> B_556x45_SD >> typicalSpeed
  7. 7.0 7.1 CfgAmmo >> B_556x45_Ball >> deflecting
  8. CfgAmmo >> B_556x45_SD >> deflecting

CfgMagazines (ArmA 2)

  1. 1.0 1.1 CfgMagazines >> 30Rnd_556x45_Stanag >> count
  2. CfgMagazines >> 20Rnd_556x45_Stanag >> count
  3. CfgMagazines >> 100Rnd_556x45_BetaCMag >> count
  4. 4.0 4.1 4.2 CfgMagazines >> 30Rnd_556x45_Stanag >> initSpeed
  5. CfgMagazines >> 1Rnd_HE_M203 >> count
  6. 6.0 6.1 CfgMagazines >> 30Rnd_556x45_G36 >> initSpeed
  7. 7.0 7.1 CfgMagazines >> 30Rnd_556x45_StanagSD >> initSpeed
  8. CfgMagazines >> 30Rnd_556x45_Stanag >> type >> "256"
  9. CfgMagazines >> 20Rnd_556x45_Stanag >> type >> "256"
  10. CfgMagazines >> 30Rnd_556x45_G36 >> type >> "256"
  11. CfgMagazines >> 100Rnd_556x45_BetaCMag >> type >> "2 * 256"
  12. CfgMagazines >> 30Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  13. CfgMagazines >> 30Rnd_556x45_StanagSD >> ammo >> "B_556x45_SD"
  14. CfgMagazines >> 20Rnd_556x45_Stanag >> ammo >> "B_556x45_Ball"
  15. CfgMagazines >> 30Rnd_556x45_G36 >> ammo >> "B_556x45_Ball"
  16. CfgMagazines >> 30Rnd_556x45_G36SD >> ammo >> "B_556x45_SD"
  17. CfgMagazines >> 30Rnd_556x45_G36SD >> initSpeed
  18. CfgMagazines >> 100Rnd_556x45_BetaCMag >> ammo >> "B_556x45_Ball"
  19. CfgMagazines >> 100Rnd_556x45_BetaCMag >> initSpeed
  20. CfgMagazines >> 100Rnd_556x45_BetaCMag >> tracersEvery
  21. CfgMagazines >> 100Rnd_556x45_BetaCMag >> lastRoundsTracer

CfgWeapons (ArmA 2)

  1. CfgWeapons >> m16a4 >> Single >> dispersion
  2. CfgWeapons >> m16a4 >> Burst >> dispersion
  3. CfgWeapons >> m16a4 >> type >> "1"
  4. CfgWeapons >> m16a4 >> Single >> recoil
  5. CfgWeapons >> m16a4 >> Burst >> recoil
  6. CfgWeapons >> m16a4 >> Single >> recoilProne
  7. CfgWeapons >> m16a4 >> Burst >> recoilProne
  8. CfgWeapons >> m16a4 >> dexterity
  9. CfgWeapons >> m16a4_acg >> dexterity
  10. 10.0 10.1 CfgWeapons >> m16a4 >> magazines[] >> {"30Rnd_556x45_Stanag","30Rnd_556x45_StanagSD","20Rnd_556x45_Stanag","30Rnd_556x45_G36","100Rnd_556x45_BetaCMag","30Rnd_556x45_G36SD"}
  11. CfgWeapons >> M16A4_GL >> Single >> dispersion
  12. CfgWeapons >> M16A4_GL >> Burst >> dispersion
  13. CfgWeapons >> M16A4_GL >> type >> "1"
  14. CfgWeapons >> M16A4_GL >> Single >> recoil
  15. CfgWeapons >> M16A4_GL >> Burst >> recoil
  16. CfgWeapons >> M16A4_GL >> Single >> recoilProne
  17. CfgWeapons >> M16A4_GL >> Burst >> recoilProne
  18. CfgWeapons >> M16A4_GL >> dexterity
  19. CfgWeapons >> M16A4_ACG_GL >> dexterity
  20. 20.0 20.1 CfgWeapons >> M16A4_GL >> M203Muzzle >> distanceZoomMin
  21. 21.0 21.1 CfgWeapons >> M16A4_GL >> M203Muzzle >> distanceZoomMax
  22. CfgWeapons >> M16A4_GL >> M203Muzzle >> magazines[] >> {"1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","FlareRed_M203","FlareYellow_M203","1Rnd_Smoke_M203","1Rnd_SmokeRed_M203","1Rnd_SmokeGreen_M203","1Rnd_SmokeYellow_M203"}
  23. CfgWeapons >> M16A4_GL >> discreteDistance[] >> {100,200,300,400,500,600,700,800}
  24. CfgWeapons >> M16A4_GL >> discreteDistance[] >> discreteDistanceInitIndex >> "0"

Formulae

  1. 60 / reloadTime = 60 / 0.09
  2. 2.0 2.1 60 / reloadTime = 60 / 0.075

Notes[]

  1. 1.0 1.1 1.2 1.3 1.4 Damage will be reduced if the projectile's velocity drops below this value.

References[]

  1. Bohemia Interactive a.s., 2007, ArmA: Queen's Gambit, armedassault.com, viewed 5 March 2025, <http://web.archive.org/web/20071024131530/http://www.armedassault.com/queensgambit.html>. (archived link)
  2. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 18 March 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  3. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 18 March 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.14>.
  4. 4.0 4.1 Bohemia Interactive a.s., 2009, Assault Rifles, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/assault-rifles>.
  5. 5.0 5.1 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 18 March 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  6. Bohemia Interactive a.s., 2010, United States Army, Arma 2, viewed 8 May 2024, <https://www.arma2.com/arma-2-oa-factions/a-2-oa-us-army>.
  7. Hooked Gamers 2009, ArmA II: Operation Arrowhead screenshots, Hooked Gamers, viewed 18 March 2023, <http://web.archive.org/web/20220824115724/https://www.hookedgamers.com/pc/arma_ii_operation_arrowhead/screenshots.html>. (archived link)

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.