M1A2 TUSK
Arma2-render-m1a2tuskwoodland.png
Faction Icon-side-blufor.png USMC
Icon-side-blufor.png U.S. Army
Type Main Battle Tank
Seats 4 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 1× Loader
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
Top speed 72 km/h
Fuel capacity 1000 fuel units
Primary armament Main:
  • 1× M256 120 mm
Secondary armament Secondary:
  • 1× M2 .50 HMG
  • 1× M240 GPMG 7.62 mm

Coaxial:

  • 1× M240 GPMG 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants M1A1
Games
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The M1A2 TUSK is a variant of the U.S. Marine/U.S. Army M1A1 Main Battle Tank in ArmA 2.

Overview

  • Role:
    • Direct fire and manoeuvre
« The M1A1, famous for its role in the Gulf Wars, is the United States’ primary Main Battle Tank. The M1A1 features an M256 smoothbore cannon capable of firing an armor-piercing fin-stabilized discarding sabot (APFSDS) round with a depleted uranium penetrator.
This one is upgraded with TUSK (Tank Urban Survival Kit) allowing for greater survivability in urban terrain.
Armoury Description
»

Design

Outwardly similar in appearance to the M1A1, the M1A2 is an upgraded model of the basic M1A1 design and is one of the most modern MBTs in the world.

Armament
In terms of main armament, the M1A2 is mostly identical to the baseline M1A1. It does however, sport an additional pintle-mounted medium machine gun fitted to a third crewman hatch on top of the turret.

The commander's heavy machine gun mount has also been replaced with a CROWS turret that has improved optics and greater clearance.

The standard loadout of the M1A2 gives it 20 rounds of armour-piercing fin-stabilised discarding sabot (APFSDS) and 20 rounds of high-explosive (HE) shells for the main gun.

The coaxial M240 is loaded with a single 1,200-round 7.62 mm belt, while the loader's M240 is fed from a 100-round belt box and has three more boxes spare.

Lastly, the CROWS M2 HMG is pre-loaded with a 100-round belt box of .50 cal ammunition and has another four boxes in reserve.

Features
Alongside the M1A1, the M1A2 TUSK is essentially one of the two, if not the most powerful ground vehicle in ArmA 2. It outclasses every other ground vehicle in-game not only in terms of firepower, but when it comes to mobility and protection as well.

The M1A2 works well as a breaching vehicle for clearing out houses (literally) in heavily built-up areas.

Due in large part to being fitted with the Tank Urban Survival Kit (TUSK) module which reinforces several exposed parts of the M1A2's chassis and turret with Explosive Reactive Armour (ERA) blocks, the M1A2's tolerance for punishment is unparalleled.

Multiple successive anti-tank missiles will be required to merely disable the M1A2 and not even be able to destroy it.

Mobility
Like the M1A1, the M1A2 also shares the same traits when it comes to handling. It accelerates very rapidly and can be driven faster than any other MBT while also being able to conduct pinpoint turns with ease.

Crew Capacity
The M1A2 has a seating capacity of four personnel for a crew consisting of the driver, gunner, the commander, and a loader.

Camouflage

  • Desert: Flat desert sand/desert tan paint scheme. Used by U.S. Army M1A2s.
  • Woodland: Three-colour woodland paint scheme. Used by USMC M1A2s.

Protection

The M1A2 TUSK has a base armour value of 900.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

LEGEND
Green = Hull
Orange = Engine
Light blue = Treads
Maroon = Turret

The Explosive Reactive Armour blocks are not functional in regular gameplay and do not provide any enhanced protection against anti-tank weapons or AP-based projectiles.

Hull

The M1A2's hull can withstand up to 810 points of damage.

Engine

The M1A2's engine is able to incur up to 450 points of damage. At least 20% of damage is always shared with its main "health" pool.

A damaged engine will severely diminish power output and prevent the M1A2 from attaining its top speed. Disabling it will instantly immobilise the tank and result in a mobility kill.

Treads

The M1A2's treads are able to survive 180 points of damage before breaking.

Disabling either will impede (but not prevent) the M1A2's mobility. Destroying both will render the tank immobilised on rough terrain and make it almost impossible to turn; even if the engine remains functional.

Turret

The main turret can take 900 points of damage.

Disabling it will prevent the gunner from rotating it but does not stop them from firing its weapons.

Gun barrel

The turret's cannon can withstand 270 points of damage before failing. No amount of damage is transferred back onto the M1A2's "health" pool.

Disabling the gun barrel will automatically lock it and prevent the gunner from adjusting its depression/elevation.

Armament

NOTE: For specifics on the M256's munitions, see its related section listed here.

Both the M256 cannon and coaxial M240 medium machine gun are controlled by the gunner position, while the commander handles the remotely-operated M2HB heavy machine gun. The auxiliary M240 (with a gunshield) is always controlled by the loader position.

For optics, both the gunner's sight and commander's camera can switch between two fields of view and can toggle a day, night or black-hot/white-hot thermal vision mode. The loader has access to a day and black-hot/white-hot thermal vision mode but relies solely on the M240's ironsights for aiming while unbuttoned:

M256

Arma2-vehicleweapons-m1a2tusk-m256.png

Primary cannon. Can load either HE or AP-type munitions.

It can attain a fire rate of 10 RPM (6 second delay) but only requires 2 seconds to swap between shell types. It features an integrated laser rangefinder and can "lock-on" for simplified aiming.

Manual zeroing is available beginning at 600 m which subsequently rises in 200 m increments all the way up to a maximum range of 3000 m.

M240

Arma2-vehicleweapons-m1a2tusk-m240.png

Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.0009324 900

The M1A2 TUSK has two 7.62 mm M240 medium machine guns; one mounted adjacent to the main gun as a coaxial weapon (controlled by the gunner) and another fitted above the loader's hatch.

Both can attain fire rates of up to 800 RPM and have muzzle velocities of 900 m/s. Accuracy-wise, they have a dispersion of 0.0012 rad at ranges of up to 800 metres. It takes 5 seconds for the gunner and loader to reload fresh linked belts/belt boxes.

Zeroing limits (or access to do so) depend on crew position. For the gunner, the ranges are identical to those used for the M256 cannon but for the loader, they are unable to manually zero their M240's range.

M2HB

Arma2-vehicleweapons-m1a2tusk-m2hb.png

Base damage value Aerodynamic friction Initial velocity (m/s)
26 -0.00068 930

CROWS turret-mounted .50 cal heavy machine gun.

It can attain a fire rate of ~ 545 RPM and has a muzzle velocity of 930 m/s. It takes 6 seconds to reload a fresh belt box while for accuracy, the gun itself has a dispersion of 0.001 rad at ranges of up to 1,200 metres.

The M2HB can be zeroed starting at a minimum distance of 100 m up to a maximum 1000 m (rising in 100 m increments). It also features an integrated laser rangefinder which can "lock-on" just like the gunner's M256.

Trivia

  • The M1A2's loader position was previously notorious for being unable to turn in even during combat.
    • While they were still protected from small arms fire due to the gunshield, it only covered the front (assuming the loader is facing towards the direction of the incoming fire) and were still rendered vulnerable to larger calibre weapons and explosions which can bypass the gunshield.
    • As per the latest Steam version patches (Community Configuration Project), the M1A2's loader can finally button up their hatch and take cover inside the tank. However, they are still unable to fire the M240 unless they turn out again.
  • Both the M1A2 TUSK and the M1A1's gunner and commander optics were "upgraded" with the ability to use thermal optics after the release of the Operation Arrowhead expansion pack.
    • However, the loader would remain unable to switch to thermal optics (while turned in) until the release of the Community Configuration Project updates.
  • Interestingly, leftover text strings (String name: str_dn_m1a2mk19) and unused model definitions in the game files show that there was originally meant to be different variants of the M1A2 to be included in ArmA 2 on release.
    • Along with the standard M2/M240 loadout, this variant was presumably meant to be armed with a MK19 automatic grenade launcher either in the loader's pintle or mounted onto the CROWS turret. However, neither the models nor config references exist in the game files anymore.
  • In reality at the time of ArmA 2's release, the U.S. Marine Corps did not (and does not as of 2020, pre-Force Design 2030) utilise the M1A2. It only operates the M1A1 variant of the Abrams family; specifically both the older "M1A1HC" (Heavy Common) and newer "M1A1FEP" (Firepower Enhancement Package) models.
    • Only the U.S. Army and certain foreign countries allied to the United States actually have the M1A2 commissioned in service.

Gallery

External links

See also

Variants

Vehicles of comparable role and configuration

Vehicles of ArmA 2
Wheeled 9P117 SCUD-BATVBRDM-2* • BTR-40BTR-60BTR-90BM-21 Grad* • BusCarDingo 2 CZHatchbackHMMWV* • GAZJackal 2 MWMIKKamazLada* • LAV-25Military OffroadMotorcycle* (Old moto) • Mountain bike (Old bike) • MTVR* • Offroad* • Pandur II 8x8 CZPickup* • RM-70S1203SedanStryker (MGS) • SUV (Armored SUV) • T810TractorTouring CarTowing TractorUAZ-469* • Ural* • V3S* • Vodnik
Tracked 2S6M TunguskaAAVP-7A1BMP-2BMP-3BVP-1FV510 WarriorM1 Abrams* (M1A2 TUSK*) • M113M2 BradleyM270 MLRS* • T-34* • T-55T-72* (T-72M4 CZ) • T-90ZSU-23-4*
Rotor-wing AH-1ZAH-6J Little Bird (AH-6X) • AH-11 WildcatAH-64D* (AH-1) • CH-47F Chinook (Chinook HC4) • Ka-52Ka-60Ka-137Merlin HC3MH-6J Little BirdMi-8MTV-3* (Mi-17*) • Mi-24P (Mi-24D*, Mi-24V*) • UH-1Y (UH-1H) • UH-60 Black Hawk (MH-60S)
Fixed-wing A-10 Thunderbolt II* • An-2AV-8B HarrierC-130J Hercules* • F-35 Lightning IIL-159 ALCAL-39ZA (L-39C) • MQ-9 Reaper* • MV-22 OspreyPchela-1TSu-39 (Su-25*) • Su-34
Aquatic CRRCFishing BoatPBXRHIBSmall Boat
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc.png USMC - Vehicles (ArmA 2)
Wheeled HMMWVLAV-25MotorcycleMountain bikeMTVRTowing Tractor
Tracked AAVP-7A1M1 Abrams (M1A2 TUSK) • M270 MLRS
Rotor-wing AH-1ZAH-64DUH-1YMH-60S
Fixed-wing A-10 Thunderbolt IIAV-8B HarrierC-130J HerculesF-35 Lightning IIMQ-9 ReaperMV-22 Osprey
Aquatic CRRCRHIB
(Parenthesis) denote variants.
Arma2-factionicon-usarmy.png U.S. Army - Vehicles (ArmA 2)
Wheeled ATVHMMWVMotorcycleMTVRStryker (MGS)
Tracked M1 Abrams (M1A2 TUSK) • M2 BradleyM270 MLRS
Rotor-wing AH-6J Little Bird (AH-6X) • AH-64DCH-47F ChinookMH-6J Little BirdUH-60 Black Hawk
Fixed-wing A-10 Thunderbolt IIC-130J HerculesMQ-9 Reaper
(Parenthesis) denote variants.
Operation Arrowhead
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