|Faction|| - USMC|
- U.S. Army
|Type||Main Battle Tank|
|Seats|| 4 seats:
|Item capacity|| Max:
|Top speed||72 km/h|
|Fuel capacity||1000 fuel units|
|Primary armament|| Main:
|Secondary armament|| Secondary:
- Direct fire and maneuver
|«|| The M1A1, famous for its role in the Gulf Wars, is the United States’ primary Main Battle Tank. The M1A1 features an M256 smoothbore cannon capable of firing an armor-piercing fin-stabilized discarding sabot (APFSDS) round with a depleted uranium penetrator.|
This one is upgraded with TUSK (Tank Urban Survival Kit) allowing for greater survivability in urban terrain.
Outwardly similar in appearance to the M1A1, the M1A2 is an upgraded model of the basic M1A1 design and is one of the most modern MBTs in the world.
In terms of main armament, the M1A2 is mostly identical to the baseline M1A1. It does however, sport an additional pintle-mounted medium machine gun fitted to a third crewman hatch on top of the turret.
The commander's heavy machine gun mount has also been replaced with a CROWS turret that has improved optics and greater clearance.
The standard loadout of the M1A2 gives it 20 rounds of armor-piercing fin-stabilized discarding sabot (APFSDS) and 20 rounds of high-explosive (HE) shells for the main gun.
The coaxial M240 is loaded with a single 1,200 round 7.62 mm belt, while the loader's M240 is fed from a 100 round belt box and has three more boxes spare.
The CROWS M2 HMG on the other hand, is pre-loaded with a 100 round belt box of .50 cal ammunition and has another four boxes in reserve.
Alongside the M1A1, the M1A2 TUSK is essentially one of the two, if not the most powerful ground vehicle in ArmA 2. It outclasses every other ground vehicle in-game not only in terms of firepower, but when it comes to mobility and protection as well.
Due in large part to being fitted with the Tank Urban Survival Kit (TUSK) module which reinforces several exposed parts of the M1A2's chassis and turret with Explosive Reactive Armour (ERA) blocks, the M1A2's tolerance for punishment is unparalleled.
Multiple successive anti-tank missiles will be required to merely disable the M1A2 and not even be able to destroy it.
Like the M1A1, the M1A2 also shares the same traits when it comes to handling. It accelerates very rapidly and can be driven faster than any other MBT while also being able to conduct pinpoint turns with ease.
The M1A2 has a seating capacity of four personnel for a crew consisting of the driver, gunner, the commander, and a loader.
- Woodland: Three-colour woodland paint scheme. Used by USMC M1A2s.
- Desert: Flat desert sand/desert tan paint scheme. Used by U.S. Army M1A2s.
The M1A2 TUSK has a base armour value of 900.
NOTE: For specifics on the M256's munitions, see its related section listed here.
Both the M256 cannon and coaxial M240 medium machine gun are controlled by the gunner position, while the commander handles the remotely-operated M2HB heavy machine gun. The auxiliary M240 (with a gunshield) is always controlled by the loader position.
For optics, both the gunner's sight and commander's camera can switch between two fields of view and can toggle a day, night or black-hot/white-hot thermal vision mode. The loader does not have access to any vision modes and relies solely on the M240's ironsights for aiming:
Primary cannon. Can load either HE or AP-type munitions.
It can attain a fire rate of 10 RPM (6 second delay) but only requires 2 seconds to swap between shell types. It features an integrated laser rangefinder and can "lock-on" for simplified aiming.
Manual zeroing is available beginning at 600 m which subsequently rises in 200 m increments all the way up to a maximum range of 2000 m.
The M1A2 TUSK has two 7.62 mm M240 medium machine guns; one mounted adjacent to the main gun as a coaxial weapon (controlled by the gunner) and another fitted above the loader's hatch.
Both can attain fire rates of up to 800 RPM and have muzzle velocities of 900 m/s. Accuracy-wise, they have a dispersion of 0.0012 rad at ranges of up to 800 metres. It takes 5 seconds for the gunner and loader to reload fresh linked belts/belt boxes.
Zeroing limits (or access to do so) depend on crew position. For the gunner, the ranges are identical to those used for the M256 cannon but for the loader, they are unable to manually zero their M240's range.
CROWS turret-mounted .50 cal heavy machine gun.
It can attain a fire rate of ~ 545 RPM and has a muzzle velocity of 930 m/s. It takes 6 seconds to reload a fresh belt box while for accuracy, the gun itself has a dispersion of 0.001 rad at ranges of up to 1,200 metres.
The M2HB cannot be zeroed, but it features an integrated laser rangefinder which can also "lock-on" just like the gunner's M256.
- The M1A2's loader position is notorious for being unable to turn in even during combat.
- While they are still protected from small arms fire due to the gunshield, it only covers the front (assuming the loader is facing towards the direction of the incoming fire) and are still rendered vulnerable to larger calibre weapons and explosions which can bypass the gunshield.
- Both the M1A2 TUSK and the M1A1's gunner and commander optics were "upgraded" with the ability to use thermal optics after the release of the Operation Arrowhead expansion pack.
- Interestingly, leftover text strings (String name: str_dn_m1a2mk19) and unused model definitions in the game files show that there was originally meant to be different variants of the M1A2 to be included in ArmA 2 on release.
- Along with the standard M2/M240 loadout, this variant was presumably meant to be armed with a MK19 automatic grenade launcher either in the loader's pintle or mounted onto the CROWS turret. However, neither the models nor config references exist in the game files anymore.
- In reality, the U.S. Marine Corps only operates the M1A1 variant of the Abrams family; specifically both the older "M1A1HC" (Heavy Common) and newer "M1A1FEP" (Firepower Enhancement Package) models. Only the U.S. Army and certain foreign countries allied to the United States actually have the M1A2 commissioned for service.
Vehicles of comparable role and configuration
|USMC - Vehicles (ArmA 2)|
|Wheeled||HMMWV • LAV-25 • Motorcycle • Mountain bike • MTVR • Towing tractor|
|Tracked||AAVP-7A1 • M1 Abrams (M1A2 TUSK) • M270 MLRS|
|Rotor-wing||AH-1Z • AH-64D • UH-1Y • MH-60S|
|Fixed-wing||A-10 Thunderbolt II • AV-8B Harrier • C-130J Hercules • F-35 Lightning II • MQ-9 Reaper • MV-22 Osprey|
|Aquatic||CRRC • RHIB|
|(Parenthesis) denote variants.|
|U.S. Army - Vehicles (ArmA 2)|
|Wheeled||ATV • HMMWV • Motorcycle • MTVR • Stryker (MGS)|
|Tracked||M1 Abrams (M1A2 TUSK) • M2 Bradley • M270 MLRS|
|Rotor-wing||AH-6J Little Bird (AH-6X) • AH-64D • CH-47F Chinook • MH-6J Little Bird • UH-60 Black Hawk|
|Fixed-wing||A-10 Thunderbolt II • C-130J Hercules • MQ-9 Reaper|
|(Parenthesis) denote variants. | Operation Arrowhead|