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NOTE: This article is about the M2 heavy machine gun in the main ArmA games. For other similarly named articles, you may wish to use the following links instead:


The M2 is a .50 cal heavy machine gun that has been featured throughout the entire series, beginning with ArmA: Cold War Assault and all the way to ArmA 3.

ArmA: Cold War Assault

« Browning M2 machine gun is belt-fed, air-cooled machine weapon capable of semi-automatic and automatic fire. After WW2, .50-caliber Browning guns found a wide acceptance across the world, and today are still widely used as ground and vehicle guns inmost of NATO countries and many others.
Weapon Description
»


M2 .50
OFP-render-m2.png
Faction Icon-side-blufor.png United States
Icon-side-redfor.png Soviet Union
Type Heavy Machine Gun
Calibre .50 BMG
Magazine
capacity
500
Dispersion 0.0007 rad
Variants None
Games
OFP-logo.png

The M2 is used by both U.S. and Soviet military forces in ArmA: Cold War Assault.

Overview

The M2 Browning is an air-cooled, belt fed heavy machine gun that fires from a closed bolt, and is chambered to fire the .50 BMG round.

It can attain a fire rate of up to 600 rounds per minute, and has a muzzle velocity of 1,000 m/s. The M2 uses a simple ironsight for aiming, and has an effective firing range of up to 1,100 metres. Both static and vehicle-mounted versions always feed from a single 500-round belt.

Officially adopted in 1923 by the U.S. military, the M2 has since continued to serve as the standard HMG of many armed forces throughout the world. It is commonly employed on the M1A1 MBT or M113 APC where it serves as a coaxial/primary weapon.

The M2 is a surprisingly accurate and powerful heavy weapon. Because it fires the powerful .50 cal round, it can penetrate through the armour of most light and even medium armoured vehicles with ease.

Although it isn't man-portable, it works well in any fortified position as a static weapon when paired alongside anti-tank weapons such as the M72 LAW/Carl Gustav and medium machine guns like the M60. All four systems combined will make any position almost unassailable by ground forces bar heavy air power.


Ammunition

Base damage value Initial velocity (m/s)
13 1,000

M2s only support feeding from one type of "magazine":

500Rnd

Standard .50 cal ammunition. Used by both static and vehicle-mounted M2s.


Trivia

  • Cold War Assault's M2 is erroneously shown being used by the Soviet military.
    • While M2s delivered as part of the U.S. government's Lend-Lease policy during the Second World War did result in it seeing some (limited) service as an anti-aircraft gun within the Soviet Armed Forces, they were completely replaced in that role by the (then-newer) "DShK" HMG by the conflict's end and throughout the Cold War.
    • Likewise, the DShK itself is notably absent in Cold War Assault, despite the fact that it would have been more appropriate as the in-game Soviet HMG instead of the M2.

Gallery

ArmA: Armed Assault

« The Browning M2 .50 caliber Machine Gun, is a World War II era automatic, crew-operated machine gun. The very versatile M2 has served on a wide variety of ground vehicles, aircraft and ships over the years, and is still widely used around the world. This weapon can be used effectively against infantry, light armored vehicles, slow flying aircraft and small boats.
Library Description
»


M2 Machine Gun .50
Arma1-render-m2.png
Faction Icon-side-blufor.png U.S. Army
Type Heavy Machine Gun
Calibre .50 BMG
Magazine
capacity
100
Dispersion 0.001 rad
Variants None
Games
A1-logo.png

The M2 Machine Gun is used exclusively by U.S. Army forces in ArmA: Armed Assault.

Overview

The M2 returns as both a static and vehicle-mounted weapon in Armed Assault. Unlike its predecessor, the M2 is no longer shared with OPFOR factions and is exclusive to U.S. Army forces only.

It can now be used to engage targets at distances of up to 1,200 metres, though it has a lower fire rate of only ~ 545 RPM and has a reduced muzzle velocity of 930 m/s.

Belt capacity-wise, it has also been reduced to feeding from 100-round belt boxes for both static and vehicle-mounted M2s.

The M2 is once again employed as both a raised (or lowered) static turret and vehicle-mounted weapon. It serves as the primary weapon of HMMWVs and M113 APCs, as well as with the M1A1 MBT and Stryker ICV as remotely-operated guns.

Compared to the SLA's DShKM, both it and the M2 have similar dispersion against targets at ranges of 1,000 metres and beyond. Though it fires slightly slower than the DShKM (545 versus 600 RPM), the M2 compensates by being able to feed from 100-round belts as opposed to the DShKM's 50-round only "magazines". In all other aspects, both HMGs are functionally and statistically identical.


Ammunition

Base damage value Initial velocity (m/s)
26 930

M2 HMGs load exclusively from one type of "magazine" only:

100Rnd

Standard .50 cal ammunition.

Does not contain any visible tracer rounds.


Trivia

  • Although RACS forces utilise the M2 on some of their vehicles, they do not retain access to a static tripod-mounted variant (not even in the Warfare game mode).
  • Prior to Patch 1.04, the M2's ironsights were misaligned and did not zero correctly for targets located beyond 800 metres.

Gallery

ArmA 2

« The Browning M2 .50 caliber Machine Gun, is a World War II era automatic, crew-operated machine gun. The very versatile M2 has served on a wide variety of ground vehicles, aircraft and ships over the years, and is still widely used around the world. This weapon can be used effectively against infantry, light armored vehicles, slow flying aircraft and small boats.
Armoury Description
»


M2HB .50
Arma2-render-m2.png
Faction Icon-side-blufor.png USMC
Icon-side-blufor.png U.S. Army
Type Heavy Machine Gun
Calibre .50 BMG
Magazine
capacity
Variable (dependent on platform)
Dispersion 0.001 rad
Variants None
Games
Arma 2 logo.png

Arma2-OA-logo.png

The M2HB is used by both the U.S. Marines and U.S. Army forces in ArmA 2.

Overview

The M2HB is the modernised version of its Cold War Assault/Armed Assault predecessors.

It still has a fire rate of only ~ 545 RPM and retains an identical muzzle velocity. However, it does have a slightly higher effective firing range of between 1,200 and up to 1,500 metres, and can also be mounted onto either lowered or raised tripods.

The M2HB still lacks optical accessories and relies on a basic ironsight for aiming.

Ammunition capacity now varies depending on the platform it is being utilised on. Standalone static M2HBs for example, always feed from 100-round belt boxes and have a further three more boxes to spare (for a total of 400 rounds).

On the other hand, vehicle-mounted M2HBs such as those on the M1A2 TUSK or armed Military Offroads, can carry up to four boxes instead.

Like its older model, the ArmA 2 M2HB continues to serve as the primary HMG of the U.S. military with both branches utilising it in some form - either as a defensive/static or vehicle-mounted weapon. Some other factions such as pro-government Takistani militia groups and Czech special operations also make use of the M2HB on their armed vehicles.

Compared to all other static HMGs in ArmA 2 like the Russian KORD, the M2HB suffers from having fairly high dispersion at distances of beyond 1,000 metres, but is now more accurate than the (figuratively-speaking) newer Soviet-era DShKM. Once again however, this is only due to its ability to feed from 100-round (or larger) belt boxes; in all other aspects it isn't that much better than the DShKM.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s)
26 -0.00068 930

M2HBs can feed from two types of "magazines":

100Rnd

Standard .50 cal ammunition.

Every fourth round fired will consist of a visible red-coloured tracer. Only the last five rounds of the belt are exclusively tracer rounds.

250Rnd

Alternate 250-round belt. Utilised exclusively on Avenger HMMWVs armed with the M3P machine gun.

It is statistically identical to regular 100-round belts with the exception of round capacity.


Trivia

  • Although Czech SOF and Takistani militiamen are shown using the M2 as vehicle-mounted weapons, they do not actually have access to a static tripod variant.
  • USMC M2HBs cannot be disassembled into a man-portable backpack form, unlike those used by the U.S. Army in the Operation Arrowhead expansion pack.
    • This is because the ability to dismantle/reassemble static weapons was only added with the release of the expansion pack, and was not retroactively applied to the original ArmA 2 static weapons (as none of the pre-expansion pack units are able to carry backpacks in the first place).

Gallery

ArmA 3

M2 HMG .50
Arma3-render-m2military.png
Faction Icon-side-blufor.png Loyalists
Icon-side-blufor.png FIA
Icon-side-redfor.png Gendarmerie
Icon-side-greenfor.png AAF
Icon-side-greenfor.png LDF
Icon-side-greenfor.png Syndikat
Icon-side-greenfor.png L'Ensemble
Type Heavy Machine Gun
Calibre .50 BMG
Magazine
capacity
100
Dispersion 0.00144 rad
Variants None
Games
Apex.png

The M2 HMG is used by several BLUFOR, Independent and OPFOR factions in ArmA 3.

Overview

The M2 returns once more in ArmA 3. Unlike in previous games however, the M2 has been modified with a bullet-resistant gunshield and on certain models, also features a mounted reflex sight for easier aiming.

It returns to having a normalised fire rate of 600 RPM as in Cold War Assault, and retains an effective firing range of between 1,200 up to maximum of 1,500 metres.

Its muzzle velocity has been further reduced to only 910 m/s however, and is restricted to feeding from 100-round belt boxes only (unlike in ArmA 2). Depending on the faction, M2s now feature a reflex sight that can assist with aiming at distant targets.

Compared to the newer Mk30 HMG employed by the main factions, the M2 is still largely inferior due its lack of an integrated FCS. As well as having higher dispersion against targets beyond ~ 800 metres, the M2 is always limited to 100-round belt boxes as opposed to the Mk30's 200 or 500-round "magazines".

Its saving graces are the gunshield, which provides the gunner with better protection at the cost of some visibility, as well as its higher base rate of fire. Nonetheless, even these advantages are offset by its lack of magnified optics and decreased accuracy at long ranges.


Ammunition

Base damage value Aerodynamic friction Initial velocity (m/s) Penetration depth (mm)
30 -0.00086 910 35.49

There are a total of four belts that static M2s can feed from, though most vehicles armed with the M2 only use either the red or yellow tracer belts:

100Rnd

Standard 100-round belt box.

It is available in four tracer colour varieties; white, red, green and yellow which are faction-specific. The fourth round fired will always consist of a coloured tracer. However, there are no dedicated belts that are fully loaded with tracers.


Trivia

  • Both the static and vehicle-mounted M2 turrets are original models made specifically for ArmA 3.
    • On ArmA 3's initial release however, the vehicle-mounted M2s were simply updated ports of the ArmA 2 M2HB (they use the exact same textures as their previous iteration).
  • The reflex sight featured on LDF/AAF M2s is based on the real-world "DCL-120" designed by DI Optical.
  • Although listed as Apex content, the M2 is included as part of the free platform update for the Old Man mini-campaign/scenario and can be used without any restrictions for both DLC and non-DLC owners.
  • Though it isn't directly referred to as such, the RCWS fitted on the Rhino MGS UP is modelled after the M2 instead of newer Mk30s for unknown reasons (unlike on other NATO vehicles).
  • Prior to the Old Man update, ArmA 3 was the first game in the series to not feature the M2 as a static turret.
  • There are hidden variants of the M2 for both Mediterranean NATO and CSAT forces hidden within the game files for both raised/lowered tripods.
    • Though they cannot be placed in the editor or through the Zeus Curator module, they can still be spawned via scripting commands.
    • Oddly enough, this does not extend to Pacific NATO/CSAT forces as they still lack hidden M2s.

Gallery

External links

See also

Static weapons of comparable role and configuration

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machine guns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
OFP-factionicon-unitedstates.png United States - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mmGlock 17 9 mmS&W .357
Submachine guns MP5SD3 9 mmUZI 9 mm
Carbines XM-177E2 5.56 mm (XM-177S)
Assault rifles AUG A1 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles M21 7.62 mm
Machineguns M60 7.62 mm
Grenade launchers MM-1
Launchers Carl Gustav M2FIM-92 StingerM72 LAW
Static M2
(Parenthesis) denote variants.
OFP-factionicon-sovietunion.png Soviet Union - Armoury (ArmA: Cold War Assault)
Handguns Tokarev TT-33 7.62 mm
Submachine guns PP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Carbines AK-74 SU 5.45 mm
Assault rifles AK-74 5.45 mm (AK-74 GL)
Sniper rifles SVD 7.62 mm
Machineguns PK 7.62 mm
Grenade launchers 6G30
Launchers 9K32 Strela-2AT-4 SpigotRPG-75NH
Static M2
(Parenthesis) denote variants.
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M16A2 + M203) • M16A4 5.56 mm (M16A4 M203)
Designated marksmen rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machine guns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
OFP-factionicon-unitedstates.png U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm
Submachine guns MP5A5 9 mm
Carbines G36 series (G36C, G36K) • M4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (M16A4 M203)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static M2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mm
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machine guns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers FGM-148 JavelinFIM-92F StingerIgla 9K38M136M47 DragonMAAWSMetis-M 9K115-2NLAWRPG-7VRPG-18Strela-2 9K32SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
Arma2-factionicon-usmc.png USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Arma2-factionicon-usarmy.png U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Submachine guns PDW 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead
Weapons of ArmA 3
Handguns 4-five .45ACP-C2 .45P07 9 mmPM 9 mmRook-40 9 mmStarter Pistol 10 mmSpectrum DeviceZubr .45
Submachine guns ADR-97 5.7 mmPDW2000 9 mmProtector 9 mmSting 9 mmVermin .45
Shotguns Kozlice
Carbines AKU-12 7.62 mmAKS-74U 5.45 mmKatiba Carbine 6.5 mmMk20C 5.56 mmMXC 6.5 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmCAR-95 series (CAR-95, CAR-95 GL) • Katiba 6.5 mm (Katiba GL) • MX series (MX, MX 3GL) • Mk20 5.56 mm (Mk20 EGLM) • Promet series (Promet, Promet GL, Promet SG) • SDAR 5.56 mmSPAR-16 series (SPAR-16, SPAR-16 GL) • Type 115 6.5 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles ASP-1 Kir 12.7 mmCMR-76 6.5 mmCyrus 9.3 mmMk-I EMR 7.62 mmMk14 7.62 mm (Classic) • Mk18 ABR 7.62 mmMAR-10 .338MXM 6.5 mmPromet MR 6.5 mmRahim 7.62 mmSPAR-17 7.62 mm
Sniper rifles GM6 Lynx 12.7 mmM320 LRR .408
Squad automatic weapons CAR-95-1 5.8 mmLIM-85 5.56 mmMk200 6.5 mmMX SW 6.5 mmRPK-12 7.62 mmSPAR-16S 5.56 mmZafir 7.62 mm
Machine guns Navid 9.3 mmSPMG .338
Launchers 9M135 VoronaMAAWS Mk4PCMLRPG-7RPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Remote DesignatorStatic Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Karts DLC | Marksmen DLC | Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-livoniandefenseforce.png LDF - Armoury (ArmA 3)
Handguns 4-five .45
Submachine guns ADR-97 5.7 mm
Assault rifles Promet series (Promet, Promet GL, Promet SG)
Designated marksman rifles Promet MR 6.5 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 1PCMLTitan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC | Contact DLC
Arma3-factionicon-aaf.png AAF - Armoury (ArmA 3)
Handguns ACP-C2 .45
Submachine guns PDW2000 9 mm
Carbines Mk20C 5.56 mm
Assault rifles Mk20 5.56 mm (Mk20 EGLM) • SDAR 5.56 mm
Designated marksman rifles Mk18 ABR 7.62 mm
Sniper rifles GM6 Lynx 12.7 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0PCMLRPG-42Titan MPRLTitan MPRL Compact
Static M2Mk6 MortarMk30Mk32Static Titan Launcher (AA, AT)
(Parenthesis) denote variants.
Apex DLC | Tanks DLC
Arma3-factionicon-loyalists.png Government Loyalists - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines AKS-74U 5.45 mmMk20C 5.56 mmTRG-20 5.56 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmMk20 5.56 mm (Mk20 EGLM) • SPAR-16 series (SPAR-16, SPAR-16 GL) • TRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mmMk18 ABR 7.62 mm
Squad automatic weapons LIM-85 5.56 mmMk200 6.5 mm
Launchers RPG-7RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC
Arma3-factionicon-fia.png FIA - Armoury (ArmA 3)
Handguns ACP-C2 .45
Carbines TRG-20 5.56 mm
Assault rifles Mk20 5.56 mmTRG-21 5.56 mm (TRG-21 EGLM)
Designated marksmen rifles Mk14 7.62 mm
Squad automatic weapons Mk200 6.5 mm
Launchers MAAWS Mk4 Mod 0RPG-42
Static M2Mk6 Mortar
(Parenthesis) denote variants.
Marksmen DLC | Apex DLC | Tanks DLC
Arma3-factionicon-gendarmerie.png Gendarmerie - Armoury (ArmA 3)
Handguns P07 9 mm
Submachine guns ADR-97 TR* (ADR-97C TR*) • Protector 9 mm
Carbines AKS-74U 5.45 mm* • Katiba Carbine 6.5 mm*
Assault rifles AKM 7.62 mm* • Katiba 6.5 mm* • Promet series* (Promet*, Promet SG*) • SPAR-16 5.56 mm*
Squad automatic weapons LIM-85 5.56 mm*
Launchers RPG-7*
Static M2*
(Parenthesis) denote variants.
* denotes post-Apex Protocol weapons.
Apex DLC | Contact DLC
Arma3-factionicon-syndikat.png Syndikat - Armoury (ArmA 3)
Handguns PM 9 mm
Carbines AKS-74U 5.45 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mm
Squad automatic weapons LIM-85 5.56 mm
Launchers RPG-7
Static M2
(Parenthesis) denote variants.
Apex DLC
Arma3-factionicon-syndikat.png L'Ensemble - Armoury (ArmA 3)
Handguns PM 9 mm
Submachine guns Sting 9 mmPDW2000 9 mmProtector 9 mm
Shotguns Kozlice
Carbines AKS-74U 5.45 mmAKU-12 7.62 mm
Assault rifles AK-12 series (AK-12, AK-12 GL) • AKM 7.62 mmSPAR-16 series (SPAR-16, SPAR-16 GL)
Designated marksmen rifles Mk14 Classic 7.62 mm
Squad automatic weapons LIM-85 5.56 mmRPK-12 7.62 mm
Launchers RPG-7RPG-42
Static M2
(Parenthesis) denote variants.
Apex DLC | Contact DLC
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