Armed Assault Wiki

WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

The M240 is a 7.62 mm general-purpose machine gun featured in both ArmA: Armed Assault, ArmA 2, and ARMA Reforger.


ArmA: Armed Assault[]

« The M240 is a 7.62mm General Purpose Machine Gun. This very robust and reliable weapon, designed by Fabrique National (FN) of Belgium, is in use by a large number of militaries worldwide. The M240 is used as a coaxial machinegun in a wide array of US armored vehicles, and recently the infantry version replaced the long-serving M60 in US Army service. The M240 is belt-fed and has a selective rate of fire.
Library Description[1]
»
The M240 7.62 mm medium machine gun.
The M240 7.62 mm medium machine gun.

The M240 is used by both U.S. Army and RACS military forces in ArmA: Armed Assault.

Overview[]

The M240 is a gas operated medium machine gun with an open bolt design that is chambered to fire the 7.62×51 mm NATO round.

It feeds from 100-round belts stored in clothed boxes[A1CfgW 5], and can attain a fire rate of up to 800 rounds per minute[A1CfgW 6][Formula 1] with a muzzle velocity of 900 m/s.[A1CfgM 2] It features a (non-functional) integrated bipod fixed below the barrel.

The M240 serves as a heavier counterpart to the 5.56 mm-chambered M249 SAW light machine gun. Unlike the M249 SAW, the M240 has a lower ROF, carries less ammo per belt (100 rounds versus the M249's 200), and is bulkier to wield. However, it compensates by firing the more powerful 7.62 mm NATO cartridge which retains energy better at long range, particularly against targets located beyond 600 metres.

Its main drawback stems from its weight and size, as carrying the M240 will prevent the user from being able to wield a secondary AT/AA launcher[A1CfgW 7] and its long barrel length makes it difficult to wield in close quarters.


Ironsights[]

Arma1-m240-ironsight-overview

The M240's ironsights are set to a fixed zeroing of 300 metres.[A1CfgW 8][A1CfgW 9] It is not possible to manually adjust this to a different setting.


Recoil curves[]

Standing

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
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            smooth: true
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}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

Arma1-ammunition-100rndm240
Ammo parameter 7.62 mm NATO (Ball)
Base damage value 12[A1CfgA 1]
Aerodynamic friction -0.0009324[A1CfgA 2]
Muzzle velocity (m/s) 900[A1CfgM 2]
Expected velocity (m/s) 900
[A1CfgA 3][note 1]
Deflection angle (degrees) 10°[A1CfgA 4]

The M240 is limited to feeding from only one type of "magazine".[A1CfgW 5] It requires two[A1CfgM 3] free inventory slots to carry:

100Rnd. M240[]

100-round linked belt stored in a clothed box.


Magazine compatibility[]

Weapon name
(Classname)
100Rnd. M240
M240
(M240)

Trivia[]

  • The M240's ironsights were not properly aligned prior to Patch 1.04 and did not zero correctly against targets located beyond 400 metres.[2]

Gallery[]

ArmA 2[]

« The M240 is a belt-fed, gas-operated machine gun. This weapon is used extensively by US armed forces infantry, mounted on ground vehicles, boats and aircraft. It is highly prized for its reliability, good rate of fire, impact and durability.
The M240 uses 7.62x51 mm ammunition.
Armoury Description[3][4]
»
The M240 7.62 mm medium machine gun.
The M240 7.62 mm medium machine gun.

The M240 is used by both the U.S. Marines/U.S. Army forces, and in limited numbers with the Takistani Army in ArmA 2.

Overview[]

Returning from Armed Assault, the M240 once again serves as the mainstay GPMG of U.S. military forces and as an auxiliary weapon on certain Takistani aircraft.

It still loads from 100-round belts stored in cloth boxes[A2CfgW 8] but now has a slightly higher fire rate of up to approximately ~ 846 RPM[A2CfgW 9][Formula 2] (at the cost of its muzzle velocity which has dropped to 834 m/s[A2CfgM 2]). The M240 is additionally available with an alternate variant that has an M145 telescopic sight (designated as the M240 M145) but neither of the M240s have muzzle attachments or side rail accessories fitted.

As before, it is designed to provide suppressive fire at distances of between 800-1,200 metres. The M240 still retains exceptional stopping power against infantry and unarmoured/lightly armoured vehicles thanks to its usage of the 7.62 mm NATO cartridge.

However, just like the Mk 48 Mod 0 and the British Army's L7A2, wielding the M240 prevents the user from being able to carry a backpack. Likewise, the M240's long barrel and heavy weight makes it ungainly to wield in close quarters. In addition, the M240's recoil is very difficult to control when it isn't fired from a prone position. If going prone is not an option, firing in short bursts of 2-4 rounds instead is a must to maintain any semblance of accuracy.


Sights[]

Arma2-m240-ironsight-overview
The M240 can be zeroed from a minimum of 100 metres up to a maximum of 800 metres (100, 200, 300, 400, 500, 600, 700, 800).[A2CfgW 10] By default, it utilises a zeroing of 100 metres.[A2CfgW 11]

Arma2-m240scope-ironsight-overview
The M240's telescopic sight cannot be zeroed. The reticle's markings are not illuminated.

Although the telescopic sight does not have the ability to toggle enhanced vision modes, the user can wear their own night vision goggles while looking through the sight.[A2CfgW 12]


Recoil curves[]

Standing

 
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
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            data: [0, 0.03, 0.01, 0.084, 0.084],
            smooth: true
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            name: 'Kickback',
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            data: [0.0014285714285714, 0.0021428571428571, 0.0021428571428571, 0, 0],
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            name: 'Kick Up',
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}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Camouflage[]

  • Black: Standard matte black/dark grey scheme.

Ammunition[]

Arma1-ammunition-100rndm240
Ammo parameter 7.62 mm NATO (Ball)
Base damage value 12[A2CfgA 1]
Aerodynamic friction -0.0009324[A2CfgA 2]
Muzzle velocity (m/s) 834[A2CfgM 2]
Expected velocity (m/s) 900
[A2CfgA 3][note 1]
Deflection angle (degrees) 10°[A2CfgA 4]

The M240 can only feed from one type of "magazine".[A2CfgW 8] It requires two[A2CfgM 3] free inventory slots to carry:

100Rnd. M240[]

100-round linked belt stored in a clothed box. Can be shared with the Mk 48 Mod 0/L7A2/M60E4.

The fourth round[A2CfgM 4] fired will always be a visible red tracer while the last four rounds[A2CfgM 5] consist exclusively of tracers.


Magazine compatibility[]

Weapon name
(Classname)
100Rnd. M240
M240
(M240)
M240
(M240_Small)
M240 M145
(m240_scoped_EP1)
M240 M145
(m240_scoped_EP1_Small)

Trivia[]

  • In-game U.S. Army machine gunners are erroneously depicted using the same "M240G" ("Golf") variant as the USMC. In reality, the Army at the time of ArmA 2's release exclusively utilised the "M240B" ("Bravo") and not the M240G.[5][6]
    • Strangely, Takistani Army UH-1H helicopters are also shown using the M240 despite the fact that their regular ground forces use the Russian-made PKM.
  • The M240 incorrectly shares the same model with the L7A2 GPMG. Even though the real-world L7A2 is mechanically similar to the M240 (save for its 10-position gas regulator versus the M240's 3), it is furnished differently and would not be exactly identical to the M240.
  • Curiously, the icon for the M240 M145 variant depicts the M240 with an Elcan "SpectreDR" optical sight (which is actually used on the Mk17 EGLM) instead of the in-game "M145 MGO".[7]
  • Prior to the latest Steam version patches, it was not possible to adjust the M240's zeroing on the baseline (non-scoped) M240. A visual glitch on the M240 M145 variant would also cause its lenses to remain in place when the feed tray cover was raised during a reload. Both issues were subsequently fixed with the release of the CorePatch updates.[8]
    • However, the patches also reduced the M240's muzzle velocity from 900 m/s to only 834 m/s, which indirectly affected all other BLUFOR GPMGs that feed from the same 100-round belts (L7A2/M60E4).[8]
  • CorePatch added two hidden derivatives of the M240 that do not prevent the user from wearing a backpack at the same time (Classnames: M240_Small, m240_scoped_EP1_Small)[8], though they are not usable without a custom addon or "adding" them via scripting commands.

Gallery[]

ARMA Reforger[]

WIP: This page is currently a Work-In-Progress. Information contained in this article is either incomplete or missing and is subject to review.

The M240 is used exclusively by U.S. military forces in ARMA Reforger.

Overview[]

Reforger's iteration of the M240 now serves exclusively as a vehicle-mounted weapon. It is no longer available in either a static turret or man-portable configuration.


Optics[]

WIP


Recoil curves[]

Linear[]

WIP

Angular[]

WIP

Turn offset[]

WIP


Ammunition[]

WIP


Trivia[]

  • Reforger is the first game in the series to not feature the M240 as a standalone, man-portable weapon (ever since the M240's introduction in Armed Assault).
  • The M240 was not originally available at Reforger's launch as the LAV-25 (and the M240 itself) did not get added into the game until Update 1.3's release.[9][10]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Armed Assault)

  1. CfgAmmo >> B_762x51_Ball >> hit
  2. CfgAmmo >> B_762x51_Ball >> airFriction
  3. CfgAmmo >> B_762x51_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x51_Ball >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 100Rnd_762x51_M240 >> count
  2. 2.0 2.1 CfgMagazines >> 100Rnd_762x51_M240 >> initSpeed
  3. CfgMagazines >> 100Rnd_762x51_M240 >> type >> "2 * 256"

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> M240 >> manual >> dispersion
  2. CfgWeapons >> M240 >> manual >> recoil
  3. CfgWeapons >> M240 >> manual >> recoilProne
  4. CfgWeapons >> M240 >> dexterity
  5. 5.0 5.1 CfgWeapons >> M240 >> magazines[] >> {"100Rnd_762x51_M240"}
  6. CfgWeapons >> M240 >> reloadTime
  7. CfgWeapons >> M240 >> type >> "1 + 4"
  8. CfgWeapons >> M240 >> distanceZoomMin
  9. CfgWeapons >> M240 >> distanceZoomMax

CfgAmmo (ArmA 2)

  1. CfgAmmo >> B_762x51_Ball >> hit
  2. CfgAmmo >> B_762x51_Ball >> airFriction
  3. CfgAmmo >> B_762x51_Ball >> typicalSpeed
  4. CfgAmmo >> B_762x51_Ball >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 100Rnd_762x51_M240 >> count
  2. 2.0 2.1 CfgMagazines >> 100Rnd_762x51_M240 >> initSpeed
  3. CfgMagazines >> 100Rnd_762x51_M240 >> type >> "2 * 256"
  4. CfgMagazines >> 100Rnd_762x51_M240 >> tracersEvery
  5. CfgMagazines >> 100Rnd_762x51_M240 >> lastRoundsTracer

CfgWeapons (ArmA 2)

  1. CfgWeapons >> M240 >> manual >> dispersion
  2. CfgWeapons >> m240_scoped_EP1 >> manual >> dispersion
  3. CfgWeapons >> M240 >> type >> "1 + 4"
  4. CfgWeapons >> m240_scoped_EP1 >> type >> "1 + 4"
  5. CfgWeapons >> M240 >> manual >> recoil
  6. CfgWeapons >> M240 >> manual >> recoilProne
  7. CfgWeapons >> M240 >> dexterity
  8. 8.0 8.1 CfgWeapons >> M240 >> magazines[] >> {"100Rnd_762x51_M240"}
  9. CfgWeapons >> M240 >> manual >> reloadTime
  10. CfgWeapons >> M240 >> discreteDistance[] >> {100,200,300,400,500,600,700,800}
  11. CfgWeapons >> M240 >> discreteDistanceInitIndex >> "0"
  12. CfgWeapons >> m240_scoped_EP1 >> OpticsModes >> M145 >> visionMode[] >> {}

Ammunition components (ARMA Reforger)


Magazine components (ARMA Reforger)


Weapon components (ARMA Reforger)


Entity catalogs (ARMA Reforger)


Formulae

  1. 60 / reloadTime = 60 / 0.075
  2. 60 / reloadTime = 60 / 0.0708762

Notes[]

  1. 1.0 1.1 Damage will be reduced if the projectile's velocity drops below this value.
  2. Not carried by regular Takistani Army units. Only utilised as a vehicle-mounted weapon on UH-1H helicopters.
  3. Does not apply to the hidden M240 variants (M240_Small, m240_scoped_EP1_Small).

References[]

  1. Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  2. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 15 July 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  3. Bohemia Interactive a.s., 2009, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/machineguns>.
  4. Bohemia Interactive a.s., 2010, Machineguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/a-2-oa-machineguns>.
  5. Operational Environment Enterprise 2019, M240 American 7.62mm General-Purpose Machine Gun, ODIN - OE Data Integration Network, viewed 19 January 2025, <https://odin.tradoc.army.mil/WEG/Asset/dd79f5543bfa56ed3e074a91b557afc2>.
  6. Jones, C.A. 2023, The M240B General Purpose Machine Gun, Army Historical Foundation, viewed 19 January 2025, <https://armyhistory.org/the-m240b-general-purpose-machine-gun/>.
  7. ARMA 2: Operation Arrowhead 2010 [Video Game], Bohemia Interactive a.s., \ca\weapons_e\data\icons\m240_scoped_ca.paa
  8. 8.0 8.1 8.2 Mazzon, M et al. 2019, CorePatch, GitHub, viewed 15 July 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  9. Bohemia Interactive a.s., 2025, 1.3.0.130 Changelog, Arma Reforger, viewed 29 March 2025, <https://reforger.armaplatform.com/news/changelog-march-27-2025>.
  10. Bohemia Interactive a.s., 2025, 1.3 Update, Arma Reforger, viewed 29 March 2025, <https://reforger.armaplatform.com/news/fire-support>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
RACS - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series (G36C, G36K)
Assault rifles G36 5.56 mmM16A2 5.56 mm (M203)
Sniper rifles M24 7.62 mm
Machineguns M240 7.62 mm
Launchers FIM-92F StingerM136
Static M2* • Searchlight§
(Parenthesis) denote variants.
* only used for the Warfare game mode.
§ denotes campaign-exclusive weapons.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead
Takistani Army - Armoury (ArmA 2)
Handguns Makarov 9 mmRevolver .45
Submachine guns PDW 9 mm
Carbines AKS-74U 5.45 mmM4A1 5.56 mm
Assault rifles AK-74 5.45 mm (AK-74 GP-25, AKS-74) • FN-FAL 7.62 mmM16A2 5.56 mm (M16A2 M203)
Sniper rifles KSVK 12.7 mmSVD Dragunov 7.62 mm
Squad automatic weapons RPK-74 5.45 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Launchers 9K32 Strela-2Metis-M 9K115-2RPG-7VRPG-18
Static AGS-30D-30Igla AA PodKORDMetis AT-132B14 PodnosSearchlightSPG-9ZU-23
(Parenthesis) denote variants. | Operation Arrowhead
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mm (N) • UK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM240* • M252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.
United States - Armoury (ARMA Reforger)
Handguns M9 9 mm
Carbines M16 Carbine 5.56 mm (M203)
Assault rifles M16A2 5.56 mm (M203)
Sniper rifles M21 SWS 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M60 7.62 mm
Launchers M72A3 LAW
Static M2HB - TripodM240* • M252M60 - Tripod
(Parenthesis) denote variants.
* this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon.