FANDOM


Slammer
Arma3-render-slammer
Faction NATO
Type Main Battle Tank
Seats 9 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 6× Passengers
Item capacity 3000 mass
Top speed 64 km/h
Fuel capacity 20 fuel units
Primary armament Main:
  • 1× Cannon 120 mm
Secondary armament Coaxial:
  • 1× Coaxial MG 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants M2A4 Slammer UP, M4 Scorcher, M5 Sandstorm
Games
Arma3.icon

The M2A1 Slammer is NATO's primary Main Battle Tank in ArmA 3.

Overview

  • Roles:
    • Direct fire and maneuver
    • Troop transport
« A licensed copy of an Israeli tank built in Central Europe, this vehicle brings both versatility and maximal crew protection to the battlefield. Such gained it significant appreciation from Western European armies in the 21st century. The M2A1 is armed with a 120mm cannon and a coaxial machine gun, with the potential for it to be utilized as mobile artillery. This tank has proven itself in battle and thanks to heavy manufacturing, it became the second most wide spread main battle tank of many countries around the world.
Field Manual
»

Design

The Slammer is a main battle tank that uses a drive train consisting of six road wheels, one rear idler wheel, one front drive sprocket and three return rollers per side.

The turret is triangular and narrow in shape, large but low, and is mounted rearwards onto the chassis, a layout commonly found on SPGs.

Armament
It is armed with a smoothbore 120 mm cannon that can fire a mixture of anti-vehicle and anti-personnel shells. In addition, it has a coaxial 7.62 mm medium machine gun that can be used against soft targets in lieu of the main gun.

The standard loadout of the Slammer gives it 24 rounds of armor-piercing fin-stabilized discarding sabot (APFSDS-T), 12 high-explosive (HE-T), and 12 high-explosive anti-tank multi-purpose (HEAT-MP-T) shells for the main gun.

The coaxial MMG comes pre-loaded with a single 200-round belt, and has a further 19 spare belts left in reserve.

Arma3-slammer-00

With the ability to transport troops in its rear compartment, Slammers can double as heavily armed IFVs.

Features
The Slammer's design is centred around crew survivability; it has the highest base armour of the three MBT designs currently available, and unlike its CSAT and AAF counterparts, has its engine positioned at the front of the hull (where the armour is thickest).

Notable Traits
The Slammer's engine placement makes it almost impossible to inflict a mobility kill in a first strike, as unless the tank's frontal armour has already compromised (only possible after multiple consecutive attacks on the same position), the engine will never be disabled from a single shot.

At the same time, although the Slammer lacks a remotely-operated heavy machine gun turret for use by the tank's commander (an issue rectified by its Urban Purpose sub-variant), this is somewhat compensated by its ability to be able to carry half a squad's worth of infantry in its rear passenger compartment.

This gives Slammer crews the ability to provide both direct fire support and transport troops into battle; essentially combining the capabilities of an Infantry Fighting Vehicle with the firepower and protection of a tank.

Mobility
The Slammer is the slowest and least manoeuvrable out of the four MBT designs.

Crew Capacity
The Slammer has a seating capacity of nine personnel including the crew. The crew includes the driver, gunner and commander.

Camouflage

  • Sand: Standard pattern-less dark tan paint scheme used by all NATO ground vehicles and certain aircraft. This can be universally employed in all types of terrain, but is more suited to arid and forested environments. Any camo nets applied on the Slammer's hull or turret will use a two-tone desert camouflage pattern scheme.
  • Olive: Tropical olive green paint scheme. Only useful for jungle or woodland environments. Camo nets attached to the Slammer use a two-tone woodland camouflage pattern when this scheme is used.

Protection

The Slammer has a base armour value of 900.

It does not have any Explosive Reactive Armour blocks/panels fitted, nor the ability to attach slat cages.

Components

  • Camo Net (Hull): Drapes the entire hull with camouflage netting. Partially conceals covered sections from thermal sensors.
  • Camo Net (Turret): Identical to the Hull camouflage netting, but for the turret instead. The barrel and most of the turret is concealed, though certain components such as the pintle mount and commander optics are not covered.

Armament

NOTE: For specifics on the Cannon 120 mm's munitions, see its related section listed here.

The Slammer's gunner is the only crew member that has access to the tank's weapons in the form of the Cannon 120 mm and Coaxial MG 7.62 mm:

Cannon 120 mm

The Cannon 120 mm serves as the Slammer's primary weapon.

It has an effective firing range of 1,500 metres and a maximum firing range of 4,000 metres. Swapping between "magazines" or reloading a shell takes 6 seconds to complete. It has an average dispersion of 0.00057 rad at distances of 1,500 metres and 0.0007125 rad at distances of 3,500 metres.

The fire control system can automatically adjust zeroing on targets moving at speeds of 90 km/h or less. There is an imposed delay of 1 second before the FCS can finish calculating. The gunner can manually zero the gun, though it is only available in increments of 100 m that go up to a maximum of 4000 m.

The gunner's optics feature three fields of view and can toggle between either day, night or black-hot/white-hot thermal vision modes.

Coaxial MG 7.62 mm

Mounted adjacent to the main gun, the Coaxial MG 7.62 mm has an effective firing range of 300 metres up to a maximum of 1,200 metres. It has a fire rate of 800 RPM and takes 10 seconds to reload a fresh belt. The Coaxial MG always has a fixed dispersion of 0.0016 rad regardless of range.

The Coaxial MG's FCS can only zero against targets moving at speeds of up to ~110 km/h. It has an imposed delay of 1 second before it can finishing adjusting. The gunner has access to the same fields of view and vision modes as the Cannon 120 mm.

Trivia

  • The Slammer is based on the real-world "Merkava Mark IV" MBT.
    • However unlike the real-world Merkava, the Slammer does not have the ability to fire either LAHAT ATGMs via its main gun, nor mortar shells from the internal 60 mm mortar launcher.
    • It also does not have a coaxially-fitted Samson RCWS (although the Urban Purpose variant does have a turret mounted HMG for use by the commander).
    • Despite being modelled onto the turret, the in-game Slammer also lacks the ability to make use of the "Trophy" active missile protection system that is present on real Merkava tanks.
  • Screenshots released during the pre-Alpha phase of ArmA 3's development indicated that the Slammer was originally meant to be used by other factions as well in a similar fashion to the MQ-4A Greyhawk.
    • However, the Slammer was eventually superseded with the introduction of the T-100 Varsuk for use by CSAT by the time of the Alpha and Beta's release. The MBT-52 Kuma on the other hand, did the same for the AAF with the release of the Adapt episode.

Gallery

External links

See also

Variants

Vehicles of comparable role and configuration