The M2 Bradley is a family of tracked Infantry Fighting Vehicles featured in both ArmA: Cold War Assault and ArmA 2.

ArmA: Cold War Assault

Bradley
OFP-render-m2a2.png
Faction Icon-side-blufor.png United States
Type Infantry Fighting Vehicle
Seats 9 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 6× Passengers
Item capacity Max:
  • 20× Weapons
  • 100× Magazines
Top speed 60 km/h
Fuel capacity 700 fuel units
Primary armament Main:
  • 1× Cannon 25 mm
Secondary armament Secondary:
  • 8× TOW ATGM

Coaxial:

  • 1× MG 7.62 mm
Variants None
Games
OFP-logo.png

The M2A2 Bradley is used exclusively by U.S. military forces in ArmA: Cold War Assault.

Overview

  • Roles:
    • Troop transport
    • Fire support
« The M2A2 Bradley AIFV (Armoured Infantry Fighting Vehicle) is an upgraded version of the standard vehicle Bradley fighting vehicle. Improvements include enhanced vehicle survivability, spall liners and mounting provisions for improved vehicle smoke screening, and additional armour protection for the hull and turret, as well as an improved drive train and suspension.
Vehicle Description
»

Design

First designed in 1981, the M2A2 Bradley is a tracked Infantry Fighting Vehicle that is intended to be used for reconnaissance duties and transporting infantry squads, all while providing them protection against small arms fire.

Armament
It is armed with a 25 mm autocannon and has a coaxial 7.62 mm medium machine gun, as well as a TOW missile pod.

The standard loadout of the M2A2 gives it 300 rounds of high-explosive (HE) shells for the main gun while the coaxial MMG is fed from a single 500 round belt of 7.62 mm ammunition.

The TOW missile pod is pre-loaded with 2 ATGMs by default, and has a further 6 in reserve (for a total of 8 missiles).

Features
As the direct counterpart to the Soviet BMP-2, the M2A2 serves as the heavy IFV of U.S. forces in Cold War Assault.

Not even tanks are safe from the Bradley's TOW missiles, as the crew of this T-72 have found out the hard way.

It is armed with more powerful weaponry compared to the M113, and is also tougher due to having slightly better armour plating.

Drawbacks
The M2A2's main drawback is its lack of armour piercing munitions. As the 25 mm autocannon can only fire HE shells, it relies solely on its TOW missiles to destroy armoured enemy vehicles (unlike the BMP-2, which can fire AP shells and ATGMs).

On the other hand compared to the M113, it can only carry up to six troops at a time; two less in total and is also not amphibious. It also takes longer to accelerate and has a significantly taller profile, which makes it easier to spot from afar compared to the smaller M113.

Crew Capacity
The M2A2 has a seating capacity of three for a driver, the gunner and commander. It can transport up to six passengers in its rear compartment.


Protection

The M2A2 has 200 points worth of armour plating.


Armament

The gunner position controls all weapon systems mounted onto the turret, including both the primary Cannon 25 mm, TOW launcher and coaxial MG 7.62 mm:

Cannon 25 mm

OFP-vehicleweapons-m2a2-cannon25mm.png

Base damage value Initial velocity (m/s)
30 1,000

The Cannon 25 mm autocannon can attain a fire rate of up to ~ 428 rounds per minute and has a muzzle velocity of 1,000 m/s. Accuracy-wise, it has a dispersion of 0.0007 rad between the ranges of ~ 740-1,150 metres.

The Cannon 25 mm's HE rounds are only effective against infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. Assuming the M2A2 has run out of ammunition and rearmed at a logistics truck, it takes 1.5 seconds to finish the "reloading" process.

MG 7.62 mm

OFP-vehicleweapons-m2a2-mg762mm.png

Base damage value Initial velocity (m/s)
8 1,000

The MG 7.62 mm is mounted adjacent to the main autocannon.

It can attain a fire rate of up to 600 RPM and has a muzzle velocity of 1,000 m/s. Accuracy-wise, it always has a fixed dispersion of 0.0007 rad regardless of distance.

TOW

OFP-vehicleweapons-m2a2-tow.png

Damage type Base damage value
High-Explosive Anti-Tank 500

Anti-tank guided missile launcher.

It has a firing delay of 0.5 seconds in-between launches and requires 30 seconds to finish reloading a fresh batch of missiles.

TOW missiles have an initial launch velocity of 30 m/s and can reach speeds of up to 350 m/s in mid-flight. Their warheads are HEAT-based and have a blast radius of 2.5 metres.


Trivia

  • The Bradley was not actually included as part of the default set of vehicles that could be used in Operation Flashpoint: Cold War Crisis (the initial name for Cold War Assault) and was only added with the release of Patch 1.30.

Gallery

ArmA 2

Bradley
Arma2-render-m2a3.png
Faction Icon-side-blufor.png U.S. Army
Type Infantry Fighting Vehicle
Seats 9 seats:
  • 1× Driver
  • 1× Gunner
  • 1× Commander
  • 6× Passengers
Item capacity Max:
  • 10× Weapons
  • 100× Magazines
Top speed ~ 61 km/h
Fuel capacity 1000 fuel units
Primary armament All variants:
  • 1× M242 25 mm
Secondary armament M2A2/M2A3 variants only:
  • 10× BGM-71E TOW ATGM

M6 variant only:

  • 12× Stinger AAM

Coaxial:

  • 1× M240 GPMG 7.62 mm

Defensive:

  • 1× Smoke Generator
Variants M2A2, M6 Linebacker
Games
Arma2-OA-logo.png

The M2A3 Bradley and its sub-variants are used exclusively by U.S. Army forces in ArmA 2. They were added with the release of the Operation Arrowhead expansion pack.

Overview

  • Roles:
    • Troop transport
    • Fire support
    • Low altitude anti-aircraft defence
« The M2 Bradley is an infantry fighting vehicle used by US Army. It is designed to transport infantry with armor protection while providing covering fire to suppressing enemy troops and armored vehicles.
The A3 variant brings improvements in fire control systems and features the improved survivability of the crew.
Armoury Description
»

Design

Premium content logo.png
This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.

The M2A3 Bradley is an improved version of the original M2 Bradley IFV that was first developed during the Cold War.

The M2A3 is the latest development and incorporates enhancements including enhancements intended to improve its lethality, mobility, and survivability.

Armament
Like its Cold War Assault counterpart, the M2A3 retains the same armament in the form of a 25 mm autocannon, coaxial 7.62 mm machine gun, and an ATGM pod.

The standard loadout of the M2A3 gives it a total of 420 rounds of armour-piercing discarding sabot (APDS) and 420 rounds of high-explosive (HE) shells for the main gun (it should be noted that both APDS and HE shells load from 210 round "magazines").

The coaxial M240 feeds from a single 1,200 round belt of 7.62 mm ammunition.

Lastly, the TOW pod has 2 ATGMs pre-loaded and has a further 8 more left in reserve.

Features
Unlike its Cold War Assault predecessor however, the M2A3 is fitted with the Bradley Urban Survival Kit (BUSK) module which protects it with additional Explosive Reactive Armour (ERA) blocks on the hull and turret.

This makes it further resistant to autocannon fire and AT munitions, along with Improvised Explosive Devices (IED). It is also better armed in comparison, and can tackle armoured vehicles much more efficiently since it can actually load AP shells and not just HE.

Drawbacks
The Bradley family's main downsides are their low speeds, slow acceleration, and overall poorer handling compared to both their Russian-made and wheeled USMC counterparts. Fortunately, their regular armament loadouts and high armour plating somewhat compensate for these drawbacks.

However, it should also be noted that the Linebacker variant is noticeably inferior to its Russian-made dedicated anti-aircraft counterpart in almost every way. Not only are its Stinger missiles less agile and shorter-ranged compared to the latter's AA missiles, but the Linebacker's 25 mm cannon lacks the range and fire rate of the 2S6M's twin autocannons.

Its only saving grace is that both the gunner and commander have access to night/thermal vision modes that can help negate visibility issues (problems that the 2S6M suffers from due to not possessing advanced optics), but this doesn't address its primary weakness of lacking adequate AA capabilities.

Crew Capacity
The M2A3 has a seating capacity of three personnel for a crew consisting of the driver, gunner and commander. It can transport up to six passengers in its rear compartment.


Variants

Arma2-render-m2a2.png

Unmodified IFV variant.

Has the same armament as the M2A3 but has less armour due to lacking additional ERA blocks. It can transport the same number of passengers in its rear compartment.

Arma2-render-m6.png

Dedicated low-altitude anti-aircraft variant that uses a modified M2A2 chassis. Has the same main gun as the M2A2 but lacks the ability to fire TOW ATGMs.

The pod has been replaced to fire FIM-92 surface-to-air Stinger missiles instead (it has a total of four missiles loaded in its pod).

Like the M2A2, it does not have the armour protection of the M2A3 but can transport the same number of passengers.


Protection

The M2A3 variant has a base armour value of 400, while the M2A2 variants have base armour values of 300 instead.

Successful strikes to any of the following highlighted sections will inflict full damage to the component:

Left: M2A2/M6, Right: M2A3

LEGEND
Green = Hull
Orange = Engine
Light blue = Treads
Maroon = Turret

Explosive Reactive Armour blocks on the baseline M2A3 variant are not functional in regular gameplay and do not provide any enhanced protection against anti-tank weapons or AP-based projectiles.

Hull

The M2A3's hull can withstand 500 points of damage. However, both the M2A2 and M6's hulls can only survive 300 points of damage.

Engine

The engine on the M2A3 can incur up to 175 points of damage. For all other variants, they can only take 105 points before failing. Regardless of variant, 20% of damage is always transferred onto the vehicle's main "health" pool.

A damaged engine will severely degrade its power output and prevent the vehicle from being able to attain its top speed.

Treads

The M2A2/M6's tracks are able to take only 45 points of damage before breaking. The M2A3's on the other hand, are much more durable and can survive up to 75 damage.

Disabling either will impede (but not prevent) the Bradley's mobility. Destroying both will immobilise the vehicle on rough terrain and make it almost impossible to turn - even if the engine is still intact.

Turret

Both the M2A2/M6's turrets can incur 240 damage before failing. The M2A3's turret is significantly tougher and is able to withstand 400 points of damage instead.

No matter the variant, disabling the turret(s) will prevent the gunner from being able to rotate it. Mounted weapons can still be fired but cannot have their elevation/depression adjusted.


Armament

NOTE: For specifics on the M242's munitions, see its related section listed here.

The gunner position controls every weapon system on all three Bradley variants. They have access to two fields of view, and can toggle either day, night or black-hot/white-hot thermal vision modes.

An integrated laser rangefinder is provided for the gunner on all variants, though weapons must be manually zeroed and is only possible up to a maximum distance of 1000 m (in 100 m increments only):

M242

Arma2-vehicleweapons-m2a3bradleyera-m242.png

The M242 25 mm autocannon can attain a fire rate of up to 200 RPM. It has an effective firing range of 1,500 metres. Switching munitions is not instantaneous, and requires 10 seconds to complete every time.

Dispersion is identical regardless of whether the M242 is firing HE or AP-based rounds, and is always fixed at 0.0003 rad. Rounds are fired in bursts of 5 unless the M242 is out of ammunition.

M240

Arma2-vehicleweapons-m2a3bradleyera-m240.png

Base damage value Aerodynamic friction Initial velocity (m/s)
12 -0.0009324 900

The M240 is mounted adjacent to the primary autocannon.

It can attain a fire rate of up to 800 RPM and requires 5 seconds to finish reloading a new belt. Accuracy-wise, it has a fixed dispersion of 0.0012 rad regardless of distance.

BGM-71E TOW

Arma2-vehicleweapons-m2a3bradleyera-bgm71etow.png

NOTE: Only available on the baseline M2A3 and unmodified M2A2 variants.

Damage type Base damage value
High-Explosive Anti-Tank 480

Anti-tank guided missile launcher pod. Can use either autonomous or manual wire guidance.

The BGM-71E TOW launcher only has a firing delay of 1 second in-between missile launches, but takes 30 seconds to reload another rack of missiles. The launcher has an effective firing range of 1,400 metres but its missiles have an absolute maximum firing range of 3,750 metres.

Missiles have an initial launch velocity of 55.16 m/s and can reach speeds of up to 329 m/s in mid-flight. They can be controlled up to a maximum distance of 3,750 metres. The warheads have a 2 metre blast radius.

Stinger

Arma2-vehicleweapons-m6linebacker-stinger.png

NOTE: Only available on the M6 Linebacker variant.

Damage type Base damage value
High-Explosive 70

Surface-to-air missile launcher pod.

It can fire missiles at a rate of one every 4 seconds (15 RPM) but takes 30 seconds to reload a fresh batch of Stingers. The launcher itself can only lock onto line-of-sight targets, but the seekers on its missiles are actually infrared-guided.

It always requires 3 seconds to complete lock-on for a valid target. The seekers have a 20% chance of losing lock due to countermeasure flares. The warhead has a blast radius of 8 metres.


Trivia

  • Until the release of ArmA 3, the ArmA 2 Bradley would remain as the only IFV in the series which possessed a dedicated anti-aircraft sub-variant.
  • As part of the latest Steam version patches (Community Configuration Project), the M242 chain gun on all Bradley variants were granted a firepower boost with AP/HE munitions dealing slightly increased damage.
    • Accuracy was also greatly improved with much lower dispersion at distances beyond 800 metres. The M242 is now statistically comparable to the 2A42 30 mm autocannon utilised on most Russian ground vehicles and attack helicopters.

Gallery

External links

See also

Vehicles of comparable role and configuration

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