« | The M32 is a lightweight 40mm semi-automatic, 6-shot grenade launcher. It is intended to increase a small squad's firepower when compared to traditional single-shot grenade launchers like the M203. The M32 is designed to be simple, rugged and reliable all-round weapon. Armoury Description
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M32 | |
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Faction | ![]() |
Type | Grenade Launcher |
Calibre | 40 mm |
Magazine capacity |
6 |
Variants | None |
Games |
The M32 is a 40 mm grenade launcher used exclusively by U.S. Army forces in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.
Overview
The M32 is a revolver-type grenade launcher with a double-action operation. It is chambered to launch 40 mm grenade rounds.
It primarily loads from 6 round 40 mm grenade cylinders, but can also load regular single-grenade rounds used by rifle-mounted M203/Mk13 grenade launchers. It has a maximum fire rate of up to 120 rounds per minute, and has a built-in reflex sight that can be zeroed up to a maximum distance of 400 metres.

U.S. Army grenadier wielding an M32. Note the attached reflex sight.
The M32 is a multiple-shot grenade launcher used by U.S. Army special forces as well as conventional troops. Unlike single-shot grenade launchers such as the Mk13 which need to be reloaded after every shot, the M32 can fire all six of its grenades in rapid succession.
These grenades can range from lethal high-explosive (HE) grenades to non-lethal smoke shells, as well as less-than-lethal (LTL) flare rounds for signalling and illumination.
The M32 is ideal for providing indirect supporting fire from afar, as it has an effective range of between 175 and up to 300 metres (with a maximum of 400 metres). The reflex sight itself uses an orange-tinted quadrant reticle, which makes it easy for the operator to estimate the distance of a target.
With a large ammunition capacity and each cylinder only occupying two inventory slots (allowing for a total of six reloads), the M32's destructive potential far exceeds that of the M79 and the Mk13, as well as other underbarrel grenade launchers. Its only drawback is that the operator must give up use of another primary weapon (such as an assault rifle) in order to use the M32, which means they will require support from other members of the squad for close quarters situations.
Munitions
Trivia
- Mark Reynolds is briefly shown utilising the M32 in Operation Black Gauntlet, though only in a non-interactive cutscene. Outside of this cinematic, no ION contractor units actually utilise the M32.
- ArmA 2 incorrectly portrays the M32 as a U.S. Army weapon. In reality, only the U.S. Marine Corps actually operates the "M32 MGL".
- "M32" is the USMC's designation for the "MGL-140" designed by Milkor USA, which in turn is based on the original "Mk 1L" grenade launcher designed by Milkor Ltd. of South Africa.
- The M32 is able to load individual one-round grenades used by UGLs/standalone grenade launchers in addition to its exclusive 6-round cylinders.
Gallery
External links
See also
Weapons of comparable role and configuration
- Mk13 (Alternate single-shot U.S. Army counterpart)
- M79 (Factionless single-shot counterpart)
- MM-1 (Outdated U.S. predecessor, ArmA: CWA only)
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Handguns | G17 9 mm • M1911 .45 • M9 9 mm |
Submachine guns | PDW 9 mm |
Shotguns | M1014 |
Carbines | Mk16 CQC 5.56 mm |
Assault rifles | SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) |
Designated marksman rifles | M14 7.62 mm • Mk17 Sniper 7.62 mm |
Sniper rifles | M107 .50 • M110 7.62 mm • M24 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | Mk 48 Mod 0 7.62 mm • M240 7.62 mm |
Grenade launchers | M32 • Mk13 |
Launchers | FGM-148 Javelin • FIM-92F Stinger • M136 • MAAWS |
Static | M2 • M252 • Mk19 • M119A1 • Searchlight • Stinger • TOW |
(Parenthesis) denote variants. Operation Arrowhead |