Armed Assault Wiki

« The M32 is a lightweight 40mm semi-automatic, 6-shot grenade launcher. It is intended to increase a small squad's firepower when compared to traditional single-shot grenade launchers like the M203.
The M32 is designed to be simple, rugged and reliable all-round weapon.
Armoury Description
»
The M32 grenade launcher.
The M32 grenade launcher.

The M32 is a 40 mm grenade launcher used exclusively by U.S. Army forces in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.

The M32 is a revolver-type grenade launcher with a double-action operation. It is chambered to launch 40 mm grenade rounds.

It primarily feeds from 6-round 40 mm grenade cylinders, but can also load regular single-unit grenade rounds used by rifle-mounted M203/EGLM/Mk13 grenade launchers.[CfgWp 5] It can attain a fire rate of up to 120 rounds per minute[CfgWp 6][Formula 1] and has a (non-removable) reflex sight that can be used to aim with.

The M32 is a multiple-shot grenade launcher used by U.S. Army special forces as well as conventional troops. Unlike single-shot grenade launchers such as the Mk13 which need to be reloaded after every shot, the M32 can fire all six of its grenades in rapid succession. These grenades can range from lethal high-explosive (HE) grenades to non-lethal smoke shells, as well as less-than-lethal (LTL) flare rounds for signalling and illumination.

The M32 is ideal for providing indirect supporting fire from afar, as it has an effective firing range of between 100 and up to 200 metres away. The reflex sight itself uses an orange-tinted quadrant reticle that makes it easy for the operator to estimate the distance of a target.

With a large ammunition capacity and each cylinder only occupying two inventory slots (allowing for a total of six reloads), the M32's destructive potential far exceeds that of the M79 and the Mk13, as well as other underbarrel grenade launchers. Its only drawback is that the operator must give up use of another primary weapon (such as an assault rifle) in order to use the M32, which means they will require support from other members of the squad for close quarters situations.

Optics[]

Arma2-m32-ironsight-overview

The M32's reflex sight does not allow for zeroing to be manually adjusted. It is fully illuminated and will glow both in daytime and under low-light conditions. The reticle can be used to measure the approximate distance of targets located 200 metres away from the operator.

Arma2-m32-ironsight-specifics

However, because the reflex sight does not support zeroing and doesn't automatically adjust its elevation to match the target distance, parts of the sight can be used as reference points against targets at specific ranges:

  • Against targets located 100 metres away, depress the M32 low enough until there is almost half a man-sized gap between the target and the rail atop the sight.
  • Against targets located 200 metres away, use the notch at the base of the sight's tube. The target should be "standing" on top of the notch.

Recoil curves[]

 
{
    title: {
        text: 'assaultRifleBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03', '0.04']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.06, 0.1, 0.1, 0.05],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0, -0.01, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
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            data: [0, 0.01, -0.02, 0.01, 0],
            smooth: true
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    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Munitions[]

Main article: Underbarrel grenade launcher (ArmA 2)#Grenade types (M203)

Trivia[]

  • Mark Reynolds is briefly shown utilising the M32 in Operation Black Gauntlet, though only in a non-interactive cutscene.[1] Outside of this cinematic, no ION contractor units actually utilise the M32.
  • ArmA 2 incorrectly portrays the M32 as a U.S. Army weapon. In reality, only the U.S. Marine Corps actually operates the "M32 MGL".[2][3]
    • "M32" is the USMC's designation for the "MGL-140" designed by Milkor USA, which in turn is based on the original "Mk 1L" grenade launcher designed by Milkor Ltd. of South Africa.[2][3]
  • The M32 is able to load individual one-round grenades used by UGLs/standalone grenade launchers in addition to its exclusive 6-round cylinders.
    • As a result, the M32 technically has the largest ammunition capacity out of all grenade launcher-type weapons in the entire series (aside from the MX 3GL in ArmA 3). Assuming both standalone grenade rounds and 6-round cylinders are being carried, an M32 operator can carry up to a total of 44 HE grenades at once without a backpack (six of the M32's cylinder magazines and eight individual M203 grenades).

Gallery[]

Config/script references[]

CfgMagazines

  1. CfgMagazines >> 6Rnd_HE_M203 >> count
  2. CfgMagazines >> 1Rnd_HE_M203 >> count

CfgWeapons

  1. CfgWeapons >> M32_EP1 >> type >> "1"
  2. CfgWeapons >> M32_EP1 >> recoil
  3. CfgWeapons >> M32_EP1 >> recoilProne
  4. CfgWeapons >> M32_EP1 >> dexterity
  5. CfgWeapons >> M32_EP1 >> magazines[] >> {"6Rnd_HE_M203","6Rnd_FlareWhite_M203","6Rnd_FlareGreen_M203","6Rnd_FlareRed_M203","6Rnd_FlareYellow_M203","6Rnd_Smoke_M203","6Rnd_SmokeRed_M203","6Rnd_SmokeGreen_M203","6Rnd_SmokeYellow_M203","1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","FlareRed_M203","FlareYellow_M203","1Rnd_Smoke_M203","1Rnd_SmokeRed_M203","1Rnd_SmokeGreen_M203","1Rnd_SmokeYellow_M203"}
  6. CfgWeapons >> M32_EP1 >> reloadTime

Formulae

  1. 60 / reloadTime = 60 / 0.5

References[]

  1. ARMA 2: Private Military Company 2010 [Video Game], Bohemia Interactive a.s., Operation Black Gauntlet, Elimination, "You mustn't be afraid to think a little bigger, boys."
  2. 2.0 2.1 McCollum, I 2019, Milkor M32 and M32A1 40mm Grenade Launchers, July 5, viewed 23 January 2025, <https://www.youtube.com/watch?v=BRb2iFkwDC4>.
  3. 3.0 3.1 Popenker, M 2003, Milkor MGL, Modern Firearms, viewed 2 May 2024, <https://modernfirearms.net/en/grenade-launchers/south-africa-grenade-launchers/milkor-mgl-eng/>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead