NOTE: This article is about the M60 GPMG in ArmA: CWA and ARMA Reforger. For other similarly named articles, you may wish to use the following links instead: |
![]() |
The M60 is a 7.62 mm general-purpose machine gun featured in ArmA: Cold War Assault and ARMA Reforger.
ArmA: Cold War Assault[]
« | The M60 Machine Gun has been the US Army's general-purpose machine gun since 1950. It fires the standard NATO 7.62 mm round and is used as a general support crew-served weapon. Weapon Description[1]
|
» |

The M60 is used exclusively by U.S. military forces in ArmA: Cold War Assault.
Overview[]
The M60 is a gas operated, belt-fed medium machine gun that uses a short-stroke gas piston. It is chambered to fire the 7.62×51 mm NATO cartridge.
It feeds from 100-round belts stored in metal boxes[CWACfgW 4], and can attain a fire rate of up to 600 rounds per minute[CWACfgW 5][Formula 1] with a muzzle velocity of 1,000 m/s.[CWACfgW 6]
Providing every American squad with the ability to suppress enemy infantry effectively, the M60 served as the standard-issue GPMG of U.S. military forces at the height of the Malden Islands Crisis. The M60 has an effective range of between 600 up to 800 metres.
Performance-wise, the M60 is virtually identical to its Soviet-made counterpart and shares the exact same statistics as the latter. However, the M60 does feature less obstructive ironsights which makes it slightly more ergonomic to aim with. But as is the case with the Soviet PK, wielding the M60 prevents the user from being able to carry a rocket launcher.[CWACfgW 7] Its high recoil also makes it difficult to control muzzle climb, therefore it's recommended to fire the M60 in short bursts of 4-5 rounds to not only manage its recoil better but to also conserve ammunition.
Ironsights[]

The M60's ironsights are set to a fixed zeroing of 400 metres.[CWACfgW 8][CWACfgW 9] It is not possible to manually adjust this to a different setting.
Recoil curves[]
{
title: {
text: 'mgunBurst3'
},
tooltip: {
trigger: 'axis',
axisPointer: {
type: 'cross',
label: {
backgroundColor: '#824100'
}
}
},
legend: {
data: ['Time Taken', 'Kickback', 'Kick Up']
},
toolbox: {
feature: {
saveAsImage: {}
}
},
grid: {
left: '3%',
right: '4%',
bottom: '3%',
containLabel: true
},
xAxis: [
{
name: 'Duration',
nameLocation: 'middle',
type: 'category',
boundaryGap: false,
data: ['0', '0.005', '0.01', '0.015', '0.02']
}
],
yAxis: [
{
name: 'Amplitude',
nameLocation: 'end',
type: 'value'
}
],
series: [
{
name: 'Time Taken',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.03, 0.03, 0.03, 0.03, 0.01],
smooth: true
},
{
name: 'Kickback',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.02, 0.01, 0.03, 0.02, 0],
smooth: true
},
{
name: 'Kick Up',
type: 'line',
stack: 'Total',
label: {
show: true,
position: 'top'
},
areaStyle: {},
emphasis: {
focus: 'series'
},
data: [0.054, 0.005, 0.054, 0.01, 0],
smooth: true
}
]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.
|
Ammunition[]

Ammo parameter | 7.62 mm NATO (Ball) |
---|---|
Base damage value | 8[CWACfgA 1] |
Spill damage value | 2[CWACfgA 2] |
Muzzle velocity (m/s) | 1,000[CWACfgW 6] |
The M60 only supports being fed with one type of "magazine".[CWACfgW 4] It requires at least two[CWACfgW 10] free inventory slots to carry:
M60 Mag.[]
100-round metal box with a linked belt loaded with 7.62 mm NATO ball ammunition.[CWACfgW 11]
Its bullets have a spill radius of 0.1 metres upon impact.[CWACfgA 3]
Trivia[]
- The M60's rear sight is conspicuously absent on the model itself and is visible only in first person when looking down the weapon's sights.
- At release, AI units armed with the M60 would continue firing even when allied units crossed into their line of fire. This was corrected after the release of Patch 1.40, which added a safety check to prevent M60 users from committing friendly fire.[2]
Gallery[]
ARMA Reforger[]
« | 7.62×51 mm general purpose machine gun. Weapon Description
|
» |

The M60 is used exclusively by U.S. military forces in ARMA Reforger.
Overview[]
- This section is a stub. You can help Armed Assault Wiki by expanding it.
WIP
Variants[]
M60 - Tripod[]
WIP
M60D[]
WIP
Ironsights[]
Recoil curves[]
Linear[]
LEGEND
Red = X-curve
Green = Y-curve
Blue = Z-curve
Angular[]
LEGEND
Red = X-curve
Green = Y-curve
Blue = Z-curve
Turn offset[]
LEGEND
Red = X-curve
Green = Y-curve
Blue = Z-curve
Melee[]
WIP
Ammunition[]
Ammo parameter | 7.62 mm M61 (AP) |
7.62 mm M80 (FMJ) |
7.62 mm M62 (Tracer) |
---|---|---|---|
Base damage value | Kinetic: 142 [RfCmpA 1] |
Kinetic: 142 [RfCmpA 2] |
Kinetic: 142 [RfCmpA 3] Incendiary: 1 [RfCmpA 4] |
Aerodynamic friction | 0.0000082[RfCmpA 5] | 0.0000083[RfCmpA 6] | 0.0000092[RfCmpA 7] |
Muzzle velocity (m/s) | 856[RfCmpA 8] | 856[RfCmpA 9] | 822[RfCmpA 10] |
Muzzle velocity randomisation (m/s) | ±9.1 [RfCmpA 11][note 1] |
±9.1 [RfCmpA 12][note 1] |
±9.1 [RfCmpA 13][note 1] |
Dispersion multiplier | No change | No change | 1.8x [RfCmpA 14][note 2] |
Damage type | Kinetic [RfCmpA 15] |
Kinetic [RfCmpA 16] |
Kinetic + Incendiary [RfCmpA 17][RfCmpA 18] |
Bullet type | Armour Piercing [RfCmpM 1] |
Full Metal Jacket [RfCmpM 2] |
Tracer [RfCmpM 3] |
Mass | 0.00975[RfCmpA 19] | 0.00953[RfCmpA 20] | 0.00920[RfCmpA 21] |
Diameter (mm) | 7.82[RfCmpA 22] | 7.82[RfCmpA 23] | 7.82[RfCmpA 24] |
Length (mm) | 34.9[RfCmpA 25] | 28.6[RfCmpA 26] | 34.3[RfCmpA 27] |
Mushrooming damage multiplier | N/A [RfCmpA 28][note 3] |
0.1[RfCmpA 29] | 0.1[RfCmpA 30] |
Tumbling damage threshold (m/s) | 200[RfCmpA 31] | 200[RfCmpA 32] | 200[RfCmpA 33] |
Tumbling damage multiplier | N/A [RfCmpA 34][note 4] |
0.1[RfCmpA 35] | N/A [RfCmpA 36][note 4] |
Penetration depth (mm) | 10[RfCmpA 37] | 4[RfCmpA 38] | 4[RfCmpA 39] |
Penetration density (g/cm3) | 7.86[RfCmpA 40] | 7.86[RfCmpA 41] | 7.86[RfCmpA 42] |
Penetration speed (m/s) | 780[RfCmpA 43] | 654[RfCmpA 44] | 654[RfCmpA 45] |
Deflection angle (degrees) | 45°[RfCmpA 46] | 45°[RfCmpA 47] | 45°[RfCmpA 48] |
WIP
Man-portable/static M60s[]
7.62×51 mm 100rnd M60 Belt (1)[]

WIP
7.62×51 mm 100rnd M60 Belt (2)[]

WIP
7.62×51 mm 100rnd M60 Tracer Belt[]

WIP
7.62×51 mm 100rnd M60 AP Belt (1)[]

WIP
7.62×51 mm 100rnd M60 AP Belt (2)[]

WIP
Vehicle-mounted M60s[]
7.62×51 mm 500rnd M60D Belt (1)[]

WIP
7.62×51 mm 500rnd M60D Belt (2)[]

WIP
7.62×51 mm 500rnd M60D Tracer Belt[]

WIP
Magazine compatibility[]
MagazineWellM60 | MagazineWellM60D | ||||||||
---|---|---|---|---|---|---|---|---|---|
Weapon name (Prefab) |
7.62×51mm 100rnd M60 Belt (1)![]() |
7.62×51mm 100rnd M60 Belt (2)![]() |
7.62×51mm 100rnd M60 Tracer Belt (1)![]() |
7.62×51mm 100rnd M60 Tracer Belt (2)![]() |
7.62×51mm 100rnd M60 AP Belt (1)![]() |
7.62×51mm 100rnd M60 AP Belt (2)![]() |
7.62×51mm 500rnd M60D Belt (1)![]() |
7.62×51mm 500rnd M60D Belt (2)![]() |
7.62×51mm 500rnd M60D Tracer Belt![]() |
M60 (MG_M60.et) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ |
M60 - Tripod (MG_M60_Mounted.et) |
✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✗ | ✗ | ✗ |
M60D (MG_M60D.et) |
✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✔ | ✔ | ✔ |
Trivia[]
- Prior to Update 0.9.6, Reforger's M60 could not deploy its integral bipod as the weapon deployment mechanic was not originally introduced at release.[3]
- Before the release of the Ground Support update, the M60's belts only weighed 0.250 kg. The patch subsequently refactored Reforger's weighting system and now properly accounts for each individual round on the belt.[4]
- Only the man-portable and static turret M60s were available at launch. The aircraft-mounted M60D variant was eventually added in Update 1.2.[5]
- When the M60 was originally featured in the Early Access, only two magazines were available in Arsenal Box crates. This continued to be the case even after Update 1.0's release until Update 1.2, which added three new magazines in the form of the pure M80 FMJ-only belt (with no tracers), M61 AP-exclusive (no tracers), and M62 mixed AP/tracer belts to the M60's pool of magazines.[5]
- As part of Update 1.3's balance changes, all of the M60's magazines (both man-portable and static/vehicle-mounted) were significantly increased in cost.[6][7]
Gallery[]
Config/script references[]
CfgAmmo (ArmA: Cold War Assault)CfgWeapons (ArmA: Cold War Assault)
Ammunition components (ARMA Reforger)
Magazine components (ARMA Reforger)Weapon components (ARMA Reforger)
Entity catalogs (ARMA Reforger)
Formulae
|
Notes[]
- ↑ 1.0 1.1 1.2 The bullet projectile's muzzle velocity at the time of leaving the barrel can randomly have this amount of velocity added or reduced. This is randomised and will not consistently be the same each time a round is fired.
- ↑ This multiplier increases the dispersion diameter, making the bullet projectile less accurate at long distances.
- ↑ The bullet projectile's mushrooming damage multiplier is set to a value of zero.
- ↑ 4.0 4.1 The bullet projectile's tumbling damage multiplier is set to a value of zero.
References[]
- ↑ Bohemia Interactive a.s., The Codemasters Software Company Limited 2001, Machine Gun M60, flashpoint1985.com, viewed 5 March 2025, <https://web.archive.org/web/20020803141345/http://www.flashpoint1985.com/gear/west/mg60/mg60.html>. (archived link)
- ↑ Mcnicoll, J et al. 2006, Operation Flashpoint: Version History, Bohemia Interactive Community Wiki, viewed 12 July 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_Version_History#Patch_v1.40>.
- ↑ Bohemia Interactive a.s., 2022, 0.9.6 Stable, Arma Reforger, viewed 12 July 2023, <https://reforger.armaplatform.com/news/october-update-20>.
- ↑ Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 12 July 2023, <https://reforger.armaplatform.com/news/december-update-1>.
- ↑ 5.0 5.1 Bohemia Interactive a.s., 2024, 1.2 Update, Arma Reforger, viewed 6 October 2024, <https://reforger.armaplatform.com/news/update-june-26-2024>.
- ↑ Bohemia Interactive a.s., 2025, 1.3.0.130 Changelog, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/changelog-march-27-2025>.
- ↑ Bohemia Interactive a.s., 2025, 1.3 Update, Arma Reforger, viewed 28 March 2025, <https://reforger.armaplatform.com/news/fire-support>.
External links[]
See also[]
Weapons of comparable role and configuration[]
- M60E4 (Modern ACR successor, ArmA 2: OA only)
- PK/PKM (Soviet/FIA counterpart, ArmA: CWA/ARMA Reforger only)
Weapons of ArmA: Cold War Assault | |
---|---|
Handguns | 92F 9 mm • CZ-75 9 mm • Glock 17 9 mm • S&W .357 • Tokarev TT-33 7.62 mm |
Submachine guns | Ingram .45 • MP5SD3 9 mm • PP-19 Bizon 9 mm • Sa-61 Scorpion 7.65 mm • UZI 9 mm |
Shotguns | Kozlice |
Carbines | AK-74 SU 5.45 mm • XM-177E2 5.56 mm (XM-177S) |
Assault rifles | AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mm • FN-FAL 7.62 mm • G3A4 7.62 mm • G36 5.56 mm • M16A2 5.56 mm (M16A2 GL) |
Sniper rifles | Hunting Rifle 7.62 mm • M21 7.62 mm • SVD 7.62 mm |
Machineguns | M60 7.62 mm • PK 7.62 mm |
Grenade launchers | 6G30 • MM-1 |
Launchers | 9K32 Strela-2 • AT-4 Spigot • Carl Gustav M2 • FIM-92 Stinger • M72 LAW • RPG-75NH |
Static | M2 |
(Parenthesis) denote variants. |
![]() | |
---|---|
Handguns | 92F 9 mm • Glock 17 9 mm • S&W .357 |
Submachine guns | MP5SD3 9 mm • UZI 9 mm |
Carbines | XM-177E2 5.56 mm (XM-177S) |
Assault rifles | AUG A1 5.56 mm • G36 5.56 mm • M16A2 5.56 mm (M16A2 GL) |
Sniper rifles | M21 7.62 mm |
Machineguns | M60 7.62 mm |
Grenade launchers | MM-1 |
Launchers | Carl Gustav M2 • FIM-92 Stinger • M72 LAW |
Static | M2 |
(Parenthesis) denote variants. |
Weapons of ARMA Reforger | |
---|---|
Handguns | M9 9 mm • PM 9 mm |
Carbines | AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203) |
Assault rifles | AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P) |
Sniper rifles | M21 SWS 7.62 mm • SVD 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm • RPK-74 5.45 mm (N) |
Machine guns | M60 7.62 mm • PKM 7.62 mm (N) • UK-59L 7.62 mm |
Launchers | M72A3 LAW • RPG-7V1 |
Static | 2B14 • M2HB - Tripod • M240* • M252 • M60 - Tripod • NSV - Tripod • PKM - Tripod |
(Parenthesis) denotes variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. |
![]() | |
---|---|
Handguns | M9 9 mm |
Carbines | M16 Carbine 5.56 mm (M203) |
Assault rifles | M16A2 5.56 mm (M203) |
Sniper rifles | M21 SWS 7.62 mm |
Squad automatic weapons | M249 SAW 5.56 mm |
Machineguns | M60 7.62 mm |
Launchers | M72A3 LAW |
Static | M2HB - Tripod • M240* • M252 • M60 - Tripod |
(Parenthesis) denote variants. * this weapon is not available in a standalone turret configuration and is only available as a vehicle-mounted weapon. |