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« The M63A is a 5.56×45mm NATO, Modular Weapon System, using a variety of modular components, it can be configured as a rifle, a carbine, a top-fed light machine gun, a belt-fed squad automatic weapon, or a vehicle mounted weapon.
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The M63A is a modular assault rifle used exclusively by MACV-SOG forces in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.


Variants[]

The M63A 5.56 mm assault rifle.
The M63A 5.56 mm assault rifle.

The M63A is a 5.56 mm assault rifle used exclusively by MACV-SOG forces in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

The M63A is a selective-fire 5.56×45 mm assault rifle that operates from a multi-lug rotating bolt and long stroke gas piston.

It can only load 30-round magazines, and can attain a fire rate of up to ~ 900 rounds per minute[CfgWp 8][Formula 1] with a muzzle velocity of 975 m/s.[CfgWp 9]

M63As do not have the ability to mount optical sights, sound suppressors, bipods or bayonets. The ironsights can be zeroed, though they can only be toggled between two preset ranges of either 300 metres or 500 metres.[CfgWp 10]

The M63A LMG 5.56 mm light machine gun.
The M63A LMG 5.56 mm light machine gun.

The M63A LMG is a 5.56 mm light machine gun used exclusively by MACV-SOG forces in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

The M63A's Light Machine Gun (LMG) configuration fires from an open bolt and is fed from the right side. Its receiver is inverted so that spent cases and links are ejected to the left.

Unlike the baseline M63A, it feeds from 100-round linked belts stored in boxes instead. Performance-wise, it remains unchanged and has an identical fire rate of ~ 900 rounds per minute[CfgWp 18][Formula 2] with a muzzle velocity 975 m/s.[CfgWp 19]

The LMG variant cannot be fitted with optical sights or muzzle attachments but has the ability to mount a bipod.[CfgWp 20] Additionally, the LMG variant can be zeroed up to a maximum of 1,000 metres rather than 500. Adjustments are made with increments/decrements of 100 metres.[CfgWp 21]

The M63A Commando 5.56 mm light machine gun.
The M63A Commando 5.56 mm light machine gun.

The M63A Commando is a 5.56 mm light machine gun used exclusively by MACV-SOG forces in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

The Commando variant is a derivative of the M63A's LMG variant but lacks the quick-change barrel.

It shares the exact same performance metrics as the LMG model; an unchanged fire rate of ~ 900 rounds per minute[CfgWp 29][Formula 3], and a muzzle velocity of 975 m/s.[CfgWp 30] It has the ability to mount a dedicated bipod[CfgWp 31] but still cannot optical sights or sound suppressors attached.

The main difference with the Commando is that it feeds from 150-round linked belts stored in drum magazines as opposed to boxes. Some other modifications to its furniture and stock have also been made, though it statistically remains identical to the LMG variant and can also have its ironsights be zeroed up to a maximum of 1,000 metres.[CfgWp 32]

Ironsights[]

Arma3-sogpfm63a-ironsight-overview
Ironsights on the baseline M63A rifle can be manually zeroed, though it is restricted to two preset range settings of either 300 metres or 500 metres.[CfgWp 10] By default, the M63A utilises a zeroing of 300 metres.[CfgWp 33]

Arma3-sogpfm63almg-ironsight-overview
Ironsights on the M63A LMG can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[CfgWp 21] By default, it is set to a zeroing of 100 metres.[CfgWp 34]

Arma3-sogpfm63acommando-ironsight-overview
Ironsights on the M63A Commando can be manually zeroed starting from a minimum of 100 metres up to a maximum of 1,000 metres (100, 200, 300, 400, 500, 600, 700, 800, 900, 1000).[CfgWp 32] By default, it is set to a zeroing of 100 metres.[CfgWp 35]

Melee[]

The M63A's melee attack involves striking targets with a buttstroke. This applies to all variants of the M63A, with or without a bipod attached. Melee attacks can inflict up to 7 points of damage if they connect with the target successfully.[CfgAm 1]

Note that melee attacks cost stamina and will drain the following amounts whenever a buttstroke is performed:[SCR 1]

Variant Weapon "mass" / dexterity values Stamina cost
M63A 80[CfgWp 3] / 1.6[CfgWp 7] 5.12[Formula 4]
M63A LMG 110[CfgWp 13] / 1.4[CfgWp 17] 6.16[Formula 5]
M63A Commando 110[CfgWp 24] / 1.4[CfgWp 28] 6.16[Formula 6]

Ammunition[]

Ammo parameter 5.56 mm (Ball/Tracer)
Base damage value 8[CfgAm 2]
Aerodynamic friction -0.001425[CfgAm 3]
Muzzle velocity (m/s) 900
[CfgMa 4][CfgMa 5][CfgMa 6][note 1]
Actual: 975
[CfgWp 9][CfgWp 19][CfgWp 30][note 2]
Expected velocity (m/s) 936
[CfgAm 4][note 3]
Penetration depth (mm) 13.5
[CfgAm 5][Formula 7]
Actual: 14.625
[Formula 8][note 4]
Deflection angle (degrees) 30°[CfgAm 6]

M63As in the baseline AR configuration can only load 30-rounder magazines[CfgWp 36], both of which have identical weights of 9[CfgMa 7] "mass" units. The LMG variant on the other hand, feeds exclusively from 100-round belt boxes[CfgWp 37] which weigh 27[CfgMa 8] "mass" units. Lastly, the Commando can only feed from 150-round belt drums[CfgWp 38] which have a weight of 40[CfgMa 9] "mass" units.

In the case of the 30-round magazines, they are exclusively designed to be used with the M63A and are not compatible with M16s/XM177s.[CfgWp 36] Likewise, the box/drum magazines for the LMG and Commando are not interchangeable with one another, nor can they load the baseline AR configuration's 30-round magazines:[CfgWp 37][CfgWp 38]

30Rnd. M63A Mag[]

Arma3-ammunition-sogpf30rndm63a

30-round magazine loaded with a mix of 5.56 mm ball and tracer ammunition.[CfgMa 10]

Every fourth round fired will emit a visible red tracer.[CfgMa 11] The last four rounds of the magazine will always emit visible tracers.[CfgMa 12]

30Rnd. M63A Mag (Tracer)[]

Arma3-ammunition-sogpf30rndm63a

Alternate 30-rounder magazine loaded exclusively with thirty rounds worth of 5.56 mm red tracer ammunition.[CfgMa 13][CfgMa 14]

100Rnd. M63A Box[]

Arma3-ammunition-sogpf100rndm63a

100-round belt box loaded with a mix of 5.56 mm ball and tracer ammunition.[CfgMa 15]

Every fourth round fired will emit a visible red tracer.[CfgMa 16] The last four rounds of the magazine will always emit visible tracers.[CfgMa 17]

100Rnd. M63A Box (Tracer)[]

Arma3-ammunition-sogpf100rndm63a

Alternate 100-rounder belt box loaded exclusively with one-hundred rounds worth of 5.56 mm red tracer ammunition.[CfgMa 18][CfgMa 19]

150Rnd. M63A Drum[]

Arma3-ammunition-sogpf150rndm63a

150-round belt stored in a drum. Contains 5.56 mm ball and tracer ammunition.[CfgMa 20]

Every fourth round fired will emit a visible red tracer.[CfgMa 21] The last four rounds of the belt will always emit visible tracers.[CfgMa 22]

150Rnd. M63A Drum (Tracer)[]

Arma3-ammunition-sogpf150rndm63a

Alternate 150-rounder belt drum loaded exclusively with one-hundred and fifty rounds worth of 5.56 mm red tracer ammunition.[CfgMa 23][CfgMa 24]

Magazine compatibility[]

Weapon name
(Classname)
30Rnd. M63A Mag
30Rnd. M63A Mag (Tracer)
100Rnd. M63A Box
100Rnd. M63A Box (Tracer)
150Rnd. M63A Drum
150Rnd. M63A Drum (Tracer)
M63A
(vn_m63a)
M63A Commando
(vn_m63a_cdo)
M63A LMG
(vn_m63a_lmg)


Trivia[]

  • Initially, the M63A was only available in its baseline assault rifle configuration.[1] The LMG and Commando models were added after the release of Update 1.1.[2]
  • Prior to Update 1.3's release, the LMG and Commando variants had integral bipods. This was changed with the patch's release so that their bipods can be freely removed and re-attached as required[3], though the baseline M63A rifle is still unable to have a bipod attached.
    • The patch also increased the weight of the LMG and Commando variants, increasing them from 90 "mass" units to the current 110.[3]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_melee_stun >> hit
  2. CfgAmmo >> vn_556x45 >> hit
  3. CfgAmmo >> vn_556x45 >> airFriction
  4. CfgAmmo >> vn_556x45 >> typicalSpeed
  5. CfgAmmo >> vn_556x45 >> caliber
  6. CfgAmmo >> vn_556x45 >> deflecting

CfgMagazines

  1. CfgMagazines >> vn_m63a_30_mag >> count
  2. CfgMagazines >> vn_m63a_100_mag >> count
  3. CfgMagazines >> vn_m63a_150_mag >> count
  4. CfgMagazines >> vn_m63a_30_mag >> initSpeed
  5. CfgMagazines >> vn_m63a_100_mag >> initSpeed
  6. CfgMagazines >> vn_m63a_150_mag >> initSpeed
  7. CfgMagazines >> vn_m63a_30_mag >> mass
  8. CfgMagazines >> vn_m63a_100_mag >> mass
  9. CfgMagazines >> vn_m63a_150_mag >> mass
  10. CfgMagazines >> vn_m63a_30_mag >> ammo >> "vn_556x45"
  11. CfgMagazines >> vn_m63a_30_mag >> tracersEvery
  12. CfgMagazines >> vn_m63a_30_mag >> lastRoundsTracer
  13. CfgMagazines >> vn_m63a_30_t_mag >> tracersEvery
  14. CfgMagazines >> vn_m63a_30_t_mag >> lastRoundsTracer
  15. CfgMagazines >> vn_m63a_100_mag >> ammo >> "vn_556x45"
  16. CfgMagazines >> vn_m63a_100_mag >> tracersEvery
  17. CfgMagazines >> vn_m63a_100_mag >> lastRoundsTracer
  18. CfgMagazines >> vn_m63a_100_t_mag >> tracersEvery
  19. CfgMagazines >> vn_m63a_100_t_mag >> lastRoundsTracer
  20. CfgMagazines >> vn_m63a_150_mag >> ammo >> "vn_556x45"
  21. CfgMagazines >> vn_m63a_150_mag >> tracersEvery
  22. CfgMagazines >> vn_m63a_150_mag >> lastRoundsTracer
  23. CfgMagazines >> vn_m63a_150_t_mag >> tracersEvery
  24. CfgMagazines >> vn_m63a_150_t_mag >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> vn_m63a >> Single >> dispersion
  2. CfgWeapons >> vn_m63a >> FullAuto >> dispersion
  3. 3.0 3.1 CfgWeapons >> vn_m63a >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> vn_m63a >> recoil
  5. CfgWeapons >> vn_m63a >> recoilProne
  6. CfgWeapons >> vn_m63a >> inertia
  7. 7.0 7.1 CfgWeapons >> vn_m63a >> dexterity
  8. CfgWeapons >> vn_m63a >> FullAuto >> reloadTime
  9. 9.0 9.1 CfgWeapons >> vn_m63a >> initSpeed
  10. 10.0 10.1 CfgWeapons >> vn_m63a >> discreteDistance[] >> {300,500}
  11. CfgWeapons >> vn_m63a_lmg >> Single >> dispersion
  12. CfgWeapons >> vn_m63a_lmg >> FullAuto >> dispersion
  13. 13.0 13.1 CfgWeapons >> vn_m63a_lmg >> WeaponSlotsInfo >> mass
  14. CfgWeapons >> vn_m63a_lmg >> recoil
  15. CfgWeapons >> vn_m63a_lmg >> recoilProne
  16. CfgWeapons >> vn_m63a_lmg >> inertia
  17. 17.0 17.1 CfgWeapons >> vn_m63a_lmg >> dexterity
  18. CfgWeapons >> vn_m63a_lmg >> FullAuto >> reloadTime
  19. 19.0 19.1 CfgWeapons >> vn_m63a_lmg >> initSpeed
  20. CfgWeapons >> vn_m63a_lmg >> WeaponSlotsInfo >> UnderBarrelSlot >> compatibleItems[] >> {"vn_bipod_m63a"}
  21. 21.0 21.1 CfgWeapons >> vn_m63a_lmg >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  22. CfgWeapons >> vn_m63a_cdo >> Single >> dispersion
  23. CfgWeapons >> vn_m63a_cdo >> FullAuto >> dispersion
  24. 24.0 24.1 CfgWeapons >> vn_m63a_cdo >> WeaponSlotsInfo >> mass
  25. CfgWeapons >> vn_m63a_cdo >> recoil
  26. CfgWeapons >> vn_m63a_cdo >> recoilProne
  27. CfgWeapons >> vn_m63a_cdo >> inertia
  28. 28.0 28.1 CfgWeapons >> vn_m63a_cdo >> dexterity
  29. CfgWeapons >> vn_m63a_cdo >> FullAuto >> reloadTime
  30. 30.0 30.1 CfgWeapons >> vn_m63a_cdo >> initSpeed
  31. CfgWeapons >> vn_m63a_cdo >> WeaponSlotsInfo >> UnderBarrelSlot >> compatibleItems[] >> {"vn_bipod_m63a"}
  32. 32.0 32.1 CfgWeapons >> vn_m63a_cdo >> discreteDistance[] >> {100,200,300,400,500,600,700,800,900,1000}
  33. CfgWeapons >> vn_m63a >> discreteDistanceInitIndex >> "0"
  34. CfgWeapons >> vn_m63a_lmg >> discreteDistanceInitIndex >> "0"
  35. CfgWeapons >> vn_m63a_cdo >> discreteDistanceInitIndex >> "0"
  36. 36.0 36.1 CfgWeapons >> vn_m63a >> magazines[] >> {"vn_m63a_30_mag","vn_m63a_30_t_mag"}
  37. 37.0 37.1 CfgWeapons >> vn_m63a_lmg >> magazines[] >> {"vn_m63a_100_mag","vn_m63a_100_t_mag"}
  38. 38.0 38.1 CfgWeapons >> vn_m63a_cdo >> magazines[] >> {"vn_m63a_150_mag","vn_m63a_150_t_mag"}

Scripts

  1. \vn\functions_f_vietnam\functions\melee\fn_melee_drainstamina.sqf

Formulae

  1. 60 / reloadTime = 60 / 0.06666
  2. 60 / reloadTime = 60 / 0.06666
  3. 60 / reloadTime = 60 / 0.06666
  4. (M63A's mass * 0.04) * M63A's dexterity = (80 * 0.04) * 1.6
  5. (M63A LMG's mass * 0.04) * M63A LMG's dexterity = (110 * 0.04) * 1.4
  6. (M63A Commando's mass * 0.04) * M63A Commando's dexterity = (110 * 0.04) * 1.4
  7. Magazine's initSpeed * Ammo's caliber * 15 / 1000 = 900 * 1 * 15 / 1000
  8. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 975 * 1 * 15 / 1000

Notes[]

  1. Only applies to the magazine(s). All of the M63A's weapon classes have their own initSpeed values defined (975 m/s) which override the magazine's initSpeed value.
  2. This is the actual muzzle velocity of the M63A, M63A LMG, and M63A Commando. The weapon class initSpeed values (975 m/s) takes precedence over the magazine initSpeed value (900 m/s).
  3. Damage will be reduced if the projectile's velocity drops below this value.
  4. This is the actual penetration depth of the 5.56 mm ammunition fired by all M63A variants. The weapon class initSpeed values (975 m/s) take precedence over the magazine initSpeed value (900 m/s), affecting its penetration formula as a result.

References[]

  1. Revial, F et al. 2020, CfgWeapons Weapons, Savage Game Design Wiki, viewed 5 July 2025, <https://wiki.sogpf.com/index.php?title=CfgWeapons_Weapons&oldid=4305>. (archived link)
  2. Graham, R et al. 2021, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3447057>.
  3. 3.0 3.1 Graham, R et al. 2023, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3476471>.

External links[]

See also[]

Weapons of comparable role and configuration[]

  • M14 (Alternate BLUFOR 7.62 mm-chambered counterpart)
  • M16 (Conventional BLUFOR/INDFOR counterpart)
  • Type 56 (Alternate BLUFOR/REDFOR/INDFOR counterpart)
Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M40 7.62 mmM91/30 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.
MACV/CIA/MEDT - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverHP 9 mm§ • M1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mm§ • PPK 9 mm§ • Welrod 7.65 mm
Submachine guns L34A1 9 mm§ • M/45 9 mmM1A1 Tommy Gun .45 (Shorty*) • M3A1 Grease Gun .45MAT-49 9 mmMPU 9 mm* • Sten Mk.II 9 mmType 64 SMG 7.65 mm§
Shotguns M1897
Carbines M1 Carbine 7.62 mm (M1 Rifle Grenade, M2*, M2 Rifle Grenade, M3) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock§, E2 Short, E2 XM148)
Rifles/Assault rifles M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203§, XM148, E1) • M63A 5.56 mmType 56 7.62 mm*
Squad automatic weapons M1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid)
Machineguns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm (A1, Shorty§)
Sniper rifles M40 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers B40M127 Flare LauncherM72 LAW§
Static BGM-71 TOWL/70 Mk2M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • Mk18 Mod 0
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CIA sub-faction.
§ denotes weapons also used or are exclusive to the MEDT sub-faction.