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NOTE: This article is about the M72 LAW in ArmA 3's S.O.G. Prairie Fire Creator DLC. For M72 rocket launchers featured in ArmA: CWA/ARMA Reforger, see M72 LAW.


« The M72 LAW (Light Anti-Tank Weapon) is a portable single-use launcher capable of firing a 66mm unguided HEAT rocket 200m. Designed in 1959 as a replacement for the famous "Bazooka", it was adopted into service in 1963 and saw use by US and Australian forces during the Vietnam War. LAW's were often carried on SOG missions to deal with bunkers or vehicles.
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»
The M72 LAW 66 mm rocket launcher.
The M72 LAW 66 mm rocket launcher.

The M72 LAW is a 66 mm rocket launcher used by several BLUFOR and INDFOR factions in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

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The M72 LAW is a disposable, shoulder-fired 66 mm rocket launcher.

It is always pre-loaded with a single 66 mm rocket that is fitted with a high-explosive anti-tank (HEAT) warhead.[CfgAm 1] It is not possible to attach an optical scope onto the M72 LAW, but its peep sight can be zeroed starting from a minimum of 100 metres up to a maximum of 350 metres (adjustments are made with 50 metre increments/decrements).[CfgWp 6]

Sight[]

Arma3-sogpfm72law-ironsight-overview

The M72 LAW's sight allows for zeroing to be manually adjusted, starting from a minimum of 100 metres up to a maximum of 350 metres (100, 150, 200, 250, 300, 350).[CfgWp 6] By default, it is set to utilise a zeroing of 100 metres.[CfgWp 7] Although the leaf's markings are tinted, they are not illuminated and will not be fully visible under low-light conditions.

Arma3-sogpfm72law-ironsight-specifics

Aiming with a default zeroing of 100 m and using only the leaf's markings to hit target vehicle at 302 metres away (fifth line from top)

Landing hits with the M72 LAW can be done using the markings on the leaf. Assuming a default zeroing of 100 metres, the leaf's ten lines (from top-to-bottom) corresponds to targets at ranges of 100, 150, 200, 250, 300, 350, 400, 450 and 500 metres.[CfgWp 8][CfgWp 9] However, it is not recommended to attempt landing hits at targets beyond 300 metres.[note 1]

Munitions[]

Arma3-ammunition-sogpflaw

Rocket M72 HEAT

The M72 LAW is only able to load and fire one type of rocket.[CfgWp 10] This rocket has a weight of 10 "mass" units.[CfgMa 1] It is automatically discarded upon use[CfgWp 1][SCR 1] and cannot be reloaded:[note 2]

Parameter Primary warhead Submunition
Base damage value 90[CfgAm 2] 390[CfgAm 3]
Splash damage value 11[CfgAm 4] 0[CfgAm 5]
Warhead type High-Explosive
[CfgAm 6]
High-Explosive Anti-Tank
[CfgAm 1]
Blast radius (metres) 1.1[CfgAm 7] 0[CfgAm 8]
Launch velocity (m/s) 285[CfgMa 2] 1,000[CfgAm 9]
Maximum speed (m/s) 300[CfgAm 10] 0[CfgAm 11]
Penetration depth (mm) N/A
[CfgAm 12][CfgAm 13][note 3]
300
[CfgAm 14][Formula 1]
Deflection angle (degrees) [CfgAm 15] [CfgAm 16]

Uses a high-explosive anti-tank (HEAT) warhead.[CfgAm 1]

LAW rockets are always hard-launched with a velocity of 285 m/s.[CfgMa 2] 0.1 seconds after launch[CfgAm 17], the LAW will only need 0.05 seconds of flight time[CfgAm 18] to attain a top speed of up to 300 m/s.[CfgAm 10] The rocket's fuse will automatically detonate if the LAW does not manage to hit its target 14 seconds after launch.[CfgAm 19]

The primary component of the LAW's warhead is classified as high-explosive (HE).[CfgAm 6] It inflicts 80% explosive-type damage and only 20% kinetic damage.[CfgAm 12] The primary warhead cannot penetrate through armour plating as it explodes on impact.[CfgAm 13] The warhead has a blast radius of only 1.1 metres.[CfgAm 7]

The LAW's kinetic submunition is classified as a high-explosive anti-tank (HEAT) munition.[CfgAm 1] It is launched with an initial velocity of 1,000 m/s[CfgAm 9] and can pierce up to 300 millimetres of armour plating.[CfgAm 14][Formula 1]

Trivia[]

  • The M72 LAW's firing sound was changed after Update 1.3.[1]
  • For unknown reasons, S.O.G.'s LAW rockets are configured to use the same penetrator submunition as the B41, which in turn is configured to use the same submunition as the RPG-7V's PG-7VM grenade from ArmA 3's Apex expansion (Classname: ammo_Penetrator_PG7).[2]

Gallery[]

Config/script references[]

CfgAmmo

  1. 1.0 1.1 1.2 1.3 CfgAmmo >> ammo_Penetrator_PG7 >> warheadName
  2. CfgAmmo >> vn_m72_rocket_ammo >> hit
  3. CfgAmmo >> ammo_Penetrator_PG7 >> hit
  4. CfgAmmo >> vn_m72_rocket_ammo >> indirectHit
  5. CfgAmmo >> ammo_Penetrator_PG7 >> indirectHit
  6. 6.0 6.1 CfgAmmo >> vn_m72_rocket_ammo >> warheadName
  7. 7.0 7.1 CfgAmmo >> vn_m72_rocket_ammo >> indirectHitRange
  8. CfgAmmo >> ammo_Penetrator_PG7 >> indirectHitRange
  9. 9.0 9.1 CfgAmmo >> vn_m72_rocket_ammo >> submunitionInitSpeed
  10. 10.0 10.1 CfgAmmo >> vn_m72_rocket_ammo >> maxSpeed
  11. CfgAmmo >> ammo_Penetrator_PG7 >> maxSpeed
  12. 12.0 12.1 CfgAmmo >> vn_m72_rocket_ammo >> explosive
  13. 13.0 13.1 CfgAmmo >> vn_m72_rocket_ammo >> triggerOnImpact
  14. 14.0 14.1 CfgAmmo >> ammo_Penetrator_PG7 >> caliber
  15. CfgAmmo >> vn_m72_rocket_ammo >> deflecting
  16. CfgAmmo >> ammo_Penetrator_PG7 >> deflecting
  17. CfgAmmo >> vn_m72_rocket_ammo >> initTime
  18. CfgAmmo >> vn_m72_rocket_ammo >> thrustTime
  19. CfgAmmo >> vn_m72_rocket_ammo >> timeToLive

CfgMagazines

  1. CfgMagazines >> vn_m72_mag >> mass
  2. 2.0 2.1 CfgMagazines >> vn_m72_mag >> initSpeed

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> vn_m72 >> EventHandlers >> vn_disposables >> fired = "_this spawn vn_fnc_m72law";
  2. CfgWeapons >> vn_m72 >> WeaponSlotsInfo >> mass
  3. CfgWeapons >> vn_m72 >> recoil
  4. CfgWeapons >> vn_m72 >> inertia
  5. CfgWeapons >> vn_m72 >> dexterity
  6. 6.0 6.1 CfgWeapons >> vn_m72 >> OpticsModes >> irons >> discreteDistance[] >> {100,150,200,250,300,350}
  7. CfgWeapons >> vn_m72 >> OpticsModes >> irons >> discreteDistanceInitIndex >> "0"
  8. CfgWeapons >> vn_m72 >> OpticsModes >> irons >> distanceZoomMin
  9. CfgWeapons >> vn_m72 >> OpticsModes >> irons >> distanceZoomMax
  10. CfgWeapons >> vn_m72 >> magazines[] >> {"vn_m72_mag"}

Scripts

  1. 1.0 1.1 \vn\functions_f_vietnam\functions\weapons\fn_m72law.sqf

Formulae

  1. 1.0 1.1 submunitionInitSpeed * caliber * 15 / 1000 = 1000 * 20 * 15 / 1000

Notes[]

  1. It is still possible to hit targets beyond 300 metres even with a default zeroing of 100 m, but the eighth and ninth markings normally cannot be seen in first person unless the user sets the sight's zeroing to 350 m.
  2. Due to engine limitations, it is technically possible to "reload" the launcher so long as it hasn't been fired and if the user has additional LAW rockets in their inventory. However, "reloading" in this manner does nothing as there are no alternate rockets for the M72 to use. The M72 itself cannot be reloaded once it is fired as game scripts will automatically force the launcher to be discarded.
  3. Due to its explosive token being set to a value of 0.8, the primary component of the LAW's warhead deals 20% kinetic damage and 80% explosive-type damage. However because it explodes on impact, it is unable to penetrate through vehicle armour.

References[]

  1. Graham, R et al. 2023, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3476471>.
  2. ARMA 3: S.O.G. Prairie Fire 2021 [Video Game], Savage Game Group, \vn\weapons_f_vietnam_c\config.bin, CfgAmmo >> vn_m72_rocket_ammo >> submunitionAmmo >> "ammo_Penetrator_PG7"

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M40 7.62 mmM91/30 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.
MACV/CIA/MEDT - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverHP 9 mm§ • M1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mm§ • PPK 9 mm§ • Welrod 7.65 mm
Submachine guns L34A1 9 mm§ • M/45 9 mmM1A1 Tommy Gun .45 (Shorty*) • M3A1 Grease Gun .45MAT-49 9 mmMPU 9 mm* • Sten Mk.II 9 mmType 64 SMG 7.65 mm§
Shotguns M1897
Carbines M1 Carbine 7.62 mm (M1 Rifle Grenade, M2*, M2 Rifle Grenade, M3) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock§, E2 Short, E2 XM148)
Rifles/Assault rifles M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203§, XM148, E1) • M63A 5.56 mmType 56 7.62 mm*
Squad automatic weapons M1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid)
Machineguns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm (A1, Shorty§)
Sniper rifles M40 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers B40M127 Flare LauncherM20A1B1M72 LAW§
Static BGM-71 TOWL/70 Mk2M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • Mk18 Mod 0
(Parenthesis) denote variants.
* denotes weapons also used or are exclusive to the CIA sub-faction.
§ denotes weapons also used or are exclusive to the MEDT sub-faction.
Australia - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns F1 SMG 9 mmL34A1 XM148 9 mmSten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.
New Zealand - Armoury (S.O.G. Prairie Fire)
Handguns HP 9 mm
Submachine guns Sten Mk.II 9 mm
Carbines XM177E2 XM148 5.56 mm
Rifles/Assault rifles L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M16A1 5.56 mm (M203, XM148)
Squad automatic weapons L2A1 LMG 7.62 mmL4 LMG 7.62 mm
Machine guns M60 7.62 mm (Shorty)
Designated marksman rifles M14 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers M127 Flare LauncherM72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 Howitzer
(Parenthesis) denote variants.
Republic of Korea - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverM1911 .45Model 10 .38
Submachine guns M1A1 Tommy Gun .45 (M1928A1) • M3A1 Grease Gun .45
Shotguns M1897
Carbines XM177E2 5.56 mm
Rifles/Assault rifles M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (E1)
Squad automatic weapons M1918A2 7.62 mm
Machineguns M60 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79
Launchers M72 LAW
Static M2 MortarM2HBM29 MortarM40A1 Recoilless RifleM60M101 HowitzerM1919A4
(Parenthesis) denote variants.
ARVN - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverM1911 .45Model 10 .38
Submachine guns M1A1 Tommy Gun Shorty .45M3A1 Grease Gun .45
Shotguns M1897
Carbines XM177E2 Short 5.56 mm
Rifles/Assault rifles M16A1 5.56 mm (E1)
Squad automatic weapons M1918A2 7.62 mm
Machineguns M60 7.62 mm
Sniper rifles XM21 7.62 mm
Grenade launchers M79
Launchers M72 LAW
Static BGM-71 TOWM2 MortarM2HBM29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6)
(Parenthesis) denote variants.
FANK - Armoury (S.O.G. Prairie Fire)
Handguns .38 RevolverM1911 .45Model 10 .38TT-33 7.62 mm
Submachine guns M1928A1 Tommy Gun .45M3A1 Grease Gun .45MAT-49 9 mmPPS-43 7.62 mmPPSh-41 7.62 mmSten Mk.II 9 mm
Shotguns M1897
Carbines M1 Carbine 7.62 mmSKS 7.62 mm (GL)
Rifles/Assault rifles AK 7.62 mmM1 Garand 7.62 mmM16A1 5.56 mmM36 7.5 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmM1918A2 7.62 mmRPD 7.62 mm
Machineguns M60 7.62 mm
Grenade launchers M79
Launchers B40B41M20A1B1M72 LAW
Static DP-27DShKMM1919A4 (M1919A6) • M2HBM40A1 Recoilless RifleM60RPDSGMType 56 Recoilless Rifle
(Parenthesis) denote variants.