Armed Assault Wiki

NOTE: This article is about the M79 grenade launcher in ArmA 2's Operation Arrowhead expansion pack. For M79s featured in ArmA 3's S.O.G. Prairie Fire Creator DLC, see M79 (S.O.G.).


« The M79 grenade launcher Thumper is a single-shot, shoulder-fired, Break-action grenade launcher which fires a 40mm grenades and first appeared during the Vietnam War.
The M79 is currently largely replaced by M203, it still remains in service in many armies worldwide.
Armoury Description
»
The M79 grenade launcher.
The M79 grenade launcher.

The M79 is a 40 mm grenade launcher that remains unused by any faction in ArmA 2. It was added with the release of the Operation Arrowhead expansion pack.

Overview[]

This is a premium asset that requires ownership of the Operation Arrowhead expansion pack.

The M79 is a single-shot grenade launcher with a break-action operation. It is designed to fire 40 mm grenade rounds.

It can only load 40 mm grenades that can be shared with M203/XM320 underbarrel grenade launchers.[CfgWp 5] The M79 can attain a fire rate of up to 120 rounds per minute[CfgWp 6][Formula 1] and has a simple leaf sight that can be used to aim with.

The M79 can load several types of grenade rounds with different kinds of warheads, ranging from basic high-explosive (HE), to coloured smoke, as well as flare shells for illumination and signalling purposes.

Like all other single-shot grenade launchers, the M79 must be reloaded after every shot, which significantly limits its fire rate. In addition, the operator is restricted to carrying an absolute maximum of eight grenades at all times (unless they choose to bring a backpack), which simultaneously prevents them from being able to carry magazines for a sidearm.

To make matters worse, the M79 is treated as a primary weapon[CfgWp 1] but uses ammunition that occupies secondary weapon slots.[CfgMa 2] On top of preventing the use of a sidearm since all of the slots are taken up by the M79's grenades, this prevents the user from being able to defend themselves if enemies get inside the M79's minimum range or if they run out of ammunition; whichever occurs first.

Needless to say, all these factors combined contribute to the M79 being a completely redundant weapon regardless of the situation. There is little reason to wield the M79 unless there's no alternative to using it.

Ironsights[]

Arma2-m79-ironsight-overview

The M79's leaf sight does not support manual zeroing adjustments.

When "aiming" in first person, the rear sight aperture approximately represents the point of impact for targets located 200 metres away.[note 1]

Recoil curves[]

 
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    title: {
        text: 'assaultRifleBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03', '0.04']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.06, 0.1, 0.1, 0.05],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0, 0.01, 0, -0.01, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
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            areaStyle: {},
            emphasis: {
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            data: [0, 0.01, -0.02, 0.01, 0],
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Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Munitions[]

Main article: Underbarrel grenade launcher (ArmA 2)#Grenade types (M203)

Trivia[]

  • Along with the Sa-61 Scorpion, the M79 is one of the few weapons in ArmA 2 that remains unused by any in-game faction, though it can still be assigned to units through the use of scripting commands.
  • Prior to the latest Steam version patches (as part of the Community Configuration Project updates), AI units that were issued the M79 were unable to aim properly. They would either miss their targets completely or refuse to fire the weapon. This was eventually fixed by the CCP's release, which added a unique hidden firemode that can only be utilised by the AI (this firemode "allows" them to shoot the M79 properly).[1]

Gallery[]

Config/script references[]

CfgMagazines

  1. CfgMagazines >> 1Rnd_HE_M203 >> count
  2. CfgMagazines >> 1Rnd_HE_M203 >> type >> "16"

CfgWeapons

  1. 1.0 1.1 CfgWeapons >> M79_EP1 >> type >> "1"
  2. CfgWeapons >> M79_EP1 >> recoil
  3. CfgWeapons >> M79_EP1 >> recoilProne
  4. CfgWeapons >> M79_EP1 >> dexterity
  5. CfgWeapons >> M79_EP1 >> magazines[] >> {"1Rnd_HE_M203","FlareWhite_M203","FlareGreen_M203","FlareRed_M203","FlareYellow_M203","1Rnd_Smoke_M203","1Rnd_SmokeRed_M203","1Rnd_SmokeGreen_M203","1Rnd_SmokeYellow_M203"}
  6. CfgWeapons >> M79_EP1 >> reloadTime

Formulae

  1. 60 / reloadTime = 60 / 0.5

Notes[]

  1. ArmA 2 does not natively support animated leaf sights on grenade launcher-type weapons. It is still technically possible to attack targets at distances greater than 200 metres, though it may be preferable to rely on the UI's crosshair instead if the latter is enabled in the player's difficulty settings.

References[]

  1. Foltyn, D, Španěl, M et al. 2013, Roadmap - Arma 2: Community Configuration Project, DevHeaven, viewed 15 April 2025, <http://web.archive.org/web/20130627131748/https://dev-heaven.net/projects/arma-2-ccp/roadmap>. (archived link)

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic