Armed Assault Wiki
Advertisement

NOTE: This article is about the M9 pistol featured in the main ARMA games. For the U.S. military's M9 in ArmA 3's CSLA Iron Curtain Creator DLC, see M9 (CSLA).


The M9 is a 9 mm handgun featured in ArmA: Cold War Assault, ArmA: Armed Assault, ArmA 2, and ARMA Reforger.


ArmA: Cold War Assault[]

The M9 9 mm handgun.
The M9 9 mm handgun.

The 92F is primarily used by U.S. military forces as well as in limited numbers with the Nogovan Partisans in ArmA: Cold War Assault.

Overview[]

The 92F is a short-recoil operated, locked-breech handgun that is chambered to fire the 9×19 mm cartridge. It uses a vertically-tilting locking system and a double-action trigger with an exposed hammer.

It can only load from 10-round box magazines[CWACfgW 5], and can attain a fire rate of up to 600 rounds per minute[CWACfgW 6][Formula 1] with a muzzle velocity of 380 m/s.[CWACfgW 7]

The 92F served as the standard-issue service pistol of the U.S. Armed Forces at the height of the Cold War. Compared to the Soviet military's TT-33 pistol, the 92F's 9 mm round is weaker as it has a 25% lower base damage value.[CWACfgA 1] However, the 92F compensates for its reduced stopping power with better accuracy as it has ~ 22% less dispersion compared to the TT-33 (0.008 rad versus the TT-33's 0.01 rad).[CWACfgW 2] The 92F also has a higher ammunition capacity as its magazines store two additional rounds (ten versus the TT-33's eight).[CWACfgW 1]

Where the 92F falls short is its inability to mount attachments and the fact that even with ten rounds, it still has a very small magazine capacity when it is matched up against other 9 mm pistols like the Glock 17. Since the 92F cannot mount a sound suppressor, it is ill-suited for stealth missions. Having four less rounds than the Glock 17 also means that the user will need to reload much earlier during a firefight whereas a Glock 17's user can keep firing for at least two more seconds. This is a small but nontrivial difference that could impact the 92F's user in close quarters.


Ironsights[]

OFP-m9-ironsight-overview

The 92F's ironsights do not allow for manual zeroing adjustments. It utilises a fixed zeroing setting of 50 metres.[CWACfgW 8][CWACfgW 9]


Recoil curves[]

 
{
    title: {
        text: 'riffleSilenced'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.01, 0.05],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.004, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.01, 0],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

OFP-ammunition-10rnd92f
Ammo parameter 9 mm (Ball)
Base damage value 7
[CWACfgA 1]
Spill damage value 1
[CWACfgA 2]
Muzzle velocity (m/s) 380
[CWACfgW 7]

The 92F can only load one type of magazine.[CWACfgW 5] It requires one[CWACfgW 10] free inventory slot to carry:

Beretta Mag.[]

10-round box magazine.

Its bullets have a spill radius of 0.05 metres upon impact.[CWACfgA 3]


Trivia[]

  • Unlike its real-world counterpart, Cold War Assault's 92F strangely uses 10-round magazines as opposed to 15-rounder magazines.
  • Along with all other handguns, the 92F was not actually included as part of the default set of weapons that could be used in Operation Flashpoint: Cold War Crisis (the initial release name of Cold War Assault). It was only added with the Resistance expansion pack[1], whereupon it was made into the sidearm of U.S. military forces.
  • Similar to the M16A2, the 92F is technically not an anachronistic weapon for the time period that Cold War Assault is set in. However, the real-world U.S. Army at the time was still using the older "M1911A1" handgun and had not yet begun replacing it with the M9.[2]
    • Its official adoption (for the Army) had only just been approved in mid-February 1985.[2] Rear echelon Army units like those based on Malden and Everon would certainly not have any priority when it comes to being issued new weapons. Likewise, the M1911A1 itself would not have been completely phased out, yet the M1911A1 is conspicuously absent in Cold War Assault even though it should still be present amongst various Army units.

Gallery[]

ArmA: Armed Assault[]

« Based on the 92FS and adopted by US Military as the M9 pistol, this is the standard US Army handgun. In 1985 the M9 replaced the older .45 Colt 1911 which had been in service since World War I. This gun features a 15 round magazine and standard NATO 9mm ammunition. Some soldiers however, still prefer the .45 Colt due to its greater stopping power.
Library Description[3]
»
The M9 9 mm handgun.
The M9 9 mm handgun.

The M9 is used by both U.S. Army and RACS forces, as well as in limited numbers with Black Element PMCs in ArmA: Armed Assault.

Overview[]

Returning in Armed Assault, the M9 still serves as the primary sidearm of U.S. Army infantrymen and U.S. Marines. It also wielded in limited numbers by various mercenaries and RACS personnel.

Unlike in Cold War Assault, Armed Assault's M9 now feeds from 15-round magazines as opposed to 10-rounder magazines.[A1CfgW 5] Its fire rate remains unchanged at 600 RPM[A1CfgW 6][Formula 2] but its muzzle velocity has been boosted to 398 m/s (a ~ 4% increase in MV).[A1CfgM 2] It also has a sub-variant fitted with a sound suppressor, making the M9 handy to bring on stealth missions as a quiet backup weapon while allowing the user to carry an unsuppressed primary weapon.

Aside from accuracy and damage, the M9 is superior in all other aspects when it is matched up against its contemporary SLA counterpart, the Makarov. Its 9×19 mm cartridge has much less air drag and doesn't suffer from bullet drop as much as the Makarov's 9×18 mm round.[A1CfgA 1] Thanks to the M9's higher muzzle velocity it also has slightly more range than the Makarov (398 m/s versus the latter's 320 m/s)[A1CfgM 2], though it is still very much limited to an effective firing range of no more than 50 metres.


Variants[]

M9 Silenced[]

« Based on the 92FS and adopted by US Military as the M9 pistol, this is the standard US Army handgun.
This version featues a large sound suppressor with additional iron sights, because its shape makes the use of the M9's integral iron sights impossible.
Library Description[3]
»
The M9 Silenced 9 mm handgun.
The M9 Silenced 9 mm handgun.

The M9 Silenced is a suppressed sub-variant of the M9 pistol. In addition to sound (when loaded with its dedicated subsonic magazines), the suppressor also doubles as a flash suppressor and fully conceals its muzzle flash.[A1CfgW 11][A1CfgW 12]

It should be noted that even though the M9 is meant to feed from its dedicated magazines loaded with 9 mm subsonic ammunition (which have a muzzle velocity of 315 m/s[A1CfgM 4]), the M9 Silenced can still utilise regular M9 magazines that are loaded with non-subsonic ammunition (that have a muzzle velocity of 398 m/s instead[A1CfgM 2]).[A1CfgW 13]


Ironsights[]

Arma1-m9-ironsight-overview
The M9's ironsights are set to a fixed zeroing of 50 metres.[A1CfgW 14][A1CfgW 15] This cannot be manually adjusted.

Arma1-m9-ironsight-overview
Ironsights on the M9 Silenced utilise a fixed zeroing of 50 metres.[A1CfgW 16][A1CfgW 17] It is not possible to manually adjust this setting.


Recoil curves[]

 
{
    title: {
        text: 'pistolBase'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.04, 0.01, 0.045],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0042857142857143, 0.0064285714285714, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0178571428571429, 0, -0.0089285714285714],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

Ammo parameter 9 mm (Ball) 9 mm SD (Ball)
Base damage value 8[A1CfgA 2] 8[A1CfgA 3]
Aerodynamic friction -0.001513[A1CfgA 1] -0.001312[A1CfgA 4]
Muzzle velocity (m/s) 398[A1CfgM 2] 315[A1CfgM 4]
Expected velocity (m/s) 398[A1CfgA 5][note 1] 315[A1CfgA 6][note 1]
Deflection angle (degrees) 10°[A1CfgA 7] 10°[A1CfgA 8]

Both variants of the M9 can load two types of magazines.[A1CfgW 5][A1CfgW 13] Each magazine occupies at least one[A1CfgM 5][A1CfgM 6] inventory slot:

M9 Mag.[]

Arma1-ammunition-15rndm9

Standard 15-round box magazine loaded with 9 mm ball ammunition.[A1CfgM 7]

None of the rounds fired will emit visible tracers.

M9SD Mag.[]

Arma1-ammunition-15rndm9

Special 15-rounder magazine loaded with subsonic 9 mm ammunition.[A1CfgM 8]

Rounds fired from this magazine specifically have a reduced velocity of 315 m/s.[A1CfgM 4]


Magazine compatibility[]

Weapon name
(Classname)
M9 Mag.
M9SD Mag.
M9
(M9)
M9 Silenced
(M9SD)

Trivia[]

  • Prior to Patch 1.04, the M9's ironsights on both variants were misaligned and were unable to properly hit targets located beyond 50 metres.[4]

Gallery[]

ArmA 2[]

« Based on the 92FS and adopted by US Military as the M9 pistol, this is the standard US Army handgun. In 1985 the M9 replaced the older .45 Colt 1911 which had been in service since World War I. This gun features a 15 round magazine and standard NATO 9mm ammunition. Some soldiers however, still prefer the .45 Colt due to its greater stopping power.
Armoury Description[5][6]
»
The M9 9 mm handgun.
The M9 9 mm handgun.

The M9 is primarily used by U.S. Marine/U.S. Army forces, as well as with ION PMCs in ArmA 2.

Overview[]

The M9 returns once again in ArmA 2 where it is the primary sidearm of U.S. military forces and some mercenaries as an alternative to the .45 ACP-chambered M1911 pistol.

Its fire rate (600 RPM)[A2CfgW 6][Formula 3], the availability of a sound suppressor-fitted sub-variant, muzzle velocity (398 m/s)[A2CfgM 2], the capability to feed from 15-round magazines[A2CfgW 7], and effective firing range (50 metres) remains unchanged. The only major "upgrade" with ArmA 2's M9 is that its accuracy has been boosted significantly since it now has a dispersion value of 0.004 rad (an impressive ~ 133% reduction in dispersion).[A2CfgW 1]

However, there is no longer any difference in accuracy between ArmA 2's Makarov and the M9 since they both share the exact same dispersion values of 0.004 rad.[A2CfgW 8] The stopping power of ArmA 2's 9 mm cartridge has also been sharply cut by ~ 46% as its base damage has been reduced from 8 to a value of 5.[A2CfgA 1]

As a result of these drawbacks, ArmA 2's M9 is no longer as viable as a backup weapon compared to its predecessor in Armed Assault. This is especially the case now that ArmA 2 has a wider variety of alternative sidearms that either hit harder (like the M1911) or have fully automatic firemodes with double the magazine capacity (such as the PDW).

Furthermore, the M9 is restricted to just its 15-rounder magazines and is unable to feed from higher capacity magazines used by other 9 mm pistols like the G17 or the CZ 75 SP-01 PHANTOM. Whereas other pistols can load the M9's magazines, the M9 itself cannot load magazines used by them, which prevents its user from being able to resupply from friendly squad members if they happen to be using different 9 mm-chambered sidearms.[A2CfgW 7]


Variants[]

M9 SD[]

« Based on the 92FS and adopted by US Military as the M9 pistol, this is the standard US Army handgun.
This version features a large sound suppressor and additional iron sights because its shape makes the M9's integral iron sights impossible to use.
Armoury Description[5][6]
»
The M9 SD 9 mm handgun.
The M9 SD 9 mm handgun.

The M9 SD is a suppressed sub-variant of the M9 pistol. Just like in Armed Assault, the suppressor muffles not only the M9's report but also practically eliminates its muzzle flash, making it useful for stealth missions that require a discreet way to kill hostiles undetected in close quarters.[A2CfgW 14][A2CfgW 15]

However, one major change with ArmA 2's M9 SD is that it is now restricted to feeding from its dedicated 15-round magazines that are loaded with only subsonic ammunition. Whereas Armed Assault's M9 Silenced allowed the user to bypass its lower muzzle velocity limitation by simply loading regular 9 mm magazines, ArmA 2's M9 SD has a fixed muzzle velocity of 315 m/s[A2CfgM 4] since it cannot load 15-rounder magazines with regular 9 mm ball ammunition.[A2CfgW 16]


Ironsights[]

Arma2-m9-ironsight-overview
The M9's ironsights are set to a fixed zeroing of 50 metres.[A2CfgW 17][A2CfgW 18] This cannot be manually adjusted.

Arma2-m9sd-ironsight-overview
Ironsights on the M9 SD utilise a fixed zeroing of 50 metres.[A2CfgW 19][A2CfgW 20] Its zeroing cannot be manually adjusted.


Recoil curves[]

Standing

 
{
    title: {
        text: 'recoil_single_pistol_2outof3'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.04, 0.01, 0.045],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0042857142857143, 0.0064285714285714, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0178571428571429, 0, -0.0089285714285714],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


Prone

 
{
    title: {
        text: 'recoil_single_pistol_prone_2outof3'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Time Taken', 'Kickback', 'Kick Up']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
            name: 'Duration',
            nameLocation: 'middle',
            type: 'category',
            boundaryGap: false,
            data: ['0', '0.01', '0.02', '0.03']
        }
    ],
    yAxis: [
        {
            name: 'Amplitude',
            nameLocation: 'end',
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Time Taken',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.035, 0.01, 0.045, 0.01],
            smooth: true
        },
        {
            name: 'Kickback',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.0034285714285714, 0.0051428571428571, 0, 0],
            smooth: true
        },
        {
            name: 'Kick Up',
            type: 'line',
            stack: 'Total',
            label: {
                show: true,
                position: 'top'
            },
            areaStyle: {},
            emphasis: {
                focus: 'series'
            },
            data: [0.015, 0, -0.0053571428571429, -0.0053571428571429],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.



Ammunition[]

Ammo parameter 9 mm (Ball) 9 mm SD (Ball)
Base damage value 5[A2CfgA 1] 5[A2CfgA 2]
Aerodynamic friction -0.001513[A2CfgA 3] -0.001312[A2CfgA 4]
Muzzle velocity (m/s) 398[A2CfgM 2] 315[A2CfgM 4]
Expected velocity (m/s) 398[A2CfgA 5][note 1] 315[A2CfgA 6][note 1]
Deflection angle (degrees) 10°[A2CfgA 7] 10°[A2CfgA 8]

The baseline (unsuppressed) M9 pistol can load two types of magazines[A2CfgW 7] whereas suppressed M9 SDs are restricted to feeding from only one type of magazine.[A2CfgW 16] Regardless of their ammunition load, both magazines require at least one[A2CfgM 5][A2CfgM 6] free inventory slot in order to carry:

M9 Mag.[]

Arma1-ammunition-15rndm9

Standard 15-round box magazine loaded with 9 mm ball ammunition.[A2CfgM 7] Rounds fired from this magazine have a muzzle velocity of 398 m/s.[A2CfgM 2]

None of the rounds fired from this magazine will emit visible tracers.

M9SD Mag.[]

Arma1-ammunition-15rndm9

Specialised 15-rounder magazine loaded with subsonic 9 mm ammunition.[A2CfgM 8] Rounds fired from this magazine specifically have a lower muzzle velocity of 315 m/s.[A2CfgM 4]

This magazine can be loaded by suppressed M9 SD pistols.


Magazine compatibility[]

Weapon name
(Classname)
M9 Mag.
M9SD Mag.
M9
(M9)
M9 SD
(M9SD)

Trivia[]

  • Both models of the M9 are simply updated ports of the M9 from Armed Assault.
  • At launch, the M9's ironsights were modelled with smaller rear sights, appearing exactly as they did in Armed Assault. This was changed after the release of Patch 1.07 to their current appearance.[7]
  • Prior to the latest Steam version patches (as part of the CorePatch updates), M9s were significantly less accurate. The patches subsequently buffed the M9's accuracy by reducing the dispersion values of both pistols.[8]

Gallery[]

ARMA Reforger[]

« 9×19mm semi-automatic pistol.
Weapon Description
»
The M9 9 mm handgun.
The M9 9 mm handgun.

The M9 is used exclusively by U.S. military forces in ARMA Reforger.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

In Reforger, the M9 serves as the standard-issue service pistol of the U.S. military.

Compared to its counterpart in ArmA 2, Reforger's M9 has been slightly downgraded as its muzzle velocity has been reduced by ~ 4%, down to 380 m/s from 398 m/s[Formula 4] (when loaded with M882 FMJ ammunition).[RfCmpW 4][RfCmpA 1] Its fire rate has similarly been lowered from 600 RPM to 500 RPM (a reduction of ~ 18%).[RfCmpW 5] Lastly, Reforger's M9 loses the ability to mount a suppressor and can no longer be fed with magazines loaded with reduced velocity ammunition.[RfCmpW 6]

The M9 has an unloaded weight of 0.91 kg[RfCmpW 3], occupies 2x1 inventory slots[RfCmpW 7], has a volume of 250 cm3[RfCmpW 8], and has object dimensions of 10x10x10 cm.[RfCmpW 9] The M9 has a Supply cost of 5 units if it is obtained from an Arsenal Box crate.[RfEnCat 1]


Ironsights[]

Reforger-m9-ironsight-overview

It is not possible to manually adjust zeroing for the M9's ironsights.


Recoil curves[]

Linear[]

 
{
    title: {
        text: 'Linear'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Curve X', 'Curve Y', 'Curve Z']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
        }
    ],
    yAxis: [
        {
            min: -1,
            max: 1,
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Curve X',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 0],
                [1, 0]
            ],
            smooth: true
        },
        {
            name: 'Curve Y',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 1],
                [0.041, 1],
                [0.187, -0.00400001],
                [0.499, 0.064],
                [0.75, 0],
                [1, 0]
            ],
            smooth: true
        },
        {
            name: 'Curve Z',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 1],
                [0.082, 0.42],
                [0.211, 0.046],
                [0.575, 0],
                [1, 0]
            ],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


M9
Axis Curve magnitude[9] Curve minimum[9] Curve maximum[9]
X 1[RfCmpW 10] 0.1[RfCmpW 11] 0.1[RfCmpW 12]
Y 1[RfCmpW 13] -0.02[RfCmpW 14] -0.015[RfCmpW 15]
Z 1[RfCmpW 16] -0.03[RfCmpW 17] -0.03[RfCmpW 18]

Angular[]

 
{
    title: {
        text: 'Angular'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Curve X', 'Curve Y', 'Curve Z']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
        }
    ],
    yAxis: [
        {
            min: -1,
            max: 1,
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Curve X',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 0],
                [0.063, 0.804],
                [0.142, -0.274],
                [0.25, 0.1],
                [0.375, 0],
                [1, 0]
            ],
            smooth: true
        },
        {
            name: 'Curve Y',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 1],
                [0.024, 1],
                [0.137, 0.438],
                [0.232, 0.03],
                [0.261, 0.012],
                [0.291, 0],
                [1, 0]
            ],
            smooth: true
        },
        {
            name: 'Curve Z',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0.035, 0.636],
                [0.085, 0.35],
                [0.15, 0.1],
                [0.337, -0.00400001],
                [1, 0]
            ],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


M9
Axis Curve magnitude[9] Curve minimum[9] Curve maximum[9]
X 1[RfCmpW 19] 0.1[RfCmpW 20] 0.1[RfCmpW 21]
Y 1[RfCmpW 22] 4.25[RfCmpW 23] 4.5[RfCmpW 24]
Z 1[RfCmpW 25] -6[RfCmpW 26] 6[RfCmpW 27]

Turn offset[]

 
{
    title: {
        text: 'Turn offset'
    },
    tooltip: {
        trigger: 'axis',
        axisPointer: {
            type: 'cross',
            label: {
                backgroundColor: '#824100'
            }
        }
    },
    legend: {
        data: ['Curve X', 'Curve Y', 'Curve Z']
    },
    toolbox: {
        feature: {
            saveAsImage: {}
        }
    },
    grid: {
        left: '3%',
        right: '4%',
        bottom: '3%',
        containLabel: true
    },
    xAxis: [
        {
        }
    ],
    yAxis: [
        {
            min: -1,
            max: 1,
            type: 'value'
        }
    ],
    series: [
        {
            name: 'Curve X',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 1],
                [0.051, 0.454],
                [0.121, 0],
                [0.27, 0],
                [1, 0]
            ],
            smooth: true
        },
        {
            name: 'Curve Y',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 0.996],
                [0.052, -0.018],
                [0.126, 0.05],
                [0.236, 0],
                [1, 0]
            ],
            smooth: true
        },
        {
            name: 'Curve Z',
            type: 'line',
            label: {
                show: true,
                position: 'top'
            },
            emphasis: {
                focus: 'series'
            },
            data: [
                [0, 0]
            ],
            smooth: true
        }
    ]
}
Charts/graphs are not available on mobile. Please switch to desktop mode in order to see them.


M9
Axis Curve magnitude[9] Curve minimum[9] Curve maximum[9]
X 1[RfCmpW 28] -3[RfCmpW 29] 3[RfCmpW 30]
Y 1[RfCmpW 31] 45[RfCmpW 32] 46.5[RfCmpW 33]
Z 0[RfCmpW 34] 0[RfCmpW 35] 0[RfCmpW 36]

Melee[]

SCR_MeleeWeaponProperties Parameter Pistol whip
Base damage value 10
[RfCmpW 37][note 5]
Attack range (metres) 1[RfCmpW 38]
Precision factor 0.3[RfCmpW 39]

Melee attacks involve striking the target with a pistol whip. Pistol whipping has a maximum range of 1 metre.[RfCmpW 38]


Ammunition[]

Reforger-ammunition-15rndm9
Ammo parameter 9 mm M882 (FMJ)
Base damage value Kinetic: 50
[RfCmpA 2]
Aerodynamic friction 0.0000240[RfCmpA 3]
Muzzle velocity (m/s) 380[RfCmpA 1]
Muzzle velocity randomisation (m/s) ±5
[RfCmpA 4][note 6]
Damage type Kinetic
[RfCmpA 5]
Bullet type Full Metal Jacket
[RfCmpM 3]
Mass 0.00804[RfCmpA 6]
Diameter (mm) 9.1[RfCmpA 7]
Length (mm) 15.5[RfCmpA 8]
Mushrooming damage multiplier 0.05[RfCmpA 9]
Tumbling damage threshold (m/s) 200[RfCmpA 10]
Tumbling damage multiplier 0.1[RfCmpA 11]
Penetration depth (mm) 26[RfCmpA 12]
Penetration density (g/cm3) 0.65[RfCmpA 13]
Penetration speed (m/s) 355[RfCmpA 14]
Deflection angle (degrees) 45°[RfCmpA 15]

The M9 can only load one type of magazine:[RfCmpW 6]

9×19 mm 15rnd M9 Mag[]

15-round box magazine loaded with fifteen rounds worth of M882 Full Metal Jacket (FMJ) ammunition.[RfCmpM 4] None of the rounds fired will emit visible tracers.[RfCmpM 5]

An empty magazine has a weight of 0.05 kg[RfCmpM 2], a volume of 75 cm3[RfCmpM 6], and object dimensions of 5x5x5 cm.[RfCmpM 7] Individual cartridges within the magazine have a weight of 0.012 kg.[RfCmpM 8] A full magazine has a total weight of 0.23 kg.[Formula 5]

This magazine does not have a Supply cost and can be freely obtained from Arsenal Box crates and/or Resupply Packs.[RfEnCat 2]


Magazine compatibility[]

MagazineWellM9Beretta
Weapon name
(Prefab)
9×19mm 15rnd M9 Mag
M9
(Handgun_M9.et)

Trivia[]

  • Prior to the first Ground Support update, the M9's magazines only weighed 0.050 kg. The patch subsequently refactored Reforger's weighting system and now properly accounts for each individual round inside the magazine.[10]
  • The M9's model was replaced with a new one after the release of Update 1.1 (as part of changes from the Resistance Ops patch).[11]
    • Update 1.1 also applied a minor correction to the magazine's model that specifically added a catch window.[11]

Gallery[]

Config/script references[]

CfgAmmo (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgAmmo >> Beretta >> hit
  2. CfgAmmo >> Beretta >> indirectHit
  3. CfgAmmo >> Beretta >> indirectHitRange

CfgWeapons (ArmA: Cold War Assault)

  1. 1.0 1.1 CfgWeapons >> Beretta >> count
  2. 2.0 2.1 CfgWeapons >> Beretta >> Single >> dispersion
  3. CfgWeapons >> Beretta >> Single >> recoil
  4. CfgWeapons >> Beretta >> dexterity
  5. 5.0 5.1 CfgWeapons >> Beretta >> magazines[] >> {"BerettaMag"}
  6. CfgWeapons >> Beretta >> Single >> reloadTime
  7. 7.0 7.1 CfgWeapons >> Beretta >> initSpeed
  8. CfgWeapons >> Beretta >> distanceZoomMin
  9. CfgWeapons >> Beretta >> distanceZoomMax
  10. CfgWeapons >> BerettaMag >> magazineType >> "32"

CfgAmmo (ArmA: Armed Assault)

  1. 1.0 1.1 CfgAmmo >> B_9x19_Ball >> airFriction
  2. CfgAmmo >> B_9x19_Ball >> hit
  3. CfgAmmo >> B_9x19_SD >> hit
  4. CfgAmmo >> B_9x19_SD >> airFriction
  5. CfgAmmo >> B_9x19_Ball >> typicalSpeed
  6. CfgAmmo >> B_9x19_SD >> typicalSpeed
  7. CfgAmmo >> B_9x19_Ball >> deflecting
  8. CfgAmmo >> B_9x19_SD >> deflecting

CfgMagazines (ArmA: Armed Assault)

  1. CfgMagazines >> 15Rnd_9x19_M9 >> count
  2. 2.0 2.1 2.2 2.3 CfgMagazines >> 15Rnd_9x19_M9 >> initSpeed
  3. CfgMagazines >> 15Rnd_9x19_M9SD >> count
  4. 4.0 4.1 4.2 CfgMagazines >> 15Rnd_9x19_M9SD >> initSpeed
  5. CfgMagazines >> 15Rnd_9x19_M9 >> type >> "16"
  6. CfgMagazines >> 15Rnd_9x19_M9SD >> type >> "16"
  7. CfgMagazines >> 15Rnd_9x19_M9 >> ammo >> "B_9x19_Ball"
  8. CfgMagazines >> 15Rnd_9x19_M9SD >> ammo >> "B_9x19_SD"

CfgWeapons (ArmA: Armed Assault)

  1. CfgWeapons >> M9 >> dispersion
  2. CfgWeapons >> M9 >> recoil
  3. CfgWeapons >> M9 >> recoilProne
  4. CfgWeapons >> M9 >> dexterity
  5. 5.0 5.1 CfgWeapons >> M9 >> magazines[] >> {"15Rnd_9x19_M9","15Rnd_9x19_M9SD"}
  6. CfgWeapons >> M9 >> reloadTime
  7. CfgWeapons >> M9SD >> dispersion
  8. CfgWeapons >> M9SD >> recoil
  9. CfgWeapons >> M9SD >> recoilProne
  10. CfgWeapons >> M9SD >> dexterity
  11. CfgWeapons >> M9SD >> fireLightDuration >> "0"
  12. CfgWeapons >> M9SD >> fireLightIntensity >> "0"
  13. 13.0 13.1 CfgWeapons >> M9SD >> magazines[] >> {"15Rnd_9x19_M9","15Rnd_9x19_M9SD"}
  14. CfgWeapons >> M9 >> distanceZoomMin
  15. CfgWeapons >> M9 >> distanceZoomMax
  16. CfgWeapons >> M9SD >> distanceZoomMin
  17. CfgWeapons >> M9SD >> distanceZoomMax

CfgAmmo (ArmA 2)

  1. 1.0 1.1 CfgAmmo >> B_9x19_Ball >> hit
  2. CfgAmmo >> B_9x19_SD >> hit
  3. CfgAmmo >> B_9x19_Ball >> airFriction
  4. CfgAmmo >> B_9x19_SD >> airFriction
  5. CfgAmmo >> B_9x19_Ball >> typicalSpeed
  6. CfgAmmo >> B_9x19_SD >> typicalSpeed
  7. CfgAmmo >> B_9x19_Ball >> deflecting
  8. CfgAmmo >> B_9x19_SD >> deflecting

CfgMagazines (ArmA 2)

  1. CfgMagazines >> 15Rnd_9x19_M9 >> count
  2. 2.0 2.1 2.2 CfgMagazines >> 15Rnd_9x19_M9 >> initSpeed
  3. CfgMagazines >> 15Rnd_9x19_M9SD >> count
  4. 4.0 4.1 4.2 CfgMagazines >> 15Rnd_9x19_M9SD >> initSpeed
  5. CfgMagazines >> 15Rnd_9x19_M9 >> type >> "16"
  6. CfgMagazines >> 15Rnd_9x19_M9SD >> type >> "16"
  7. CfgMagazines >> 15Rnd_9x19_M9 >> ammo >> "B_9x19_Ball"
  8. CfgMagazines >> 15Rnd_9x19_M9SD >> ammo >> "B_9x19_SD"

CfgWeapons (ArmA 2)

  1. 1.0 1.1 CfgWeapons >> M9 >> dispersion
  2. CfgWeapons >> M9 >> type >> "2"
  3. CfgWeapons >> M9 >> recoil
  4. CfgWeapons >> M9 >> recoilProne
  5. CfgWeapons >> M9 >> dexterity
  6. CfgWeapons >> M9 >> reloadTime
  7. 7.0 7.1 7.2 CfgWeapons >> M9 >> magazines[] >> {"15Rnd_9x19_M9","15Rnd_9x19_M9SD"}
  8. CfgWeapons >> Makarov >> dispersion
  9. CfgWeapons >> M9SD >> dispersion
  10. CfgWeapons >> M9SD >> type >> "2"
  11. CfgWeapons >> M9SD >> recoil
  12. CfgWeapons >> M9SD >> recoilProne
  13. CfgWeapons >> M9SD >> dexterity
  14. CfgWeapons >> M9SD >> fireLightDuration >> "0"
  15. CfgWeapons >> M9SD >> fireLightIntensity >> "0"
  16. 16.0 16.1 CfgWeapons >> M9SD >> magazines[] >> {"15Rnd_9x19_M9SD"}
  17. CfgWeapons >> M9 >> distanceZoomMin
  18. CfgWeapons >> M9 >> distanceZoomMax
  19. CfgWeapons >> M9SD >> distanceZoomMin
  20. CfgWeapons >> M9SD >> distanceZoomMax

Ammunition components (ARMA Reforger)

  1. 1.0 1.1 Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> InitSpeed
  2. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageValue
  3. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> AirDrag
  4. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> InitSpeedVariation >> "5.000"
  5. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> ProjectileEffects[0] >> ProjectileDamage >> DamageType
  6. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> Mass
  7. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> Diameter
  8. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> Length
  9. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> MushroomingDamageMultiplier
  10. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> TumblingDamageThreshold
  11. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> TumblingDamageMultiplier
  12. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> PenetrationDepth
  13. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> PenetrationDensity
  14. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> PenetrationSpeed
  15. Ammo_9x19_Ball_M882.et >> ShellMoveComponent >> DeflectionCriticalAngle

Magazine components (ARMA Reforger)

  1. Magazine_9x19_M9_15rnd_Ball.et >> MagazineComponent >> MaxAmmo
  2. 2.0 2.1 2.2 Magazine_9x19_M9_15rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> Weight
  3. Magazine_9x19_M9_15rnd_Ball.et >> MagazineComponent >> UIInfo >> m_eAmmoTypeFlags >> {FMJ}
  4. Magazine_9x19_M9_15rnd_Ball.et >> MagazineComponent >> AmmoConfig >> "Configs/Weapons/Ammo/Ammo_9x19.conf"
  5. Magazine_9x19_M9_15rnd_Ball.et >> MagazineComponent >> AmmoMapping
  6. Magazine_9x19_M9_15rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  7. Magazine_9x19_M9_15rnd_Ball.et >> InventoryMagazineComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  8. Magazine_9x19_M9_15rnd_Ball.et >> InventoryMagazineComponent >> WeightPerAmmo

Weapon components (ARMA Reforger)

  1. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> DispersionDiameter >> "0.400"
  2. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> DispersionRange >> "50.000"
  3. 3.0 3.1 3.2 3.3 Handgun_M9.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> Weight
  4. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> BulletInitSpeedCoef
  5. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> FireModes[1] >> BaseFireMode >> RoundsPerMinute
  6. 6.0 6.1 Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> MagazineWell >> "MagazineWellM9Beretta"
  7. Handgun_M9.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> m_Size >> "SLOT_2x1"
  8. Handgun_M9.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemVolume
  9. Handgun_M9.et >> SCR_WeaponAttachmentsStorageComponent >> Attributes >> ItemPhysAttributes >> ItemDimensions
  10. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> x
  11. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> x
  12. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> x
  13. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> y
  14. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> y
  15. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> y
  16. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMagnitudes >> z
  17. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMins >> z
  18. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> LinearData >> CurveMaxs >> z
  19. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> x
  20. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> x
  21. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> x
  22. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> y
  23. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> y
  24. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> y
  25. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMagnitudes >> z
  26. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMins >> z
  27. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> AngularData >> CurveMaxs >> z
  28. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> x
  29. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> x
  30. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> x
  31. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> y
  32. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> y
  33. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> y
  34. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMagnitudes >> z
  35. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMins >> z
  36. Handgun_M9.et >> WeaponComponent >> MuzzleComponent >> WeaponAimModifiers >> RecoilWeaponAimModifier >> TurnOffsetData >> CurveMaxs >> z
  37. Handgun_M9.et >> SCR_MeleeWeaponProperties >> m_fDamage
  38. 38.0 38.1 Handgun_M9.et >> SCR_MeleeWeaponProperties >> m_fRange
  39. Handgun_M9.et >> SCR_MeleeWeaponProperties >> m_fAccuracy

Entity catalogs (ARMA Reforger)

  1. InventoryItems_EntityCatalog_US.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[0] >> m_aEntities >> SCR_EntityCatalogInventoryItem[0] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost
  2. InventoryItems_EntityCatalog_US.conf >> m_aMultiLists >> SCR_EntityCatalogMultiListEntry[1] >> m_aEntities >> SCR_EntityCatalogInventoryItem[2] >> m_aEntityDataList >> SCR_ArsenalItem[0] >> m_iSupplyCost

Formulae

  1. 60 / reloadTime = 60 / 0.1
  2. 60 / reloadTime = 60 / 0.1
  3. 60 / reloadTime = 60 / 0.1
  4. M9 prefab's BulletInitSpeedCoef * M882 prefab's InitSpeed = 1 * 380
  5. 15-round magazine empty Weight + (MaxAmmo * WeightPerAmmo) = 0.05 + (15 * 0.012)

Notes[]

  1. 1.0 1.1 1.2 1.3 Damage will be reduced if the projectile's velocity drops below this value.
  2. No magazine loaded and no +1 round in the chamber.
  3. Full 15-round magazine loaded, no +1 round in the chamber.
  4. Full 15-round magazine loaded and +1 round in the chamber.
  5. Base damage value only. This value can be reduced if the target is wearing personal protection that lowers damage from melee attacks.
  6. The bullet projectile's muzzle velocity at the time of leaving the barrel can randomly have this amount of velocity added or reduced. This is randomised and will not consistently be the same each time a round is fired.

References[]

  1. Mcnicoll, J et al. 2008, Operation Flashpoint: List of weapons, Bohemia Interactive Community Wiki, viewed 4 June 2023, <https://community.bistudio.com/wiki/Operation_Flashpoint:_List_of_weapons>.
  2. 2.0 2.1 Lichtman, S 2023, Last Line of Defense: A History of the Beretta M9, Marine Corps Association, viewed 6 December 2024, <https://www.mca-marines.org/leatherneck/last-line-of-defense-a-history-of-the-beretta-m9/>.
  3. 3.0 3.1 Bohemia Interactive a.s., 2006, Weapons, armedassault.com, viewed 5 March 2025, <https://web.archive.org/web/20071011200457/http://www.armedassault.com/weapons.html>. (archived link)
  4. Španěl, M et al. 2007, ArmA: Armed Assault: Version History, Bohemia Interactive Community Wiki, viewed 4 June 2023, <https://community.bistudio.com/wiki/ArmA:_Armed_Assault:_Version_History#Version_1.04>.
  5. 5.0 5.1 Bohemia Interactive a.s., 2009, Handguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-weaponry/handguns>.
  6. 6.0 6.1 Bohemia Interactive a.s., 2010, Handguns, Arma 2, viewed 5 March 2025, <https://www.arma2.com/arma-2-oa-weaponry/arma2-oa-handguns>.
  7. .kju et al. 2009, Arma 2: Version History, Bohemia Interactive Community Wiki, viewed 27 November 2023, <https://community.bistudio.com/wiki/Arma_2:_Version_History#Version_1.07>.
  8. Mazzon, M et al. 2019, CorePatch, GitHub, viewed 4 June 2023, <https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt>.
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 9.7 9.8 Revial, F, Reyhard 2023, Arma Reforger: Weapon Creation/Prefab Configuration, Bohemia Interactive Community Wiki, viewed 27 January 2025, <https://community.bistudio.com/wiki/Arma_Reforger:Weapon_Creation/Prefab_Configuration#Weapon_Behaviour_Configuration>.
  10. Bohemia Interactive a.s., 2022, Ground Support Changelog, Arma Reforger, viewed 27 January 2023, <https://reforger.armaplatform.com/news/december-update-1>.
  11. 11.0 11.1 Bohemia Interactive a.s., 2024, 1.1 Update, Arma Reforger, viewed 6 April 2024, <https://reforger.armaplatform.com/news/update-march-13-2024>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of ArmA: Cold War Assault
Handguns 92F 9 mmCZ-75 9 mmGlock 17 9 mmS&W .357Tokarev TT-33 7.62 mm
Submachine guns Ingram .45MP5SD3 9 mmPP-19 Bizon 9 mmSa-61 Scorpion 7.65 mmUZI 9 mm
Shotguns Kozlice
Carbines AK-74 SU 5.45 mmXM-177E2 5.56 mm (XM-177S)
Assault rifles AK-47 7.62 mm (AK-47 GL, AK-47 CZ) • AK-74 5.45 mm (AK-74 GL) • AUG A1 5.56 mmFN-FAL 7.62 mmG3A4 7.62 mmG36 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles Hunting Rifle 7.62 mmM21 7.62 mmSVD 7.62 mm
Machineguns M60 7.62 mmPK 7.62 mm
Grenade launchers 6G30MM-1
Launchers 9K32 Strela-2AT-4 SpigotCarl Gustav M2FIM-92 StingerM72 LAWRPG-75NH
Static M2
(Parenthesis) denote variants.
United States - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mmGlock 17 9 mmS&W .357
Submachine guns MP5SD3 9 mmUZI 9 mm
Carbines XM-177E2 5.56 mm (XM-177S)
Assault rifles AUG A1 5.56 mmM16A2 5.56 mm (M16A2 GL)
Sniper rifles M21 7.62 mm
Machineguns M60 7.62 mm
Grenade launchers MM-1
Launchers Carl Gustav M2FIM-92 StingerM72 LAW
Static M2
(Parenthesis) denote variants.
FIA - Armoury (ArmA: Cold War Assault)
Handguns 92F 9 mm* • CZ-75 9 mm* • Tokarev TT-33 7.62 mm*
Submachine guns Ingram .45* • UZI 9 mm*
Shotguns Kozlice*
Assault rifles AK-47 7.62 mm* (AK-47 GL*, AK-47 CZ*) • AK-74 5.45 mmAUG A1 5.56 mm* • FN-FAL 7.62 mmG3A4 7.62 mm
Sniper rifles Hunting Rifle 7.62 mmSVD 7.62 mm*
Machineguns PK 7.62 mm*
Launchers 9K32 Strela-2* • M72 LAW* • RPG-75NH*
(Parenthesis) denote variants.
* primarily used by the Nogovan Partisans in the Resistance campaign
Weapons of ArmA: Armed Assault
Handguns M9 9 mmMakarov 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines AKS-74U 5.45 mmM4A1 5.56 mm (M4A1 GL, M4, M4 GL)
Assault rifles AK-74 5.45 mm (AK-74 + GP-25, AKS-74 PSO) • G36 series (G36, G36C, G36K) • M16A2 5.56 mm (M203) • M16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm
Sniper rifles KSVK 12.7 mmM107 .50M24 7.62 mmSVD Dragunov 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M240 7.62 mmPKM 7.62 mm
Grenade launchers 6G30
Launchers 9K32 StrelaFIM-92F StingerJavelin LauncherM136RPG-7V
Static AA PodAT TripodAGS-30D-30DShKMM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
Queen's Gambit
U.S. Army - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm*
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series* (G36C*, G36K*) • M4A1 5.56 mm* (M4A1 GL*, M4, M4 GL)
Assault rifles G36 5.56 mmM16A4 5.56 mm (GL)
Designated marksman rifles Mk12 SPR 5.56 mm*
Sniper rifles M107 .50M24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm*
Machineguns M240 7.62 mm
Launchers FIM-92F StingerJavelin LauncherM136
Static AA PodAT TripodM2M119A1Mk. 19Searchlight
(Parenthesis) denote variants.
* denotes weapons also used by the Black Element sub-faction.
RACS - Armoury (ArmA: Armed Assault)
Handguns M9 9 mm
Submachine guns MP5A5 9 mm (SD6)
Carbines G36 series (G36C, G36K)
Assault rifles G36 5.56 mmM16A2 5.56 mm (M203)
Sniper rifles M24 7.62 mm
Machineguns M240 7.62 mm
Launchers FIM-92F StingerM136
Static M2* • Searchlight§
(Parenthesis) denote variants.
* only used for the Warfare game mode.
§ denotes campaign-exclusive weapons.
Weapons of ArmA 2
Handguns CZ 75 9 mmG17 9 mmM1911 .45M9 9 mmMakarov 9 mmRevolver .45
Submachine guns CZ Scorpion Evo 3 A1 9 mmMP5 9 mmPDW 9 mmPP-19 Bizon 9 mmSa-61 Scorpion .32
Shotguns M1014Saiga 12KAA-12
Carbines AKS-74U 5.45 mm* • G36 series* (G36C*, G36K*) • M4A1 5.56 mm (M4A1 M203, M4A3, M4A3 M203) • Mk16 CQC 5.56 mmXM8 Compact 5.56 mm
Assault rifles AK-107 5.45 mm (AK-107 GP-25) • AK-74 5.45 mm (AK-74 GP-25*, AKS-74*) • AKM 7.62 mmAKS 7.62 mm* • CZ 805 BREN A1 5.56 mm (CZ 805 A1 G1, CZ 805 BREN A2, CZ 805 B1 G1) • FN FAL 7.62 mmG36A 5.56 mm* • L85A2 5.56 mm (L85A2 UGL) • M16A2 5.56 mm* (M16A2 M203*) • M16A4 5.56 mm (M16A4 M203) • SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM) • Sa-58 7.62 mmXM8 series (XM8, XM8 M320)
Designated marksman rifles DMR 7.62 mmL86A2 LSW 5.56 mmM14 7.62 mmMk12 SPR 5.56 mmMk17 Sniper 7.62 mmVSS Vintorez 9 mmXM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmCZ 550 9.3 mmCZ 750 S1 M1 .308KSVK 12.7 mm* • Lee-Enfield .303LRR .338M107 .50* • M110 7.62 mmM24 7.62 mm* (M40A3) • SVD Dragunov 7.62 mm*
Squad automatic weapons L110A1 5.56 mmM249 SAW 5.56 mm* • MG36 5.56 mm* • RPK-74 5.45 mmXM8 Automatic Rifle 5.56 mm
Machineguns L7A2 GPMG 7.62 mmMk 48 Mod 0 7.62 mm* • M240 7.62 mm* • M60E4 7.62 mmPKP 7.62 mmPKM 7.62 mmUK-59 7.62 mm
Grenade launchers M32M79Mk13
Launchers 9K32 Strela-29K38 Igla9K115-2 Metis-MFGM-148 JavelinFIM-92F StingerM136M47 DragonMAAWSNLAWRPG-7VRPG-18SMAW
Static AGS-30D-30DShKMIgla AA PodKORDL111A1L134A1M119A1M2M252Mk19Metis AT-132B14 PodnosRBS-70SearchlightSPG-9StingerTOWZU-23
(Parenthesis) denote variants.
* indicates partial DLC dependency.
Operation Arrowhead | British Armed Forces | Private Military Company | Army of the Czech Republic
USMC - Armoury (ArmA 2)
Handguns M1911 .45M9 9 mm
Submachine guns MP5 9 mm
Shotguns M1014
Carbines M4A1 5.56 mm (M4A1 M203)
Assault rifles M16A4 5.56 mm (M16A4 M203)
Designated marksman rifles DMR 7.62 mmMk12 SPR 5.56 mm
Sniper rifles M107 .50M24 7.62 mm (M40A3)
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Launchers FGM-148 JavelinFIM-92F StingerM136SMAW
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
U.S. Army - Armoury (ArmA 2)
Handguns G17 9 mmM1911 .45M9 9 mm
Shotguns M1014
Carbines Mk16 CQC 5.56 mm
Assault rifles SCAR series (Mk16, Mk16 EGLM, Mk17, Mk17 EGLM)
Designated marksman rifles M14 7.62 mmMk17 Sniper 7.62 mm
Sniper rifles M107 .50M110 7.62 mmM24 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns Mk 48 Mod 0 7.62 mmM240 7.62 mm
Grenade launchers M32Mk13
Launchers FGM-148 JavelinFIM-92F StingerM136MAAWS
Static M2M252Mk19M119A1SearchlightStingerTOW
(Parenthesis) denote variants.
Operation Arrowhead
ION Services - Armoury (ArmA 2)
Handguns G17 9 mmM9 9 mm
Shotguns AA-12
Carbines M4A1 5.56 mm (M4A3) • XM8 Compact 5.56 mm
Assault rifles FN FAL 7.62 mmM16A2 M203 5.56 mmXM8 series (XM8, XM8 M320)
Designated marksmen rifles XM8 Sharpshooter 5.56 mm
Sniper rifles AS50 12.7 mmKSVK 12.7 mm
Squad automatic weapons XM8 Automatic Rifle 5.56 mm
Machineguns PKM 7.62 mm
Launchers FIM-92F StingerRPG-18
(Parenthesis) denote variants.
Operation Arrowhead | Private Military Company
Weapons of ARMA Reforger
Handguns M9 9 mmPM 9 mm
Carbines AKS-74U 5.45 mm (N) • M16 Carbine 5.56 mm (M203)
Assault rifles AK-74 5.45 mm (N) • M16A2 5.56 mm (M203) • Sa-58V 7.62 mm (P)
Sniper rifles M21 SWS 7.62 mmSVD 7.62 mm
Squad automatic weapons M249 SAW 5.56 mmRPK-74 5.45 mm (N)
Machine guns M60 7.62 mmPKM 7.62 mmUK-59L 7.62 mm
Launchers M72A3 LAWRPG-7V1
Static 2B14M2HB - TripodM252M60 - TripodNSV - TripodPKM - Tripod
(Parenthesis) denotes variants.
Italics denote weapons confirmed to become available in future updates.
United States - Armoury (ARMA Reforger)
Handguns M9 9 mm
Carbines M16 Carbine 5.56 mm (M203)
Assault rifles M16A2 5.56 mm (M203)
Sniper rifles M21 SWS 7.62 mm
Squad automatic weapons M249 SAW 5.56 mm
Machineguns M60 7.62 mm
Launchers M72A3 LAW
Static M2HB - TripodM60 - Tripod
(Parenthesis) denote variants.
Advertisement