Armed Assault Wiki

« The MC-10 is a fully-automatic submachinegun fired from an open bolt and chambered in 9mm pistol cartridge. It is fed from a 30-round box magazine, can be fitted with a suppressor, and has a folding stock for stability.
Field Manual
»
The MC-10 9 mm machine pistol.
The MC-10 9 mm machine pistol.

The MC-10 is a 9 mm machine pistol that remains unused by any faction in ArmA 3. It was added with the release of the S.O.G. Prairie Fire Creator DLC.

Overview[]

This section is a stub. You can help Armed Assault Wiki by expanding it.

The MC-10 is a selective-fire, straight blowback-operated machine pistol that is chambered for the 9×19 mm cartridge.

It can feed from 32-round straight box magazines and has a muzzle velocity of 365 m/s.[CfgWp 8] The MC-10 can attain a fire rate of up to ~ 1,428 rounds per minute when firing on full auto[CfgWp 9][Formula 1] or only ~ 1,276 RPM when toggled to fire on semi-automatic.[CfgWp 10][Formula 2]

MC-10s cannot be fitted with optical sights and their ironsights are restricted to a fixed zeroing of 100 metres.[CfgWp 11] However, it is possible to mount a dedicated 9 mm sound suppressor onto its muzzle.[CfgWp 12]

Ironsights[]

Arma3-sogpfmc10-ironsight-overview

The MC-10 uses a fixed zeroing of 100 metres.[CfgWp 11][CfgWp 13] It is not possible to manually adjust it to a higher nor lower zeroing setting.[CfgWp 14][note 1]

Melee[]

Melee attacks with the MC-10 always involve striking at targets with a buttstroke. Attacks can inflict a maximum of up to 7 points of damage if the buttstroke connects with the target.[CfgAm 1]

It should be noted that melee attacks cost stamina and will drain 2.992 points of stamina[Formula 3] whenever a buttstroke is performed.[SCR 1]

Ammunition[]

Ammo parameter 9 mm (Ball/Tracer)
Base damage value 7.5[CfgAm 2]
Aerodynamic friction -0.001513[CfgAm 3]
Muzzle velocity (m/s) 366
[CfgMa 2][note 2]
Actual: 365
[CfgWp 8][note 3]
Expected velocity (m/s) 360
[CfgAm 4][note 4]
Penetration depth (mm) 4.392
[CfgAm 5][Formula 4]
Actual: 4.38
[Formula 5][note 5]
Deflection angle (degrees) 30°[CfgAm 6]

MC-10s can be loaded with two types of magazines.[CfgWp 15] Both share the same weight value of 6[CfgMa 3] "mass" units:

32Rnd. MC-10 SMG Mag[]

Arma3-ammunition-sogpf32rndmc10

Straight box magazine loaded with 9 mm ball and tracer ammunition.[CfgMa 4]

Every fourth round fired will emit a visible red tracer.[CfgMa 5] However, the last four rounds of the magazine will always consist of tracers.[CfgMa 6]

32Rnd. MC-10 SMG Mag (Tracer)[]

Arma3-ammunition-sogpf32rndmc10

Alternate 32-rounder magazine loaded entirely with 9 mm red tracer ammunition.[CfgMa 7][CfgMa 8]

Magazine compatibility[]

Weapon name
(Classname)
32Rnd. MC-10 SMG Mag
32Rnd. MC-10 SMG Mag (Tracer)
MC-10
(vn_mc10)


Trivia[]

  • Its stock will automatically retract when not in use and expand again upon being equipped.
  • Its Field Manual entry erroneously states that the MC-10 feeds from 30-round magazines despite the fact that the in-game weapon can only use 32-round magazines.
  • The MC-10's reloading sound was changed after Update 1.2's release.[1]

Gallery[]

Config/script references[]

CfgAmmo

  1. CfgAmmo >> vn_melee_stun >> hit
  2. CfgAmmo >> vn_9x19 >> hit
  3. CfgAmmo >> vn_9x19 >> airFriction
  4. CfgAmmo >> vn_9x19 >> typicalSpeed
  5. CfgAmmo >> vn_9x19 >> caliber
  6. CfgAmmo >> vn_9x19 >> deflecting

CfgMagazines

  1. CfgMagazines >> vn_mc10_mag >> count
  2. CfgMagazines >> vn_mc10_mag >> initSpeed
  3. CfgMagazines >> vn_mc10_mag >> mass
  4. CfgMagazines >> vn_mc10_mag >> ammo >> "vn_9x19"
  5. CfgMagazines >> vn_mc10_mag >> tracersEvery
  6. CfgMagazines >> vn_mc10_mag >> lastRoundsTracer
  7. CfgMagazines >> vn_mc10_t_mag >> tracersEvery
  8. CfgMagazines >> vn_mc10_t_mag >> lastRoundsTracer

CfgWeapons

  1. CfgWeapons >> vn_mc10 >> FullAuto >> dispersion
  2. CfgWeapons >> vn_mc10 >> Single >> dispersion
  3. CfgWeapons >> vn_mc10 >> WeaponSlotsInfo >> mass
  4. CfgWeapons >> vn_mc10 >> recoil
  5. CfgWeapons >> vn_mc10 >> recoilProne
  6. CfgWeapons >> vn_mc10 >> inertia
  7. CfgWeapons >> vn_mc10 >> dexterity
  8. 8.0 8.1 CfgWeapons >> vn_mc10 >> initSpeed
  9. CfgWeapons >> vn_mc10 >> FullAuto >> reloadTime
  10. CfgWeapons >> vn_mc10 >> Single >> reloadTime
  11. 11.0 11.1 CfgWeapons >> vn_mc10 >> discreteDistance[] >> {100,200}
  12. CfgWeapons >> vn_mc10 >> WeaponSlotsInfo >> MuzzleSlot >> compatibleItems[] >> {"vn_s_mc10"}
  13. CfgWeapons >> vn_mc10 >> discreteDistanceInitIndex >> "0"
  14. CfgWeapons >> vn_mc10 >> maxZeroing
  15. CfgWeapons >> vn_mc10 >> magazines[] >> {"vn_mc10_mag","vn_mc10_t_mag"}

Scripts

  1. \vn\functions_f_vietnam\functions\melee\fn_melee_drainstamina.sqf

Formulae

  1. 60 / reloadTime = 60 / 0.042
  2. 60 / reloadTime = 60 / 0.047
  3. (mass * 0.04) * dexterity = (44 * 0.04) * 1.7
  4. Magazine's initSpeed * Ammo's caliber * 15 / 1000 = 366 * 0.8 * 15 / 1000
  5. Weapon's initSpeed * Ammo's caliber * 15 / 1000 = 365 * 0.8 * 15 / 1000

Notes[]

  1. The MC-10's discreteDistance array technically has a second element that would theoretically allow it to be zeroed up to a setting of 200 metres. However, because the maxZeroing token is set to a value of 100 metres, this prevents the 200 metre setting from being usable.
  2. This muzzle velocity value (366 m/s) only applies to the magazine itself. The weapon's initSpeed value (365 m/s) always takes precedence over the magazine's initSpeed since it is not defined as a coefficient.
  3. This is the MC-10's actual muzzle velocity. The weapon class initSpeed value (365 m/s) takes precedence over the magazine initSpeed value (366 m/s).
  4. Damage will be reduced if the projectile's velocity drops below this value.
  5. This is the actual penetration depth of the MC-10's 9 mm ammunition. The weapon class initSpeed value (365 m/s) takes precedence over the magazine initSpeed value (366 m/s), affecting its penetration formula as a result.

References[]

  1. Graham, R et al. 2022, S.O.G. Prairie Fire - Changelog, Bohemia Interactive Forums, viewed 11 December 2023, <https://forums.bohemia.net/forums/topic/234698-sog-prairie-fire-changelog/?do=findComment&comment=3463284>.

External links[]

See also[]

Weapons of comparable role and configuration[]

Weapons of S.O.G. Prairie Fire
Handguns .38 RevolverHD .22HP 9 mmM712 7.62 mmM1895 7.62 mmM1911 .45Mk1 UDG 2.54 mmMk22 Mod 0 9 mmModel 10 .38P38 9 mmPM 9 mmPPK 9 mmTT-33 7.62 mmType 64 Pistol 7.65 mmWelrod 7.65 mm
Submachine guns F1 SMG 9 mmL2A3 9 mm (L34A1, L34A1 XM148) • M/45 9 mmM1A1 Tommy Gun .45 (Shorty, M1928, M1928A1) • M3A1 Grease Gun .45MAT-49 9 mm (VC) • MC-10 9 mmMP40 9 mmMPU 9 mmPPS-43 7.62 mm (PPS-52) • PPSh-41 7.62 mm (K-50M) • Sten Mk.II 9 mmType 64 SMG 7.65 mmVZ.61 7.65 mm
Shotguns ISh-54 (Sawn-off, Sidearm) • M1897
Carbines GAU-5A/A 5.56 mmM1 Carbine 7.62 mm (M1 Rifle Grenade, M2, M2 Rifle Grenade, M3) • SKS 7.62 mm (GL) • XM177E1 5.56 mm (E2, E2 Foregrip, E2 Stock, E2 Short, E2 XM148)
Rifles/Assault rifles AK 7.62 mmK98K 7.92 mmKBKG 7.62 mm (Rifle Grenade) • L1A1 7.62 mm (XM148, Rifle Grenade, SAS) • M1 Garand 7.62 mm (Rifle Grenade) • M16A1 5.56 mm (M203, XM148, E1, E1 XM148, USAF) • M1903 7.62 mm (Rifle Grenade) • M36 7.5 mmM38 7.62 mmM49/56 7.5 mm (Rifle Grenade) • M63A 5.56 mmType 56 7.62 mm
Squad automatic weapons DP-27 7.62 mmL2A1 LMG 7.62 mmL4 LMG 7.62 mmM1918A2 7.62 mmM63A LMG 5.56 mm (Commando) • RPD 7.62 mm (El Cid, Shorty)
Machineguns M60 7.62 mm (Shorty) • MG42 7.92 mmPK 7.62 mm
Designated marksman rifles M14 7.62 mm (A1, Shorty) • M1891 7.62 mm
Sniper rifles M40 7.62 mmM91/30 7.62 mmSVD 7.62 mmVZ54 7.62 mmXM21 7.62 mm
Grenade launchers M79 (Sawn-off)
Launchers 9K32 Strela-2 (M) • B40B41M127 Flare LauncherM20A1B1M72 LAW
Static 9P111 MalyutkaBGM-71 TOWD44DP-27DShKMH12 Rocket LauncherL/70 Mk2M2 MortarM2HBM1910M29 MortarM40A1 Recoilless RifleM45 QuadmountM60M101 HowitzerM1919A4 (M1919A6) • MG42Mk18 Mod 0PKRPDSGMSpiderholeType 53 MortarType 56 Recoilless RifleType 63 MortarZGU-1ZPU-4
(Parenthesis) denote variants.